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Copy file name to clipboardExpand all lines: README.md
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*[Unity Animator Helpers](https://github.com/ashblue/unity-animator-helpers"") - A micro-framework for changing Unity 3D's Animator parameters with ScriptableObject(s). Designed to make going from custom scripts to Animator parameters easy. Works with 2D or 3D projects.
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*[SpritedowAnimator](https://github.com/Elendow/SpritedowAnimator"") - A plugin to do simple sprite animations avoiding the big and tedious Unity's Mechanim system. (#2D)
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*[UnityGpuInstancedAnimation](https://github.com/piti6/UnityGpuInstancedAnimation"") - Unity animation object with gpu instancing.
*[FACSvatar](https://github.com/NumesSanguis/FACSvatar"") - An Open Source Modular Framework From Face to FACS Based Avatar Animation (Unity3D / Blender).
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*[UrMotion](https://github.com/beinteractive/UrMotion"") - Flexible motion engine for non time-based animation in Unity.
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*[GoKit](https://github.com/prime31/GoKit) - An open source, lightweight tween library aimed at making tweening objects dead simple.
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*[iTween](https://www.assetstore.unity3d.com/en/#!/content/84) - A simple, and easy to use animation system.
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*[iTween Expansion](https://github.com/jtothebell/iTween) - An expansion of Bob Berkebile's Unity 3D tweening plugin.
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*[XTween](https://github.com/Toki-Labs/XTween"Tweener for Unity")
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*[XTween](https://github.com/Toki-Labs/XTween"") - Tweener for Unity.
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*[PlasticTween](https://github.com/PlasticApps/PlasticTween"") - Tween Library for Unity3D (ECS+JOBS).
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*[ReMotion](https://github.com/neuecc/ReMotion"Hyper Fast Reactive Tween Engine for Unity") - Hyper Fast Reactive Tween Engine for Unity.
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*[ECS-Tween](https://github.com/Xerios/ECS-Tween) - Simple Unity tweening system using ECS that works with GameObjects!
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*[AutoMotion](https://github.com/UnityPatterns/AutoMotion"") - A simple yet powerful set of functions for creating smooth motion, tweens, and bouncy effects.
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*[LayerManager](https://github.com/YondernautsGames/LayerManager"") - A simple tool for reordering, merging and modifying unity layers. Updates game objects, components and assets to match.
*[BGC Tools](https://github.com/UCRBrainGameCenter/BGC_Tools"") - A collection of useful Unity Tools and scripts developed at the UC Riverside Brain Game Center.
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*[Unity3DTiles](https://github.com/NASA-AMMOS/Unity3DTiles"") - A 3D Tiles implementation in Unity.
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## :electric_plug: Plugins <aname="plugins"></a>
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*[Unity Wakatime](https://github.com/vladfaust/unity-wakatime"") - [WakaTime](https://wakatime.com/) plugin for Unity.
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*[Line SDK Unity](https://github.com/line/line-sdk-unity"") - Provides a modern way of implementing LINE APIs in Unity games, for iOS and Android.
*[PlayFab Unity SDK](https://github.com/PlayFab/UnitySDK"") - Unity C# SDKs for PlayFab. See also its [extensions](https://github.com/PlayFab/UnityEditorExtensions).
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### Languages
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*[Shapes](https://github.com/olange/shapes) - Hand-drawn meshes and vector shapes for Processing and Unity, and a few handpicked colors.
*[LSystemsInUnity](https://github.com/pboechat/LSystemsInUnity) - L-System is a rewriting system used mainly to model the development of plants. L-Systems in Unity enables you to rapidly create plants in your Unity games.
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