diff --git a/.github/FUNDING.yml b/.github/FUNDING.yml new file mode 100644 index 00000000..cf072cbd --- /dev/null +++ b/.github/FUNDING.yml @@ -0,0 +1,12 @@ +# These are supported funding model platforms + +github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2] +patreon: # Replace with a single Patreon username +open_collective: codebar +ko_fi: # Replace with a single Ko-fi username +tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel +community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry +liberapay: # Replace with a single Liberapay username +issuehunt: # Replace with a single IssueHunt username +otechie: # Replace with a single Otechie username +custom: ["https://codebar.enthuse.com/donate/#!/"] diff --git a/.gitignore b/.gitignore index ca35be08..850441a3 100644 --- a/.gitignore +++ b/.gitignore @@ -1 +1,28 @@ -_site +# See https://help.github.com/ignore-files/ for more about ignoring files. +# +# If you find yourself ignoring temporary files generated by your text editor +# or operating system, you probably want to add a global ignore instead: +# git config --global core.excludesfile '~/.gitignore_global' + +# Ignore bundler config. +/.bundle + +# Ignore jekyll output +/_site + +TAGS +.env +.DS_Store + +# Emacs +*~ +\#*\# +.\#* + +# node +node_modules + +# sourcemaps +*.map + +.idea diff --git a/.ruby-version b/.ruby-version new file mode 100644 index 00000000..4d9d11cf --- /dev/null +++ b/.ruby-version @@ -0,0 +1 @@ +3.4.2 diff --git a/Gemfile b/Gemfile new file mode 100644 index 00000000..fc183a50 --- /dev/null +++ b/Gemfile @@ -0,0 +1,3 @@ +source 'https://rubygems.org/' + +gem 'github-pages', group: :jekyll_plugins \ No newline at end of file diff --git a/Gemfile.lock b/Gemfile.lock new file mode 100644 index 00000000..a4fe6c63 --- /dev/null +++ b/Gemfile.lock @@ -0,0 +1,283 @@ +GEM + remote: https://rubygems.org/ + specs: + activesupport (8.0.1) + base64 + benchmark (>= 0.3) + bigdecimal + concurrent-ruby (~> 1.0, >= 1.3.1) + connection_pool (>= 2.2.5) + drb + i18n (>= 1.6, < 2) + logger (>= 1.4.2) + minitest (>= 5.1) + securerandom (>= 0.3) + tzinfo (~> 2.0, >= 2.0.5) + uri (>= 0.13.1) + addressable (2.8.7) + public_suffix (>= 2.0.2, < 7.0) + base64 (0.2.0) + benchmark (0.4.0) + bigdecimal (3.1.9) + coffee-script (2.4.1) + coffee-script-source + execjs + coffee-script-source (1.12.2) + colorator (1.1.0) + commonmarker (0.23.11) + concurrent-ruby (1.3.5) + connection_pool (2.5.0) + csv (3.3.2) + dnsruby (1.72.4) + base64 (~> 0.2.0) + logger (~> 1.6.5) + simpleidn (~> 0.2.1) + drb (2.2.1) + em-websocket (0.5.3) + eventmachine (>= 0.12.9) + http_parser.rb (~> 0) + ethon (0.16.0) + ffi (>= 1.15.0) + eventmachine (1.2.7) + execjs (2.10.0) + faraday (2.12.2) + faraday-net_http (>= 2.0, < 3.5) + json + logger + faraday-net_http (3.4.0) + net-http (>= 0.5.0) + ffi (1.17.1) + forwardable-extended (2.6.0) + gemoji (4.1.0) + github-pages (232) + github-pages-health-check (= 1.18.2) + jekyll (= 3.10.0) + jekyll-avatar (= 0.8.0) + jekyll-coffeescript (= 1.2.2) + jekyll-commonmark-ghpages (= 0.5.1) + jekyll-default-layout (= 0.1.5) + jekyll-feed (= 0.17.0) + jekyll-gist (= 1.5.0) + jekyll-github-metadata (= 2.16.1) + jekyll-include-cache (= 0.2.1) + jekyll-mentions (= 1.6.0) + jekyll-optional-front-matter (= 0.3.2) + jekyll-paginate (= 1.1.0) + jekyll-readme-index (= 0.3.0) + jekyll-redirect-from (= 0.16.0) + jekyll-relative-links (= 0.6.1) + jekyll-remote-theme (= 0.4.3) + jekyll-sass-converter (= 1.5.2) + jekyll-seo-tag (= 2.8.0) + jekyll-sitemap (= 1.4.0) + jekyll-swiss (= 1.0.0) + jekyll-theme-architect (= 0.2.0) + jekyll-theme-cayman (= 0.2.0) + jekyll-theme-dinky (= 0.2.0) + jekyll-theme-hacker (= 0.2.0) + jekyll-theme-leap-day (= 0.2.0) + jekyll-theme-merlot (= 0.2.0) + jekyll-theme-midnight (= 0.2.0) + jekyll-theme-minimal (= 0.2.0) + jekyll-theme-modernist (= 0.2.0) + jekyll-theme-primer (= 0.6.0) + jekyll-theme-slate (= 0.2.0) + jekyll-theme-tactile (= 0.2.0) + jekyll-theme-time-machine (= 0.2.0) + jekyll-titles-from-headings (= 0.5.3) + jemoji (= 0.13.0) + kramdown (= 2.4.0) + kramdown-parser-gfm (= 1.1.0) + liquid (= 4.0.4) + mercenary (~> 0.3) + minima (= 2.5.1) + nokogiri (>= 1.16.2, < 2.0) + rouge (= 3.30.0) + terminal-table (~> 1.4) + webrick (~> 1.8) + github-pages-health-check (1.18.2) + addressable (~> 2.3) + dnsruby (~> 1.60) + octokit (>= 4, < 8) + public_suffix (>= 3.0, < 6.0) + typhoeus (~> 1.3) + html-pipeline (2.14.3) + activesupport (>= 2) + nokogiri (>= 1.4) + http_parser.rb (0.8.0) + i18n (1.14.7) + concurrent-ruby (~> 1.0) + jekyll (3.10.0) + addressable (~> 2.4) + colorator (~> 1.0) + csv (~> 3.0) + em-websocket (~> 0.5) + i18n (>= 0.7, < 2) + jekyll-sass-converter (~> 1.0) + jekyll-watch (~> 2.0) + kramdown (>= 1.17, < 3) + liquid (~> 4.0) + mercenary (~> 0.3.3) + pathutil (~> 0.9) + rouge (>= 1.7, < 4) + safe_yaml (~> 1.0) + webrick (>= 1.0) + jekyll-avatar (0.8.0) + jekyll (>= 3.0, < 5.0) + jekyll-coffeescript (1.2.2) + coffee-script (~> 2.2) + coffee-script-source (~> 1.12) + jekyll-commonmark (1.4.0) + commonmarker (~> 0.22) + jekyll-commonmark-ghpages (0.5.1) + commonmarker (>= 0.23.7, < 1.1.0) + jekyll (>= 3.9, < 4.0) + jekyll-commonmark (~> 1.4.0) + rouge (>= 2.0, < 5.0) + jekyll-default-layout (0.1.5) + jekyll (>= 3.0, < 5.0) + jekyll-feed (0.17.0) + jekyll (>= 3.7, < 5.0) + jekyll-gist (1.5.0) + octokit (~> 4.2) + jekyll-github-metadata (2.16.1) + jekyll (>= 3.4, < 5.0) + octokit (>= 4, < 7, != 4.4.0) + jekyll-include-cache (0.2.1) + jekyll (>= 3.7, < 5.0) + jekyll-mentions (1.6.0) + html-pipeline (~> 2.3) + jekyll (>= 3.7, < 5.0) + jekyll-optional-front-matter (0.3.2) + jekyll (>= 3.0, < 5.0) + jekyll-paginate (1.1.0) + jekyll-readme-index (0.3.0) + jekyll (>= 3.0, < 5.0) + jekyll-redirect-from (0.16.0) + jekyll (>= 3.3, < 5.0) + jekyll-relative-links (0.6.1) + jekyll (>= 3.3, < 5.0) + jekyll-remote-theme (0.4.3) + addressable (~> 2.0) + jekyll (>= 3.5, < 5.0) + jekyll-sass-converter (>= 1.0, <= 3.0.0, != 2.0.0) + rubyzip (>= 1.3.0, < 3.0) + jekyll-sass-converter (1.5.2) + sass (~> 3.4) + jekyll-seo-tag (2.8.0) + jekyll (>= 3.8, < 5.0) + jekyll-sitemap (1.4.0) + jekyll (>= 3.7, < 5.0) + jekyll-swiss (1.0.0) + jekyll-theme-architect (0.2.0) + jekyll (> 3.5, < 5.0) + jekyll-seo-tag (~> 2.0) + jekyll-theme-cayman (0.2.0) + jekyll (> 3.5, < 5.0) + jekyll-seo-tag (~> 2.0) + jekyll-theme-dinky (0.2.0) + jekyll (> 3.5, < 5.0) + jekyll-seo-tag (~> 2.0) + jekyll-theme-hacker (0.2.0) + jekyll (> 3.5, < 5.0) + jekyll-seo-tag (~> 2.0) + jekyll-theme-leap-day (0.2.0) + jekyll (> 3.5, < 5.0) + jekyll-seo-tag (~> 2.0) + jekyll-theme-merlot (0.2.0) + jekyll (> 3.5, < 5.0) + jekyll-seo-tag (~> 2.0) + jekyll-theme-midnight (0.2.0) + jekyll (> 3.5, < 5.0) + jekyll-seo-tag (~> 2.0) + jekyll-theme-minimal (0.2.0) + jekyll (> 3.5, < 5.0) + jekyll-seo-tag (~> 2.0) + jekyll-theme-modernist (0.2.0) + jekyll (> 3.5, < 5.0) + jekyll-seo-tag (~> 2.0) + jekyll-theme-primer (0.6.0) + jekyll (> 3.5, < 5.0) + jekyll-github-metadata (~> 2.9) + jekyll-seo-tag (~> 2.0) + jekyll-theme-slate (0.2.0) + jekyll (> 3.5, < 5.0) + jekyll-seo-tag (~> 2.0) + jekyll-theme-tactile (0.2.0) + jekyll (> 3.5, < 5.0) + jekyll-seo-tag (~> 2.0) + jekyll-theme-time-machine (0.2.0) + jekyll (> 3.5, < 5.0) + jekyll-seo-tag (~> 2.0) + jekyll-titles-from-headings (0.5.3) + jekyll (>= 3.3, < 5.0) + jekyll-watch (2.2.1) + listen (~> 3.0) + jemoji (0.13.0) + gemoji (>= 3, < 5) + html-pipeline (~> 2.2) + jekyll (>= 3.0, < 5.0) + json (2.10.1) + kramdown (2.4.0) + rexml + kramdown-parser-gfm (1.1.0) + kramdown (~> 2.0) + liquid (4.0.4) + listen (3.9.0) + rb-fsevent (~> 0.10, >= 0.10.3) + rb-inotify (~> 0.9, >= 0.9.10) + logger (1.6.6) + mercenary (0.3.6) + mini_portile2 (2.8.9) + minima (2.5.1) + jekyll (>= 3.5, < 5.0) + jekyll-feed (~> 0.9) + jekyll-seo-tag (~> 2.1) + minitest (5.25.4) + net-http (0.6.0) + uri + nokogiri (1.18.9) + mini_portile2 (~> 2.8.2) + racc (~> 1.4) + octokit (4.25.1) + faraday (>= 1, < 3) + sawyer (~> 0.9) + pathutil (0.16.2) + forwardable-extended (~> 2.6) + public_suffix (5.1.1) + racc (1.8.1) + rb-fsevent (0.11.2) + rb-inotify (0.11.1) + ffi (~> 1.0) + rexml (3.4.1) + rouge (3.30.0) + rubyzip (2.4.1) + safe_yaml (1.0.5) + sass (3.7.4) + sass-listen (~> 4.0.0) + sass-listen (4.0.0) + rb-fsevent (~> 0.9, >= 0.9.4) + rb-inotify (~> 0.9, >= 0.9.7) + sawyer (0.9.2) + addressable (>= 2.3.5) + faraday (>= 0.17.3, < 3) + securerandom (0.4.1) + simpleidn (0.2.3) + terminal-table (1.8.0) + unicode-display_width (~> 1.1, >= 1.1.1) + typhoeus (1.4.1) + ethon (>= 0.9.0) + tzinfo (2.0.6) + concurrent-ruby (~> 1.0) + unicode-display_width (1.8.0) + uri (1.0.3) + webrick (1.9.1) + +PLATFORMS + ruby + +DEPENDENCIES + github-pages + +BUNDLED WITH + 2.6.5 diff --git a/README.md b/README.md index ad8c0fb2..a6741064 100644 --- a/README.md +++ b/README.md @@ -1 +1,138 @@ -View the tutorials [here](http://codebar.github.io/tutorials) +This is the source code for + +## Getting started + +This is a [GitHub Pages](https://pages.github.com/) repo, so you can render the pages with [Jekyll](https://jekyllrb.com/). +First make sure to [install the version of Ruby](https://www.ruby-lang.org/en/documentation/installation/) +indicated in `.ruby-version`, as well as the [bundler](https://bundler.io/) gem. Then: + +1. `bundle install`, which will install Jekyll +2. `bundle exec jekyll serve --watch` +3. go to + +(*you could also use your favourite manager, `chruby`, `rbenv`, `rvm`, etc. See +instructions for `rvm` at the end of this README*) + +If you are just updating or adding new tutorials, follow steps 1 to 3 only. + +If you also want to make changes to the structure of the site (i.e. if you want +to modify the site's Javascript files) and run the tests, you need to install +[Node](https://nodejs.org/en/) (follow the link for installation +instructions). Then: + +```bash +$ npm install +$ gulp +``` + +and go to to run the tests. Tests should be green. + +> *Gulp is only used for development, not in production. In your local copy of +> this repo, it will concatenate and minify the files inside the +> `javascripts-dev` folder, as well as watch for changes in that folder. The +> concatenated and minified JS file will be generated inside the `javascripts` +> folder. You can push both folders when you are finished with your changes. +> GitHub pages will then generate the site in production with whatever is +> inside the `javascripts` folder.* + +## Getting in Touch + +You can go to the general [codebar Slack channel here](https://codebar.slack.com/messages/general/) or the +dedicated [tutorials channel here](https://codebar.slack.com/messages/tutorials/). Use it to get in touch +and chat to other codebar students/coaches, or if you need help. + +If you are not on Slack use [this link](https://slack.codebar.io/) to get an invite. + +## Contributing + +We encourage you to contribute with your suggestions and corrections. Head to our +[issues page](https://github.com/codebar/tutorials/issues) and open a new issue or +help on the existing ones. + + +##### General tutorial rule + +1. All tutorials get the students to build something that they are able to show around at the end of the workshop. + +2. All tutorials follow a structure: + * Objectives - "In this tutorial we are going to look at..." + * Goals - "By the end of this tutorial you will have..." + * Then the exercises. + * Bonus - This is not always required but if you feel there is + something that could be added then please include it. + * Further reading - Again this is not always required but if you feel + there was something in the tutorials that could be covered in more + depth then please include any good reading materials/videos or extra + tutorials. + +3. Repetition is good. A tutorial can contain multiple exercises that ask the + students to take similar steps (e.g. for HTTP Requests one exercise + introduces GET, another has GET and POST etc). + +4. Explaining and getting the students to focus on one new thing at a time, + presenting students with lots of new content and usage examples can be + confusing. + +5. Before starting to write a new tutorial please speak with someone from + codebar to see whether it is of interest to students. + +##### To add downloadable files to a new or existing tutorial: + +* **Add a folder** with your exercise files inside the tutorial folder. For example, for Javascript lesson 3: + +```bash +js/lesson3/ +├── assets/ +├── files/ +│ ├── index.html +│ ├── jquery.js +│ ├── script.js +│ └── style.css +└── tutorial.md +``` + +- Add a frontmatter variable `files` to the tutorial page with a list of the files you added, **including folder name**: + +```yaml +--- +layout: page +title: Introduction to jQuery +files: + - files/index.html + - files/jquery.js + - files/script.js + - files/style.css +--- +``` + +- In the copy of the tutorial, add your link to the files, **making it point to just `download`:** + + +```markdown +Download the files that you will need to work through the example +[here](download). +``` + +And you're done. Commit and push as usual. + +# RVM + +Another way of installing the project dependencies is via [RVM](https://rvm.io/rvm/install). +Follow the [quick installation guide](https://rvm.io/rvm/install#quick-guided-install) and then run: + +```bash +$ rvm install 2.2.1 # inside `codebar/tutorials` folder +$ rvm gemset use codebar-tutorial --create +$ gem install bundler -v 1.17.3 +$ bundle install +$ jekyll serve # go to http://127.0.0.1:4000/ +``` + +If you also want to make changes to the JavaScript of the site, you'll need to have +[Node](https://nodejs.org/en/) installed. +This can be done with a tool like [NVM](https://github.com/creationix/nvm). + + +## License + +codebar Tutorials are released under the [Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)](https://creativecommons.org/licenses/by-nc-sa/4.0/). diff --git a/_config.yml b/_config.yml index 09cbe42e..f32a2c37 100644 --- a/_config.yml +++ b/_config.yml @@ -1,8 +1,16 @@ safe: true lsi: false -highlighter: true +highlighter: rouge future: true -markdown: redcarpet +markdown: kramdown encoding: utf-8 -redcarpet: +kramdown: + input: GFM + hard_wrap: false extensions: ["no_intra_emphasis", "fenced_code_blocks", "autolink", "tables", "with_toc_data"] +exclude: + - javascripts-dev + - node_modules + - vendor +livereload: true + diff --git a/_includes/post/sharing.html b/_includes/post/sharing.html index f0f9b9db..06d68868 100644 --- a/_includes/post/sharing.html +++ b/_includes/post/sharing.html @@ -1,6 +1,6 @@ diff --git a/examples/github-user-finder/index.html b/examples/github-user-finder/index.html index 0ec9bc03..9effba43 100644 --- a/examples/github-user-finder/index.html +++ b/examples/github-user-finder/index.html @@ -7,7 +7,7 @@
- +
diff --git a/examples/hangman-canvas/index.html b/examples/hangman-canvas/index.html index d8c0cf8d..6d74602c 100644 --- a/examples/hangman-canvas/index.html +++ b/examples/hangman-canvas/index.html @@ -7,7 +7,7 @@
- +
@@ -16,7 +16,7 @@
diff --git a/examples/hangman/index.html b/examples/hangman/index.html index 583b5660..ea379876 100644 --- a/examples/hangman/index.html +++ b/examples/hangman/index.html @@ -7,7 +7,7 @@
- +
@@ -28,7 +28,7 @@
diff --git a/examples/hangman/script.js b/examples/hangman/script.js index cb7ee61f..11e71277 100644 --- a/examples/hangman/script.js +++ b/examples/hangman/script.js @@ -1,7 +1,7 @@ function newGame() { $.ajax({ type: "POST", - url: "http://hangman-api.herokuapp.com/hangman", + url: "https://hangman-api.herokuapp.com/hangman", }).done(function(data) { $('.hangman-word').text(data.hangman); $('.token').text(data.token); @@ -14,7 +14,7 @@ function guess(token, letter) { $.ajax({ type: "PUT", dataType: 'json', - url: "http://hangman-api.herokuapp.com/hangman", + url: "https://hangman-api.herokuapp.com/hangman", data: { "token": token, "letter": letter}, beforeSend: function() { $(".letter").prop('disabled', true); @@ -42,7 +42,7 @@ function getSolution(token) { $.ajax({ type: "GET", dataType: 'json', - url: "http://hangman-api.herokuapp.com/hangman", + url: "https://hangman-api.herokuapp.com/hangman", data: { "token": token }, }).done(function(data) { var hangman_word = $('.hangman-word').text(); diff --git a/examples/tv-schedule/index.html b/examples/tv-schedule/index.html index cff2a90d..4622124c 100644 --- a/examples/tv-schedule/index.html +++ b/examples/tv-schedule/index.html @@ -7,7 +7,7 @@
- +

What's on TV tomorrow?

@@ -17,7 +17,7 @@

What's on TV tomorrow?

diff --git a/examples/tv-schedule/script.js b/examples/tv-schedule/script.js index 09d9e637..792f07bc 100644 --- a/examples/tv-schedule/script.js +++ b/examples/tv-schedule/script.js @@ -23,7 +23,7 @@ function getGenres() { url: "http://www.bbc.co.uk/tv/programmes/genres.json" }).done(function(data) { console.log(data); - $.each(data.categories, function(index, item) { + data.categories.forEach(function(item) { $('#genres').append("
  • " + item.title + "
  • "); }) }).fail(function() { @@ -42,7 +42,7 @@ function getTomorrowsSchedule(genre) { }).done(function(data) { $(".spinner").remove(); if (data.broadcasts.length > 0) { - $.each(data.broadcasts, function(index, episode) { + data.broadcasts.forEach(function(episode) { $("#programmes").append(processEpisode(episode)); }) } else { @@ -63,7 +63,7 @@ function getUpcomingEpisodes(pid) { }).done(function(data) { $(".spinner").remove(); - $.each(data.broadcasts, function(index, episode) { + data.broadcasts.forEach(function(episode) { $("#programmes").append(processEpisode(episode)); }) }).fail(function() { diff --git a/examples/wishlist/index.html b/examples/wishlist/index.html index 84133e7b..a8a2664f 100644 --- a/examples/wishlist/index.html +++ b/examples/wishlist/index.html @@ -8,7 +8,7 @@
    - +

