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| 1 | +/*- |
| 2 | + * Copyright (c) 2013 Cosku Acay, http://www.coskuacay.com |
| 3 | + * |
| 4 | + * Permission is hereby granted, free of charge, to any person obtaining a |
| 5 | + * copy of this software and associated documentation files (the "Software"), |
| 6 | + * to deal in the Software without restriction, including without limitation |
| 7 | + * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 8 | + * and/or sell copies of the Software, and to permit persons to whom the |
| 9 | + * Software is furnished to do so, subject to the following conditions: |
| 10 | + * |
| 11 | + * The above copyright notice and this permission notice shall be included in |
| 12 | + * all copies or substantial portions of the Software. |
| 13 | + * |
| 14 | + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 15 | + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 16 | + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| 17 | + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 18 | + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 19 | + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| 20 | + * IN THE SOFTWARE. |
| 21 | + */ |
| 22 | + |
| 23 | +/*- |
| 24 | + * Provided to compare the default allocator to MemoryPool |
| 25 | + * |
| 26 | + * Check out StackAlloc.h for a stack implementation that takes an allocator as |
| 27 | + * a template argument. This may give you some idea about how to use MemoryPool. |
| 28 | + * |
| 29 | + * This code basically creates two stacks: one using the default allocator and |
| 30 | + * one using the MemoryPool allocator. It pushes a bunch of objects in them and |
| 31 | + * then pops them out. We repeat the process several times and time how long |
| 32 | + * this takes for each of the stacks. |
| 33 | + * |
| 34 | + * Do not forget to turn on optimizations (use -O2 or -O3 for GCC). This is a |
| 35 | + * benchmark, we want inlined code. |
| 36 | + */ |
| 37 | + |
| 38 | +#include <iostream> |
| 39 | +#include <cassert> |
| 40 | +#include <time.h> |
| 41 | +#include <vector> |
| 42 | + |
| 43 | +#include "MemoryPool.h" |
| 44 | +#include "StackAlloc.h" |
| 45 | + |
| 46 | +/* Adjust these values depending on how much you trust your computer */ |
| 47 | +#define ELEMS 1000000 |
| 48 | +#define REPS 50 |
| 49 | + |
| 50 | +int main() |
| 51 | +{ |
| 52 | + clock_t start; |
| 53 | + |
| 54 | + std::cout << "Copyright (c) 2013 Cosku Acay, http://www.coskuacay.com\n"; |
| 55 | + std::cout << "Provided to compare the default allocator to MemoryPool.\n\n"; |
| 56 | + |
| 57 | + /* Use the default allocator */ |
| 58 | + StackAlloc<int, std::allocator<int> > stackDefault; |
| 59 | + start = clock(); |
| 60 | + for (int j = 0; j < REPS; j++) |
| 61 | + { |
| 62 | + assert(stackDefault.empty()); |
| 63 | + for (int i = 0; i < ELEMS / 4; i++) { |
| 64 | + // Unroll to time the actual code and not the loop |
| 65 | + stackDefault.push(i); |
| 66 | + stackDefault.push(i); |
| 67 | + stackDefault.push(i); |
| 68 | + stackDefault.push(i); |
| 69 | + } |
| 70 | + for (int i = 0; i < ELEMS / 4; i++) { |
| 71 | + // Unroll to time the actual code and not the loop |
| 72 | + stackDefault.pop(); |
| 73 | + stackDefault.pop(); |
| 74 | + stackDefault.pop(); |
| 75 | + stackDefault.pop(); |
| 76 | + } |
| 77 | + } |
| 78 | + std::cout << "Default Allocator Time: "; |
| 79 | + std::cout << (((double)clock() - start) / CLOCKS_PER_SEC) << "\n\n"; |
| 80 | + |
| 81 | + /* Use MemoryPool */ |
| 82 | + StackAlloc<int, MemoryPool<int> > stackPool; |
| 83 | + start = clock(); |
| 84 | + for (int j = 0; j < REPS; j++) |
| 85 | + { |
| 86 | + assert(stackPool.empty()); |
| 87 | + for (int i = 0; i < ELEMS / 4; i++) { |
| 88 | + // Unroll to time the actual code and not the loop |
| 89 | + stackPool.push(i); |
| 90 | + stackPool.push(i); |
| 91 | + stackPool.push(i); |
| 92 | + stackPool.push(i); |
| 93 | + } |
| 94 | + for (int i = 0; i < ELEMS / 4; i++) { |
| 95 | + // Unroll to time the actual code and not the loop |
| 96 | + stackPool.pop(); |
| 97 | + stackPool.pop(); |
| 98 | + stackPool.pop(); |
| 99 | + stackPool.pop(); |
| 100 | + } |
| 101 | + } |
| 102 | + std::cout << "MemoryPool Allocator Time: "; |
| 103 | + std::cout << (((double)clock() - start) / CLOCKS_PER_SEC) << "\n\n"; |
| 104 | + |
| 105 | + |
| 106 | + std::cout << "Here is a secret: the best way of implementing a stack" |
| 107 | + " is a dynamic array.\n"; |
| 108 | + |
| 109 | + /* Compare MemoryPool to std::vector */ |
| 110 | + std::vector<int> stackVector; |
| 111 | + start = clock(); |
| 112 | + for (int j = 0; j < REPS; j++) |
| 113 | + { |
| 114 | + assert(stackVector.empty()); |
| 115 | + for (int i = 0; i < ELEMS / 4; i++) { |
| 116 | + // Unroll to time the actual code and not the loop |
| 117 | + stackVector.push_back(i); |
| 118 | + stackVector.push_back(i); |
| 119 | + stackVector.push_back(i); |
| 120 | + stackVector.push_back(i); |
| 121 | + } |
| 122 | + for (int i = 0; i < ELEMS / 4; i++) { |
| 123 | + // Unroll to time the actual code and not the loop |
| 124 | + stackVector.pop_back(); |
| 125 | + stackVector.pop_back(); |
| 126 | + stackVector.pop_back(); |
| 127 | + stackVector.pop_back(); |
| 128 | + } |
| 129 | + } |
| 130 | + std::cout << "Vector Time: "; |
| 131 | + std::cout << (((double)clock() - start) / CLOCKS_PER_SEC) << "\n\n"; |
| 132 | + |
| 133 | + std::cout << "The vector implementation will probably be faster.\n\n"; |
| 134 | + std::cout << "MemoryPool still has a lot of uses though. Any type of tree" |
| 135 | + " and when you have multiple linked lists are some examples (they" |
| 136 | + " can all share the same memory pool).\n"; |
| 137 | + |
| 138 | + return 0; |
| 139 | +} |
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