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Merge pull request UnityCommunity#2 from ertanturan/master
Added an extendible-localization tool and runtime-extendible object pooler
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README.md

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* [Unity_CSV_Localization](https://github.com/xacalite/Unity_CSV_Localization "") - Simple system for using localization values (language translations) from a CSV file in a Unity project.
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* [UnityLocalizationManager](https://github.com/Mukarillo/UnityLocalizationManager "") - Localization system to manage multiple languages including date time, currencies, and other informations that change depending on current language.
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* [Diplomata Unity](https://github.com/lavaleak/diplomata-unity "") - A Unity multi language dialogues content management system and editor extension inspired by Twine, like Fungus and Yarn, but is not node based.
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* [Localization Tool (RTL/LTR)](https://github.com/ertanturan/Unity-Localization "") - An easy-to-use alphabet and language extendible localization solution for Unity3D. Including Left-to-Right and Right-To-Left writing support for different alphabets.
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## :satellite: Networking <a name="networking"></a>
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* [UnityObjectPooler](https://github.com/imxzjv/UnityObjectPooler) - Simple object pool for Unity.
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* [QuickPool](https://github.com/densylkin/QuickPool) - Simple pooling toolkit for Unity game engine.
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* [Unity Pooler](https://github.com/GalvanicGames/unity-pooler) - Object pooler for GameObjects and regular C# classes.
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* [Runtime-Extendible Object Pooler Unity](https://github.com/ertanturan/Unity-Object-Pooling) - Runtime-Extendible object pooler for gameobjects .
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### Serialization <a name="serialization"></a>

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