    Wish List

    @@ -21,7 +21,7 @@

    Wish List

    diff --git a/examples/wishlist/script.js b/examples/wishlist/script.js index 9fc8fca2..61a0cf83 100644 --- a/examples/wishlist/script.js +++ b/examples/wishlist/script.js @@ -15,7 +15,7 @@ function updateTotal() { } $(document).ready(function(){ - $.each(wishes, function(index, element) { + wishes.forEach(function(element) { addToList(element); }); updateTotal(); diff --git a/favicon.ico b/favicon.ico new file mode 100644 index 00000000..a0d2380c Binary files /dev/null and b/favicon.ico differ diff --git a/general/getting-started-in-tech.md b/general/getting-started-in-tech.md new file mode 100644 index 00000000..dbd2c26f --- /dev/null +++ b/general/getting-started-in-tech.md @@ -0,0 +1,97 @@ +--- +layout: page +title: Getting Started in Tech +--- + +Technology is a vast subject. It can enable you to write a to-do list on your phone, sell goods online or send a rover and a helicopter to Mars. Software is built by developers and codebar is here to teach you how to write such software. Whether you want to make a career of it or acquire some exta skills. + +Typically software can fall into two (very broad) categories: + +- **User interface** - How to present information to people using the technology and enable them to interact with it. For example: + - Displaying your vehicle and responding to joystick inputs in a game of Mario Kart + - Displaying your balance and allowing you to make a payment in your bank’s online banking site + - Displaying current temperature and allowing you to change the target on your Hive or Nest smart thermostat +- **Data processing** - How to manipulate the data and perform the task that the software implements. For example: + - Calculating the position of your vehicle and detecting collisions + - Validating that your account has enough funds to send this payment and processing the payment + - Starting or stopping your heating or air conditioning depending on the current temperature and the target you set + +At codebar, we concentrate on web technologies for several reasons: + +- No initial investment is needed: all the tools you need to learn about web technologies are available online for free. And the computer you use doesn’t have to be new or a top of the range model, most computers will perform well, including shared computers in libraries. +- You can see results very fast. +- They are ubiquitous: a lot of technologies that started on the web are now used in many other places. Even if you end up working in a domain that has nothing to do with the web, you will likely use or interact with web technologies. + +Web technologies are designed in such a way that they tend to more clearly separate user interface work from data processing work. As a result, web developer jobs typically fall into three broad categories: +- Front end: work that deals with user interfaces +- Back end: work that deals with data processing +- Full stack: work that combines both aspects + +Both front-end and back-end have their own complexities and neither is easier than the other. So let’s have a look at what they both involve. Take this web page as an example. It is a page on the codebar.io website and you are reading it via a web browser on a computer or mobile device. The codebar website runs on a computer in a data center that runs a piece of software called a web server. Both talk to each other via the internet. + +To build a website like this involves two pieces of code: +- The front-end code that runs in the web browser +- The back-end code that runs on the web server + +Below we go into more depth about these roles, and what languages you would need to learn. + +## Front-end Development + +As a front-end developer you would be responsible for the code that runs in the web browser and displays information to visitors. It is typically the practice of writing HTML, CSS and JavaScript. + +### HTML (Hyper Text Markup Language) + +HTML is the language used to build websites. All text and content that you see on the internet is built using HTML. + +### CSS (Cascading Style Sheets) + +CSS is used alongside HTML to style the page and make it look good. + +### JavaScript + +JavaScript is used to change what is displayed on a web page in response to user activity. + +## Back-end Development + +As a back-end developer you would be responsible for the code that runs on the server. This type of development usually consists of three parts: a server, an application, and a database. Many back-end developers know front-end languages such as HTML and CSS but need to use languages such as Ruby, Python, PHP, Java, and .NET to get the job done. + +Front-end and Back-end development overlap a fair amount so starting in one role doesn’t mean that you can't switch or learn the other, should you change your mind further down the line. They also have strong ties to other areas of technology. For instance, front-end development shares a lot with mobile app development; back-end development with data science. + +### Ruby +Ruby is an object oriented scripting programming language typically used for building web applications. It is most commonly used with Ruby on Rails, a web development framework built with Ruby. + +### Python +Python is the preferred option for data science thanks to scientific libraries like NumPy and pandas. + +### Node.js +Node.js is a development framework built with JavaScript. It allows you to write back-end components with the same technologies as the ones used in front-end work, which makes it particularly attractive when the same developers work on the front-end and back-end. + +### PHP +PHP is a general-purpose scripting language especially suited to web development. It is a server side scripting language that is embedded in HTML. It is used to manage dynamic content, databases, session tracking, even build entire e-commerce sites. Also commonly used with WordPress so if custom WordPress themes interests you, then learn PHP. + +### SQL +SQL is a domain-specific language designed for managing data held in a relational database management system. It is often combined with the technologies described above. + +## Full-stack Development + +A full-stack web developer is a person who can develop both client (front-end) and server (back-end) software. For this we suggest learning any of the languages under front-end development and back-end development. Below are some further subjects that relate to both: + +### Testing +Why do you want to test and what different types of tests you can do: +- Unit testing +- Integration testing +- End to end testing +- Acceptance testing +- Security testing +- Performance testing + +### REST API +Basics on HTTP, JSON and how to put this together to use or build an API. + +### Privacy +Basics on privacy, things like GDPR and overall principles. + +### Accessibility +How you use web technologies to build your websites has an impact on who can access and interact with the information you provide. Accessibility is a set of guidelines and techniques to ensure that your websites can be used by as wide a variety of people as possible, irrespective of whether they get on the web like you do or in a very different way. + +[MDN Article](https://developer.mozilla.org/en-US/docs/Learn/Accessibility) diff --git a/general/setup/how-to-use-discord.md b/general/setup/how-to-use-discord.md new file mode 100644 index 00000000..8eef7f95 --- /dev/null +++ b/general/setup/how-to-use-discord.md @@ -0,0 +1,99 @@ +--- +layout: page +title: How to use Discord for codebar +--- +# How to use Discord for codebar + +First of all, in case you missed it, you can find the invitation link to codebar's Discord server on your workshop invitation page. It should be available if you have succesfully managed to secure a spot to the workshop. + +After accepting the invitation, you should [download the Discord desktop app](https://discordapp.com/download). Even though Discord works well in the browser, it does not support video streaming which is an important aspect of the workshops and why you need the desktop client installed on your machine. + +When you open the Discord app it should look similar to the screenshot below: + +![](how-to-use-discord/image-1.png) + + +There is LOTS of information, but the most important parts are: +1. List of available channels. Unlike Slack there are 2 types of channels: Text channels (which start with a **#**) and Voice channels (which start with a :speaker:). All **text channels** are available to you but you need to switch to them to see what has been posted. When it comes to **voice channels** however, you can only be in *one* at a time. We will come back to this in a bit. +2. The text channel you are currently in. As you can see it's also highlighted in the channels list (1). +3. A list of members that are online at the moment. Clicking on one of those will open a Direct Message with that person that no-one else can see. +4. You! + +Our Discord server is available to everyone in the codebar community so there may be other people online that aren’t part of the chapter that you normally attend. Most of the channels are public too, so just like Slack, anyone can join in. There is also a small chance that another chapter will be hosting a workshop at the same time but that should have no impact on your workshop experience! Just make sure that you are looking in the workshop related channels mentioned in the section below. + +## At the beginning of a workshop + +Every virtual workshop will have two channels that you need to join, a text and voice one, and they will be named using the hosting chapter's name followed by the date e.g. a virtual West London workshop taking place on May the first 2020 should be named **virtual-west-london-2020-05-01**. When you join the voice channel, please make sure that **your microphone is muted** and keep it muted unless you need to speak or respond to any queries. Not muting creates a lot of ambient noise and makes it harder for the organisers to be heard. + +To **mute** your microphone, click on the microphone icon next to your name: + + +![](how-to-use-discord/image-2.png) + + +## Once you’ve been paired + +When being paired the organisers will allocate a coach/student for you to work with and the name of a pairing room to use. This will be announced in the workshops **voice channel** so it's important that you join it by the time posted in Slack! To join the pairing voice room you just need to click on the name of the room allocated to you (by doing so you also leave the workshop's voice room so please wait until the intro has finished or otherwise you might miss important announcements). + +Once you are in the pairing room, have a chat with your student/coach pair and decide how you would like to proceed. We suggest [continuing to use Discord](#using-the-discord-room-for-pairing) but if you are having trouble or would prefer to use another technology and you are both in agreement, feel free to do that. We would however prefer that you also stay in the Discord pairing channel so that the organisers are able to check up on how you are doing periodically and let you know when the workshop is ending. It's probably best if you mute your microphones to avoid a feedback loop. + +## Using the Discord room for pairing + +To carry on using the Discord room to pair, the student will need to share their screen. To do this, click on the TV screen that you should now see at the bottom left of the Discord app: + + +![](how-to-use-discord/image-3.png) + + +You’ll then be given the option to select what you want to share: a single application or your entire screen: + +![](how-to-use-discord/image-4.png) + + +We would suggest sharing your entire screen, so click on _Screens_ and then pick the one you want to share. Then click _Go Live_. + + +![](how-to-use-discord/image-5.png) + + +You should now be prompted with one final message dialog so you can confirm that you have selected the correct stream. Click _Go Live_ and you should now be sharing your screen! + +![](how-to-use-discord/image-6.png) + + + +If you are a coach, once your student has started to share their screen, a small red box will appear next to their name with the word _LIVE_ + +![](how-to-use-discord/image-7.png) + + +Click on the red box and a final popup dialog will show up with the option to _Join Stream_. Click that and you should be able to see their screen. + + +![](how-to-use-discord/discord-streaming.png) + + +If you are the presenter of the stream and more specifically have a slow broadband connection, you can amend the settings of the stream by clicking the _Settings_ icon in the stream overlay: + + +![](how-to-use-discord/discord-stream-settings.png) + +You will then be presented with a settings window where you can change the quality and frame rate. + + +![](how-to-use-discord/discord-stream-settings-2.png) + +## Troubleshooting + +**Having audio trouble when using Discord?** + +If you are having trouble with hearing any sound , go to your discord **Settings**, select **Voice & Video** and make sure you select a specific output device as the `Default device` option doesn't seem to pick the correct output for everyone. + +![](how-to-use-discord/amend-discord-voice-output-device.png) + +Can't find settings? Have a look at the first image of this tutorial, **Settings** is at area 4! + + +## Further questions + +If you have any questions throughout the session, feel free to post them in the workshop's text channel or if it's easier for you, pop into the workshop's voice channel. Organisers will be around throughout the session to help you out in any way they can. If you are having discord trouble, you can also direct your questions in the workshop's Slack channel. diff --git a/general/setup/how-to-use-discord/amend-discord-voice-output-device.png b/general/setup/how-to-use-discord/amend-discord-voice-output-device.png new file mode 100644 index 00000000..323476c1 Binary files /dev/null and b/general/setup/how-to-use-discord/amend-discord-voice-output-device.png differ diff --git a/general/setup/how-to-use-discord/discord-stream-settings-2.png b/general/setup/how-to-use-discord/discord-stream-settings-2.png new file mode 100644 index 00000000..40698c06 Binary files /dev/null and b/general/setup/how-to-use-discord/discord-stream-settings-2.png differ diff --git a/general/setup/how-to-use-discord/discord-stream-settings.png b/general/setup/how-to-use-discord/discord-stream-settings.png new file mode 100644 index 00000000..83665e35 Binary files /dev/null and b/general/setup/how-to-use-discord/discord-stream-settings.png differ diff --git a/general/setup/how-to-use-discord/discord-streaming.png b/general/setup/how-to-use-discord/discord-streaming.png new file mode 100644 index 00000000..a5657d31 Binary files /dev/null and b/general/setup/how-to-use-discord/discord-streaming.png differ diff --git a/general/setup/how-to-use-discord/image-1.png b/general/setup/how-to-use-discord/image-1.png new file mode 100644 index 00000000..74d79600 Binary files /dev/null and b/general/setup/how-to-use-discord/image-1.png differ diff --git a/general/setup/how-to-use-discord/image-2.png b/general/setup/how-to-use-discord/image-2.png new file mode 100644 index 00000000..79c01b49 Binary files /dev/null and b/general/setup/how-to-use-discord/image-2.png differ diff --git a/general/setup/how-to-use-discord/image-3.png b/general/setup/how-to-use-discord/image-3.png new file mode 100644 index 00000000..1cee31c1 Binary files /dev/null and b/general/setup/how-to-use-discord/image-3.png differ diff --git a/general/setup/how-to-use-discord/image-4.png b/general/setup/how-to-use-discord/image-4.png new file mode 100644 index 00000000..9fba1227 Binary files /dev/null and b/general/setup/how-to-use-discord/image-4.png differ diff --git a/general/setup/how-to-use-discord/image-5.png b/general/setup/how-to-use-discord/image-5.png new file mode 100644 index 00000000..9d5b8c0b Binary files /dev/null and b/general/setup/how-to-use-discord/image-5.png differ diff --git a/general/setup/how-to-use-discord/image-6.png b/general/setup/how-to-use-discord/image-6.png new file mode 100644 index 00000000..8aa73bb0 Binary files /dev/null and b/general/setup/how-to-use-discord/image-6.png differ diff --git a/general/setup/how-to-use-discord/image-7.png b/general/setup/how-to-use-discord/image-7.png new file mode 100644 index 00000000..e72c758b Binary files /dev/null and b/general/setup/how-to-use-discord/image-7.png differ diff --git a/general/setup/tutorial.md b/general/setup/tutorial.md index 63005b42..d7716d7c 100644 --- a/general/setup/tutorial.md +++ b/general/setup/tutorial.md @@ -1,43 +1,43 @@ --- layout: page -title: Setting up your computer for Codebar +title: Setting up your computer for codebar --- -You can have a great time at Codebar no matter what kind of laptop you have, but you must do a little setup before jumping in to the tutorials. You can do this at home so you can jump straight into a tutorial at Codebar. Don't worry if you have trouble - your coach can help you with this if you prefer. +You will have a great time at codebar no matter what kind of laptop you have, but you may need to do a little setup before completing the tutorials. You may want to do this at home, so that during a workshop you can jump straight into following the tutorial with your coach. Don't worry if you have trouble - your coach can help you with this if you prefer. ## Somewhere to save your files (required) -Programming projects are normally made up of several related files, and we hope you'll come back to Codebar several times! You should create a folder on your hard drive dedicated to Codebar. Create a new folder inside it when you start work on a new tutorial. +Programming projects are normally made up of several related files, and we hope you'll come back to codebar several times! You should create a folder on your hard drive dedicated to codebar. Create a new folder inside it when you start work on a new tutorial. ## A text editor (required) -Programmers use **text editors** to write code. You could use [Notepad](https://en.wikipedia.org/wiki/Notepad_%28software%29) (Windows) or [Notes.app](https://en.wikipedia.org/wiki/Notes_%28application%29) (Mac) to write code, but almost all programmers use a text editor with programming-specific features: +Programmers use **text editors** to write code. You could use [Notepad](https://en.wikipedia.org/wiki/Notepad_%28software%29) (Windows) or [Notes.app](https://en.wikipedia.org/wiki/Notes_%28application%29) (Mac) to write code. However most programmers use a text editor with programming-specific features: -- **Syntax highlighting** shows your code in different colours. This helps you spot typos and understand the structure of your code. +- **Syntax highlighting** shows your code in different colours. This helps you spot any errors, and understand the structure of your code. - **Auto-indent** helps you keep your code tidy. -- **Project navigation and tabs** help you move between the different files in your project. -- **Autocompletion** shows you keywords you could use to finish what you're typing, so you don't have to remember all the possible commands. +- **Project navigation and tabs** helps you move between the different files in your project. +- **Auto-completion** shows you keywords you could use to finish what you're typing, so you don't have to remember all the possible commands. -We recommend you use **[Atom](https://atom.io/)** at Codebar. It's free, open source, and runs on Windows, Mac, and Linux. **[Sublime Text 2](http://www.sublimetext.com/)** is another popular choice. It's free to download & use for as long as you like (though it will nag you intermittently to buy it when you save your work), and it runs on Windows, Mac and Linux. +We recommend you use **[Atom](https://atom.io/)** or **[Visual Studio Code](https://code.visualstudio.com/)** at codebar. Both are free, open source, and run on Windows, Mac, and Linux. **[Sublime Text 3](http://www.sublimetext.com/)** is another popular choice. It's free to download and use for as long as you like (though it will nag you intermittently to buy it when you save your work), and it runs on Windows, Mac and Linux. ## A web browser (required) -You'll have one of these already! Windows comes with [Internet Explorer](http://windows.microsoft.com/en-us/internet-explorer/), and OS X comes with [Safari](https://www.apple.com/uk/safari/). Most Linux distributions come with [Firefox](https://www.mozilla.org/en-US/firefox/), which is also available for Windows and OS X. You can also download [Chrome](https://www.google.com/chrome/) which is a popular alternative. You can get started with whatever you currently use, but when you reach the later tutorials the powerful developer tools in Chrome and Firefox will be useful. Your coach will show you how to use them while you work through the tutorials. +Windows comes with [Internet Explorer](https://support.microsoft.com/internet-explorer), and OS X comes with [Safari](https://www.apple.com/uk/safari/). Most Linux distributions come with [Firefox](https://www.mozilla.org/en-US/firefox/), which is also available for Windows and OS X. You can also download [Chrome](https://www.google.com/chrome/) which is a popular alternative. You can get started with whatever you currently use, but when you reach the later tutorials the powerful developer tools in Chrome and Firefox will be useful. Your coach will show you how to use them while you work through the tutorials. ## A compression utility (handy on Windows) -Many of the tutorials have links to download code from Gist in .tar.gz format. Macs and most Linux distributions have built-in support to extract the files from these archives for you. On Windows there are a variety of utilities available. If you don't already have one, [7-zip is free](http://www.7-zip.org/). +Many of the tutorials have links to download code from Gist in `.tar.gz` format. Macs and most Linux distributions have built-in support to extract the files from these archives for you. On Windows there are a variety of utilities available. If you don't already have one, [7-zip is free](https://www.7-zip.org/). ## Ruby (optional) -You won't need Ruby installed if you're working on CSS or HTML, but you will need access to Ruby if you work on the Ruby tutorials. You can use [a free webservice called Nitrous](https://www.nitrous.io/) to get started. You can sign up before the workshop to save some time. +You won't need Ruby installed if you're working on CSS or HTML, but you will need access to Ruby if you work on the Ruby tutorials. You can use [a free web service called Cloud9](https://c9.io/) to get started. You can sign up before the workshop to save some time. -If you have a Mac you'll have a version of Ruby installed already. A coach can help you get started with Ruby on your Mac - ask them about `rbenv` (or `rvm`) and Homebrew. +If you have a Mac you'll have a version of Ruby installed already. A coach can help you get started with Ruby on your Mac - ask them about `rbenv` (or `rvm`) and `Homebrew`. -You can [download and run the RubyInstaller program](http://rubyinstaller.org/) to program Ruby on Windows. +You can [download and run the RubyInstaller program](https://rubyinstaller.org/) to program Ruby on Windows. On Linux, you can install Ruby using your distribution's package manager, as follows: @@ -65,4 +65,8 @@ Arch Linux uses a package manager named pacman. To get Ruby, just do this: $ sudo pacman -S ruby ``` +## Python (optional) +For Mac and Linux users, Python usually comes with your operating system. Your coach will show you how to use it to run execute Python code. + +For Windows users, Python will need to be installed. Your coach will show you how to install this. diff --git a/general/setup/tutorial.pt.md b/general/setup/tutorial.pt.md index 07ebe0a3..e0ab1fca 100644 --- a/general/setup/tutorial.pt.md +++ b/general/setup/tutorial.pt.md @@ -25,19 +25,16 @@ Nós recomendamos usar **[Atom](https://atom.io/)** no Codebar. É de graça, te ## Um navegador de internet (obrigatório) -Você já tem um desses! O Windows vem com o [Internet Explorer](http://windows.microsoft.com/pt-br/internet-explorer/), e o OS X vem com [Safari](https://www.apple.com/br/safari/). [Firefox](https://www.mozilla.org/pt-BR/firefox/new/) e [Chrome](https://www.google.com.br/intl/pt-BR/chrome/) são alternativas populares. Você pode começar com qualquer um que já use, mas quando você chegar nos últimos tutoriais, as ferramentas poderosas do Chrome e Firefox vão ser úteis. Seu tutor vai te mostrar como usá-las quando vocês estiverem trabalhando nestes tutoriais. +Você já tem um desses! O Windows vem com o [Internet Explorer](https://support.microsoft.com/internet-explorer), e o OS X vem com [Safari](https://www.apple.com/br/safari/). [Firefox](https://www.mozilla.org/pt-BR/firefox/new/) e [Chrome](https://www.google.com.br/intl/pt-BR/chrome/) são alternativas populares. Você pode começar com qualquer um que já use, mas quando você chegar nos últimos tutoriais, as ferramentas poderosas do Chrome e Firefox vão ser úteis. Seu tutor vai te mostrar como usá-las quando vocês estiverem trabalhando nestes tutoriais. ## Ferramenta de compactação (importante para Windows) -Muitos dos tutoriais tem links para baixar códigos do Gist em formato .tar.gz. Os Macs tem ferramentas de apoio já instaladas para extrair os arquivos deste formato para você. O Windows tem uma variedade de ferramentas disponíveis. Se você ainda não tem uma, [7-zip é de graça](http://www.7-zip.org/). +Muitos dos tutoriais tem links para baixar códigos do Gist em formato .tar.gz. Os Macs tem ferramentas de apoio já instaladas para extrair os arquivos deste formato para você. O Windows tem uma variedade de ferramentas disponíveis. Se você ainda não tem uma, [7-zip é de graça](https://www.7-zip.org/). ## Ruby (opcional) -Você não precisa instalar o Ruby se está trabalhando com CSS ou HTML, mas você precisará acessar o Ruby se for trabalhar nos tutoriais dele. Você pode usar [um serviço online gratuito chamado Nitrous](https://www.nitrous.io/) para começar. Você pode se inscrever depois do workshop para poupar tempo. +Você não precisa instalar o Ruby se está trabalhando com CSS ou HTML, mas você precisará acessar o Ruby se for trabalhar nos tutoriais dele. Você pode usar [um serviço online gratuito chamado Cloud9](https://c9.io/) para começar. Você pode se inscrever depois do workshop para poupar tempo. Se você tem um Mac, então já tem uma versão do Ruby instalada. O seu tutor pode te ajudar a começar com Ruby no Mac - pergunte a eles sobre `rbenv` (ou `rvm`) e `Homebrew`. -Você pode [baixar e executar o programa RubyInstaller](http://rubyinstaller.org/) para programar Ruby no Windows. - - - +Você pode [baixar e executar o programa RubyInstaller](https://rubyinstaller.org/) para programar Ruby no Windows. diff --git a/gulpfile.js b/gulpfile.js new file mode 100644 index 00000000..dd364b1d --- /dev/null +++ b/gulpfile.js @@ -0,0 +1,50 @@ +const browsersync = require('browser-sync').create(); +const concat = require('gulp-concat'); +const gulp = require('gulp'); +const sourcemaps = require('gulp-sourcemaps'); +const uglify = require('gulp-uglify'); + +const paths = { + jsdev: [ + './javascripts-dev/vendor/jszip.js', + './javascripts-dev/vendor/jszip-utils.js', + './javascripts-dev/vendor/FileSaver.js', + './javascripts-dev/src/downloader.js', + './javascripts-dev/src/zipper.js', + './javascripts-dev/src/ui.js', + './javascripts-dev/main.js', + ], + jsdist: './javascripts/', +}; + +function js() { + return gulp + .src(paths.jsdev) + .pipe(sourcemaps.init()) + .pipe(concat('downloader-bundle.js')) + .pipe(uglify()) + .pipe(sourcemaps.write('./')) + .pipe(gulp.dest(paths.jsdist)); +} + +function watch() { + gulp.watch(paths.jsdev, js); +} + +function server() { + browsersync.init({ + server: { + baseDir: './', + routes: { + "/test": 'javascripts-dev', + }, + }, + port: 4000, + notify: false, + open: false, + }); +} + +const build = gulp.series(js, gulp.parallel(watch, server)); + +gulp.task('default', build); \ No newline at end of file diff --git a/html/lesson1/example-styled.html b/html/lesson1/example-styled.html index 3aa85de3..7e365ca5 100644 --- a/html/lesson1/example-styled.html +++ b/html/lesson1/example-styled.html @@ -20,7 +20,7 @@

    Why do I like owls so much?

    - Watch this video here + Watch this video here

    "A wise old owl sat on an oak; The more he saw the less he spoke;
    @@ -36,7 +36,7 @@

    Owls:

    the owl's forward-facing eyes permits the greater
    sense of depth perception
    necessary for low-light hunting.

    - More information about owls... + More information about owls...

    diff --git a/html/lesson1/example-styled.pt.html b/html/lesson1/example-styled.pt.html index 54fd0314..be1a4463 100644 --- a/html/lesson1/example-styled.pt.html +++ b/html/lesson1/example-styled.pt.html @@ -21,7 +21,7 @@

    Porque nós gostamos tanto de corujas?

    "Uma coruja sábia e anciã pousou em um carvalho; Quanto mais observava, menos falava;
    @@ -37,7 +37,7 @@

    Corujas:

    olhos voltados para frente na coruja permite
    um melhor senso de percepção profunda
    necessária para a caça com pouca luz.

    - Mais informações sobre corujas... + Mais informações sobre corujas...

    diff --git a/html/lesson1/example.html b/html/lesson1/example.html index d36141e2..3cb1f23d 100644 --- a/html/lesson1/example.html +++ b/html/lesson1/example.html @@ -4,22 +4,22 @@ I love owls -
    +
    codebar.io

    Owls...

    Why do I like owls so much?

      -
    • -
    • -
    • +
    • adorable
    • +
    • lovely
    • +
    • cuddly
    1. they are adorable
    2. and lovely
    3. and cuddly
    4. -
      -
      - Watch this video here
    +
    cute owl
    +
    another cute owl
    + Watch this video here

    "A wise old owl sat on an oak; The more he saw the less he spoke;
    The less he spoke the more he heard; Why aren't we like that wise old bird?" @@ -34,21 +34,21 @@

    Owls:

    the owl's forward-facing eyes permits the greater
    sense of depth perception
    necessary for low-light hunting.

    - More information about owls... + More information about owls...

    - + two owls
    diff --git a/html/lesson1/example.pt.html b/html/lesson1/example.pt.html index 891ff11e..f3db5931 100644 --- a/html/lesson1/example.pt.html +++ b/html/lesson1/example.pt.html @@ -17,10 +17,10 @@

    Porque nós gostamos tanto de corujas?

  • elas são adoráveis
  • e amáveis
  • e apertáveis
  • +
    - Assista o vídeo - + Assista o vídeo

    "Uma coruja sábia e anciã pousou em um carvalho; Quanto mais observava, menos falava;
    Quanto menos falava, mais ouvia; Por que não somos como a coruja sábia e anciã? @@ -35,7 +35,7 @@

    Corujas:

    olhos voltados para frente na coruja permite
    um melhor senso de percepção profunda
    necessária para a caça com pouca luz.

    - Mais informações sobre corujas... + Mais informações sobre corujas...

    diff --git a/html/lesson1/tutorial.md b/html/lesson1/tutorial.md index d343d63c..f7a44b99 100644 --- a/html/lesson1/tutorial.md +++ b/html/lesson1/tutorial.md @@ -1,65 +1,53 @@ --- layout: page -title: HTML Lesson 1 +title: HTML & CSS Lesson 1 --- -## What is HTML? +## Introduction to HTML -**HTML** is the language used to build websites. +### Objectives -It defines the structure of the website, so anything related to the content of the page itself: text, images, videos. +In this tutorial we are going to look at: +* What is HTML? +* What is an element? +* Webpage structure +* Fundamental HTML elements +* Special HTML characters +* HTML commenting -### What does it stand for? +### Goal -**H**yper **T**ext **M**arkup **L**anguage - - -### What makes a website +By the end of this tutorial you will have built [this webpage.](https://tutorials.codebar.io/html/lesson1/example.html "I love owls") -HTML: structure of a website +#### What is HTML? -CSS: presentation +**HTML** is the language used to build websites. All text and content that you see on the internet is built using HTML. +**CSS** is used with HTML to style the page. However we will not be learning any of this today as this is covered in the next tutorial. -_The styling of a website is not part of the HTML._ +#### What does HTML stand for? -### Today we will be focusing on fundamental HTML concepts - -We will be building this [example page](http://codebar.github.io/tutorials/html/lesson1/example.html "I love owls") +**H**yper **T**ext **M**arkup **L**anguage -## But before we start... -### HTML element anatomy +## HTML elements -An **element** is an HTML building block. There are paragraphs, headings, tables, links, lists, and many more. +An **element** is an HTML building block. There are paragraphs, headings, links, lists, and [many more.](https://developer.mozilla.org/en/docs/Web/HTML/Element) -**Tags** mark the opening and closing of an element. They often contain other elements and text. +HTML elements are made up of an opening tag, followed by content then the closing tag. `some content` -```html -

    I am a paragraph

    -

    I am a heading

    -``` - -Some elements are standalone, as they cannot contain anything else. They look like this: `` - -```html -
    - -``` - -### Comments - -We can use a special kind of tag to add notes to our page. The computer will ignore them, but programmers can read them and understand how your code works. +Some HTML elements do not need a closing tag as they are used to place standalone elements on the webpage. For example: ```html - +
    + ``` -### DOCTYPE and HTML tags +## Webpage structure The doctype is the first thing that must be defined in an HTML page. It tells the browser which version of HTML the page is using. @@ -68,9 +56,9 @@ It tells the browser which version of HTML the page is using. ``` -We will only be using html for now, but you can find more about doctypes [here](http://www.w3.org/wiki/Doctypes_and_markup_styles). +We will only be using html for now, but you can find more about doctypes [here](https://www.w3.org/wiki/Doctypes_and_markup_styles). -The doctype is always followed by the `` tag, which itself contains the contents of the page. +The doctype is always followed by the `` tag, which contains the contents of your page. ```html @@ -80,16 +68,28 @@ The doctype is always followed by the `` tag, which itself contains the co ### HEAD and BODY tags -An HTML page is split into two parts. The **head** and the **body**. +A HTML page is split into two parts. The **head** and the **body**. + +The **head** contains important webpage information like the page title (the text in the browser tab), stylesheets, scripts and meta information. -The **head** contains information like the page title, stylesheets, scripts and meta information. +The **body** contains webpage content that is visible to the user. -The **body** contains what is visible to the user. +## Let's get coding! + +Let's start by defining the basic structure of your website. Create a new folder for your work called "HTML tutorial 1". Then inside this folder create a new file called "index.html". + +Using what we just learnt, and with guidance from your coach, create the following: + +* declare the doctype to be HTML +* open and close a set of `` tags +* Within this, create the head and body tags + +> If you load this in your browser, do you see anything on the page? -## Let's get started! +Now inside your head tag create a `` tag with **I love owls** as your title. -Let's start by defining the basic structure of our website. Create a new folder for your work called "HTML tutorial 1". Then create a new file called "index.html" in that folder. Here's what you should put in it: +> You should see that the tab bar has changed. If not, double check your code. ```html <!DOCTYPE html> @@ -98,127 +98,80 @@ Let's start by defining the basic structure of our website. Create a new folder <title>I love owls - ``` -> If you load this in your browser, do you see anything on the page? - -> What about in the browser's title bar or tab bar? - +Notice how each tag is indented to its parent tag. This is important as it makes your code much easier to read and you'll be able to see nested tags much easier. -### Element: Heading +### Element: Headings -Headings come in many sizes +Headings come in 6 sizes # `

    Heading

    ` -## `

    Heading

    ` -### `

    Heading

    ` -#### `

    Heading

    ` -##### `
    Heading
    ` -###### `
    Heading
    ` -Add a heading to your page. Place it inside the page body. +## `

    Heading

    ` -```html -

    Owls!

    -``` +### `

    Heading

    ` -> Did you remember to add the heading to the body? +#### `

    Heading

    ` -> Don't forget to save your changes before refreshing the browser! +##### `
    Heading
    ` -### Nesting elements +###### `
    Heading
    ` -Elements can be nested inside each other. For example, by putting the `

    ` inside the body tags you are nesting a heading inside the `` of a page. +A `h1` defines the most important heading whereas a `h6` defines the least important. -> You must always close any element that you open. The first element you open, you close last! +Add a `h1` heading tag, which includes the word Owls, inside the body tag of your page. ### Element: Paragraph `

    ` -Putting content into a `

    ` will make it look like a paragraph structure. This helps make the content of a page easier to read. +Putting content into a `

    ` tag will break your text up into paragraphs. This helps make the content of your page easier to read for the user. -Add the following to your page body, after the `

    ` heading: +Add the following paragraph inside your `` tag, after the `

    `: ```html

    Most birds of prey sport eyes on the sides of their heads, - but the stereoscopic nature of - the owl's forward-facing eyes permits the greater - sense of depth perception necessary for low-light hunting. -

    -``` - -### Line break `
    ` -As you've noticed, despite the new lines there are no line breaks in our paragraph. -To achieve that we must use the `
    ` tag. - -```html -

    - Most birds of prey sport eyes on the sides of their heads,
    - but the stereoscopic nature of
    - the owl's forward-facing eyes permits the greater
    + but the stereoscopic nature of the owl's forward-facing eyes permits the greater sense of depth perception necessary for low-light hunting.

    ``` -### Formatting text - -We can also **emphasise** or make text *important*. -For emphasis we use `` and for importance `` - -Let's emphasise some of the content of our paragraph - -```html -

    - Most birds of prey sport eyes on the sides of their heads,
    - but the stereoscopic nature of
    - the owl's forward-facing eyes permits the greater
    - sense of depth perception
    necessary for low-light hunting. -

    -``` - ### Element: Link `` -The most important attribute of a link is **href**, which indicates the path or URL that is accessed through it. +A link lets the user click through to another webpage. We use the attribute `href` to indicate where you want the user to go. -Let's add a link to the bottom of our paragraph +Let's add a link to the bottom of your paragraph: ```html -
    -
    More information about owls... +More information about owls... ``` ### Element: Div `
    ` -Div stands for _division_. It creates sections in an HTML document. They don't affect the layout of your page - but they do help you group related elements together. +A `div` tag lets you group elements together. Grouping elements is useful as we can later style them together (e.g. giving them all the same colour). -We can use a div to contain our paragraph. - -Wrap your existing paragraph in a div and add a new heading to it: +Wrap your existing paragraph and link in a div and add a new heading to it. ```html
    -

    Owls

    +

    Owls

    - Most birds of prey sport eyes on the sides of their heads,
    - but the stereoscopic nature of
    - the owl's forward-facing eyes permits the greater
    - sense of depth perception
    necessary for low-light hunting. -
    - More information about owls... + Most birds of prey sport eyes on the sides of their heads, + but the stereoscopic nature of the owl's forward-facing eyes permits the greater + sense of depth perception necessary for low-light hunting. + More information about owls...

