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README.md

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- **[Prototype](#4-prototype).** The Prototype pattern is generally used if you want to make a copy of an existing object, while the Factory pattern is generating new objects. But some argue you can put the Prototype pattern inside of the Factory pattern.
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- **[Object Pool](#18-object-pool).** The factory doesn't have to create new objects - it can be a recycling plant if you combine Factory with Object Pool.
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## 22. Facade
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# Sources
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# Sources and Read More
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- [Game Programming Patterns](http://gameprogrammingpatterns.com)
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- [Game Development Patterns with Unity 2021](https://www.amazon.com/Game-Development-Patterns-Unity-2021/dp/1800200811)
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- [Head First Design Patterns](https://www.amazon.com/Head-First-Design-Patterns-Brain-Friendly/dp/0596007124)
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- [Game Programming Gems](https://www.amazon.com/Game-Programming-Gems-CD/dp/1584500492)
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- [Game Programming Gems 2](https://www.amazon.com/Game-Programming-Gems-GAME-PROGRAMMING/dp/1584500549)
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- [Refactoring Guru](https://refactoring.guru/design-patterns)
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- [Design Patterns in C# With Real-Time Examples](https://dotnettutorials.net/course/dot-net-design-patterns/)
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- [Level up your code with game programming patterns](https://resources.unity.com/games/level-up-your-code-with-game-programming-patterns)
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# Special thanks
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# Special Thanks
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- **[masoudarvishian](https://github.com/masoudarvishian)** for implementing Event Queue pattern, Service Locator pattern, and bug fixing.
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- **[VladimirMirMir](https://github.com/VladimirMirMir)** for bug fixing.

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