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| 1 | +import 'gamer.dart'; |
| 2 | +import 'dart:math' as math; |
| 3 | + |
| 4 | +const BLOCK_SHAPES = { |
| 5 | + BlockType.I: [ |
| 6 | + [1, 1, 1, 1] |
| 7 | + ], |
| 8 | + BlockType.L: [ |
| 9 | + [0, 0, 1], |
| 10 | + [1, 1, 1], |
| 11 | + ], |
| 12 | + BlockType.J: [ |
| 13 | + [1, 0, 0], |
| 14 | + [1, 1, 1], |
| 15 | + ], |
| 16 | + BlockType.Z: [ |
| 17 | + [1, 1, 0], |
| 18 | + [0, 1, 1], |
| 19 | + ], |
| 20 | + BlockType.S: [ |
| 21 | + [0, 1, 1], |
| 22 | + [1, 1, 0], |
| 23 | + ], |
| 24 | + BlockType.O: [ |
| 25 | + [1, 1], |
| 26 | + [1, 1] |
| 27 | + ], |
| 28 | + BlockType.T: [ |
| 29 | + [0, 1, 0], |
| 30 | + [1, 1, 1] |
| 31 | + ] |
| 32 | +}; |
| 33 | + |
| 34 | +///方块初始化时的位置 |
| 35 | +const START_XY = { |
| 36 | + BlockType.I: [3, 0], |
| 37 | + BlockType.L: [4, -1], |
| 38 | + BlockType.J: [4, -1], |
| 39 | + BlockType.Z: [4, -1], |
| 40 | + BlockType.S: [4, -1], |
| 41 | + BlockType.O: [4, -1], |
| 42 | + BlockType.T: [4, -1], |
| 43 | +}; |
| 44 | + |
| 45 | +///方块变换时的中心点 |
| 46 | +const ORIGIN = { |
| 47 | + BlockType.I: [ |
| 48 | + [1, -1], |
| 49 | + [-1, 1], |
| 50 | + ], |
| 51 | + BlockType.L: [ |
| 52 | + [0, 0] |
| 53 | + ], |
| 54 | + BlockType.J: [ |
| 55 | + [0, 0] |
| 56 | + ], |
| 57 | + BlockType.Z: [ |
| 58 | + [0, 0] |
| 59 | + ], |
| 60 | + BlockType.S: [ |
| 61 | + [0, 0] |
| 62 | + ], |
| 63 | + BlockType.O: [ |
| 64 | + [0, 0] |
| 65 | + ], |
| 66 | + BlockType.T: [ |
| 67 | + [0, 0], |
| 68 | + [0, 1], |
| 69 | + [1, -1], |
| 70 | + [-1, 0] |
| 71 | + ], |
| 72 | +}; |
| 73 | + |
| 74 | +enum BlockType { I, L, J, Z, S, O, T } |
| 75 | + |
| 76 | +class Block { |
| 77 | + final BlockType type; |
| 78 | + final List<List<int>> shape; |
| 79 | + final List<int> xy; |
| 80 | + final int rotateIndex; |
| 81 | + |
| 82 | + Block(this.type, this.shape, this.xy, this.rotateIndex); |
| 83 | + |
| 84 | + Block fall({int step = 1}) { |
| 85 | + return Block(type, shape, [xy[0], xy[1] + step], rotateIndex); |
| 86 | + } |
| 87 | + |
| 88 | + Block right() { |
| 89 | + return Block(type, shape, [xy[0] + 1, xy[1]], rotateIndex); |
| 90 | + } |
| 91 | + |
| 92 | + Block left() { |
| 93 | + return Block(type, shape, [xy[0] - 1, xy[1]], rotateIndex); |
| 94 | + } |
| 95 | + |
| 96 | + Block rotate() { |
| 97 | + List<List<int>> result = |
| 98 | + List.filled(shape[0].length, null, growable: false); |
| 99 | + for (int row = 0; row < shape.length; row++) { |
| 100 | + for (int col = 0; col < shape[row].length; col++) { |
| 101 | + if (result[col] == null) { |
| 102 | + result[col] = List.filled(shape.length, 0, growable: false); |
| 103 | + } |
| 104 | + result[col][row] = shape[shape.length - 1 - row][col]; |
| 105 | + } |
| 106 | + } |
| 107 | + final nextXy = [ |
| 108 | + this.xy[0] + ORIGIN[type][rotateIndex][0], |
| 109 | + this.xy[1] + ORIGIN[type][rotateIndex][1] |
| 110 | + ]; |
| 111 | + final nextRotateIndex = |
| 112 | + rotateIndex + 1 >= ORIGIN[this.type].length ? 0 : rotateIndex + 1; |
| 113 | + |
| 114 | + return Block(type, result, nextXy, nextRotateIndex); |
| 115 | + } |
| 116 | + |
| 117 | + bool isValidInMatrix(List<List<int>> matrix) { |
| 118 | + if (xy[1] < 0 || |
| 119 | + xy[1] + shape.length > GAME_PAD_MATRIX_H || |
| 120 | + xy[0] < 0 || |
| 121 | + xy[0] + shape[0].length > GAME_PAD_MATRIX_W) { |
| 122 | + return false; |
| 123 | + } |
| 124 | + for (var i = 0; i < matrix.length; i++) { |
| 125 | + final line = matrix[i]; |
| 126 | + for (var j = 0; j < line.length; j++) { |
| 127 | + if (line[j] == 1 && get(j, i) == 1) { |
| 128 | + return false; |
| 129 | + } |
| 130 | + } |
| 131 | + } |
| 132 | + return true; |
| 133 | + } |
| 134 | + |
| 135 | + ///return null if do not show at [x][y] |
| 136 | + int get(int x, int y) { |
| 137 | + x -= xy[0]; |
| 138 | + y -= xy[1]; |
| 139 | + if (x < 0 || x >= shape[0].length || y < 0 || y >= shape.length) { |
| 140 | + return null; |
| 141 | + } |
| 142 | + return shape[y][x] == 1 ? 1 : null; |
| 143 | + } |
| 144 | + |
| 145 | + static Block fromType(BlockType type) { |
| 146 | + final shape = BLOCK_SHAPES[type]; |
| 147 | + return Block(type, shape, START_XY[type], 0); |
| 148 | + } |
| 149 | + |
| 150 | + static Block getRandom() { |
| 151 | + final i = math.Random().nextInt(BlockType.values.length); |
| 152 | + return fromType(BlockType.values[i]); |
| 153 | + } |
| 154 | +} |
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