    ``` - ### Element: List `
  • ` -There are two types of lists, **ordered** and **unordered**. -An unordered list `
      ` is defined with bullets whilst an ordered list `
        ` uses a sequence. +There are two types of lists that can included on a webpage, **ordered** and **unordered**. +An unordered list `
          ` is defined with bullets whilst an ordered list `
            ` uses a numbered sequence. -Let's list the reasons we like owls so much under the main heading of the page (the `

            ` element we added earlier on) +Let's create a new `

            ` then underneath list the reasons we love owls: ```html

            Why do I like owls so much?

            @@ -233,11 +186,9 @@ Let's list the reasons we like owls so much under the main heading of the page ( ### Element: Image `` -So far we've learned a lot about how to add text to our page. But how about something to look at? +So far we've learned a lot about how to add text to our page. Now let's add some images! -Let's add some images! - -Before we start, we'll need to add the image files we want to use to the project folder. It's a good idea to keep images in their own folder, so first, create a folder called 'images' inside the same folder as your HTML file. Next, download the images you'll need. Do this by right clicking on each of the following links, select 'Save Link As...', and save it to the images folder you just created: +Before we start, we'll need to add the image files we want to use to the project folder. It's very important to keep images in their own folder, so first, create a folder called 'images' inside the same folder as your HTML file. Next, download the images you'll need. Do this by right clicking on each of the following links, select 'Save Link As...', and save it to the images folder you just created: * [logo.png](/html/lesson1/images/logo.png "logo.png") * [img1.jpg](/html/lesson1/images/img1.jpg "img1.jpg") @@ -251,97 +202,105 @@ Images are primarily made up of three attributes * the `` tag * the `src` attribute, which lets the page know what image we want to view -* the `alt` attribute, where we describe our image for people who can't see it +* the `alt` attribute, this provides extra information if the image cannot be seen on the webpage for any reason -Before the main heading of the page, add the following +In order for us to see this image on the webpage we need to link to the image, this involves telling the webpage where it is and what it is called. Before the main heading of the page, add the following ```html
            - codebar.io + codebar.io
            ``` -> Remember: the `` section is not the same as a heading! Make sure your new `
            ` is in the page body. - -> Can you see the codebar logo? What happens when you change logo to logo1? - -> If you can't see your image, make sure you put it in the `images` folder. +Here you can see we have told the `src` of the image to look in the images folder and display the image `logo.png`, then we have given it a relevant `alt` attribute. Let's add some more images. This time, we'll put them in a list. -Do this underneath the `

            Why do I like owls so much?

            ` heading. + +Do this underneath the `

            Why do I like owls so much?

            ` heading. ```html
              -
            • adorable
            • -
            • lovely
            • -
            • cuddly
            • +
            • adorable
            • +
            • lovely
            • +
            • cuddly
            ``` -So a list can not only contain text, but other elements as well. - -### Adding a link on multiple elements +## Adding a link on multiple elements Links can contain many elements - not just text. -Let's use some pictures and text to link to a video. It can be handy when we want the user to get to where we want them without needing to click on text. +Let's use some pictures and text to link to a video. It can be handy when we want the user to get to where we want without needing to click on text. Add this underneath the ordered list about why we like owls. ```html ``` > Click any of the images. Can you get to the link's page? -> What happens if you take the `
            ` tag out? Remember to put it back afterwards! +> What happens if you take the `
            ` tag out? Remember to put it back afterwards! + +## Formatting text + +We can also *emphasise* or make text **important**. +For emphasis we use `` and for importance `` + +Let's emphasise some of the content of your paragraph + +```html +

            + Most birds of prey sport eyes on the sides of their heads, + but the stereoscopic nature of + the owl's forward-facing eyes permits the greater + sense of depth perception necessary for low-light hunting. +

            +``` ### Special characters and more formatting -Some characters have special meaning in HTML. For instance, we use < and > to make HTML tags, and we use " to wrap our attributes. But what if we wanted to use those characters in our page? +Some characters have special meaning in HTML. For instance, we use `<` and `>` to make HTML tags, and we use " to wrap our attributes. But what if we wanted to use those characters in our page? -One way is to use **HTML entities**. These have an ampersand, a name, then a semicolon. Here's the HTML entity for a quote character: `"`. +One way is to use **HTML entities**. These are made up of an ampersand, a name, then a semicolon. Here's the HTML entity for a quote character: `"`. You can also use a numerical format to produce special characters. [Here's a list](http://htmlandcssbook.com/extras/html-escape-codes/) of some common entities. -Add a small rhyme to your page, wrapped with quotes using HTML entities. +Add a small rhyme to your page, in which the first sentence says "The Owl & the Pussy-cat" instead of "The Owl and the Pussy-cat" using HTML entities for the ampersand: `&`. ```html

            - - "A wise old owl sat on an oak; The more he saw the less he spoke;
            - The less he spoke the more he heard; Why aren't we like that wise old bird?" -
            + "The Owl & the Pussy-cat went to sea
            + In a beautiful pea-green boat"

            — nursery rhyme
            ``` -**small** is another html formatting element you can use. +`` is another html formatting element that you can use. > Have you noticed how the character `—` renders on the page? ### mailto links `` -Links can also open up a user's email client and share content. -The difference between links and mailto links, is the content defined in the **href** attribute. +Links can also open up a user's email client and share content. The difference between links and mailto links is the content defined in the **href** attribute. ```html ``` @@ -350,17 +309,32 @@ The difference between links and mailto links, is the content defined in the **h > What happens when you click the second link? How is it different? -> What happens when you add `&body=Owls are amazing` to the second link? +> What happens when you add `&body=Owls%20are%20amazing` to the second link? + +Note that replacing spaces in the subject text with **%20** isn't essential but makes sure the spaces are kept when opening the link in a range of both new and older email clients/software. + +### Commenting +You can use a special kind of tag to add notes to our page that the computer will ignore. Comments are particularly useful when wanting to remind yourself, or other programmers, how your code works. + +```html + +``` ## Bonus +### Twitter share + Add a share on twitter link along with your other sharing links. ```html -Share your love of owls on twitter +Share your love of owls on twitter ``` +----- +This ends our first lesson, we hope you enjoyed it and learnt something. If you have some spare time how about going back through this tutorial and, by yourself, make some amendments. If there is something you did not understand or want to give us some feedback, please [send us an email.](mailto:feedback@codebar.io) ---- +## Further reading -This ends our first lesson. Is there something you don't understand? Try and go through the provided resources with your coach. If you have any feedback, or can think of ways to improve this tutorial [send us an email](mailto:feedback@codebar.io) and let us know. +* [HTML elements](https://developer.mozilla.org/en/docs/Web/HTML/Element) +* [Special characters](http://htmlandcssbook.com/extras/html-escape-codes/) +* [The Bare Bones Guide to HTML](http://werbach.com/barebones/barebones.html) diff --git a/html/lesson1/tutorial.pt.md b/html/lesson1/tutorial.pt.md index d88ebab9..8dff9eb2 100644 --- a/html/lesson1/tutorial.pt.md +++ b/html/lesson1/tutorial.pt.md @@ -47,8 +47,8 @@ Um **elemento** é como um tijolo no HTML. Existem parágrafos, cabeçalhos, tab Alguns elementos são individuais, já que eles não tem nenhum conteúdo que os acompanha. Eles se parecem com isso: `` ```html -
            - +
            + ``` ### Comentários @@ -68,7 +68,7 @@ Ele diz ao navegador qual a versão de HTML a página está usando. ``` -Por enquanto nós vamos usar somente HTML, mas você pode descobrir mais sobre doctypes [aqui](http://www.w3.org/wiki/Doctypes_and_markup_styles). +Por enquanto nós vamos usar somente HTML, mas você pode descobrir mais sobre doctypes [aqui](https://www.w3.org/wiki/Doctypes_and_markup_styles). O doctype vem sempre seguido pela tag ``, a qual já tem o conteúdo da página. @@ -150,14 +150,14 @@ Acrescente o seguinte no corpo da página, depois do cabeçalho `

            `:

            ``` -### Quebra de linha `
            ` -Como você já notou, apesar das novas linhas, não há quebra de linha em nosso parágrafo. Para que isso aconteça, precisamos usar a tag `
            `. +### Quebra de linha `
            ` +Como você já notou, apesar das novas linhas, não há quebra de linha em nosso parágrafo. Para que isso aconteça, precisamos usar a tag `
            `. ```html

            - A maioria das aves de rapina possui os olhos na parte lateral da cabeça
            - mas a natureza estereoscópica dos
            - olhos voltados para frente na coruja permite
            + A maioria das aves de rapina possui os olhos na parte lateral da cabeça
            + mas a natureza estereoscópica dos
            + olhos voltados para frente na coruja permite
            um melhor senso de percepção profunda necessária para a caça com pouca luz.

            ``` @@ -171,9 +171,9 @@ Vamos enfatizar alguns conteúdos no nosso parágrafo ```html

            - A maioria das aves de rapina possui os olhos na parte lateral da cabeça
            - mas a natureza estereoscópica dos
            - olhos voltados para frente na coruja permite
            + A maioria das aves de rapina possui os olhos na parte lateral da cabeça
            + mas a natureza estereoscópica dos
            + olhos voltados para frente na coruja permite
            um melhor senso de percepção profunda
            necessária para a caça com pouca luz.

            ``` @@ -186,7 +186,7 @@ Vamos adicionar um link no final do nosso parágrafo ```html
            -Mais informações sobre corujas... +Mais informações sobre corujas... ``` ### Elemento: Div `
            ` @@ -206,7 +206,7 @@ Cerque o parágrafo já existente por um div e adicione um novo cabeçalho a ele olhos voltados para frente na coruja permite
            um melhor senso de percepção profunda
            necessária para a caça com pouca luz.
            - Mais informações sobre corujas... + Mais informações sobre corujas...

            ``` @@ -289,7 +289,7 @@ Adicione este texto abaixo da lista ordenada sobre porque gostamos de corujas. ```html
            - + coruja fofa outra coruja fofa
            @@ -337,10 +337,10 @@ A diferença entre os links e link de envio de email (mailto link) é o conteúd ```html
            ``` @@ -357,7 +357,7 @@ A diferença entre os links e link de envio de email (mailto link) é o conteúd Coloque um link para compartilhar no twitter junto com outros links de compartilhamento. ```html -Compartilhe seu amor por corujas no twitte +Compartilhe seu amor por corujas no twitte ``` --- diff --git a/html/lesson2/example.html b/html/lesson2/example.html index aa171d8c..9df9e340 100644 --- a/html/lesson2/example.html +++ b/html/lesson2/example.html @@ -7,22 +7,22 @@
            - +

            Owls...

            Why do I like owls so much?

              -
            • -
            • -
            • +
            • adorable
            • +
            • lovely
            • +
            • cuddly
            1. they are adorable
            2. and lovely
            3. and cuddly
            -
            -
            - Watch this video here +
            cute owl
            +
            another cute owl
            + Watch this video here

            "A wise old owl sat on an oak; The more he saw the less he spoke;
            @@ -40,23 +40,23 @@

            Owls:

            the owl's forward-facing eyes permits the greater
            sense of depth perception
            necessary for low-light hunting.

            - More information about owls... + More information about owls...

            - + two owls
            diff --git a/html/lesson2/tutorial.md b/html/lesson2/tutorial.md index aa4dd777..b6f41fa6 100644 --- a/html/lesson2/tutorial.md +++ b/html/lesson2/tutorial.md @@ -1,9 +1,30 @@ --- layout: page -title: HTML Lesson 2 +title: HTML & CSS Lesson 2 footer: true --- +## Introduction to CSS + +### Objectives + +In this tutorial we are going to look at: + +- What is CSS? +- What you can do with CSS? +- Introductions to selectors +- Linking your CSS file +- Cascading selectors +- Pseudo classes + +### Goal + +Today we will be styling [this page](https://github.com/codebar/tutorials/blob/master/html/lesson2/example.html) so that it looks [like this example](https://tutorials.codebar.io/html/lesson2/example.html). + +### Required files + +Download the files required to begin working through the tutorial from [here](https://gist.github.com/hundred/7332441/download) (mac/linux) or [here](https://www.dropbox.com/s/zgb6l56sy87knzf/lesson2.zip) (windows). + ## What is CSS? **CSS** is the language used to style websites. @@ -12,7 +33,7 @@ It defines the visual representation of the content. For example colour, margins ### What does it stand for? - **C**ascading **S**tyle **S**heets. +**C**ascading **S**tyle **S**heets. ### What makes a website @@ -22,24 +43,11 @@ CSS: presentation _**CSS** works in conjunction with **HTML**_ -### Today we will be focusing on fundamental CSS concepts - -We will be styling [this page](https://github.com/codebar/tutorials/blob/master/html/lesson2/example.html) so that it looks [like this example](http://codebar.github.io/tutorials/html/lesson2/example.html). - -## But before we start... - -> The first tutorial does not prepare you for this exercise. Before you continue, download the provided files. - - -### Required files - -Download the files required to begin working through the tutorial from [here](https://gist.github.com/hundred/7332441/download)(mac/linux) or [here](https://www.dropbox.com/s/zgb6l56sy87knzf/lesson2.zip)(windows) - -### What can I do with CSS? +## What can I do with CSS? You can change the color, position, dimensions and presentation of different elements -### Anatomy of a CSS element +### Anatomy of a CSS rule ```css body { @@ -75,13 +83,11 @@ In the head of the html page define a style tag ```html I love owls - + ``` -Include the styling described below, within the style tag we defined. +Include the styling in this tutorial, within the style tag we just created. ## Introductions to selectors @@ -93,7 +99,7 @@ Let's set the font that we want our page to use ```css body { - font-family: Helvetica, Arial, sans-serif; + font-family: Helvetica, Arial, sans-serif; } ``` @@ -103,7 +109,7 @@ Let's also remove the bullet from the lists that we have defined ```css ul { - list-style: none; + list-style: none; } ``` @@ -111,13 +117,13 @@ and change the appearance of the links on our page ```css a { - color: #a369d5; - text-decoration: none; - border-bottom: 1px dotted #a369d5; + color: #a369d5; + text-decoration: none; + border-bottom: 1px dotted #a369d5; } ``` -**color** defines the color of the text. `#a369d5` is the representation of the color in hex. -A useful resource for figuring out color codes is [http://0to255.com](http://0to255.com). + +**color** defines the color of the text. `#a369d5` is the representation of the color in hex. **text-decoration** specifies the decoration applied to the text. Some other options you can try out are _underline_, _overline_ and _line-through_. As links by default have an underline text decoration applied to them, by setting this to none, we reset that property. @@ -127,9 +133,11 @@ A useful resource for figuring out color codes is [http://0to255.com](http://0to **1px** defines the thickness of the border -**dotted** the style of the line +**dotted** defines the style of the line + +**#a369d5** defines the color of the border -**#a369d5** the color of the border +How about changing the border thickness to 5px to see what happens? #### Selector: class @@ -137,8 +145,8 @@ A class selector selects all elements that use the specified class. ```css .pictures { - margin: 10px auto; - width: 900px; + margin: 10px auto; + width: 900px; } ``` @@ -154,7 +162,7 @@ margin-left: auto; What we defined above is _margin: (top bottom) (left right)_ -> You can see the margin of an element by inspecting it and having a look at the computed tab +> You can see the margin of an element by right clicking in your browser and selecting Inspect then having a look at the computed tab on the right hand site. (If you're using Safari this feature is not enabled by default like Chrome so go to your Safari preferences tab, then go to Advanced and check the box that says Show develop menu in menu bar). #### Selector: id @@ -162,8 +170,8 @@ Selects the element with the id logo. ```css #logo { - margin: 0 auto 30px; - width: 200px; + margin: 0 auto 30px; + width: 200px; } ``` @@ -175,8 +183,8 @@ Selects all list elements that are nested within a **class** pictures ```css .pictures li { - display: inline; - margin: 3px; + display: inline; + margin: 3px; } ``` @@ -184,6 +192,50 @@ Selects all list elements that are nested within a **class** pictures > Change inline to inline-block, and to block. Can you notice the difference? +#### Selector: child selector + +Another common selector that allows you to select only the immediate child inside the parent element. + +Let's use the markup for a layered store menu that needs to style the `
          1. ` tags in the list with the `menu` class, but not the `submenu`. + +```html + +``` + +If you use a nested (contextual) selector, then the CSS rule will be applied to all `
          2. ` tags, and each will have a red border. + +```css +/* ❌ note solve task */ +.menu li { + border: 1px solid tomato; +} +``` + +The child selector helps solve this problem by selecting only the children of the
          3. that are the children (first nesting) of the `ul.menu` list. + +```css +/* ✅ Exactly what we need */ +.menu > li { + border: 1px solid tomato; +} +``` + ## Ways of connecting CSS to HTML ### Embedded CSS @@ -193,15 +245,12 @@ At the beginning of the tutorial we described how to connect the CSS to our page ```html I love owls - + ``` This method of using CSS, by defining it within our HTML page is called **embedded**. The problem with this, is that it cannot be reused across other pages and it also makes it a bit harder to work. - ### Linked CSS A better way to define CSS, is to include it within a separate stylesheet. This is easier to maintain and can be reused across several pages. @@ -211,7 +260,7 @@ To achieve this, let's move our CSS outside of the head of the page and into a n ```html I love owls - + ``` @@ -242,7 +291,6 @@ We can change the styling of some of these images by defining a more specific se So far we have explained some selectors and presented others with more self explanatory names. Knowing every selector, is not an easy task, but don't let this put you off. The internet is your friend. [Here you can find a list of all CSS properties](https://developer.mozilla.org/en-US/docs/Web/CSS/Reference?redirectlocale=en-US&redirectslug=CSS%2FCSS_Reference) - ## Styling our page further ### line-height @@ -267,6 +315,7 @@ In the HTML page you will notice a div element with the id **main**. Let's use t padding: 0; } ``` + To achieve centering of a container, we must define its width. If you remove the width property you will notice that it won't be in the center of the page. We have also used another type of _shorthand_ to define the margin. The long version looks like this @@ -282,8 +331,7 @@ margin-left: auto; **padding** is the area around an element but within its border. -> Don't confuse padding with margin, have a look using an inspector to see how the padding and margin of an element differ. - +> Don't confuse padding with margin, have a look using an inspector to see how the padding and margin of an element differ. ### Floating elements @@ -342,16 +390,17 @@ h2 { } h4 { - color: #6D6A6A; + color: #6d6a6a; font-size: 19px; padding: 27px 25px 15px; } small { - color: #6D6A6A; + color: #6d6a6a; font-size: 15px; margin: 0 30px 10px; text-align: right; + display: block; } ol { @@ -359,7 +408,7 @@ ol { } ol li { - background-color: #F6F4F8; + background-color: #f6f4f8; color: #663095; font-size: 16px; font-weight: 400; @@ -369,14 +418,14 @@ ol li { } ``` -**font-weight** thickness of displayed text +**font-weight** is the thickness of displayed text **text-align** horizontal alignment of a text element ### A bit more styling ```css -#the-quote{ +#the-quote { border-bottom: 1px solid #f6f4f8; border-top: 1px solid #f6f4f8; margin: 40px auto; @@ -396,7 +445,6 @@ ol li { #text-block { height: 370px; } - ``` ### More cascading selectors @@ -405,18 +453,12 @@ ol li { .pictures li img { border: 2px solid #b9b1bf; } - -.bigimg img { - margin: 15px 2px; - width: 439px; - border: 2px solid #b9b1bf; -} ``` ### Some extra touches ```css -.bigimg{ +.bigimg { display: inline; } ``` @@ -425,7 +467,7 @@ ol li { ### Pseudo classes -A psedo class is a keyword added to a selector that specifies a special state of the element to be selected. [These](https://developer.mozilla.org/en-US/docs/Web/CSS/Pseudo-classes) are the standard pseudo classes. +A pseudo class is a keyword added to a selector that specifies a special state of the element to be selected. [These](https://developer.mozilla.org/en-US/docs/Web/CSS/Pseudo-classes) are the standard pseudo classes. Let's add the code below to make sure we only apply a margin to the _first li element_ within the pictures class. @@ -437,7 +479,6 @@ Let's add the code below to make sure we only apply a margin to the _first li el > What happens when you remove _:first-child_ from your selector? - ### Bonus - Resetting styles You've probably noticed that pages look quite different when loading them in different browsers. To try and avoid these browser inconsistencies a common technique is **CSS resetting** @@ -445,7 +486,24 @@ You've probably noticed that pages look quite different when loading them in dif Let's apply this to the elements used within our page ```css -html, body, div, h1, h2, h3, h4, h5, h6, p, a, img, small, b, i, ol, ul, li { +html, +body, +div, +h1, +h2, +h3, +h4, +h5, +h6, +p, +a, +img, +small, +b, +i, +ol, +ul, +li { margin: 0; padding: 0; border: 0; @@ -454,6 +512,13 @@ html, body, div, h1, h2, h3, h4, h5, h6, p, a, img, small, b, i, ol, ul, li { } ``` ------ +If you have some time how about you go back through the tutorial making little amends to your CSS to see what things you can change. + +--- + +This ends our second lesson, we hope you enjoyed it and learnt something. If you have some spare time how about going back through this tutorial and, by yourself, make some amendments. If there is something you did not understand or want to give us some feedback please [send us an email.](mailto:feedback@codebar.io) + +## Further reading -This ends our second lesson. Is there something you don't understand? Try and go through the provided resources with your coach. If you have any feedback, or can think of ways to improve this tutorial [send us an email](mailto:feedback@codebar.io) and let us know. +- [CSS Properties](https://developer.mozilla.org/en-US/docs/Web/CSS/Reference?redirectlocale=en-US&redirectslug=CSS%2FCSS_Reference) +- [More CSS](https://learn.shayhowe.com/html-css/) diff --git a/html/lesson3/assets/images/box-model.gif b/html/lesson3/assets/images/box-model.gif new file mode 100644 index 00000000..2c9eaf9c Binary files /dev/null and b/html/lesson3/assets/images/box-model.gif differ diff --git a/html/lesson3/assets/images/box-model.png b/html/lesson3/assets/images/box-model.png deleted file mode 100644 index 2b6b238a..00000000 Binary files a/html/lesson3/assets/images/box-model.png and /dev/null differ diff --git a/html/lesson3/assets/images/chrome-devtools.png b/html/lesson3/assets/images/chrome-devtools.png new file mode 100644 index 00000000..a461bb57 Binary files /dev/null and b/html/lesson3/assets/images/chrome-devtools.png differ diff --git a/html/lesson3/assets/images/firebug.png b/html/lesson3/assets/images/firebug.png deleted file mode 100644 index 861fac4c..00000000 Binary files a/html/lesson3/assets/images/firebug.png and /dev/null differ diff --git a/html/lesson3/assets/lesson3.zip b/html/lesson3/assets/lesson3.zip new file mode 100644 index 00000000..679903ec Binary files /dev/null and b/html/lesson3/assets/lesson3.zip differ diff --git a/html/lesson3/example.html b/html/lesson3/example.html index dec0da14..662d2ba9 100644 --- a/html/lesson3/example.html +++ b/html/lesson3/example.html @@ -19,42 +19,42 @@

            Hi, I'm Ada Lovelace

            Me on the internet
          4. -

            My name is August Ada King. I'm the Countess of Lovelace.

            +

            My name is Augusta Ada King. I'm the Countess of Lovelace.

            -

            I am a mathematician and a writer. People know me from my work on Charle's Babbage's early mechanical general-purpose computer, the Analytical engine. I wrote the first algorithm intended to be processed by a machine. In other words, I am the world's first programmer.

            +

            I am a mathematician and a writer. People know me from my work on Charles Babbage's early mechanical general-purpose computer, the Analytical Engine. I wrote the first algorithm intended to be processed by a machine. In other words, I am the world's first programmer.

            My mother, Anne Isabella Byron, was a great help to me as she helped me by promoting my interest in mathematics and logic, but I also never forgot about my dad, who moved to Greece when I was just an infant to help out in the civil war.

            “I do not believe that my father was such a poet as I shall be an Analyst; for with me the two go together indissolubly.”
            -

            Throughout my life, mathematics have been my primary interest. I always question even basic assumptions by integrating poetry, another great love of mine, and science. I also have a keen interest in scientific developments and trends of my era like phrenology and mesmerism.

            +

            Throughout my life, mathematics has been my primary interest. I always question even basic assumptions by integrating poetry, another great love of mine, and science. I also have a keen interest in scientific developments and trends of my era like phrenology and mesmerism.

            Charles Babbage wrote the following poem of me
            Forget this world and all its troubles and if
            - possible its multitudinous Charlatans-every thing
            + possible its multitudinous Charlatans—every thing
            in short but the Enchantress of Numbers.

            -

            The computer language Ada, was named after me. The Defense Military standard for the language, MIL-STD-1815 was also given the year of my birth.

            +

            The computer language Ada, was named after me. The Defense Military standard for the language, MIL-STD-1815 was also given the year of my birth.

            -

            These days, the British Computer Society runs an annual competitions for women students of computer science in my name. Also, the annual conference for women undergraduates is named after me. Google also dedicated its Google doodle to me, on the 197th anniversary of my birth.

            +

            These days, the British Computer Society runs an annual competition for women students of computer science in my name. Also, the annual conference for women undergraduates is named after me. Google also dedicated its Google doodle to me, on the 197th anniversary of my birth.

