@@ -11,25 +11,25 @@ Programming patterns can be divided into the following groups:
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Patterns from the book Game Programming Patterns:
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- 1 . [ Command] ( #1-command )
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+ 1 . ~~ [ Command] ( #1-command ) ~~
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2 . [ Flyweight] ( #2-flyweight )
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3 . [ Observer] ( #3-observer )
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4 . [ Prototype] ( #4-prototype )
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- 5 . [ Singleton] ( #5-singleton )
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+ 5 . ~~ [ Singleton] ( #5-singleton ) ~~
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6 . [ State] ( #6-state )
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- 7 . [ Double Buffer] ( #7-double-buffer )
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- 8 . [ Game Loop] ( #8-game-loop )
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- 9 . [ Update Method] ( #9-update-method )
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- 10 . [ Bytecode] ( #10-bytecode )
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- 11 . [ Subclass Sandbox] ( #11-subclass-sandbox )
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+ 7 . ~~ [ Double Buffer] ( #7-double-buffer ) ~~
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+ 8 . ~~ [ Game Loop] ( #8-game-loop ) ~~
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+ 9 . ~~ [ Update Method] ( #9-update-method ) ~~
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+ 10 . ~~ [ Bytecode] ( #10-bytecode ) ~~
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+ 11 . ~~ [ Subclass Sandbox] ( #11-subclass-sandbox ) ~~
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12 . [ Type Object] ( #12-type-object )
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13 . [ Component] ( #13-component )
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- 14 . [ Event Queue] ( #14-event-queue )
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+ 14 . ~~ [ Event Queue] ( #14-event-queue ) ~~
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15 . [ Service Locator] ( #15-service-locator )
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- 16 . [ Data Locality] ( #16-data-locality )
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+ 16 . ~~ [ Data Locality] ( #16-data-locality ) ~~
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17 . [ Dirty Flag] ( #17-dirty-flag )
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- 18 . [ Object Pool] ( #18-object-pool )
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- 19 . [ Spatial Partition] ( #19-spatial-partition )
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+ 18 . ~~ [ Object Pool] ( #18-object-pool ) ~~
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+ 19 . ~~ [ Spatial Partition] ( #19-spatial-partition ) ~~
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Other patterns:
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