            - +

  • diff --git a/html/lesson3/tutorial.md b/html/lesson3/tutorial.md index 048ac01e..f949725a 100644 --- a/html/lesson3/tutorial.md +++ b/html/lesson3/tutorial.md @@ -1,36 +1,45 @@ --- layout: page -title: HTML Lesson 3 +title: HTML & CSS Lesson 3 footer: true --- ## HTML AND CSS - Beyond the basics -### Recap - -In the previous two lessons, we spoke about **H**yper **T**ext **M**arkup **L**anguage and **C**ascading **S**tyle **S**heets. **HTML** defines the _structure_ of a website and **CSS** the _presentation_. - -### Today we will be building a styled website from scratch +### Objectives + +In this tutorial we are going to look at: + +* Development Tools +* Structuring content +* Inline vs block elements +* Box model +* :hover state + +We will also be explaining in more detail elements that we mentioned in the previous two lessons. + +### Goal + +The page we will be building will look similar to this [example page](https://tutorials.codebar.io/html/lesson3/example.html "Ada Lovelace"). -The page we will be building will look similar to this [example page]( http://codebar.github.io/tutorials/html/lesson3/example.html "Ada Lovelace") +### Required files -We will also be explaining in more detail elements that we mentioned in our previous lesson. +Download the files required to begin working through the tutorial from [here](https://gist.github.com/despo/7328342/download) or for Windows users if you are having trouble extracting, you can use this [link.](assets/lesson3.zip) -## But before we start... +### Recap -### Required files +In the previous two lessons, we spoke about **H**yper **T**ext **M**arkup **L**anguage and **C**ascading **S**tyle **S**heets. **HTML** defines the _structure_ of a website and **CSS** the _presentation_. -Download the files required to begin working through the tutorial from [here](https://gist.github.com/despo/7328342/download) -### Development Tools - Inspectors +## Development Tools - Inspectors Inspectors are development tools that help you view, edit and debug CSS, HTML and JavaScript. -A very popular inspector is [firebug](http://getfirebug.com/), it works nicely on Firefox. Chrome has a built in inspector, but we do suggest you use firebug as it is much easier to use and change different properties with it. +Developer Tools are already built into all modern browsers, whether you use [Chrome](https://developer.chrome.com/devtools), [Firefox](https://developer.mozilla.org/en-US/docs/Tools), [Edge](https://docs.microsoft.com/en-us/microsoft-edge/devtools-guide), [Opera](http://www.opera.com/dragonfly/) or [Safari](https://developer.apple.com/library/archive/documentation/AppleApplications/Conceptual/Safari_Developer_Guide/GettingStarted/GettingStarted.html). For advanced users, many other tools are available as browser extensions, including the [Web Developer Toolbar](https://chrispederick.com/work/web-developer/) plugin. -![](assets/images/firebug.png) +![](assets/images/chrome-devtools.png) -> Ask your coach to show you how to edit the styling on our example page using firebug +> Ask your coach to show you how to edit the styling on our example page using developer tools ## Getting started @@ -93,7 +102,7 @@ Add an image wrapped in a `
    ` element ```html
    - + Ada Lovelace
    ``` @@ -115,7 +124,7 @@ Before you can manipulate the `
    ` surrounding the image, you must be able to ```html
    - + Ada Lovelace
    ``` @@ -129,7 +138,7 @@ Add the relevant style in your `style.css` > Have a look at the page. Inspect the image, and have a look at its CSS properties -####Making this work +#### Making this work Make the `div` element surrounding the heading inline. Start by adding a class `title` to it @@ -148,7 +157,7 @@ and then the relevant CSS `inline-block` is another display attribute. You must use `inline-block` rather than `inline` to make the element appear inline because the `div` with the class `title` contains a block element, `

    `, that takes over and expands across the end of the line. -> Using firebug, change `inline-block` to `inline` and notice how they render +> Using devtools, change `inline-block` to `inline` and notice how they render Adjust the alignment of the `.title` @@ -164,7 +173,7 @@ and make the picture a bit smaller } ``` -##Box model +## Box model ### What is the box model? @@ -178,13 +187,13 @@ An element can be visualised as a box. The box model is a way of describing the **orange** is the `margin` — the spacing outside the border. This separates the element from other elements on the page. -Note: `padding`, `margin` and `border` can be applied to any combination of sides, below all three are applied in equal measure to all four sides around the content. +Note: `padding`, `margin` and `border` can be applied to any combination of sides. In the example below from the BBC News site, all three are applied, but only above the content. -![](assets/images/box-model.png) +![](assets/images/box-model.gif) ### Styling the header -The page is gradually starting to come together. Make `
    ` a bit more distinct by setting a background color and aligning its contents in its center. +Our page is gradually starting to come together. Make `
    ` a bit more distinct by setting a background color and aligning its contents in its center. ```css header { @@ -198,9 +207,9 @@ header { Expand the styling of the header so that it has a border and tweak the height and padding ```css - border-bottom: 1px solid #e7e6e6; - padding-top: 14px; - height: 70px; +border-bottom: 1px solid #e7e6e6; +padding-top: 14px; +height: 70px; ``` > Do you remember the border properties description from our previous lesson? @@ -221,7 +230,7 @@ Let's add some content! Add the following inside the `div` in the html file Me on the internet

    ``` @@ -232,7 +241,7 @@ Add a class `sidebar` to the div we just defined. This is so that we can change ```html @@ -58,7 +58,7 @@

    Grace Hopper

    diff --git a/html/lesson4/tutorial.md b/html/lesson4/tutorial.md index 92bd771e..80ffdc54 100644 --- a/html/lesson4/tutorial.md +++ b/html/lesson4/tutorial.md @@ -1,26 +1,28 @@ --- layout: page -title: HTML Lesson 4 +title: HTML & CSS Lesson 4 footer: true --- -## HTML AND CSS - CSS, layouts and formatting +## HTML AND CSS - layouts and formatting -### Recap +### Objective -In the previous lessons, we spoke about **H**yper **T**ext **M**arkup **L**anguage and **C**ascading **S**tyle **S**heets. -**HTML** defines the _structure_ of a website and **CSS** the _presentation_. We also discussed the box model, inline and block elements and pseudo classes. +Today we will be building a website and learning more about CSS layouts and formatting. We will also be explaining in more detail elements that we mentioned in the previous two lessons. +### Goal -### Today we will be building a website and learn more about CSS layouts and formatting +The page we will build will look similar to this [example page]( https://tutorials.codebar.io/html/lesson4/example.html "Grace Hopper") -The page we will build will look similar to this [example page]( http://codebar.github.io/tutorials/html/lesson4/example.html "Grace Hopper") +### Required files -## But before we start... +Download the files required to begin working through the tutorial from [here.](https://gist.github.com/despo/7443914/download) -### Required files +### Recap -Download the files required to begin working through the tutorial from [here](https://gist.github.com/despo/7443914/download) +In the previous lessons, we spoke about **H**yper **T**ext **M**arkup **L**anguage and **C**ascading **S**tyle **S**heets. + +**HTML** defines the _structure_ of a website and **CSS** the _presentation_. We also discussed the box model, inline and block elements and pseudo classes. ## Getting started @@ -37,7 +39,7 @@ Define the basic structure of the website ``` -Map the stylesheet to the page +Link the stylesheet to the page ```html @@ -58,7 +60,7 @@ Add a header element in the `` of the page ```html
    - + Grace Hopper

    Grace Hopper

    @@ -98,7 +100,7 @@ Set a CSS class `portrait` to the `
    ` wrapping the image ```html
    - + Grace Hopper ... ``` @@ -165,22 +167,28 @@ This should be placed before the header closing tag. ```html ``` -Add an id `resources` to the outer `
    ` +Add an id `toolbar` to the outer `
    ` + +See what happens when you add a `target="_blank"` to your link + +```html +
  • Computer Scientist
  • +``` ### Styling the toolbar First let's remove the bullet from the list of links ```css -#resources ul { +#toolbar ul { list-style: none; margin: 0; padding: 0; @@ -190,7 +198,7 @@ First let's remove the bullet from the list of links and make the elements inline so they sit next to each other ```css -#resources li { +#toolbar li { display: inline-block; padding: 10px; } @@ -206,7 +214,7 @@ text-align: center; The text is now really hard to see. Change the color of the link... ```css -#resources li a { +#toolbar li a { text-decoration: none; color: #e7e7e7; } @@ -215,12 +223,12 @@ The text is now really hard to see. Change the color of the link... ... and make it underline when you hover your mouse over it. ```css -#resources li a:hover { +#toolbar li a:hover { border-bottom: 1px solid; } ``` -> Do you remember what **:hover** does? Have a quick look at **Pseudo classes** in the [previous tutorial](http://codebar.github.io/tutorials/html/lesson3/tutorial.html) to refresh your memory. +> Do you remember what **:hover** does? Have a quick look at **Pseudo classes** in the [previous tutorial](https://tutorials.codebar.io/html/lesson3/tutorial.html) to refresh your memory. ## Content @@ -228,11 +236,11 @@ Let's add the main content. Paste underneath the header. We will tweak things as ```html
    -

    - + Mark Mark I
    +

    Grace Hopper was born in 1906. Her parents, noticing her interest in math, made special arrangements for her to take classes reserved for boys in school. She received a Bachelors deegree in Mathematics and physics from Vassar college and then moved onto Yale, where she did her Masters deegree in Math. She continued her education and begun a teaching career at Vassar. When she received her PhD she joined the navy, where she was assigned to work in the Bureau of Ordinance computation project at Harvard university. There, she became part of the programming team, who works on the Mark I; the first computer ever made.

    @@ -242,11 +250,11 @@ Let's add the main content. Paste underneath the header. We will tweak things as Throughout her childhood, she had a fascination with both math and the navy. She was able to join the navy after acquiring waivers for the weight and age requirements, and rapidly climbed the ranks. By the time she started working on the Mark I, she was already a lieutenant. The demanding environment and high expectations of her at the navy, helped her thrive. This was for her the perfect work environment. She was also the one who wrote the operating manual for the Mark I. In 1949, she left the navy to continue working with computers, and returned back in 1967 to teach young people about them. She loved teaching about computers as much as she loved working with them. Young people for her were the future.

    -

    - + Cobol Working with COBOL
    +

    Grace loved the Navy, and was reluctant to retire, even at the age of 79. At her retirement ceremony she was recognized for all she contributed, and received the Distinguished Service Medal of the Defense Department, the department's highest honor, and a citation which stated

    Rear Admiral Hopper's personal dedication, technical expertise,and broad-based knowledge of the computers were a cornerstone of the navy's continuing development of Information Systems technology. She is one of the Navy's most effective public speakers and a sought-after adviser on the subject of automatic data processing. @@ -272,7 +280,7 @@ Style the container } ``` -> Before moving forward, spend 5 minutes reading the content. **Grace Hopper** was an amazing woman and her contributions to Computer Science and our world, invaluable. +> Before moving forward, spend 5 minutes reading the content. **Grace Hopper** was an amazing woman and her contributions to Computer Science and our world are invaluable. ## Floating elements @@ -280,10 +288,10 @@ Floating elements still keeps them in the normal flow, but as far to the left or To ensure an element `floats` you must always specify its width, or else it's likely to take over the width of the page and not appear floated. -###Box floating left +### Box floating left ![](assets/images/float-left.png) -###Box floating right +### Box floating right ![](assets/images/float-right.png) ### Floating properties @@ -302,7 +310,7 @@ Add a CSS class to the first image's wrapper ```html
    - + Mark I Mark I
    ``` @@ -319,7 +327,7 @@ Add a CSS class to the second image's wrapper ```html
    - + Working with Cobol Working with COBOL
    ``` @@ -361,11 +369,13 @@ The container is not necessarily the element it is wrapped in (its parent). To f ### Using absolute and relative positioning -Add a CSS class `caption` to the description of each of the images +Add a CSS class `caption` to the description of each of the images. The first one: ```html - The Mark I - ``` + Mark I +``` + +And the second: ```html Working with COBOL @@ -419,7 +429,7 @@ Before we do some more cool things, let's add a footer to our page ```html ``` @@ -467,10 +477,10 @@ Fix this by setting the width width: 100%; ``` -And reposition the '#content' so it doesn't hide underneath the header. Change the padding property to have a padding-top +And reposition the `#content` so it doesn't hide underneath the header. Change the padding property to have a padding-top ```css -padding: 150px 30px 40px; +padding: 160px 30px 40px; ``` > Do you remember the padding shortcuts we discussed in the previous lesson? What does the above describe? Can you explain that to your coach? @@ -493,7 +503,7 @@ z-index: 99; ## Ending this lesson -Before we finish the lesson, ensure that we have a minimum width set on the page. This way we can make sure that if the page collapses or is viewed in a much smaller screen, the content won't be hidden by the collapsing header. +Before we finish the lesson, ensure that we have a minimum width set on the page. This way we can make sure that if the page collapses or is viewed using a much smaller screen, the content won't be hidden by the collapsing header. ```css min-width: 570px; @@ -506,4 +516,8 @@ line-height: 23px; ``` ----- -This ends our fourth and last lesson in introducing HTML and CSS. Is there something you don't understand? Try and go through the provided resources with your coach. If you have any feedback, or can think of ways to improve this tutorial [send us an email](mailto:feedback@codebar.io) and let us know. +This ends our fourth lesson, we hope you enjoyed it and learnt something. If you have some spare time how about going back through this tutorial and, by yourself, make some amendments. If there is something you did not understand or want to give us some feedback please [send us an email.](mailto:feedback@codebar.io) + +## Further reading + +* [Learn layout](http://learnlayout.com/) diff --git a/html/lesson5/example.html b/html/lesson5/example.html index 17174791..f922ab60 100644 --- a/html/lesson5/example.html +++ b/html/lesson5/example.html @@ -11,7 +11,7 @@
    diff --git a/html/lesson5/style.css b/html/lesson5/style.css index 0b2cf4fd..ed2c5f05 100644 --- a/html/lesson5/style.css +++ b/html/lesson5/style.css @@ -108,3 +108,10 @@ a.btn { padding: 20px 30px; border-radius: 5px; } + +a.btn:hover { + background: black; + transition-property: background; + transition-duration: 4s; + transition-delay: 1s; +} diff --git a/html/lesson5/tutorial.md b/html/lesson5/tutorial.md index 2532abee..c3249655 100644 --- a/html/lesson5/tutorial.md +++ b/html/lesson5/tutorial.md @@ -1,27 +1,28 @@ --- layout: page -title: HTML Lesson 5 +title: HTML & CSS Lesson 5 footer: true --- ## HTML AND CSS - Diving into HTML5 and CSS3 -### Recap - -In the previous lessons, we spoke about **H**yper **T**ext **M**arkup **L**anguage and **C**ascading **S**tyle **S**heets. -**HTML** defines the _structure_ of a website and **CSS** the _presentation_. We also discussed the box model, inline and block elements, pseudo clases and went into more details about CSS Layouts and formatting. +### Objective -### Today we will be building a website and will focus more on HTML5 and CSS3 specific elements +Today we will be building a website and will focus more on HTML5 and CSS3 specific elements. -The page we will build will look similar to this [example page](http://codebar.github.io/tutorials/html/lesson5/example.html "Anita Borg") +### Goal -## But before we start... +The page we will build will look similar to this [example page](https://tutorials.codebar.io/html/lesson5/example.html "Anita Borg") ### Required files - Download the files required to begin working through the tutorial from [here](https://gist.github.com/despo/7565600/download) +### Recap + +In the previous lessons we spoke about **H**yper **T**ext **M**arkup **L**anguage and **C**ascading **S**tyle **S**heets. Remember how **HTML** defines the structure of a website and **CSS** is the presentation. We also discussed the box model, inline and block elements, pseudo classes and went into more detail with CSS Layouts and formatting. + + ## Getting started Today, we will create a page dedicated to **Anita Borg**. @@ -32,7 +33,7 @@ Set her name as the title that will be displayed on the browser's bar. Anita Borg ``` -Also, set a title for your page +Also, set a heading for your page ```html

    Anita Borg

    @@ -40,11 +41,11 @@ Also, set a title for your page Before we continue any further, format the existing content of the html file to use paragraphs `

    ` -> Do you remember how to do that? Ask your coach to help you out if you are having any problems. +> If you do not remember, ask your coach to help you. ## Main styling -Set the font family and reset the padding and margin of the page +Set the font family and reset the padding and margin of the page. ```css body { @@ -54,11 +55,11 @@ body { } ``` -Let's wrap the contents in a `div` element with the id `wrapper` so we can tweak its dimensions and center it. +Let's wrap the contents of the page in a `div` element with the id `wrapper` so we can tweak its dimensions and center it. > Did you remember to close the element you just added? -Style the wrapper +Let's style the wrapper ```css #wrapper { @@ -69,24 +70,25 @@ Style the wrapper } ``` -Try tweaking the style. +Try tweaking some of the styles that we just added to see what happens? > Remove the `max-width` and reload the page - > Remove the `min-width` and try resizing the page - > Do you notice how the content no longer centers when removing the `margin` property? Ask your coach to explain why. ## Text shadow -Text shadow, adds a drop shadow to the header. This only works with CSS3 compatible browsers, so unless you are using a really [old browser](http://caniuse.com/css-textshadow) or IE9, you should be able to see the results. +Text shadow will add a drop shadow to the header. The text-shadow property is formatted as follows: `text-shadow: horizontal-shadow vertical-shadow blur color` -**blur** is optional, so you don't need to set it. +- horizonal-shadow is the length of the shadow along the x-axis +- vertical-shadow is the length of the shadow along the y-axis +- blur controls how much, if any, blur radius to add to the shadows. This is optional, but can look cool. +- color controls the color of the shadow. It is also optional. ### Style the header @@ -99,7 +101,7 @@ h1 { } ``` -Tweak the text-shadow property, and add a blur of 2px +Let's tweak the text-shadow property by adding a 2px blur. > Can you see the difference? Keep the version you like the most. @@ -112,11 +114,11 @@ Add this right after the beginning of the element with the id `wrapper` ```html

    ``` @@ -131,7 +133,7 @@ Add an id `left-bar` to the external `div` so we can change the styling } ``` -This doesn't seem to work. Wrap the content below in a `div` with the id `container` and change the position, dimensions and the display attribute. +This doesn't seem to work. Wrap the rest of the content below the `left-bar` in a new `div` with the id `container`. We'll then use the following css to change the position, dimensions and the display attribute. ```css #container { @@ -150,17 +152,17 @@ Things should be looking a bit better now, but the images are still too big! Set } ``` -Great! Now our images and links are on the left, and the main content on the right. +Great! Now our images and links are on the left, and our main content is on the right. ### Border-radius -[border radius](https://developer.mozilla.org/en-US/docs/Web/CSS/border-radius) enables us to create rounded corners for our elements. In the past, multiple divs and the use of images was required to achieve that effect. +[Border radius](https://developer.mozilla.org/en-US/docs/Web/CSS/border-radius) enables us to create rounded corners for our elements. -`border-radius: arc` +Border radius can be defined in many different units - the higher the number, the bigger the curve. An example of border-radius in your code would be: -Now that we know what border radius is, let's use it to add a nice frame to the first image. +`border-radius: 10px;` -Wrap the first image in a `div` with the class `frame` +Let's add it so that it adds a nice frame to the first image. Wrap the first image in a `div` with the class `frame`. ```css .frame { @@ -172,14 +174,15 @@ Wrap the first image in a `div` with the class `frame` } ``` -As we only want the bottom right and bottom left corners to be rounded, we can be more specific when setting the border radius so it only applies to those corners. +If we only wanted the bottom right and bottom left corners to be rounded, we could be more specific when setting the border radius so it only applies to those corners. ```css - border-bottom-left-radius: 5px; - border-bottom-right-radius: 5px; +border-bottom-left-radius: 5px; +border-bottom-right-radius: 5px; ``` +> Play around with border radius a little bit to see what effects you get. -Let's also round the corners of the second picture. First, a class `rounded` to it. +Let's also round the corners of the second picture. First, let's add a class `rounded` to it then add the `border-radius`. ```css .rounded { @@ -191,9 +194,9 @@ Rounded corners look much nicer, don't you agree? ### Adding some subtle styling to the page -Small details make the difference. +Small details like this can make a big visual difference to your website. -Add a top and bottom border to the first image +Let's add a top and bottom border to the first image. ```css #left-bar .frame img { @@ -203,21 +206,21 @@ Add a top and bottom border to the first image } ``` -Also add a top border to our page, to make it a bit more polished. Add this to the style of the `body` +Also add a top border to our page, to make it a bit more polished. Add this to the style of the `body` element. ```css - border-top: 5px solid #4c4066; +border-top: 5px solid #4c4066; ``` -### Background +### Background images -Background is not a new CSS property, but in CSS3 it had a lot more capabilities. You can set multiple images, specify their dimension, position and attachment. - -To set a background you can use +You can set a background image to any element on your page. To do this you declare that it's the background you want to change then add a URL, which is the path to your image. Like so: `background: url(http://github.com/path/to/image)` -to set multiple backgrounds, you simple need to specify them separating them by commas +You can also set multiple background images, specify their dimension, position and attachment. To set multiple backgrounds, you simply need to specify them, separated by commas. + + `background: url(http://github.com/path/to/image), url(http://github.com/path/to/other/image), ...` You can also set different properties for your backgrounds, by defining them in a similar comma separated way. @@ -228,13 +231,15 @@ You can also set different properties for your backgrounds, by defining them in #### Let's try this out. -First lets set two background images, the first positioned on the right and the second on the left. +First let's set two background images, the first positioned on the right and the second on the left. ``` -background: url('http://github.com/assets/images/background-right.jpg') right top no-repeat, - url('http://github.com/assets/images/background-left.jpg') left no-repeat; +background: url('http://github.com/background-right.jpg') right top no-repeat, + url('http://github.com/background-left.jpg') left no-repeat; ``` +> Which element should this property be in? + By default, a background image repeats itself to fill in the container. We don't want that, that's where the **no-repeat** property we specified comes into place. Now, let's set the dimensions. @@ -245,7 +250,7 @@ background-size: 420px auto, auto 900px; Awesome. Now we can see Anita's picture properly. -But when we scroll, we don't want the background to change. To fix this, we must set the images as fixed. We can do that by specifying the `background-attachment` property +But when we scroll, we don't want the background to change. To fix this, we must set the images as fixed. We can do that by specifying the `background-attachment` property. Let's add: ```css background-attachment: fixed, fixed; @@ -259,7 +264,7 @@ Do you remember how we styled our links last time? Today we will try and make th First, let's give their container element a class called `references` -Add a top margin, so there is some space between them and the image above and center them. +Add a top margin so that there is some space between them and the image above. Let's center them too. ```css .references { @@ -268,7 +273,7 @@ Add a top margin, so there is some space between them and the image above and ce } ``` -Now, set a class `btn` to both of the links inside the `references` div and style that. +Now, set a class `btn` to both of the links inside the `references` div and style them. ```css a.btn { @@ -307,7 +312,7 @@ a.btn:hover { ## A little more about Anita -The text in our page, is one of Anita Borg's speeches. Lets add a brief biography, at the top of the page, just below the title `h1` +The text in our page, is one of Anita Borg's speeches. Let's add a brief biography about her at the top of the page, just below the title `h1` ```html

    @@ -315,7 +320,7 @@ Anita Borg believed that technology affects all aspects of our economic, politic

    ``` -Lets style that. First, let's assign it a class `about` +Let's style that. First, give it a class `about` ```css p.about { @@ -326,7 +331,7 @@ p.about { ### What is an em -The name of an `em` doesn't really stand for anything. It was originally used to describe that it was equal to the **M** character as it was commonly casted as the full-width of the square "block which are used in printing presses. +The name of an `em` stands for an ephemeral unit. It was originally used to describe that it was equal to the **M** character as it was commonly casted as the full-width of the square "block" used in printing presses. By using `em` instead of `px` to set the font-size, we are keeping it relative to the default font size. So 0.9em is 0.9 times the size that would have otherwise applied to that container. @@ -336,7 +341,7 @@ By using `em` instead of `px` to set the font-size, we are keeping it relative t Increase the `line-height` of all other paragraphs. We can do this with another very smart selector, The **not** selector. -The **not** selector, finds all elements who don't match the specified description, in our case, all paragraphs that don't have a class `about` +The **not** selector, finds all elements who don't match the specified description, in our case, all paragraphs that do not have an `about` class. ```css p:not(.about) { @@ -347,16 +352,16 @@ p:not(.about) { ### Anita's speech The speech that we are using in our page, is titled **Where We Are And Where We Are Going**. -To make our content more clear, wrap the remaining paragraphs (all but the `about`) in a div with the class `speech` +To make our content more clear, wrap the remaining paragraphs (all but the `about` one) in a div with the class `speech`. Also, add its title using an `h2` heading -> That should come right after you open up the `speech` div +> That should come right after you open up the `speech` div. ### Achievements -Anita was an amazing personality and a person who contributed greatly to women in technology. -Let's list some of her achievements, just after the `about` paragraph +Anita had an amazing personality and was a person who contributed greatly to women in technology. +Let's list some of her achievements, just after the `about` paragraph. ```html
    @@ -371,7 +376,7 @@ Let's list some of her achievements, just after the `about` paragraph
    ``` -It's nice to use descriptive classes, so its easy for someone else looking at our code to understand what each section is about. Add a class `achievements` to the external `div` we just added. +It's nice to use descriptive classes, so that it's easy for someone else looking at our code to understand what each section is. Add a class `achievements` to the external `div` we just added. Now that we have done that, let's try reseting the list style, so there are no bullets present, and no margin or padding. @@ -388,7 +393,7 @@ So here is how we will be reseting the list styling. We don't want to only speci } ``` -Making it prettier +Let's make it look even better. ```css .achievements li { @@ -399,42 +404,80 @@ Making it prettier ### CSS - Even and Odd rules, applying styling to alternate elements -We will finish off, by styling every second child element of our list. -Thanks to some great CSS selectors, this is quite easy to do. - -We can use +In this part we will apply a different style to every second child element of our list. -`:nth-child(odd)` and `:nth-child(even)` to do that. +This is simple thanks to the great CSS selectors `:nth-child(odd)` and `:nth-child(even)`. -In our case, we only want to change the style of every odd row. Achieving that is quite simple! +In our case, we only want to change the style of every odd row. ```css .achievements li:nth-child(odd) { background-color: rgba(176, 175, 192, 0.2); } ``` - > Try changing odd to even -## But before we end our lesson - ### RGB colors and opacity -As you may have noticed, in the last example, we didn't define the color as we usually do, using hex codes. Instead, we used **rgba**. This, enables us to define the opacity of a color as well. +As you may have just noticed, we didn't define the color as we usually do, using hex codes. Instead, we used **rgba**. This, enables us to define the opacity of a color as well. `rgba(rgb code, opacity)` - `rgb(176, 175, 192);` is another way of defining the color with the hex code `#b0afc0` -You can find both the rgb and hex values of a color through [http://0to255.com](http://0to255.com). - > Try changing the last attribute of the `rgba` we just set. > What happens when you set it to 1? > What happens when you set it to 0? +### Bonus - Transitions ------ -This ends our fifth lesson. How did you find the introduction to CSS3? Is there something you don't understand? Try and go through the provided resources with your coach. If you have any feedback, or can think of ways to improve this tutorial [send us an email](mailto:feedback@codebar.io) and let us know. +Let's take a **property** in our code and give it an animation on hover. We do this by adding a `:hover` to the element you want to effect on hover. + +For this example we will give the two links named **btn** a different background on hover. +```css +a.btn:hover { + background: black; +} +``` + +> Can you see this change on your website? + +We can now make this affect take place during a number of seconds by adding the `transition-duration` property. + +```css +a.btn:hover { + background: black; + transition-duration: 1s; +} +``` + +> Change the duration time to see what happens? + +Now let's add a delay property. + +```css +a.btn:hover { + background: black; + transition-duration: 1s; + transition-delay: 1s; +} +``` + +If we wanted to even wilder with our on hover effect we could add a rotate: + +```css +a.btn{ +display:inline-block; +} +a.btn:hover { + transform: rotate(90deg); + transition-delay: 1s; +} +``` + +Woo, that's it for CSS transitions. If you have some time here is a [guide](https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Transitions/Using_CSS_transitions) where you can sit with your coach and dive a little deeper. + +----- +This ends our fifth lesson, we hope you enjoyed it and learnt something. If you have some spare time how about going back through this tutorial and, by yourself, make some amendments. If there is something you did not understand or want to give us some feedback please [send us an email.](mailto:feedback@codebar.io) diff --git a/html/lesson6/index.html b/html/lesson6/index.html index a1757049..a7ca0ead 100644 --- a/html/lesson6/index.html +++ b/html/lesson6/index.html @@ -1,120 +1,127 @@ - - - - -
    + + + Lesson 6 - Advanced HTML5 + + +
    Women programmers -
    +
    - - -
    +

    Women have always coded

    - Programming has always been women's work. + Programming has always been women's work.

    - The discipline was founded by a woman, after all. When humanity took its first halting steps into the Information Age, it needed a feminine touch. While recent revisionist efforts by masculists have emphasized the work of Charles Babbage, the reality is that he supplied only brute manipulation of matter with his mechanical device. And it didn't even work! Babbage's failures set the information age back by a century. It was Ada Lovelace who supplied the code. + The discipline was founded by a woman, after all. When humanity took its first halting steps into the Information Age, it + needed a feminine touch. While recent revisionist efforts by masculists have emphasized the work of Charles Babbage, + the reality is that he supplied only brute manipulation of matter with his mechanical device. And it didn't even work! + Babbage's failures set the information age back by a century. It was Ada Lovelace who supplied the code.

    - When the Information Age finally dawned, it was (inevitably) thanks to women's industry. The transition from textiles to text files began with punch cards and Marie Joseph's Jacquard loom. Those same punch cards echo through history to the traditional 80 character line limit today. Weaving is deeply embedded in code, and the fine motor skills needed to work thread have simply never been a masculine trait. The ancient Romans understood this; it is the goddess Minerva who watches over both weaving and philosophy. + When the Information Age finally dawned, it was (inevitably) thanks to women's industry. The transition from textiles to + text files began with punch cards and Marie Joseph's Jacquard loom. Those same punch cards echo through history to + the traditional 80 character line limit today. Weaving is deeply embedded in code, and the fine motor skills needed + to work thread have simply never been a masculine trait. The ancient Romans understood this; it is the goddess Minerva + who watches over both weaving and philosophy.

    - Women, not men, wove the core memory that landed men on the moon. This is not to diminish the clumsy heroism of the boys who risked their lives on the journey itself. They too had their contribution to make to history. But they were simply passengers, and the real triumph was getting them there at all. + Women, not men, wove the core memory that landed men on the moon. This is not to diminish the clumsy heroism of the boys + who risked their lives on the journey itself. They too had their contribution to make to history. But they were simply + passengers, and the real triumph was getting them there at all.

    +
    -
    - -
    +

    Women Programmers

    -

    Ada Lovelace

    -
    - -
    - The first analyst -
    -
    - +

    Ada Lovelace

    +
    + +
    + The first analyst +
    +
    -

    Grace Hopper

    -
    - -
    - The first programmer -
    -
    - +

    Grace Hopper

    +
    + +
    + The first programmer +
    +
    -

    Anita Borg

    -
    - -
    - Founder of Institute of Women in Technology -
    -
    -
    +

    Anita Borg

    +
    + +
    + Founder of Institute of Women in Technology +
    +
    -
    +
    + +

    Other resources

    -

    Grace Hopper - Nanoseconds

    -
    -

    Grace Hopper on Letterman

    - +

    Grace Hopper on Letterman

    +
    -
    -

    Articles

    - Hi I'm Ada Lovelace -
    - Grace Hopper -
    - Anita Borg - Where are we and where are we going. -
    - +

    Articles

    + Hi I'm Ada Lovelace +
    + Grace Hopper +
    + Anita Borg - Where are we and where are we going.
    - - - - +
    + + + - diff --git a/html/lesson6/tutorial.md b/html/lesson6/tutorial.md index a9597585..cee11dbd 100644 --- a/html/lesson6/tutorial.md +++ b/html/lesson6/tutorial.md @@ -4,17 +4,23 @@ title: HTML Lesson 6 footer: true --- -## HTML AND CSS - Advanced HTML5 +## HTML AND CSS - Advanced HTML5 -### Recap +### Objective + +Today we will be focusing more on HTML5. + +### Goal + +Build a website with little guidance. Remember you can look back on all of the previous tutorials and use inspect element. It should be your best friend when developing for the web. -In the last lesson, we briefly introduced **HTML5** and **CSS3**. We focused on **CSS3**. +### Recap -### Today we will be focusing more on HTML5! +In the last lesson, we introduced you to even more **HTML5** and **CSS3**. ## HTML5 structural semantics -### Sectioning +## Sectioning We used some HTML5 elements in previous lessons, including `
    `, `
    `, and `
    `. HTML5 introduced many other new elements. Some common ones include `
    +
    + +
    +
    +

    Looking for a way to support codebar? Please consider making a donation

    + Donate +
    +

    Registered UK and Wales charity no. 1187776 © codebar 2024

    +
    + + + + + diff --git a/index.pt.html b/index.pt.html index cc9eac03..4af67c48 100644 --- a/index.pt.html +++ b/index.pt.html @@ -3,7 +3,7 @@ - Codebar.io - Tutoriais codebar + codebar.io - Tutoriais codebar @@ -16,7 +16,7 @@
    -

    Codebar.io

    +

    codebar.io

    Tutoriais.

    View on GitHub codebar/tutorials

    @@ -24,7 +24,7 @@

    Codebar.io

    Você está estudando os tutoriais sozinho? Precisa de ajuda? Junte-se a nós no gitter!

    -

    Se você é novo no Codebar, dê uma olhada no guia para iniciantes, que ajuda a preparar o seu computador para nossos tutoriais.

    +

    Se você é novo no codebar, dê uma olhada no guia para iniciantes, que ajuda a preparar o seu computador para nossos tutoriais.

    HTML
      @@ -56,7 +56,7 @@

      Codebar.io

      Ruby -

      Se você está começando agora com Ruby, recomendamos usar nitrous.io, já que a preparação do seu ambiente local pode levar tempo.

      +

      Se você está começando agora com Ruby, recomendamos usar Cloud9, já que a preparação do seu ambiente local pode levar tempo.

      • Introdução ao Ruby
      • diff --git a/javascripts-dev/main.js b/javascripts-dev/main.js new file mode 100644 index 00000000..c334c593 --- /dev/null +++ b/javascripts-dev/main.js @@ -0,0 +1 @@ +UserInterface.setup(Zipper, Downloader); diff --git a/javascripts-dev/specrunner.html b/javascripts-dev/specrunner.html new file mode 100644 index 00000000..4f751e18 --- /dev/null +++ b/javascripts-dev/specrunner.html @@ -0,0 +1,35 @@ + + + + + Jasmine Spec Runner v2.4.1 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/javascripts-dev/src/downloader.js b/javascripts-dev/src/downloader.js new file mode 100644 index 00000000..119c0210 --- /dev/null +++ b/javascripts-dev/src/downloader.js @@ -0,0 +1,27 @@ +var Downloader = Downloader || {}; + +Downloader.getFile = function(url) { + + var getContent = function(url, resolve, reject) { + JSZipUtils.getBinaryContent(url, function (err, data) { + if(err) { + reject(err); + } else { + resolve(data); + } + }); + }; + + var urlToPromise = function(url) { + var Promise = window.Promise; + if (!Promise) { + Promise = JSZip.external.Promise; + } + + return new Promise(function(resolve, reject) { + getContent(url, resolve, reject); + }); + }; + + return urlToPromise(url); +}; diff --git a/javascripts-dev/src/ui.js b/javascripts-dev/src/ui.js new file mode 100644 index 00000000..ae5b8405 --- /dev/null +++ b/javascripts-dev/src/ui.js @@ -0,0 +1,25 @@ +var UserInterface = { + selector: "a[href=download]" +}; + +UserInterface.setup = function(zipper, downloader) { + var createZip = function() { + zipper.createZip(downloader); + }; + + var registerListener = function(downloadLink) { + downloadLink.addEventListener("click", function(event) { + event.preventDefault(); + createZip(); + }, false); + }; + + var checkIfDownloadLinkExist = function() { + var downloadLink = document.body.querySelector(UserInterface.selector); + if (downloadLink) { + registerListener(downloadLink); + } + }; + + checkIfDownloadLinkExist(); +} diff --git a/javascripts-dev/src/zipper.js b/javascripts-dev/src/zipper.js new file mode 100644 index 00000000..2aa20ea4 --- /dev/null +++ b/javascripts-dev/src/zipper.js @@ -0,0 +1,33 @@ +var Zipper = { + zip: new JSZip() +}; + +Zipper.createZip = function(downloader) { + + var addFiles = function() { + var filename; + Files.all.map(function(fileurl) { + filename = fileurl.replace(/.*\//g, ""); + Zipper.zip.file(filename, downloader.getFile(fileurl), {binary:true}); + }); + }; + + var generateAsync = function() { + Zipper.zip.generateAsync({type:"blob"}).then(function callback(blob) { + saveAs(blob, "files.zip"); + }, function (e) { + console.log(e); + }); + }; + + var generateZip = function() { + if (JSZip.support.blob) { + addFiles(); + generateAsync(); + } else { + console.log("Blob is not supported") + } + } + + generateZip(); +} diff --git a/javascripts-dev/tests/data.js b/javascripts-dev/tests/data.js new file mode 100644 index 00000000..fffcf723 --- /dev/null +++ b/javascripts-dev/tests/data.js @@ -0,0 +1,8 @@ +var Files = { + all : [ + "/js/lesson3/files/index.html", + "/js/lesson3/files/jquery.js", + "/js/lesson3/files/script.js", + "/js/lesson3/files/style.css", + ] +} diff --git a/javascripts-dev/tests/downloader-spec.js b/javascripts-dev/tests/downloader-spec.js new file mode 100644 index 00000000..91197362 --- /dev/null +++ b/javascripts-dev/tests/downloader-spec.js @@ -0,0 +1,23 @@ +describe("Downloader", function() { + + var url = Files.all[0]; + + it("creates a promise of the right type", function() { + var promise = Downloader.getFile(url); + expect(promise instanceof window.Promise).toBe(true); + }); + + it("tells the utils callback to download the files", function() { + spyOn(JSZipUtils, "getBinaryContent"); + Downloader.getFile(url); + expect(JSZipUtils.getBinaryContent).toHaveBeenCalled(); + }); + + it("calls the utils callback with the right url", function() { + spyOn(JSZipUtils, "getBinaryContent"); + Downloader.getFile(url); + expect(JSZipUtils.getBinaryContent.calls.mostRecent().args).toContain(url); + expect(JSZipUtils.getBinaryContent.calls.mostRecent().args).toContain(url); + }); + +}); diff --git a/javascripts-dev/tests/jasmine-2.4.1/boot.js b/javascripts-dev/tests/jasmine-2.4.1/boot.js new file mode 100644 index 00000000..a99774d0 --- /dev/null +++ b/javascripts-dev/tests/jasmine-2.4.1/boot.js @@ -0,0 +1,130 @@ +/** + Starting with version 2.0, this file "boots" Jasmine, performing all of the necessary initialization before executing the loaded environment and all of a project's specs. This file should be loaded after `jasmine.js` and `jasmine_html.js`, but before any project source files or spec files are loaded. Thus this file can also be used to customize Jasmine for a project. + + If a project is using Jasmine via the standalone distribution, this file can be customized directly. If a project is using Jasmine via the [Ruby gem][jasmine-gem], this file can be copied into the support directory via `jasmine copy_boot_js`. Other environments (e.g., Python) will have different mechanisms. + + The location of `boot.js` can be specified and/or overridden in `jasmine.yml`. + + [jasmine-gem]: http://github.com/pivotal/jasmine-gem + */ + +(function() { + + /** + * ## Require & Instantiate + * + * Require Jasmine's core files. Specifically, this requires and attaches all of Jasmine's code to the `jasmine` reference. + */ + window.jasmine = jasmineRequire.core(jasmineRequire); + + /** + * Since this is being run in a browser and the results should populate to an HTML page, require the HTML-specific Jasmine code, injecting the same reference. + */ + jasmineRequire.html(jasmine); + + /** + * Create the Jasmine environment. This is used to run all specs in a project. + */ + var env = jasmine.getEnv(); + + /** + * ## The Global Interface + * + * Build up the functions that will be exposed as the Jasmine public interface. A project can customize, rename or alias any of these functions as desired, provided the implementation remains unchanged. + */ + var jasmineInterface = jasmineRequire.interface(jasmine, env); + + /** + * Add all of the Jasmine global/public interface to the global scope, so a project can use the public interface directly. For example, calling `describe` in specs instead of `jasmine.getEnv().describe`. + */ + extend(window, jasmineInterface); + + /** + * ## Runner Parameters + * + * More browser specific code - wrap the query string in an object and to allow for getting/setting parameters from the runner user interface. + */ + + var queryString = new jasmine.QueryString({ + getWindowLocation: function() { return window.location; } + }); + + var catchingExceptions = queryString.getParam("catch"); + env.catchExceptions(typeof catchingExceptions === "undefined" ? true : catchingExceptions); + + var throwingExpectationFailures = queryString.getParam("throwFailures"); + env.throwOnExpectationFailure(throwingExpectationFailures); + + var random = queryString.getParam("random"); + env.randomizeTests(random); + + var seed = queryString.getParam("seed"); + if (seed) { + env.seed(seed); + } + + /** + * ## Reporters + * The `HtmlReporter` builds all of the HTML UI for the runner page. This reporter paints the dots, stars, and x's for specs, as well as all spec names and all failures (if any). + */ + var htmlReporter = new jasmine.HtmlReporter({ + env: env, + onRaiseExceptionsClick: function() { queryString.navigateWithNewParam("catch", !env.catchingExceptions()); }, + onThrowExpectationsClick: function() { queryString.navigateWithNewParam("throwFailures", !env.throwingExpectationFailures()); }, + onRandomClick: function() { queryString.navigateWithNewParam("random", !env.randomTests()); }, + addToExistingQueryString: function(key, value) { return queryString.fullStringWithNewParam(key, value); }, + getContainer: function() { return document.body; }, + createElement: function() { return document.createElement.apply(document, arguments); }, + createTextNode: function() { return document.createTextNode.apply(document, arguments); }, + timer: new jasmine.Timer() + }); + + /** + * The `jsApiReporter` also receives spec results, and is used by any environment that needs to extract the results from JavaScript. + */ + env.addReporter(jasmineInterface.jsApiReporter); + env.addReporter(htmlReporter); + + /** + * Filter which specs will be run by matching the start of the full name against the `spec` query param. + */ + var specFilter = new jasmine.HtmlSpecFilter({ + filterString: function() { return queryString.getParam("spec"); } + }); + + env.specFilter = function(spec) { + return specFilter.matches(spec.getFullName()); + }; + + /** + * Setting up timing functions to be able to be overridden. Certain browsers (Safari, IE 8, phantomjs) require this hack. + */ + window.setTimeout = window.setTimeout; + window.setInterval = window.setInterval; + window.clearTimeout = window.clearTimeout; + window.clearInterval = window.clearInterval; + + /** + * ## Execution + * + * Replace the browser window's `onload`, ensure it's called, and then run all of the loaded specs. This includes initializing the `HtmlReporter` instance and then executing the loaded Jasmine environment. All of this will happen after all of the specs are loaded. + */ + var currentWindowOnload = window.onload; + + window.onload = function() { + if (currentWindowOnload) { + currentWindowOnload(); + } + htmlReporter.initialize(); + env.execute(); + }; + + /** + * Helper function for readability above. + */ + function extend(destination, source) { + for (var property in source) destination[property] = source[property]; + return destination; + } + +}()); diff --git a/javascripts-dev/tests/jasmine-2.4.1/console.js b/javascripts-dev/tests/jasmine-2.4.1/console.js new file mode 100644 index 00000000..e1548066 --- /dev/null +++ b/javascripts-dev/tests/jasmine-2.4.1/console.js @@ -0,0 +1,190 @@ +/* +Copyright (c) 2008-2015 Pivotal Labs + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be +included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ +function getJasmineRequireObj() { + if (typeof module !== 'undefined' && module.exports) { + return exports; + } else { + window.jasmineRequire = window.jasmineRequire || {}; + return window.jasmineRequire; + } +} + +getJasmineRequireObj().console = function(jRequire, j$) { + j$.ConsoleReporter = jRequire.ConsoleReporter(); +}; + +getJasmineRequireObj().ConsoleReporter = function() { + + var noopTimer = { + start: function(){}, + elapsed: function(){ return 0; } + }; + + function ConsoleReporter(options) { + var print = options.print, + showColors = options.showColors || false, + onComplete = options.onComplete || function() {}, + timer = options.timer || noopTimer, + specCount, + failureCount, + failedSpecs = [], + pendingCount, + ansi = { + green: '\x1B[32m', + red: '\x1B[31m', + yellow: '\x1B[33m', + none: '\x1B[0m' + }, + failedSuites = []; + + print('ConsoleReporter is deprecated and will be removed in a future version.'); + + this.jasmineStarted = function() { + specCount = 0; + failureCount = 0; + pendingCount = 0; + print('Started'); + printNewline(); + timer.start(); + }; + + this.jasmineDone = function() { + printNewline(); + for (var i = 0; i < failedSpecs.length; i++) { + specFailureDetails(failedSpecs[i]); + } + + if(specCount > 0) { + printNewline(); + + var specCounts = specCount + ' ' + plural('spec', specCount) + ', ' + + failureCount + ' ' + plural('failure', failureCount); + + if (pendingCount) { + specCounts += ', ' + pendingCount + ' pending ' + plural('spec', pendingCount); + } + + print(specCounts); + } else { + print('No specs found'); + } + + printNewline(); + var seconds = timer.elapsed() / 1000; + print('Finished in ' + seconds + ' ' + plural('second', seconds)); + printNewline(); + + for(i = 0; i < failedSuites.length; i++) { + suiteFailureDetails(failedSuites[i]); + } + + onComplete(failureCount === 0); + }; + + this.specDone = function(result) { + specCount++; + + if (result.status == 'pending') { + pendingCount++; + print(colored('yellow', '*')); + return; + } + + if (result.status == 'passed') { + print(colored('green', '.')); + return; + } + + if (result.status == 'failed') { + failureCount++; + failedSpecs.push(result); + print(colored('red', 'F')); + } + }; + + this.suiteDone = function(result) { + if (result.failedExpectations && result.failedExpectations.length > 0) { + failureCount++; + failedSuites.push(result); + } + }; + + return this; + + function printNewline() { + print('\n'); + } + + function colored(color, str) { + return showColors ? (ansi[color] + str + ansi.none) : str; + } + + function plural(str, count) { + return count == 1 ? str : str + 's'; + } + + function repeat(thing, times) { + var arr = []; + for (var i = 0; i < times; i++) { + arr.push(thing); + } + return arr; + } + + function indent(str, spaces) { + var lines = (str || '').split('\n'); + var newArr = []; + for (var i = 0; i < lines.length; i++) { + newArr.push(repeat(' ', spaces).join('') + lines[i]); + } + return newArr.join('\n'); + } + + function specFailureDetails(result) { + printNewline(); + print(result.fullName); + + for (var i = 0; i < result.failedExpectations.length; i++) { + var failedExpectation = result.failedExpectations[i]; + printNewline(); + print(indent(failedExpectation.message, 2)); + print(indent(failedExpectation.stack, 2)); + } + + printNewline(); + } + + function suiteFailureDetails(result) { + for (var i = 0; i < result.failedExpectations.length; i++) { + printNewline(); + print(colored('red', 'An error was thrown in an afterAll')); + printNewline(); + print(colored('red', 'AfterAll ' + result.failedExpectations[i].message)); + + } + printNewline(); + } + } + + return ConsoleReporter; +}; diff --git a/javascripts-dev/tests/jasmine-2.4.1/jasmine-html.js b/javascripts-dev/tests/jasmine-2.4.1/jasmine-html.js new file mode 100644 index 00000000..da23532e --- /dev/null +++ b/javascripts-dev/tests/jasmine-2.4.1/jasmine-html.js @@ -0,0 +1,473 @@ +/* +Copyright (c) 2008-2015 Pivotal Labs + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be +included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ +jasmineRequire.html = function(j$) { + j$.ResultsNode = jasmineRequire.ResultsNode(); + j$.HtmlReporter = jasmineRequire.HtmlReporter(j$); + j$.QueryString = jasmineRequire.QueryString(); + j$.HtmlSpecFilter = jasmineRequire.HtmlSpecFilter(); +}; + +jasmineRequire.HtmlReporter = function(j$) { + + var noopTimer = { + start: function() {}, + elapsed: function() { return 0; } + }; + + function HtmlReporter(options) { + var env = options.env || {}, + getContainer = options.getContainer, + createElement = options.createElement, + createTextNode = options.createTextNode, + onRaiseExceptionsClick = options.onRaiseExceptionsClick || function() {}, + onThrowExpectationsClick = options.onThrowExpectationsClick || function() {}, + onRandomClick = options.onRandomClick || function() {}, + addToExistingQueryString = options.addToExistingQueryString || defaultQueryString, + timer = options.timer || noopTimer, + results = [], + specsExecuted = 0, + failureCount = 0, + pendingSpecCount = 0, + htmlReporterMain, + symbols, + failedSuites = []; + + this.initialize = function() { + clearPrior(); + htmlReporterMain = createDom('div', {className: 'jasmine_html-reporter'}, + createDom('div', {className: 'jasmine-banner'}, + createDom('a', {className: 'jasmine-title', href: 'http://jasmine.github.io/', target: '_blank'}), + createDom('span', {className: 'jasmine-version'}, j$.version) + ), + createDom('ul', {className: 'jasmine-symbol-summary'}), + createDom('div', {className: 'jasmine-alert'}), + createDom('div', {className: 'jasmine-results'}, + createDom('div', {className: 'jasmine-failures'}) + ) + ); + getContainer().appendChild(htmlReporterMain); + }; + + var totalSpecsDefined; + this.jasmineStarted = function(options) { + totalSpecsDefined = options.totalSpecsDefined || 0; + timer.start(); + }; + + var summary = createDom('div', {className: 'jasmine-summary'}); + + var topResults = new j$.ResultsNode({}, '', null), + currentParent = topResults; + + this.suiteStarted = function(result) { + currentParent.addChild(result, 'suite'); + currentParent = currentParent.last(); + }; + + this.suiteDone = function(result) { + if (result.status == 'failed') { + failedSuites.push(result); + } + + if (currentParent == topResults) { + return; + } + + currentParent = currentParent.parent; + }; + + this.specStarted = function(result) { + currentParent.addChild(result, 'spec'); + }; + + var failures = []; + this.specDone = function(result) { + if(noExpectations(result) && typeof console !== 'undefined' && typeof console.error !== 'undefined') { + console.error('Spec \'' + result.fullName + '\' has no expectations.'); + } + + if (result.status != 'disabled') { + specsExecuted++; + } + + if (!symbols){ + symbols = find('.jasmine-symbol-summary'); + } + + symbols.appendChild(createDom('li', { + className: noExpectations(result) ? 'jasmine-empty' : 'jasmine-' + result.status, + id: 'spec_' + result.id, + title: result.fullName + } + )); + + if (result.status == 'failed') { + failureCount++; + + var failure = + createDom('div', {className: 'jasmine-spec-detail jasmine-failed'}, + createDom('div', {className: 'jasmine-description'}, + createDom('a', {title: result.fullName, href: specHref(result)}, result.fullName) + ), + createDom('div', {className: 'jasmine-messages'}) + ); + var messages = failure.childNodes[1]; + + for (var i = 0; i < result.failedExpectations.length; i++) { + var expectation = result.failedExpectations[i]; + messages.appendChild(createDom('div', {className: 'jasmine-result-message'}, expectation.message)); + messages.appendChild(createDom('div', {className: 'jasmine-stack-trace'}, expectation.stack)); + } + + failures.push(failure); + } + + if (result.status == 'pending') { + pendingSpecCount++; + } + }; + + this.jasmineDone = function(doneResult) { + var banner = find('.jasmine-banner'); + var alert = find('.jasmine-alert'); + var order = doneResult && doneResult.order; + alert.appendChild(createDom('span', {className: 'jasmine-duration'}, 'finished in ' + timer.elapsed() / 1000 + 's')); + + banner.appendChild( + createDom('div', { className: 'jasmine-run-options' }, + createDom('span', { className: 'jasmine-trigger' }, 'Options'), + createDom('div', { className: 'jasmine-payload' }, + createDom('div', { className: 'jasmine-exceptions' }, + createDom('input', { + className: 'jasmine-raise', + id: 'jasmine-raise-exceptions', + type: 'checkbox' + }), + createDom('label', { className: 'jasmine-label', 'for': 'jasmine-raise-exceptions' }, 'raise exceptions')), + createDom('div', { className: 'jasmine-throw-failures' }, + createDom('input', { + className: 'jasmine-throw', + id: 'jasmine-throw-failures', + type: 'checkbox' + }), + createDom('label', { className: 'jasmine-label', 'for': 'jasmine-throw-failures' }, 'stop spec on expectation failure')), + createDom('div', { className: 'jasmine-random-order' }, + createDom('input', { + className: 'jasmine-random', + id: 'jasmine-random-order', + type: 'checkbox' + }), + createDom('label', { className: 'jasmine-label', 'for': 'jasmine-random-order' }, 'run tests in random order')) + ) + )); + + var raiseCheckbox = find('#jasmine-raise-exceptions'); + + raiseCheckbox.checked = !env.catchingExceptions(); + raiseCheckbox.onclick = onRaiseExceptionsClick; + + var throwCheckbox = find('#jasmine-throw-failures'); + throwCheckbox.checked = env.throwingExpectationFailures(); + throwCheckbox.onclick = onThrowExpectationsClick; + + var randomCheckbox = find('#jasmine-random-order'); + randomCheckbox.checked = env.randomTests(); + randomCheckbox.onclick = onRandomClick; + + var optionsMenu = find('.jasmine-run-options'), + optionsTrigger = optionsMenu.querySelector('.jasmine-trigger'), + optionsPayload = optionsMenu.querySelector('.jasmine-payload'), + isOpen = /\bjasmine-open\b/; + + optionsTrigger.onclick = function() { + if (isOpen.test(optionsPayload.className)) { + optionsPayload.className = optionsPayload.className.replace(isOpen, ''); + } else { + optionsPayload.className += ' jasmine-open'; + } + }; + + if (specsExecuted < totalSpecsDefined) { + var skippedMessage = 'Ran ' + specsExecuted + ' of ' + totalSpecsDefined + ' specs - run all'; + alert.appendChild( + createDom('span', {className: 'jasmine-bar jasmine-skipped'}, + createDom('a', {href: '?', title: 'Run all specs'}, skippedMessage) + ) + ); + } + var statusBarMessage = ''; + var statusBarClassName = 'jasmine-bar '; + + if (totalSpecsDefined > 0) { + statusBarMessage += pluralize('spec', specsExecuted) + ', ' + pluralize('failure', failureCount); + if (pendingSpecCount) { statusBarMessage += ', ' + pluralize('pending spec', pendingSpecCount); } + statusBarClassName += (failureCount > 0) ? 'jasmine-failed' : 'jasmine-passed'; + } else { + statusBarClassName += 'jasmine-skipped'; + statusBarMessage += 'No specs found'; + } + + var seedBar; + if (order && order.random) { + seedBar = createDom('span', {className: 'jasmine-seed-bar'}, + ', randomized with seed ', + createDom('a', {title: 'randomized with seed ' + order.seed, href: seedHref(order.seed)}, order.seed) + ); + } + + alert.appendChild(createDom('span', {className: statusBarClassName}, statusBarMessage, seedBar)); + + for(i = 0; i < failedSuites.length; i++) { + var failedSuite = failedSuites[i]; + for(var j = 0; j < failedSuite.failedExpectations.length; j++) { + var errorBarMessage = 'AfterAll ' + failedSuite.failedExpectations[j].message; + var errorBarClassName = 'jasmine-bar jasmine-errored'; + alert.appendChild(createDom('span', {className: errorBarClassName}, errorBarMessage)); + } + } + + var results = find('.jasmine-results'); + results.appendChild(summary); + + summaryList(topResults, summary); + + function summaryList(resultsTree, domParent) { + var specListNode; + for (var i = 0; i < resultsTree.children.length; i++) { + var resultNode = resultsTree.children[i]; + if (resultNode.type == 'suite') { + var suiteListNode = createDom('ul', {className: 'jasmine-suite', id: 'suite-' + resultNode.result.id}, + createDom('li', {className: 'jasmine-suite-detail'}, + createDom('a', {href: specHref(resultNode.result)}, resultNode.result.description) + ) + ); + + summaryList(resultNode, suiteListNode); + domParent.appendChild(suiteListNode); + } + if (resultNode.type == 'spec') { + if (domParent.getAttribute('class') != 'jasmine-specs') { + specListNode = createDom('ul', {className: 'jasmine-specs'}); + domParent.appendChild(specListNode); + } + var specDescription = resultNode.result.description; + if(noExpectations(resultNode.result)) { + specDescription = 'SPEC HAS NO EXPECTATIONS ' + specDescription; + } + if(resultNode.result.status === 'pending' && resultNode.result.pendingReason !== '') { + specDescription = specDescription + ' PENDING WITH MESSAGE: ' + resultNode.result.pendingReason; + } + specListNode.appendChild( + createDom('li', { + className: 'jasmine-' + resultNode.result.status, + id: 'spec-' + resultNode.result.id + }, + createDom('a', {href: specHref(resultNode.result)}, specDescription) + ) + ); + } + } + } + + if (failures.length) { + alert.appendChild( + createDom('span', {className: 'jasmine-menu jasmine-bar jasmine-spec-list'}, + createDom('span', {}, 'Spec List | '), + createDom('a', {className: 'jasmine-failures-menu', href: '#'}, 'Failures'))); + alert.appendChild( + createDom('span', {className: 'jasmine-menu jasmine-bar jasmine-failure-list'}, + createDom('a', {className: 'jasmine-spec-list-menu', href: '#'}, 'Spec List'), + createDom('span', {}, ' | Failures '))); + + find('.jasmine-failures-menu').onclick = function() { + setMenuModeTo('jasmine-failure-list'); + }; + find('.jasmine-spec-list-menu').onclick = function() { + setMenuModeTo('jasmine-spec-list'); + }; + + setMenuModeTo('jasmine-failure-list'); + + var failureNode = find('.jasmine-failures'); + for (var i = 0; i < failures.length; i++) { + failureNode.appendChild(failures[i]); + } + } + }; + + return this; + + function find(selector) { + return getContainer().querySelector('.jasmine_html-reporter ' + selector); + } + + function clearPrior() { + // return the reporter + var oldReporter = find(''); + + if(oldReporter) { + getContainer().removeChild(oldReporter); + } + } + + function createDom(type, attrs, childrenVarArgs) { + var el = createElement(type); + + for (var i = 2; i < arguments.length; i++) { + var child = arguments[i]; + + if (typeof child === 'string') { + el.appendChild(createTextNode(child)); + } else { + if (child) { + el.appendChild(child); + } + } + } + + for (var attr in attrs) { + if (attr == 'className') { + el[attr] = attrs[attr]; + } else { + el.setAttribute(attr, attrs[attr]); + } + } + + return el; + } + + function pluralize(singular, count) { + var word = (count == 1 ? singular : singular + 's'); + + return '' + count + ' ' + word; + } + + function specHref(result) { + return addToExistingQueryString('spec', result.fullName); + } + + function seedHref(seed) { + return addToExistingQueryString('seed', seed); + } + + function defaultQueryString(key, value) { + return '?' + key + '=' + value; + } + + function setMenuModeTo(mode) { + htmlReporterMain.setAttribute('class', 'jasmine_html-reporter ' + mode); + } + + function noExpectations(result) { + return (result.failedExpectations.length + result.passedExpectations.length) === 0 && + result.status === 'passed'; + } + } + + return HtmlReporter; +}; + +jasmineRequire.HtmlSpecFilter = function() { + function HtmlSpecFilter(options) { + var filterString = options && options.filterString() && options.filterString().replace(/[-[\]{}()*+?.,\\^$|#\s]/g, '\\$&'); + var filterPattern = new RegExp(filterString); + + this.matches = function(specName) { + return filterPattern.test(specName); + }; + } + + return HtmlSpecFilter; +}; + +jasmineRequire.ResultsNode = function() { + function ResultsNode(result, type, parent) { + this.result = result; + this.type = type; + this.parent = parent; + + this.children = []; + + this.addChild = function(result, type) { + this.children.push(new ResultsNode(result, type, this)); + }; + + this.last = function() { + return this.children[this.children.length - 1]; + }; + } + + return ResultsNode; +}; + +jasmineRequire.QueryString = function() { + function QueryString(options) { + + this.navigateWithNewParam = function(key, value) { + options.getWindowLocation().search = this.fullStringWithNewParam(key, value); + }; + + this.fullStringWithNewParam = function(key, value) { + var paramMap = queryStringToParamMap(); + paramMap[key] = value; + return toQueryString(paramMap); + }; + + this.getParam = function(key) { + return queryStringToParamMap()[key]; + }; + + return this; + + function toQueryString(paramMap) { + var qStrPairs = []; + for (var prop in paramMap) { + qStrPairs.push(encodeURIComponent(prop) + '=' + encodeURIComponent(paramMap[prop])); + } + return '?' + qStrPairs.join('&'); + } + + function queryStringToParamMap() { + var paramStr = options.getWindowLocation().search.substring(1), + params = [], + paramMap = {}; + + if (paramStr.length > 0) { + params = paramStr.split('&'); + for (var i = 0; i < params.length; i++) { + var p = params[i].split('='); + var value = decodeURIComponent(p[1]); + if (value === 'true' || value === 'false') { + value = JSON.parse(value); + } + paramMap[decodeURIComponent(p[0])] = value; + } + } + + return paramMap; + } + + } + + return QueryString; +}; diff --git a/javascripts-dev/tests/jasmine-2.4.1/jasmine.css b/javascripts-dev/tests/jasmine-2.4.1/jasmine.css new file mode 100644 index 00000000..63199827 --- /dev/null +++ b/javascripts-dev/tests/jasmine-2.4.1/jasmine.css @@ -0,0 +1,58 @@ +body { overflow-y: scroll; } + +.jasmine_html-reporter { background-color: #eee; padding: 5px; margin: -8px; font-size: 11px; font-family: Monaco, "Lucida Console", monospace; line-height: 14px; color: #333; } +.jasmine_html-reporter a { text-decoration: none; } +.jasmine_html-reporter a:hover { text-decoration: underline; } +.jasmine_html-reporter p, .jasmine_html-reporter h1, .jasmine_html-reporter h2, .jasmine_html-reporter h3, .jasmine_html-reporter h4, .jasmine_html-reporter h5, .jasmine_html-reporter h6 { margin: 0; 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max-height: 224px; overflow: auto; line-height: 18px; color: #666; border: 1px solid #ddd; background: white; white-space: pre; } diff --git a/javascripts-dev/tests/jasmine-2.4.1/jasmine.js b/javascripts-dev/tests/jasmine-2.4.1/jasmine.js new file mode 100644 index 00000000..d398647a --- /dev/null +++ b/javascripts-dev/tests/jasmine-2.4.1/jasmine.js @@ -0,0 +1,3454 @@ +/* +Copyright (c) 2008-2015 Pivotal Labs + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be +included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ +var getJasmineRequireObj = (function (jasmineGlobal) { + var jasmineRequire; + + if (typeof module !== 'undefined' && module.exports) { + if (typeof global !== 'undefined') { + jasmineGlobal = global; + } else { + jasmineGlobal = {}; + } + jasmineRequire = exports; + } else { + if (typeof window !== 'undefined' && typeof window.toString === 'function' && window.toString() === '[object GjsGlobal]') { + jasmineGlobal = window; + } + jasmineRequire = jasmineGlobal.jasmineRequire = jasmineGlobal.jasmineRequire || {}; + } + + function getJasmineRequire() { + return jasmineRequire; + } + + getJasmineRequire().core = function(jRequire) { + var j$ = {}; + + jRequire.base(j$, jasmineGlobal); + j$.util = jRequire.util(); + j$.errors = jRequire.errors(); + j$.Any = jRequire.Any(j$); + j$.Anything = jRequire.Anything(j$); + j$.CallTracker = jRequire.CallTracker(); + j$.MockDate = jRequire.MockDate(); + j$.Clock = jRequire.Clock(); + j$.DelayedFunctionScheduler = jRequire.DelayedFunctionScheduler(); + j$.Env = jRequire.Env(j$); + j$.ExceptionFormatter = jRequire.ExceptionFormatter(); + j$.Expectation = jRequire.Expectation(); + j$.buildExpectationResult = jRequire.buildExpectationResult(); + j$.JsApiReporter = jRequire.JsApiReporter(); + j$.matchersUtil = jRequire.matchersUtil(j$); + j$.ObjectContaining = jRequire.ObjectContaining(j$); + j$.ArrayContaining = jRequire.ArrayContaining(j$); + j$.pp = jRequire.pp(j$); + j$.QueueRunner = jRequire.QueueRunner(j$); + j$.ReportDispatcher = jRequire.ReportDispatcher(); + j$.Spec = jRequire.Spec(j$); + j$.SpyRegistry = jRequire.SpyRegistry(j$); + j$.SpyStrategy = jRequire.SpyStrategy(); + j$.StringMatching = jRequire.StringMatching(j$); + j$.Suite = jRequire.Suite(j$); + j$.Timer = jRequire.Timer(); + j$.TreeProcessor = jRequire.TreeProcessor(); + j$.version = jRequire.version(); + j$.Order = jRequire.Order(); + + j$.matchers = jRequire.requireMatchers(jRequire, j$); + + return j$; + }; + + return getJasmineRequire; +})(this); + +getJasmineRequireObj().requireMatchers = function(jRequire, j$) { + var availableMatchers = [ + 'toBe', + 'toBeCloseTo', + 'toBeDefined', + 'toBeFalsy', + 'toBeGreaterThan', + 'toBeLessThan', + 'toBeNaN', + 'toBeNull', + 'toBeTruthy', + 'toBeUndefined', + 'toContain', + 'toEqual', + 'toHaveBeenCalled', + 'toHaveBeenCalledWith', + 'toHaveBeenCalledTimes', + 'toMatch', + 'toThrow', + 'toThrowError' + ], + matchers = {}; + + for (var i = 0; i < availableMatchers.length; i++) { + var name = availableMatchers[i]; + matchers[name] = jRequire[name](j$); + } + + return matchers; +}; + +getJasmineRequireObj().base = function(j$, jasmineGlobal) { + j$.unimplementedMethod_ = function() { + throw new Error('unimplemented method'); + }; + + j$.MAX_PRETTY_PRINT_DEPTH = 40; + j$.MAX_PRETTY_PRINT_ARRAY_LENGTH = 100; + j$.DEFAULT_TIMEOUT_INTERVAL = 5000; + + j$.getGlobal = function() { + return jasmineGlobal; + }; + + j$.getEnv = function(options) { + var env = j$.currentEnv_ = j$.currentEnv_ || new j$.Env(options); + //jasmine. singletons in here (setTimeout blah blah). + return env; + }; + + j$.isArray_ = function(value) { + return j$.isA_('Array', value); + }; + + j$.isString_ = function(value) { + return j$.isA_('String', value); + }; + + j$.isNumber_ = function(value) { + return j$.isA_('Number', value); + }; + + j$.isA_ = function(typeName, value) { + return Object.prototype.toString.apply(value) === '[object ' + typeName + ']'; + }; + + j$.isDomNode = function(obj) { + return obj.nodeType > 0; + }; + + j$.fnNameFor = function(func) { + return func.name || func.toString().match(/^\s*function\s*(\w*)\s*\(/)[1]; + }; + + j$.any = function(clazz) { + return new j$.Any(clazz); + }; + + j$.anything = function() { + return new j$.Anything(); + }; + + j$.objectContaining = function(sample) { + return new j$.ObjectContaining(sample); + }; + + j$.stringMatching = function(expected) { + return new j$.StringMatching(expected); + }; + + j$.arrayContaining = function(sample) { + return new j$.ArrayContaining(sample); + }; + + j$.createSpy = function(name, originalFn) { + + var spyStrategy = new j$.SpyStrategy({ + name: name, + fn: originalFn, + getSpy: function() { return spy; } + }), + callTracker = new j$.CallTracker(), + spy = function() { + var callData = { + object: this, + args: Array.prototype.slice.apply(arguments) + }; + + callTracker.track(callData); + var returnValue = spyStrategy.exec.apply(this, arguments); + callData.returnValue = returnValue; + + return returnValue; + }; + + for (var prop in originalFn) { + if (prop === 'and' || prop === 'calls') { + throw new Error('Jasmine spies would overwrite the \'and\' and \'calls\' properties on the object being spied upon'); + } + + spy[prop] = originalFn[prop]; + } + + spy.and = spyStrategy; + spy.calls = callTracker; + + return spy; + }; + + j$.isSpy = function(putativeSpy) { + if (!putativeSpy) { + return false; + } + return putativeSpy.and instanceof j$.SpyStrategy && + putativeSpy.calls instanceof j$.CallTracker; + }; + + j$.createSpyObj = function(baseName, methodNames) { + if (j$.isArray_(baseName) && j$.util.isUndefined(methodNames)) { + methodNames = baseName; + baseName = 'unknown'; + } + + if (!j$.isArray_(methodNames) || methodNames.length === 0) { + throw 'createSpyObj requires a non-empty array of method names to create spies for'; + } + var obj = {}; + for (var i = 0; i < methodNames.length; i++) { + obj[methodNames[i]] = j$.createSpy(baseName + '.' + methodNames[i]); + } + return obj; + }; +}; + +getJasmineRequireObj().util = function() { + + var util = {}; + + util.inherit = function(childClass, parentClass) { + var Subclass = function() { + }; + Subclass.prototype = parentClass.prototype; + childClass.prototype = new Subclass(); + }; + + util.htmlEscape = function(str) { + if (!str) { + return str; + } + return str.replace(/&/g, '&') + .replace(//g, '>'); + }; + + util.argsToArray = function(args) { + var arrayOfArgs = []; + for (var i = 0; i < args.length; i++) { + arrayOfArgs.push(args[i]); + } + return arrayOfArgs; + }; + + util.isUndefined = function(obj) { + return obj === void 0; + }; + + util.arrayContains = function(array, search) { + var i = array.length; + while (i--) { + if (array[i] === search) { + return true; + } + } + return false; + }; + + util.clone = function(obj) { + if (Object.prototype.toString.apply(obj) === '[object Array]') { + return obj.slice(); + } + + var cloned = {}; + for (var prop in obj) { + if (obj.hasOwnProperty(prop)) { + cloned[prop] = obj[prop]; + } + } + + return cloned; + }; + + return util; +}; + +getJasmineRequireObj().Spec = function(j$) { + function Spec(attrs) { + this.expectationFactory = attrs.expectationFactory; + this.resultCallback = attrs.resultCallback || function() {}; + this.id = attrs.id; + this.description = attrs.description || ''; + this.queueableFn = attrs.queueableFn; + this.beforeAndAfterFns = attrs.beforeAndAfterFns || function() { return {befores: [], afters: []}; }; + this.userContext = attrs.userContext || function() { return {}; }; + this.onStart = attrs.onStart || function() {}; + this.getSpecName = attrs.getSpecName || function() { return ''; }; + this.expectationResultFactory = attrs.expectationResultFactory || function() { }; + this.queueRunnerFactory = attrs.queueRunnerFactory || function() {}; + this.catchingExceptions = attrs.catchingExceptions || function() { return true; }; + this.throwOnExpectationFailure = !!attrs.throwOnExpectationFailure; + + if (!this.queueableFn.fn) { + this.pend(); + } + + this.result = { + id: this.id, + description: this.description, + fullName: this.getFullName(), + failedExpectations: [], + passedExpectations: [], + pendingReason: '' + }; + } + + Spec.prototype.addExpectationResult = function(passed, data, isError) { + var expectationResult = this.expectationResultFactory(data); + if (passed) { + this.result.passedExpectations.push(expectationResult); + } else { + this.result.failedExpectations.push(expectationResult); + + if (this.throwOnExpectationFailure && !isError) { + throw new j$.errors.ExpectationFailed(); + } + } + }; + + Spec.prototype.expect = function(actual) { + return this.expectationFactory(actual, this); + }; + + Spec.prototype.execute = function(onComplete, enabled) { + var self = this; + + this.onStart(this); + + if (!this.isExecutable() || this.markedPending || enabled === false) { + complete(enabled); + return; + } + + var fns = this.beforeAndAfterFns(); + var allFns = fns.befores.concat(this.queueableFn).concat(fns.afters); + + this.queueRunnerFactory({ + queueableFns: allFns, + onException: function() { self.onException.apply(self, arguments); }, + onComplete: complete, + userContext: this.userContext() + }); + + function complete(enabledAgain) { + self.result.status = self.status(enabledAgain); + self.resultCallback(self.result); + + if (onComplete) { + onComplete(); + } + } + }; + + Spec.prototype.onException = function onException(e) { + if (Spec.isPendingSpecException(e)) { + this.pend(extractCustomPendingMessage(e)); + return; + } + + if (e instanceof j$.errors.ExpectationFailed) { + return; + } + + this.addExpectationResult(false, { + matcherName: '', + passed: false, + expected: '', + actual: '', + error: e + }, true); + }; + + Spec.prototype.disable = function() { + this.disabled = true; + }; + + Spec.prototype.pend = function(message) { + this.markedPending = true; + if (message) { + this.result.pendingReason = message; + } + }; + + Spec.prototype.getResult = function() { + this.result.status = this.status(); + return this.result; + }; + + Spec.prototype.status = function(enabled) { + if (this.disabled || enabled === false) { + return 'disabled'; + } + + if (this.markedPending) { + return 'pending'; + } + + if (this.result.failedExpectations.length > 0) { + return 'failed'; + } else { + return 'passed'; + } + }; + + Spec.prototype.isExecutable = function() { + return !this.disabled; + }; + + Spec.prototype.getFullName = function() { + return this.getSpecName(this); + }; + + var extractCustomPendingMessage = function(e) { + var fullMessage = e.toString(), + boilerplateStart = fullMessage.indexOf(Spec.pendingSpecExceptionMessage), + boilerplateEnd = boilerplateStart + Spec.pendingSpecExceptionMessage.length; + + return fullMessage.substr(boilerplateEnd); + }; + + Spec.pendingSpecExceptionMessage = '=> marked Pending'; + + Spec.isPendingSpecException = function(e) { + return !!(e && e.toString && e.toString().indexOf(Spec.pendingSpecExceptionMessage) !== -1); + }; + + return Spec; +}; + +if (typeof window == void 0 && typeof exports == 'object') { + exports.Spec = jasmineRequire.Spec; +} + +/*jshint bitwise: false*/ + +getJasmineRequireObj().Order = function() { + function Order(options) { + this.random = 'random' in options ? options.random : true; + var seed = this.seed = options.seed || generateSeed(); + this.sort = this.random ? randomOrder : naturalOrder; + + function naturalOrder(items) { + return items; + } + + function randomOrder(items) { + var copy = items.slice(); + copy.sort(function(a, b) { + return jenkinsHash(seed + a.id) - jenkinsHash(seed + b.id); + }); + return copy; + } + + function generateSeed() { + return String(Math.random()).slice(-5); + } + + // Bob Jenkins One-at-a-Time Hash algorithm is a non-cryptographic hash function + // used to get a different output when the key changes slighly. + // We use your return to sort the children randomly in a consistent way when + // used in conjunction with a seed + + function jenkinsHash(key) { + var hash, i; + for(hash = i = 0; i < key.length; ++i) { + hash += key.charCodeAt(i); + hash += (hash << 10); + hash ^= (hash >> 6); + } + hash += (hash << 3); + hash ^= (hash >> 11); + hash += (hash << 15); + return hash; + } + + } + + return Order; +}; + +getJasmineRequireObj().Env = function(j$) { + function Env(options) { + options = options || {}; + + var self = this; + var global = options.global || j$.getGlobal(); + + var totalSpecsDefined = 0; + + var catchExceptions = true; + + var realSetTimeout = j$.getGlobal().setTimeout; + var realClearTimeout = j$.getGlobal().clearTimeout; + this.clock = new j$.Clock(global, function () { return new j$.DelayedFunctionScheduler(); }, new j$.MockDate(global)); + + var runnableLookupTable = {}; + var runnableResources = {}; + + var currentSpec = null; + var currentlyExecutingSuites = []; + var currentDeclarationSuite = null; + var throwOnExpectationFailure = false; + var random = false; + var seed = null; + + var currentSuite = function() { + return currentlyExecutingSuites[currentlyExecutingSuites.length - 1]; + }; + + var currentRunnable = function() { + return currentSpec || currentSuite(); + }; + + var reporter = new j$.ReportDispatcher([ + 'jasmineStarted', + 'jasmineDone', + 'suiteStarted', + 'suiteDone', + 'specStarted', + 'specDone' + ]); + + this.specFilter = function() { + return true; + }; + + this.addCustomEqualityTester = function(tester) { + if(!currentRunnable()) { + throw new Error('Custom Equalities must be added in a before function or a spec'); + } + runnableResources[currentRunnable().id].customEqualityTesters.push(tester); + }; + + this.addMatchers = function(matchersToAdd) { + if(!currentRunnable()) { + throw new Error('Matchers must be added in a before function or a spec'); + } + var customMatchers = runnableResources[currentRunnable().id].customMatchers; + for (var matcherName in matchersToAdd) { + customMatchers[matcherName] = matchersToAdd[matcherName]; + } + }; + + j$.Expectation.addCoreMatchers(j$.matchers); + + var nextSpecId = 0; + var getNextSpecId = function() { + return 'spec' + nextSpecId++; + }; + + var nextSuiteId = 0; + var getNextSuiteId = function() { + return 'suite' + nextSuiteId++; + }; + + var expectationFactory = function(actual, spec) { + return j$.Expectation.Factory({ + util: j$.matchersUtil, + customEqualityTesters: runnableResources[spec.id].customEqualityTesters, + customMatchers: runnableResources[spec.id].customMatchers, + actual: actual, + addExpectationResult: addExpectationResult + }); + + function addExpectationResult(passed, result) { + return spec.addExpectationResult(passed, result); + } + }; + + var defaultResourcesForRunnable = function(id, parentRunnableId) { + var resources = {spies: [], customEqualityTesters: [], customMatchers: {}}; + + if(runnableResources[parentRunnableId]){ + resources.customEqualityTesters = j$.util.clone(runnableResources[parentRunnableId].customEqualityTesters); + resources.customMatchers = j$.util.clone(runnableResources[parentRunnableId].customMatchers); + } + + runnableResources[id] = resources; + }; + + var clearResourcesForRunnable = function(id) { + spyRegistry.clearSpies(); + delete runnableResources[id]; + }; + + var beforeAndAfterFns = function(suite) { + return function() { + var befores = [], + afters = []; + + while(suite) { + befores = befores.concat(suite.beforeFns); + afters = afters.concat(suite.afterFns); + + suite = suite.parentSuite; + } + + return { + befores: befores.reverse(), + afters: afters + }; + }; + }; + + var getSpecName = function(spec, suite) { + return suite.getFullName() + ' ' + spec.description; + }; + + // TODO: we may just be able to pass in the fn instead of wrapping here + var buildExpectationResult = j$.buildExpectationResult, + exceptionFormatter = new j$.ExceptionFormatter(), + expectationResultFactory = function(attrs) { + attrs.messageFormatter = exceptionFormatter.message; + attrs.stackFormatter = exceptionFormatter.stack; + + return buildExpectationResult(attrs); + }; + + // TODO: fix this naming, and here's where the value comes in + this.catchExceptions = function(value) { + catchExceptions = !!value; + return catchExceptions; + }; + + this.catchingExceptions = function() { + return catchExceptions; + }; + + var maximumSpecCallbackDepth = 20; + var currentSpecCallbackDepth = 0; + + function clearStack(fn) { + currentSpecCallbackDepth++; + if (currentSpecCallbackDepth >= maximumSpecCallbackDepth) { + currentSpecCallbackDepth = 0; + realSetTimeout(fn, 0); + } else { + fn(); + } + } + + var catchException = function(e) { + return j$.Spec.isPendingSpecException(e) || catchExceptions; + }; + + this.throwOnExpectationFailure = function(value) { + throwOnExpectationFailure = !!value; + }; + + this.throwingExpectationFailures = function() { + return throwOnExpectationFailure; + }; + + this.randomizeTests = function(value) { + random = !!value; + }; + + this.randomTests = function() { + return random; + }; + + this.seed = function(value) { + if (value) { + seed = value; + } + return seed; + }; + + var queueRunnerFactory = function(options) { + options.catchException = catchException; + options.clearStack = options.clearStack || clearStack; + options.timeout = {setTimeout: realSetTimeout, clearTimeout: realClearTimeout}; + options.fail = self.fail; + + new j$.QueueRunner(options).execute(); + }; + + var topSuite = new j$.Suite({ + env: this, + id: getNextSuiteId(), + description: 'Jasmine__TopLevel__Suite', + queueRunner: queueRunnerFactory + }); + runnableLookupTable[topSuite.id] = topSuite; + defaultResourcesForRunnable(topSuite.id); + currentDeclarationSuite = topSuite; + + this.topSuite = function() { + return topSuite; + }; + + this.execute = function(runnablesToRun) { + if(!runnablesToRun) { + if (focusedRunnables.length) { + runnablesToRun = focusedRunnables; + } else { + runnablesToRun = [topSuite.id]; + } + } + + var order = new j$.Order({ + random: random, + seed: seed + }); + + var processor = new j$.TreeProcessor({ + tree: topSuite, + runnableIds: runnablesToRun, + queueRunnerFactory: queueRunnerFactory, + nodeStart: function(suite) { + currentlyExecutingSuites.push(suite); + defaultResourcesForRunnable(suite.id, suite.parentSuite.id); + reporter.suiteStarted(suite.result); + }, + nodeComplete: function(suite, result) { + if (!suite.disabled) { + clearResourcesForRunnable(suite.id); + } + currentlyExecutingSuites.pop(); + reporter.suiteDone(result); + }, + orderChildren: function(node) { + return order.sort(node.children); + } + }); + + if(!processor.processTree().valid) { + throw new Error('Invalid order: would cause a beforeAll or afterAll to be run multiple times'); + } + + reporter.jasmineStarted({ + totalSpecsDefined: totalSpecsDefined + }); + + processor.execute(function() { + reporter.jasmineDone({ + order: order + }); + }); + }; + + this.addReporter = function(reporterToAdd) { + reporter.addReporter(reporterToAdd); + }; + + var spyRegistry = new j$.SpyRegistry({currentSpies: function() { + if(!currentRunnable()) { + throw new Error('Spies must be created in a before function or a spec'); + } + return runnableResources[currentRunnable().id].spies; + }}); + + this.spyOn = function() { + return spyRegistry.spyOn.apply(spyRegistry, arguments); + }; + + var suiteFactory = function(description) { + var suite = new j$.Suite({ + env: self, + id: getNextSuiteId(), + description: description, + parentSuite: currentDeclarationSuite, + expectationFactory: expectationFactory, + expectationResultFactory: expectationResultFactory, + throwOnExpectationFailure: throwOnExpectationFailure + }); + + runnableLookupTable[suite.id] = suite; + return suite; + }; + + this.describe = function(description, specDefinitions) { + var suite = suiteFactory(description); + if (specDefinitions.length > 0) { + throw new Error('describe does not expect a done parameter'); + } + if (currentDeclarationSuite.markedPending) { + suite.pend(); + } + addSpecsToSuite(suite, specDefinitions); + return suite; + }; + + this.xdescribe = function(description, specDefinitions) { + var suite = suiteFactory(description); + suite.pend(); + addSpecsToSuite(suite, specDefinitions); + return suite; + }; + + var focusedRunnables = []; + + this.fdescribe = function(description, specDefinitions) { + var suite = suiteFactory(description); + suite.isFocused = true; + + focusedRunnables.push(suite.id); + unfocusAncestor(); + addSpecsToSuite(suite, specDefinitions); + + return suite; + }; + + function addSpecsToSuite(suite, specDefinitions) { + var parentSuite = currentDeclarationSuite; + parentSuite.addChild(suite); + currentDeclarationSuite = suite; + + var declarationError = null; + try { + specDefinitions.call(suite); + } catch (e) { + declarationError = e; + } + + if (declarationError) { + self.it('encountered a declaration exception', function() { + throw declarationError; + }); + } + + currentDeclarationSuite = parentSuite; + } + + function findFocusedAncestor(suite) { + while (suite) { + if (suite.isFocused) { + return suite.id; + } + suite = suite.parentSuite; + } + + return null; + } + + function unfocusAncestor() { + var focusedAncestor = findFocusedAncestor(currentDeclarationSuite); + if (focusedAncestor) { + for (var i = 0; i < focusedRunnables.length; i++) { + if (focusedRunnables[i] === focusedAncestor) { + focusedRunnables.splice(i, 1); + break; + } + } + } + } + + var specFactory = function(description, fn, suite, timeout) { + totalSpecsDefined++; + var spec = new j$.Spec({ + id: getNextSpecId(), + beforeAndAfterFns: beforeAndAfterFns(suite), + expectationFactory: expectationFactory, + resultCallback: specResultCallback, + getSpecName: function(spec) { + return getSpecName(spec, suite); + }, + onStart: specStarted, + description: description, + expectationResultFactory: expectationResultFactory, + queueRunnerFactory: queueRunnerFactory, + userContext: function() { return suite.clonedSharedUserContext(); }, + queueableFn: { + fn: fn, + timeout: function() { return timeout || j$.DEFAULT_TIMEOUT_INTERVAL; } + }, + throwOnExpectationFailure: throwOnExpectationFailure + }); + + runnableLookupTable[spec.id] = spec; + + if (!self.specFilter(spec)) { + spec.disable(); + } + + return spec; + + function specResultCallback(result) { + clearResourcesForRunnable(spec.id); + currentSpec = null; + reporter.specDone(result); + } + + function specStarted(spec) { + currentSpec = spec; + defaultResourcesForRunnable(spec.id, suite.id); + reporter.specStarted(spec.result); + } + }; + + this.it = function(description, fn, timeout) { + var spec = specFactory(description, fn, currentDeclarationSuite, timeout); + if (currentDeclarationSuite.markedPending) { + spec.pend(); + } + currentDeclarationSuite.addChild(spec); + return spec; + }; + + this.xit = function() { + var spec = this.it.apply(this, arguments); + spec.pend('Temporarily disabled with xit'); + return spec; + }; + + this.fit = function(description, fn, timeout){ + var spec = specFactory(description, fn, currentDeclarationSuite, timeout); + currentDeclarationSuite.addChild(spec); + focusedRunnables.push(spec.id); + unfocusAncestor(); + return spec; + }; + + this.expect = function(actual) { + if (!currentRunnable()) { + throw new Error('\'expect\' was used when there was no current spec, this could be because an asynchronous test timed out'); + } + + return currentRunnable().expect(actual); + }; + + this.beforeEach = function(beforeEachFunction, timeout) { + currentDeclarationSuite.beforeEach({ + fn: beforeEachFunction, + timeout: function() { return timeout || j$.DEFAULT_TIMEOUT_INTERVAL; } + }); + }; + + this.beforeAll = function(beforeAllFunction, timeout) { + currentDeclarationSuite.beforeAll({ + fn: beforeAllFunction, + timeout: function() { return timeout || j$.DEFAULT_TIMEOUT_INTERVAL; } + }); + }; + + this.afterEach = function(afterEachFunction, timeout) { + currentDeclarationSuite.afterEach({ + fn: afterEachFunction, + timeout: function() { return timeout || j$.DEFAULT_TIMEOUT_INTERVAL; } + }); + }; + + this.afterAll = function(afterAllFunction, timeout) { + currentDeclarationSuite.afterAll({ + fn: afterAllFunction, + timeout: function() { return timeout || j$.DEFAULT_TIMEOUT_INTERVAL; } + }); + }; + + this.pending = function(message) { + var fullMessage = j$.Spec.pendingSpecExceptionMessage; + if(message) { + fullMessage += message; + } + throw fullMessage; + }; + + this.fail = function(error) { + var message = 'Failed'; + if (error) { + message += ': '; + message += error.message || error; + } + + currentRunnable().addExpectationResult(false, { + matcherName: '', + passed: false, + expected: '', + actual: '', + message: message, + error: error && error.message ? error : null + }); + }; + } + + return Env; +}; + +getJasmineRequireObj().JsApiReporter = function() { + + var noopTimer = { + start: function(){}, + elapsed: function(){ return 0; } + }; + + function JsApiReporter(options) { + var timer = options.timer || noopTimer, + status = 'loaded'; + + this.started = false; + this.finished = false; + this.runDetails = {}; + + this.jasmineStarted = function() { + this.started = true; + status = 'started'; + timer.start(); + }; + + var executionTime; + + this.jasmineDone = function(runDetails) { + this.finished = true; + this.runDetails = runDetails; + executionTime = timer.elapsed(); + status = 'done'; + }; + + this.status = function() { + return status; + }; + + var suites = [], + suites_hash = {}; + + this.suiteStarted = function(result) { + suites_hash[result.id] = result; + }; + + this.suiteDone = function(result) { + storeSuite(result); + }; + + this.suiteResults = function(index, length) { + return suites.slice(index, index + length); + }; + + function storeSuite(result) { + suites.push(result); + suites_hash[result.id] = result; + } + + this.suites = function() { + return suites_hash; + }; + + var specs = []; + + this.specDone = function(result) { + specs.push(result); + }; + + this.specResults = function(index, length) { + return specs.slice(index, index + length); + }; + + this.specs = function() { + return specs; + }; + + this.executionTime = function() { + return executionTime; + }; + + } + + return JsApiReporter; +}; + +getJasmineRequireObj().CallTracker = function() { + + function CallTracker() { + var calls = []; + + this.track = function(context) { + calls.push(context); + }; + + this.any = function() { + return !!calls.length; + }; + + this.count = function() { + return calls.length; + }; + + this.argsFor = function(index) { + var call = calls[index]; + return call ? call.args : []; + }; + + this.all = function() { + return calls; + }; + + this.allArgs = function() { + var callArgs = []; + for(var i = 0; i < calls.length; i++){ + callArgs.push(calls[i].args); + } + + return callArgs; + }; + + this.first = function() { + return calls[0]; + }; + + this.mostRecent = function() { + return calls[calls.length - 1]; + }; + + this.reset = function() { + calls = []; + }; + } + + return CallTracker; +}; + +getJasmineRequireObj().Clock = function() { + function Clock(global, delayedFunctionSchedulerFactory, mockDate) { + var self = this, + realTimingFunctions = { + setTimeout: global.setTimeout, + clearTimeout: global.clearTimeout, + setInterval: global.setInterval, + clearInterval: global.clearInterval + }, + fakeTimingFunctions = { + setTimeout: setTimeout, + clearTimeout: clearTimeout, + setInterval: setInterval, + clearInterval: clearInterval + }, + installed = false, + delayedFunctionScheduler, + timer; + + + self.install = function() { + if(!originalTimingFunctionsIntact()) { + throw new Error('Jasmine Clock was unable to install over custom global timer functions. Is the clock already installed?'); + } + replace(global, fakeTimingFunctions); + timer = fakeTimingFunctions; + delayedFunctionScheduler = delayedFunctionSchedulerFactory(); + installed = true; + + return self; + }; + + self.uninstall = function() { + delayedFunctionScheduler = null; + mockDate.uninstall(); + replace(global, realTimingFunctions); + + timer = realTimingFunctions; + installed = false; + }; + + self.withMock = function(closure) { + this.install(); + try { + closure(); + } finally { + this.uninstall(); + } + }; + + self.mockDate = function(initialDate) { + mockDate.install(initialDate); + }; + + self.setTimeout = function(fn, delay, params) { + if (legacyIE()) { + if (arguments.length > 2) { + throw new Error('IE < 9 cannot support extra params to setTimeout without a polyfill'); + } + return timer.setTimeout(fn, delay); + } + return Function.prototype.apply.apply(timer.setTimeout, [global, arguments]); + }; + + self.setInterval = function(fn, delay, params) { + if (legacyIE()) { + if (arguments.length > 2) { + throw new Error('IE < 9 cannot support extra params to setInterval without a polyfill'); + } + return timer.setInterval(fn, delay); + } + return Function.prototype.apply.apply(timer.setInterval, [global, arguments]); + }; + + self.clearTimeout = function(id) { + return Function.prototype.call.apply(timer.clearTimeout, [global, id]); + }; + + self.clearInterval = function(id) { + return Function.prototype.call.apply(timer.clearInterval, [global, id]); + }; + + self.tick = function(millis) { + if (installed) { + mockDate.tick(millis); + delayedFunctionScheduler.tick(millis); + } else { + throw new Error('Mock clock is not installed, use jasmine.clock().install()'); + } + }; + + return self; + + function originalTimingFunctionsIntact() { + return global.setTimeout === realTimingFunctions.setTimeout && + global.clearTimeout === realTimingFunctions.clearTimeout && + global.setInterval === realTimingFunctions.setInterval && + global.clearInterval === realTimingFunctions.clearInterval; + } + + function legacyIE() { + //if these methods are polyfilled, apply will be present + return !(realTimingFunctions.setTimeout || realTimingFunctions.setInterval).apply; + } + + function replace(dest, source) { + for (var prop in source) { + dest[prop] = source[prop]; + } + } + + function setTimeout(fn, delay) { + return delayedFunctionScheduler.scheduleFunction(fn, delay, argSlice(arguments, 2)); + } + + function clearTimeout(id) { + return delayedFunctionScheduler.removeFunctionWithId(id); + } + + function setInterval(fn, interval) { + return delayedFunctionScheduler.scheduleFunction(fn, interval, argSlice(arguments, 2), true); + } + + function clearInterval(id) { + return delayedFunctionScheduler.removeFunctionWithId(id); + } + + function argSlice(argsObj, n) { + return Array.prototype.slice.call(argsObj, n); + } + } + + return Clock; +}; + +getJasmineRequireObj().DelayedFunctionScheduler = function() { + function DelayedFunctionScheduler() { + var self = this; + var scheduledLookup = []; + var scheduledFunctions = {}; + var currentTime = 0; + var delayedFnCount = 0; + + self.tick = function(millis) { + millis = millis || 0; + var endTime = currentTime + millis; + + runScheduledFunctions(endTime); + currentTime = endTime; + }; + + self.scheduleFunction = function(funcToCall, millis, params, recurring, timeoutKey, runAtMillis) { + var f; + if (typeof(funcToCall) === 'string') { + /* jshint evil: true */ + f = function() { return eval(funcToCall); }; + /* jshint evil: false */ + } else { + f = funcToCall; + } + + millis = millis || 0; + timeoutKey = timeoutKey || ++delayedFnCount; + runAtMillis = runAtMillis || (currentTime + millis); + + var funcToSchedule = { + runAtMillis: runAtMillis, + funcToCall: f, + recurring: recurring, + params: params, + timeoutKey: timeoutKey, + millis: millis + }; + + if (runAtMillis in scheduledFunctions) { + scheduledFunctions[runAtMillis].push(funcToSchedule); + } else { + scheduledFunctions[runAtMillis] = [funcToSchedule]; + scheduledLookup.push(runAtMillis); + scheduledLookup.sort(function (a, b) { + return a - b; + }); + } + + return timeoutKey; + }; + + self.removeFunctionWithId = function(timeoutKey) { + for (var runAtMillis in scheduledFunctions) { + var funcs = scheduledFunctions[runAtMillis]; + var i = indexOfFirstToPass(funcs, function (func) { + return func.timeoutKey === timeoutKey; + }); + + if (i > -1) { + if (funcs.length === 1) { + delete scheduledFunctions[runAtMillis]; + deleteFromLookup(runAtMillis); + } else { + funcs.splice(i, 1); + } + + // intervals get rescheduled when executed, so there's never more + // than a single scheduled function with a given timeoutKey + break; + } + } + }; + + return self; + + function indexOfFirstToPass(array, testFn) { + var index = -1; + + for (var i = 0; i < array.length; ++i) { + if (testFn(array[i])) { + index = i; + break; + } + } + + return index; + } + + function deleteFromLookup(key) { + var value = Number(key); + var i = indexOfFirstToPass(scheduledLookup, function (millis) { + return millis === value; + }); + + if (i > -1) { + scheduledLookup.splice(i, 1); + } + } + + function reschedule(scheduledFn) { + self.scheduleFunction(scheduledFn.funcToCall, + scheduledFn.millis, + scheduledFn.params, + true, + scheduledFn.timeoutKey, + scheduledFn.runAtMillis + scheduledFn.millis); + } + + function forEachFunction(funcsToRun, callback) { + for (var i = 0; i < funcsToRun.length; ++i) { + callback(funcsToRun[i]); + } + } + + function runScheduledFunctions(endTime) { + if (scheduledLookup.length === 0 || scheduledLookup[0] > endTime) { + return; + } + + do { + currentTime = scheduledLookup.shift(); + + var funcsToRun = scheduledFunctions[currentTime]; + delete scheduledFunctions[currentTime]; + + forEachFunction(funcsToRun, function(funcToRun) { + if (funcToRun.recurring) { + reschedule(funcToRun); + } + }); + + forEachFunction(funcsToRun, function(funcToRun) { + funcToRun.funcToCall.apply(null, funcToRun.params || []); + }); + } while (scheduledLookup.length > 0 && + // checking first if we're out of time prevents setTimeout(0) + // scheduled in a funcToRun from forcing an extra iteration + currentTime !== endTime && + scheduledLookup[0] <= endTime); + } + } + + return DelayedFunctionScheduler; +}; + +getJasmineRequireObj().ExceptionFormatter = function() { + function ExceptionFormatter() { + this.message = function(error) { + var message = ''; + + if (error.name && error.message) { + message += error.name + ': ' + error.message; + } else { + message += error.toString() + ' thrown'; + } + + if (error.fileName || error.sourceURL) { + message += ' in ' + (error.fileName || error.sourceURL); + } + + if (error.line || error.lineNumber) { + message += ' (line ' + (error.line || error.lineNumber) + ')'; + } + + return message; + }; + + this.stack = function(error) { + return error ? error.stack : null; + }; + } + + return ExceptionFormatter; +}; + +getJasmineRequireObj().Expectation = function() { + + function Expectation(options) { + this.util = options.util || { buildFailureMessage: function() {} }; + this.customEqualityTesters = options.customEqualityTesters || []; + this.actual = options.actual; + this.addExpectationResult = options.addExpectationResult || function(){}; + this.isNot = options.isNot; + + var customMatchers = options.customMatchers || {}; + for (var matcherName in customMatchers) { + this[matcherName] = Expectation.prototype.wrapCompare(matcherName, customMatchers[matcherName]); + } + } + + Expectation.prototype.wrapCompare = function(name, matcherFactory) { + return function() { + var args = Array.prototype.slice.call(arguments, 0), + expected = args.slice(0), + message = ''; + + args.unshift(this.actual); + + var matcher = matcherFactory(this.util, this.customEqualityTesters), + matcherCompare = matcher.compare; + + function defaultNegativeCompare() { + var result = matcher.compare.apply(null, args); + result.pass = !result.pass; + return result; + } + + if (this.isNot) { + matcherCompare = matcher.negativeCompare || defaultNegativeCompare; + } + + var result = matcherCompare.apply(null, args); + + if (!result.pass) { + if (!result.message) { + args.unshift(this.isNot); + args.unshift(name); + message = this.util.buildFailureMessage.apply(null, args); + } else { + if (Object.prototype.toString.apply(result.message) === '[object Function]') { + message = result.message(); + } else { + message = result.message; + } + } + } + + if (expected.length == 1) { + expected = expected[0]; + } + + // TODO: how many of these params are needed? + this.addExpectationResult( + result.pass, + { + matcherName: name, + passed: result.pass, + message: message, + actual: this.actual, + expected: expected // TODO: this may need to be arrayified/sliced + } + ); + }; + }; + + Expectation.addCoreMatchers = function(matchers) { + var prototype = Expectation.prototype; + for (var matcherName in matchers) { + var matcher = matchers[matcherName]; + prototype[matcherName] = prototype.wrapCompare(matcherName, matcher); + } + }; + + Expectation.Factory = function(options) { + options = options || {}; + + var expect = new Expectation(options); + + // TODO: this would be nice as its own Object - NegativeExpectation + // TODO: copy instead of mutate options + options.isNot = true; + expect.not = new Expectation(options); + + return expect; + }; + + return Expectation; +}; + +//TODO: expectation result may make more sense as a presentation of an expectation. +getJasmineRequireObj().buildExpectationResult = function() { + function buildExpectationResult(options) { + var messageFormatter = options.messageFormatter || function() {}, + stackFormatter = options.stackFormatter || function() {}; + + var result = { + matcherName: options.matcherName, + message: message(), + stack: stack(), + passed: options.passed + }; + + if(!result.passed) { + result.expected = options.expected; + result.actual = options.actual; + } + + return result; + + function message() { + if (options.passed) { + return 'Passed.'; + } else if (options.message) { + return options.message; + } else if (options.error) { + return messageFormatter(options.error); + } + return ''; + } + + function stack() { + if (options.passed) { + return ''; + } + + var error = options.error; + if (!error) { + try { + throw new Error(message()); + } catch (e) { + error = e; + } + } + return stackFormatter(error); + } + } + + return buildExpectationResult; +}; + +getJasmineRequireObj().MockDate = function() { + function MockDate(global) { + var self = this; + var currentTime = 0; + + if (!global || !global.Date) { + self.install = function() {}; + self.tick = function() {}; + self.uninstall = function() {}; + return self; + } + + var GlobalDate = global.Date; + + self.install = function(mockDate) { + if (mockDate instanceof GlobalDate) { + currentTime = mockDate.getTime(); + } else { + currentTime = new GlobalDate().getTime(); + } + + global.Date = FakeDate; + }; + + self.tick = function(millis) { + millis = millis || 0; + currentTime = currentTime + millis; + }; + + self.uninstall = function() { + currentTime = 0; + global.Date = GlobalDate; + }; + + createDateProperties(); + + return self; + + function FakeDate() { + switch(arguments.length) { + case 0: + return new GlobalDate(currentTime); + case 1: + return new GlobalDate(arguments[0]); + case 2: + return new GlobalDate(arguments[0], arguments[1]); + case 3: + return new GlobalDate(arguments[0], arguments[1], arguments[2]); + case 4: + return new GlobalDate(arguments[0], arguments[1], arguments[2], arguments[3]); + case 5: + return new GlobalDate(arguments[0], arguments[1], arguments[2], arguments[3], + arguments[4]); + case 6: + return new GlobalDate(arguments[0], arguments[1], arguments[2], arguments[3], + arguments[4], arguments[5]); + default: + return new GlobalDate(arguments[0], arguments[1], arguments[2], arguments[3], + arguments[4], arguments[5], arguments[6]); + } + } + + function createDateProperties() { + FakeDate.prototype = GlobalDate.prototype; + + FakeDate.now = function() { + if (GlobalDate.now) { + return currentTime; + } else { + throw new Error('Browser does not support Date.now()'); + } + }; + + FakeDate.toSource = GlobalDate.toSource; + FakeDate.toString = GlobalDate.toString; + FakeDate.parse = GlobalDate.parse; + FakeDate.UTC = GlobalDate.UTC; + } + } + + return MockDate; +}; + +getJasmineRequireObj().pp = function(j$) { + + function PrettyPrinter() { + this.ppNestLevel_ = 0; + this.seen = []; + } + + PrettyPrinter.prototype.format = function(value) { + this.ppNestLevel_++; + try { + if (j$.util.isUndefined(value)) { + this.emitScalar('undefined'); + } else if (value === null) { + this.emitScalar('null'); + } else if (value === 0 && 1/value === -Infinity) { + this.emitScalar('-0'); + } else if (value === j$.getGlobal()) { + this.emitScalar(''); + } else if (value.jasmineToString) { + this.emitScalar(value.jasmineToString()); + } else if (typeof value === 'string') { + this.emitString(value); + } else if (j$.isSpy(value)) { + this.emitScalar('spy on ' + value.and.identity()); + } else if (value instanceof RegExp) { + this.emitScalar(value.toString()); + } else if (typeof value === 'function') { + this.emitScalar('Function'); + } else if (typeof value.nodeType === 'number') { + this.emitScalar('HTMLNode'); + } else if (value instanceof Date) { + this.emitScalar('Date(' + value + ')'); + } else if (value.toString && typeof value === 'object' && !(value instanceof Array) && value.toString !== Object.prototype.toString) { + this.emitScalar(value.toString()); + } else if (j$.util.arrayContains(this.seen, value)) { + this.emitScalar(''); + } else if (j$.isArray_(value) || j$.isA_('Object', value)) { + this.seen.push(value); + if (j$.isArray_(value)) { + this.emitArray(value); + } else { + this.emitObject(value); + } + this.seen.pop(); + } else { + this.emitScalar(value.toString()); + } + } finally { + this.ppNestLevel_--; + } + }; + + PrettyPrinter.prototype.iterateObject = function(obj, fn) { + for (var property in obj) { + if (!Object.prototype.hasOwnProperty.call(obj, property)) { continue; } + fn(property, obj.__lookupGetter__ ? (!j$.util.isUndefined(obj.__lookupGetter__(property)) && + obj.__lookupGetter__(property) !== null) : false); + } + }; + + PrettyPrinter.prototype.emitArray = j$.unimplementedMethod_; + PrettyPrinter.prototype.emitObject = j$.unimplementedMethod_; + PrettyPrinter.prototype.emitScalar = j$.unimplementedMethod_; + PrettyPrinter.prototype.emitString = j$.unimplementedMethod_; + + function StringPrettyPrinter() { + PrettyPrinter.call(this); + + this.string = ''; + } + + j$.util.inherit(StringPrettyPrinter, PrettyPrinter); + + StringPrettyPrinter.prototype.emitScalar = function(value) { + this.append(value); + }; + + StringPrettyPrinter.prototype.emitString = function(value) { + this.append('\'' + value + '\''); + }; + + StringPrettyPrinter.prototype.emitArray = function(array) { + if (this.ppNestLevel_ > j$.MAX_PRETTY_PRINT_DEPTH) { + this.append('Array'); + return; + } + var length = Math.min(array.length, j$.MAX_PRETTY_PRINT_ARRAY_LENGTH); + this.append('[ '); + for (var i = 0; i < length; i++) { + if (i > 0) { + this.append(', '); + } + this.format(array[i]); + } + if(array.length > length){ + this.append(', ...'); + } + + var self = this; + var first = array.length === 0; + this.iterateObject(array, function(property, isGetter) { + if (property.match(/^\d+$/)) { + return; + } + + if (first) { + first = false; + } else { + self.append(', '); + } + + self.formatProperty(array, property, isGetter); + }); + + this.append(' ]'); + }; + + StringPrettyPrinter.prototype.emitObject = function(obj) { + var constructorName = obj.constructor ? j$.fnNameFor(obj.constructor) : 'null'; + this.append(constructorName); + + if (this.ppNestLevel_ > j$.MAX_PRETTY_PRINT_DEPTH) { + return; + } + + var self = this; + this.append('({ '); + var first = true; + + this.iterateObject(obj, function(property, isGetter) { + if (first) { + first = false; + } else { + self.append(', '); + } + + self.formatProperty(obj, property, isGetter); + }); + + this.append(' })'); + }; + + StringPrettyPrinter.prototype.formatProperty = function(obj, property, isGetter) { + this.append(property); + this.append(': '); + if (isGetter) { + this.append(''); + } else { + this.format(obj[property]); + } + }; + + StringPrettyPrinter.prototype.append = function(value) { + this.string += value; + }; + + return function(value) { + var stringPrettyPrinter = new StringPrettyPrinter(); + stringPrettyPrinter.format(value); + return stringPrettyPrinter.string; + }; +}; + +getJasmineRequireObj().QueueRunner = function(j$) { + + function once(fn) { + var called = false; + return function() { + if (!called) { + called = true; + fn(); + } + }; + } + + function QueueRunner(attrs) { + this.queueableFns = attrs.queueableFns || []; + this.onComplete = attrs.onComplete || function() {}; + this.clearStack = attrs.clearStack || function(fn) {fn();}; + this.onException = attrs.onException || function() {}; + this.catchException = attrs.catchException || function() { return true; }; + this.userContext = attrs.userContext || {}; + this.timeout = attrs.timeout || {setTimeout: setTimeout, clearTimeout: clearTimeout}; + this.fail = attrs.fail || function() {}; + } + + QueueRunner.prototype.execute = function() { + this.run(this.queueableFns, 0); + }; + + QueueRunner.prototype.run = function(queueableFns, recursiveIndex) { + var length = queueableFns.length, + self = this, + iterativeIndex; + + + for(iterativeIndex = recursiveIndex; iterativeIndex < length; iterativeIndex++) { + var queueableFn = queueableFns[iterativeIndex]; + if (queueableFn.fn.length > 0) { + attemptAsync(queueableFn); + return; + } else { + attemptSync(queueableFn); + } + } + + var runnerDone = iterativeIndex >= length; + + if (runnerDone) { + this.clearStack(this.onComplete); + } + + function attemptSync(queueableFn) { + try { + queueableFn.fn.call(self.userContext); + } catch (e) { + handleException(e, queueableFn); + } + } + + function attemptAsync(queueableFn) { + var clearTimeout = function () { + Function.prototype.apply.apply(self.timeout.clearTimeout, [j$.getGlobal(), [timeoutId]]); + }, + next = once(function () { + clearTimeout(timeoutId); + self.run(queueableFns, iterativeIndex + 1); + }), + timeoutId; + + next.fail = function() { + self.fail.apply(null, arguments); + next(); + }; + + if (queueableFn.timeout) { + timeoutId = Function.prototype.apply.apply(self.timeout.setTimeout, [j$.getGlobal(), [function() { + var error = new Error('Timeout - Async callback was not invoked within timeout specified by jasmine.DEFAULT_TIMEOUT_INTERVAL.'); + onException(error); + next(); + }, queueableFn.timeout()]]); + } + + try { + queueableFn.fn.call(self.userContext, next); + } catch (e) { + handleException(e, queueableFn); + next(); + } + } + + function onException(e) { + self.onException(e); + } + + function handleException(e, queueableFn) { + onException(e); + if (!self.catchException(e)) { + //TODO: set a var when we catch an exception and + //use a finally block to close the loop in a nice way.. + throw e; + } + } + }; + + return QueueRunner; +}; + +getJasmineRequireObj().ReportDispatcher = function() { + function ReportDispatcher(methods) { + + var dispatchedMethods = methods || []; + + for (var i = 0; i < dispatchedMethods.length; i++) { + var method = dispatchedMethods[i]; + this[method] = (function(m) { + return function() { + dispatch(m, arguments); + }; + }(method)); + } + + var reporters = []; + + this.addReporter = function(reporter) { + reporters.push(reporter); + }; + + return this; + + function dispatch(method, args) { + for (var i = 0; i < reporters.length; i++) { + var reporter = reporters[i]; + if (reporter[method]) { + reporter[method].apply(reporter, args); + } + } + } + } + + return ReportDispatcher; +}; + + +getJasmineRequireObj().SpyRegistry = function(j$) { + + function SpyRegistry(options) { + options = options || {}; + var currentSpies = options.currentSpies || function() { return []; }; + + this.spyOn = function(obj, methodName) { + if (j$.util.isUndefined(obj)) { + throw new Error('spyOn could not find an object to spy upon for ' + methodName + '()'); + } + + if (j$.util.isUndefined(methodName)) { + throw new Error('No method name supplied'); + } + + if (j$.util.isUndefined(obj[methodName])) { + throw new Error(methodName + '() method does not exist'); + } + + if (obj[methodName] && j$.isSpy(obj[methodName])) { + //TODO?: should this return the current spy? Downside: may cause user confusion about spy state + throw new Error(methodName + ' has already been spied upon'); + } + + var descriptor; + try { + descriptor = Object.getOwnPropertyDescriptor(obj, methodName); + } catch(e) { + // IE 8 doesn't support `definePropery` on non-DOM nodes + } + + if (descriptor && !(descriptor.writable || descriptor.set)) { + throw new Error(methodName + ' is not declared writable or has no setter'); + } + + var spy = j$.createSpy(methodName, obj[methodName]); + + currentSpies().push({ + spy: spy, + baseObj: obj, + methodName: methodName, + originalValue: obj[methodName] + }); + + obj[methodName] = spy; + + return spy; + }; + + this.clearSpies = function() { + var spies = currentSpies(); + for (var i = 0; i < spies.length; i++) { + var spyEntry = spies[i]; + spyEntry.baseObj[spyEntry.methodName] = spyEntry.originalValue; + } + }; + } + + return SpyRegistry; +}; + +getJasmineRequireObj().SpyStrategy = function() { + + function SpyStrategy(options) { + options = options || {}; + + var identity = options.name || 'unknown', + originalFn = options.fn || function() {}, + getSpy = options.getSpy || function() {}, + plan = function() {}; + + this.identity = function() { + return identity; + }; + + this.exec = function() { + return plan.apply(this, arguments); + }; + + this.callThrough = function() { + plan = originalFn; + return getSpy(); + }; + + this.returnValue = function(value) { + plan = function() { + return value; + }; + return getSpy(); + }; + + this.returnValues = function() { + var values = Array.prototype.slice.call(arguments); + plan = function () { + return values.shift(); + }; + return getSpy(); + }; + + this.throwError = function(something) { + var error = (something instanceof Error) ? something : new Error(something); + plan = function() { + throw error; + }; + return getSpy(); + }; + + this.callFake = function(fn) { + plan = fn; + return getSpy(); + }; + + this.stub = function(fn) { + plan = function() {}; + return getSpy(); + }; + } + + return SpyStrategy; +}; + +getJasmineRequireObj().Suite = function(j$) { + function Suite(attrs) { + this.env = attrs.env; + this.id = attrs.id; + this.parentSuite = attrs.parentSuite; + this.description = attrs.description; + this.expectationFactory = attrs.expectationFactory; + this.expectationResultFactory = attrs.expectationResultFactory; + this.throwOnExpectationFailure = !!attrs.throwOnExpectationFailure; + + this.beforeFns = []; + this.afterFns = []; + this.beforeAllFns = []; + this.afterAllFns = []; + this.disabled = false; + + this.children = []; + + this.result = { + id: this.id, + description: this.description, + fullName: this.getFullName(), + failedExpectations: [] + }; + } + + Suite.prototype.expect = function(actual) { + return this.expectationFactory(actual, this); + }; + + Suite.prototype.getFullName = function() { + var fullName = this.description; + for (var parentSuite = this.parentSuite; parentSuite; parentSuite = parentSuite.parentSuite) { + if (parentSuite.parentSuite) { + fullName = parentSuite.description + ' ' + fullName; + } + } + return fullName; + }; + + Suite.prototype.disable = function() { + this.disabled = true; + }; + + Suite.prototype.pend = function(message) { + this.markedPending = true; + }; + + Suite.prototype.beforeEach = function(fn) { + this.beforeFns.unshift(fn); + }; + + Suite.prototype.beforeAll = function(fn) { + this.beforeAllFns.push(fn); + }; + + Suite.prototype.afterEach = function(fn) { + this.afterFns.unshift(fn); + }; + + Suite.prototype.afterAll = function(fn) { + this.afterAllFns.push(fn); + }; + + Suite.prototype.addChild = function(child) { + this.children.push(child); + }; + + Suite.prototype.status = function() { + if (this.disabled) { + return 'disabled'; + } + + if (this.markedPending) { + return 'pending'; + } + + if (this.result.failedExpectations.length > 0) { + return 'failed'; + } else { + return 'finished'; + } + }; + + Suite.prototype.isExecutable = function() { + return !this.disabled; + }; + + Suite.prototype.canBeReentered = function() { + return this.beforeAllFns.length === 0 && this.afterAllFns.length === 0; + }; + + Suite.prototype.getResult = function() { + this.result.status = this.status(); + return this.result; + }; + + Suite.prototype.sharedUserContext = function() { + if (!this.sharedContext) { + this.sharedContext = this.parentSuite ? clone(this.parentSuite.sharedUserContext()) : {}; + } + + return this.sharedContext; + }; + + Suite.prototype.clonedSharedUserContext = function() { + return clone(this.sharedUserContext()); + }; + + Suite.prototype.onException = function() { + if (arguments[0] instanceof j$.errors.ExpectationFailed) { + return; + } + + if(isAfterAll(this.children)) { + var data = { + matcherName: '', + passed: false, + expected: '', + actual: '', + error: arguments[0] + }; + this.result.failedExpectations.push(this.expectationResultFactory(data)); + } else { + for (var i = 0; i < this.children.length; i++) { + var child = this.children[i]; + child.onException.apply(child, arguments); + } + } + }; + + Suite.prototype.addExpectationResult = function () { + if(isAfterAll(this.children) && isFailure(arguments)){ + var data = arguments[1]; + this.result.failedExpectations.push(this.expectationResultFactory(data)); + if(this.throwOnExpectationFailure) { + throw new j$.errors.ExpectationFailed(); + } + } else { + for (var i = 0; i < this.children.length; i++) { + var child = this.children[i]; + try { + child.addExpectationResult.apply(child, arguments); + } catch(e) { + // keep going + } + } + } + }; + + function isAfterAll(children) { + return children && children[0].result.status; + } + + function isFailure(args) { + return !args[0]; + } + + function clone(obj) { + var clonedObj = {}; + for (var prop in obj) { + if (obj.hasOwnProperty(prop)) { + clonedObj[prop] = obj[prop]; + } + } + + return clonedObj; + } + + return Suite; +}; + +if (typeof window == void 0 && typeof exports == 'object') { + exports.Suite = jasmineRequire.Suite; +} + +getJasmineRequireObj().Timer = function() { + var defaultNow = (function(Date) { + return function() { return new Date().getTime(); }; + })(Date); + + function Timer(options) { + options = options || {}; + + var now = options.now || defaultNow, + startTime; + + this.start = function() { + startTime = now(); + }; + + this.elapsed = function() { + return now() - startTime; + }; + } + + return Timer; +}; + +getJasmineRequireObj().TreeProcessor = function() { + function TreeProcessor(attrs) { + var tree = attrs.tree, + runnableIds = attrs.runnableIds, + queueRunnerFactory = attrs.queueRunnerFactory, + nodeStart = attrs.nodeStart || function() {}, + nodeComplete = attrs.nodeComplete || function() {}, + orderChildren = attrs.orderChildren || function(node) { return node.children; }, + stats = { valid: true }, + processed = false, + defaultMin = Infinity, + defaultMax = 1 - Infinity; + + this.processTree = function() { + processNode(tree, false); + processed = true; + return stats; + }; + + this.execute = function(done) { + if (!processed) { + this.processTree(); + } + + if (!stats.valid) { + throw 'invalid order'; + } + + var childFns = wrapChildren(tree, 0); + + queueRunnerFactory({ + queueableFns: childFns, + userContext: tree.sharedUserContext(), + onException: function() { + tree.onException.apply(tree, arguments); + }, + onComplete: done + }); + }; + + function runnableIndex(id) { + for (var i = 0; i < runnableIds.length; i++) { + if (runnableIds[i] === id) { + return i; + } + } + } + + function processNode(node, parentEnabled) { + var executableIndex = runnableIndex(node.id); + + if (executableIndex !== undefined) { + parentEnabled = true; + } + + parentEnabled = parentEnabled && node.isExecutable(); + + if (!node.children) { + stats[node.id] = { + executable: parentEnabled && node.isExecutable(), + segments: [{ + index: 0, + owner: node, + nodes: [node], + min: startingMin(executableIndex), + max: startingMax(executableIndex) + }] + }; + } else { + var hasExecutableChild = false; + + var orderedChildren = orderChildren(node); + + for (var i = 0; i < orderedChildren.length; i++) { + var child = orderedChildren[i]; + + processNode(child, parentEnabled); + + if (!stats.valid) { + return; + } + + var childStats = stats[child.id]; + + hasExecutableChild = hasExecutableChild || childStats.executable; + } + + stats[node.id] = { + executable: hasExecutableChild + }; + + segmentChildren(node, orderedChildren, stats[node.id], executableIndex); + + if (!node.canBeReentered() && stats[node.id].segments.length > 1) { + stats = { valid: false }; + } + } + } + + function startingMin(executableIndex) { + return executableIndex === undefined ? defaultMin : executableIndex; + } + + function startingMax(executableIndex) { + return executableIndex === undefined ? defaultMax : executableIndex; + } + + function segmentChildren(node, orderedChildren, nodeStats, executableIndex) { + var currentSegment = { index: 0, owner: node, nodes: [], min: startingMin(executableIndex), max: startingMax(executableIndex) }, + result = [currentSegment], + lastMax = defaultMax, + orderedChildSegments = orderChildSegments(orderedChildren); + + function isSegmentBoundary(minIndex) { + return lastMax !== defaultMax && minIndex !== defaultMin && lastMax < minIndex - 1; + } + + for (var i = 0; i < orderedChildSegments.length; i++) { + var childSegment = orderedChildSegments[i], + maxIndex = childSegment.max, + minIndex = childSegment.min; + + if (isSegmentBoundary(minIndex)) { + currentSegment = {index: result.length, owner: node, nodes: [], min: defaultMin, max: defaultMax}; + result.push(currentSegment); + } + + currentSegment.nodes.push(childSegment); + currentSegment.min = Math.min(currentSegment.min, minIndex); + currentSegment.max = Math.max(currentSegment.max, maxIndex); + lastMax = maxIndex; + } + + nodeStats.segments = result; + } + + function orderChildSegments(children) { + var specifiedOrder = [], + unspecifiedOrder = []; + + for (var i = 0; i < children.length; i++) { + var child = children[i], + segments = stats[child.id].segments; + + for (var j = 0; j < segments.length; j++) { + var seg = segments[j]; + + if (seg.min === defaultMin) { + unspecifiedOrder.push(seg); + } else { + specifiedOrder.push(seg); + } + } + } + + specifiedOrder.sort(function(a, b) { + return a.min - b.min; + }); + + return specifiedOrder.concat(unspecifiedOrder); + } + + function executeNode(node, segmentNumber) { + if (node.children) { + return { + fn: function(done) { + nodeStart(node); + + queueRunnerFactory({ + onComplete: function() { + nodeComplete(node, node.getResult()); + done(); + }, + queueableFns: wrapChildren(node, segmentNumber), + userContext: node.sharedUserContext(), + onException: function() { + node.onException.apply(node, arguments); + } + }); + } + }; + } else { + return { + fn: function(done) { node.execute(done, stats[node.id].executable); } + }; + } + } + + function wrapChildren(node, segmentNumber) { + var result = [], + segmentChildren = stats[node.id].segments[segmentNumber].nodes; + + for (var i = 0; i < segmentChildren.length; i++) { + result.push(executeNode(segmentChildren[i].owner, segmentChildren[i].index)); + } + + if (!stats[node.id].executable) { + return result; + } + + return node.beforeAllFns.concat(result).concat(node.afterAllFns); + } + } + + return TreeProcessor; +}; + +getJasmineRequireObj().Any = function(j$) { + + function Any(expectedObject) { + if (typeof expectedObject === 'undefined') { + throw new TypeError( + 'jasmine.any() expects to be passed a constructor function. ' + + 'Please pass one or use jasmine.anything() to match any object.' + ); + } + this.expectedObject = expectedObject; + } + + Any.prototype.asymmetricMatch = function(other) { + if (this.expectedObject == String) { + return typeof other == 'string' || other instanceof String; + } + + if (this.expectedObject == Number) { + return typeof other == 'number' || other instanceof Number; + } + + if (this.expectedObject == Function) { + return typeof other == 'function' || other instanceof Function; + } + + if (this.expectedObject == Object) { + return typeof other == 'object'; + } + + if (this.expectedObject == Boolean) { + return typeof other == 'boolean'; + } + + return other instanceof this.expectedObject; + }; + + Any.prototype.jasmineToString = function() { + return ''; + }; + + return Any; +}; + +getJasmineRequireObj().Anything = function(j$) { + + function Anything() {} + + Anything.prototype.asymmetricMatch = function(other) { + return !j$.util.isUndefined(other) && other !== null; + }; + + Anything.prototype.jasmineToString = function() { + return ''; + }; + + return Anything; +}; + +getJasmineRequireObj().ArrayContaining = function(j$) { + function ArrayContaining(sample) { + this.sample = sample; + } + + ArrayContaining.prototype.asymmetricMatch = function(other) { + var className = Object.prototype.toString.call(this.sample); + if (className !== '[object Array]') { throw new Error('You must provide an array to arrayContaining, not \'' + this.sample + '\'.'); } + + for (var i = 0; i < this.sample.length; i++) { + var item = this.sample[i]; + if (!j$.matchersUtil.contains(other, item)) { + return false; + } + } + + return true; + }; + + ArrayContaining.prototype.jasmineToString = function () { + return ''; + }; + + return ArrayContaining; +}; + +getJasmineRequireObj().ObjectContaining = function(j$) { + + function ObjectContaining(sample) { + this.sample = sample; + } + + function getPrototype(obj) { + if (Object.getPrototypeOf) { + return Object.getPrototypeOf(obj); + } + + if (obj.constructor.prototype == obj) { + return null; + } + + return obj.constructor.prototype; + } + + function hasProperty(obj, property) { + if (!obj) { + return false; + } + + if (Object.prototype.hasOwnProperty.call(obj, property)) { + return true; + } + + return hasProperty(getPrototype(obj), property); + } + + ObjectContaining.prototype.asymmetricMatch = function(other) { + if (typeof(this.sample) !== 'object') { throw new Error('You must provide an object to objectContaining, not \''+this.sample+'\'.'); } + + for (var property in this.sample) { + if (!hasProperty(other, property) || + !j$.matchersUtil.equals(this.sample[property], other[property])) { + return false; + } + } + + return true; + }; + + ObjectContaining.prototype.jasmineToString = function() { + return ''; + }; + + return ObjectContaining; +}; + +getJasmineRequireObj().StringMatching = function(j$) { + + function StringMatching(expected) { + if (!j$.isString_(expected) && !j$.isA_('RegExp', expected)) { + throw new Error('Expected is not a String or a RegExp'); + } + + this.regexp = new RegExp(expected); + } + + StringMatching.prototype.asymmetricMatch = function(other) { + return this.regexp.test(other); + }; + + StringMatching.prototype.jasmineToString = function() { + return ''; + }; + + return StringMatching; +}; + +getJasmineRequireObj().errors = function() { + function ExpectationFailed() {} + + ExpectationFailed.prototype = new Error(); + ExpectationFailed.prototype.constructor = ExpectationFailed; + + return { + ExpectationFailed: ExpectationFailed + }; +}; +getJasmineRequireObj().matchersUtil = function(j$) { + // TODO: what to do about jasmine.pp not being inject? move to JSON.stringify? gut PrettyPrinter? + + return { + equals: function(a, b, customTesters) { + customTesters = customTesters || []; + + return eq(a, b, [], [], customTesters); + }, + + contains: function(haystack, needle, customTesters) { + customTesters = customTesters || []; + + if ((Object.prototype.toString.apply(haystack) === '[object Array]') || + (!!haystack && !haystack.indexOf)) + { + for (var i = 0; i < haystack.length; i++) { + if (eq(haystack[i], needle, [], [], customTesters)) { + return true; + } + } + return false; + } + + return !!haystack && haystack.indexOf(needle) >= 0; + }, + + buildFailureMessage: function() { + var args = Array.prototype.slice.call(arguments, 0), + matcherName = args[0], + isNot = args[1], + actual = args[2], + expected = args.slice(3), + englishyPredicate = matcherName.replace(/[A-Z]/g, function(s) { return ' ' + s.toLowerCase(); }); + + var message = 'Expected ' + + j$.pp(actual) + + (isNot ? ' not ' : ' ') + + englishyPredicate; + + if (expected.length > 0) { + for (var i = 0; i < expected.length; i++) { + if (i > 0) { + message += ','; + } + message += ' ' + j$.pp(expected[i]); + } + } + + return message + '.'; + } + }; + + function isAsymmetric(obj) { + return obj && j$.isA_('Function', obj.asymmetricMatch); + } + + function asymmetricMatch(a, b) { + var asymmetricA = isAsymmetric(a), + asymmetricB = isAsymmetric(b); + + if (asymmetricA && asymmetricB) { + return undefined; + } + + if (asymmetricA) { + return a.asymmetricMatch(b); + } + + if (asymmetricB) { + return b.asymmetricMatch(a); + } + } + + // Equality function lovingly adapted from isEqual in + // [Underscore](http://underscorejs.org/) + function eq(a, b, aStack, bStack, customTesters) { + var result = true; + + var asymmetricResult = asymmetricMatch(a, b); + if (!j$.util.isUndefined(asymmetricResult)) { + return asymmetricResult; + } + + for (var i = 0; i < customTesters.length; i++) { + var customTesterResult = customTesters[i](a, b); + if (!j$.util.isUndefined(customTesterResult)) { + return customTesterResult; + } + } + + if (a instanceof Error && b instanceof Error) { + return a.message == b.message; + } + + // Identical objects are equal. `0 === -0`, but they aren't identical. + // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal). + if (a === b) { return a !== 0 || 1 / a == 1 / b; } + // A strict comparison is necessary because `null == undefined`. + if (a === null || b === null) { return a === b; } + var className = Object.prototype.toString.call(a); + if (className != Object.prototype.toString.call(b)) { return false; } + switch (className) { + // Strings, numbers, dates, and booleans are compared by value. + case '[object String]': + // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is + // equivalent to `new String("5")`. + return a == String(b); + case '[object Number]': + // `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for + // other numeric values. + return a != +a ? b != +b : (a === 0 ? 1 / a == 1 / b : a == +b); + case '[object Date]': + case '[object Boolean]': + // Coerce dates and booleans to numeric primitive values. Dates are compared by their + // millisecond representations. Note that invalid dates with millisecond representations + // of `NaN` are not equivalent. + return +a == +b; + // RegExps are compared by their source patterns and flags. + case '[object RegExp]': + return a.source == b.source && + a.global == b.global && + a.multiline == b.multiline && + a.ignoreCase == b.ignoreCase; + } + if (typeof a != 'object' || typeof b != 'object') { return false; } + + var aIsDomNode = j$.isDomNode(a); + var bIsDomNode = j$.isDomNode(b); + if (aIsDomNode && bIsDomNode) { + // At first try to use DOM3 method isEqualNode + if (a.isEqualNode) { + return a.isEqualNode(b); + } + // IE8 doesn't support isEqualNode, try to use outerHTML && innerText + var aIsElement = a instanceof Element; + var bIsElement = b instanceof Element; + if (aIsElement && bIsElement) { + return a.outerHTML == b.outerHTML; + } + if (aIsElement || bIsElement) { + return false; + } + return a.innerText == b.innerText && a.textContent == b.textContent; + } + if (aIsDomNode || bIsDomNode) { + return false; + } + + // Assume equality for cyclic structures. The algorithm for detecting cyclic + // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`. + var length = aStack.length; + while (length--) { + // Linear search. Performance is inversely proportional to the number of + // unique nested structures. + if (aStack[length] == a) { return bStack[length] == b; } + } + // Add the first object to the stack of traversed objects. + aStack.push(a); + bStack.push(b); + var size = 0; + // Recursively compare objects and arrays. + // Compare array lengths to determine if a deep comparison is necessary. + if (className == '[object Array]' && a.length !== b.length) { + result = false; + } + + if (result) { + // Objects with different constructors are not equivalent, but `Object`s + // or `Array`s from different frames are. + if (className !== '[object Array]') { + var aCtor = a.constructor, bCtor = b.constructor; + if (aCtor !== bCtor && !(isFunction(aCtor) && aCtor instanceof aCtor && + isFunction(bCtor) && bCtor instanceof bCtor)) { + return false; + } + } + // Deep compare objects. + for (var key in a) { + if (has(a, key)) { + // Count the expected number of properties. + size++; + // Deep compare each member. + if (!(result = has(b, key) && eq(a[key], b[key], aStack, bStack, customTesters))) { break; } + } + } + // Ensure that both objects contain the same number of properties. + if (result) { + for (key in b) { + if (has(b, key) && !(size--)) { break; } + } + result = !size; + } + } + // Remove the first object from the stack of traversed objects. + aStack.pop(); + bStack.pop(); + + return result; + + function has(obj, key) { + return Object.prototype.hasOwnProperty.call(obj, key); + } + + function isFunction(obj) { + return typeof obj === 'function'; + } + } +}; + +getJasmineRequireObj().toBe = function() { + function toBe() { + return { + compare: function(actual, expected) { + return { + pass: actual === expected + }; + } + }; + } + + return toBe; +}; + +getJasmineRequireObj().toBeCloseTo = function() { + + function toBeCloseTo() { + return { + compare: function(actual, expected, precision) { + if (precision !== 0) { + precision = precision || 2; + } + + return { + pass: Math.abs(expected - actual) < (Math.pow(10, -precision) / 2) + }; + } + }; + } + + return toBeCloseTo; +}; + +getJasmineRequireObj().toBeDefined = function() { + function toBeDefined() { + return { + compare: function(actual) { + return { + pass: (void 0 !== actual) + }; + } + }; + } + + return toBeDefined; +}; + +getJasmineRequireObj().toBeFalsy = function() { + function toBeFalsy() { + return { + compare: function(actual) { + return { + pass: !!!actual + }; + } + }; + } + + return toBeFalsy; +}; + +getJasmineRequireObj().toBeGreaterThan = function() { + + function toBeGreaterThan() { + return { + compare: function(actual, expected) { + return { + pass: actual > expected + }; + } + }; + } + + return toBeGreaterThan; +}; + + +getJasmineRequireObj().toBeLessThan = function() { + function toBeLessThan() { + return { + + compare: function(actual, expected) { + return { + pass: actual < expected + }; + } + }; + } + + return toBeLessThan; +}; +getJasmineRequireObj().toBeNaN = function(j$) { + + function toBeNaN() { + return { + compare: function(actual) { + var result = { + pass: (actual !== actual) + }; + + if (result.pass) { + result.message = 'Expected actual not to be NaN.'; + } else { + result.message = function() { return 'Expected ' + j$.pp(actual) + ' to be NaN.'; }; + } + + return result; + } + }; + } + + return toBeNaN; +}; + +getJasmineRequireObj().toBeNull = function() { + + function toBeNull() { + return { + compare: function(actual) { + return { + pass: actual === null + }; + } + }; + } + + return toBeNull; +}; + +getJasmineRequireObj().toBeTruthy = function() { + + function toBeTruthy() { + return { + compare: function(actual) { + return { + pass: !!actual + }; + } + }; + } + + return toBeTruthy; +}; + +getJasmineRequireObj().toBeUndefined = function() { + + function toBeUndefined() { + return { + compare: function(actual) { + return { + pass: void 0 === actual + }; + } + }; + } + + return toBeUndefined; +}; + +getJasmineRequireObj().toContain = function() { + function toContain(util, customEqualityTesters) { + customEqualityTesters = customEqualityTesters || []; + + return { + compare: function(actual, expected) { + + return { + pass: util.contains(actual, expected, customEqualityTesters) + }; + } + }; + } + + return toContain; +}; + +getJasmineRequireObj().toEqual = function() { + + function toEqual(util, customEqualityTesters) { + customEqualityTesters = customEqualityTesters || []; + + return { + compare: function(actual, expected) { + var result = { + pass: false + }; + + result.pass = util.equals(actual, expected, customEqualityTesters); + + return result; + } + }; + } + + return toEqual; +}; + +getJasmineRequireObj().toHaveBeenCalled = function(j$) { + + function toHaveBeenCalled() { + return { + compare: function(actual) { + var result = {}; + + if (!j$.isSpy(actual)) { + throw new Error('Expected a spy, but got ' + j$.pp(actual) + '.'); + } + + if (arguments.length > 1) { + throw new Error('toHaveBeenCalled does not take arguments, use toHaveBeenCalledWith'); + } + + result.pass = actual.calls.any(); + + result.message = result.pass ? + 'Expected spy ' + actual.and.identity() + ' not to have been called.' : + 'Expected spy ' + actual.and.identity() + ' to have been called.'; + + return result; + } + }; + } + + return toHaveBeenCalled; +}; + +getJasmineRequireObj().toHaveBeenCalledTimes = function(j$) { + + function toHaveBeenCalledTimes() { + return { + compare: function(actual, expected) { + if (!j$.isSpy(actual)) { + throw new Error('Expected a spy, but got ' + j$.pp(actual) + '.'); + } + + var args = Array.prototype.slice.call(arguments, 0), + result = { pass: false }; + + if(!expected){ + throw new Error('Expected times failed is required as an argument.'); + } + + actual = args[0]; + var calls = actual.calls.count(); + var timesMessage = expected === 1 ? 'once' : expected + ' times'; + result.pass = calls === expected; + result.message = result.pass ? + 'Expected spy ' + actual.and.identity() + ' not to have been called ' + timesMessage + '. It was called ' + calls + ' times.' : + 'Expected spy ' + actual.and.identity() + ' to have been called ' + timesMessage + '. It was called ' + calls + ' times.'; + return result; + } + }; + } + + return toHaveBeenCalledTimes; +}; + +getJasmineRequireObj().toHaveBeenCalledWith = function(j$) { + + function toHaveBeenCalledWith(util, customEqualityTesters) { + return { + compare: function() { + var args = Array.prototype.slice.call(arguments, 0), + actual = args[0], + expectedArgs = args.slice(1), + result = { pass: false }; + + if (!j$.isSpy(actual)) { + throw new Error('Expected a spy, but got ' + j$.pp(actual) + '.'); + } + + if (!actual.calls.any()) { + result.message = function() { return 'Expected spy ' + actual.and.identity() + ' to have been called with ' + j$.pp(expectedArgs) + ' but it was never called.'; }; + return result; + } + + if (util.contains(actual.calls.allArgs(), expectedArgs, customEqualityTesters)) { + result.pass = true; + result.message = function() { return 'Expected spy ' + actual.and.identity() + ' not to have been called with ' + j$.pp(expectedArgs) + ' but it was.'; }; + } else { + result.message = function() { return 'Expected spy ' + actual.and.identity() + ' to have been called with ' + j$.pp(expectedArgs) + ' but actual calls were ' + j$.pp(actual.calls.allArgs()).replace(/^\[ | \]$/g, '') + '.'; }; + } + + return result; + } + }; + } + + return toHaveBeenCalledWith; +}; + +getJasmineRequireObj().toMatch = function(j$) { + + function toMatch() { + return { + compare: function(actual, expected) { + if (!j$.isString_(expected) && !j$.isA_('RegExp', expected)) { + throw new Error('Expected is not a String or a RegExp'); + } + + var regexp = new RegExp(expected); + + return { + pass: regexp.test(actual) + }; + } + }; + } + + return toMatch; +}; + +getJasmineRequireObj().toThrow = function(j$) { + + function toThrow(util) { + return { + compare: function(actual, expected) { + var result = { pass: false }, + threw = false, + thrown; + + if (typeof actual != 'function') { + throw new Error('Actual is not a Function'); + } + + try { + actual(); + } catch (e) { + threw = true; + thrown = e; + } + + if (!threw) { + result.message = 'Expected function to throw an exception.'; + return result; + } + + if (arguments.length == 1) { + result.pass = true; + result.message = function() { return 'Expected function not to throw, but it threw ' + j$.pp(thrown) + '.'; }; + + return result; + } + + if (util.equals(thrown, expected)) { + result.pass = true; + result.message = function() { return 'Expected function not to throw ' + j$.pp(expected) + '.'; }; + } else { + result.message = function() { return 'Expected function to throw ' + j$.pp(expected) + ', but it threw ' + j$.pp(thrown) + '.'; }; + } + + return result; + } + }; + } + + return toThrow; +}; + +getJasmineRequireObj().toThrowError = function(j$) { + function toThrowError () { + return { + compare: function(actual) { + var threw = false, + pass = {pass: true}, + fail = {pass: false}, + thrown; + + if (typeof actual != 'function') { + throw new Error('Actual is not a Function'); + } + + var errorMatcher = getMatcher.apply(null, arguments); + + try { + actual(); + } catch (e) { + threw = true; + thrown = e; + } + + if (!threw) { + fail.message = 'Expected function to throw an Error.'; + return fail; + } + + if (!(thrown instanceof Error)) { + fail.message = function() { return 'Expected function to throw an Error, but it threw ' + j$.pp(thrown) + '.'; }; + return fail; + } + + if (errorMatcher.hasNoSpecifics()) { + pass.message = 'Expected function not to throw an Error, but it threw ' + j$.fnNameFor(thrown) + '.'; + return pass; + } + + if (errorMatcher.matches(thrown)) { + pass.message = function() { + return 'Expected function not to throw ' + errorMatcher.errorTypeDescription + errorMatcher.messageDescription() + '.'; + }; + return pass; + } else { + fail.message = function() { + return 'Expected function to throw ' + errorMatcher.errorTypeDescription + errorMatcher.messageDescription() + + ', but it threw ' + errorMatcher.thrownDescription(thrown) + '.'; + }; + return fail; + } + } + }; + + function getMatcher() { + var expected = null, + errorType = null; + + if (arguments.length == 2) { + expected = arguments[1]; + if (isAnErrorType(expected)) { + errorType = expected; + expected = null; + } + } else if (arguments.length > 2) { + errorType = arguments[1]; + expected = arguments[2]; + if (!isAnErrorType(errorType)) { + throw new Error('Expected error type is not an Error.'); + } + } + + if (expected && !isStringOrRegExp(expected)) { + if (errorType) { + throw new Error('Expected error message is not a string or RegExp.'); + } else { + throw new Error('Expected is not an Error, string, or RegExp.'); + } + } + + function messageMatch(message) { + if (typeof expected == 'string') { + return expected == message; + } else { + return expected.test(message); + } + } + + return { + errorTypeDescription: errorType ? j$.fnNameFor(errorType) : 'an exception', + thrownDescription: function(thrown) { + var thrownName = errorType ? j$.fnNameFor(thrown.constructor) : 'an exception', + thrownMessage = ''; + + if (expected) { + thrownMessage = ' with message ' + j$.pp(thrown.message); + } + + return thrownName + thrownMessage; + }, + messageDescription: function() { + if (expected === null) { + return ''; + } else if (expected instanceof RegExp) { + return ' with a message matching ' + j$.pp(expected); + } else { + return ' with message ' + j$.pp(expected); + } + }, + hasNoSpecifics: function() { + return expected === null && errorType === null; + }, + matches: function(error) { + return (errorType === null || error instanceof errorType) && + (expected === null || messageMatch(error.message)); + } + }; + } + + function isStringOrRegExp(potential) { + return potential instanceof RegExp || (typeof potential == 'string'); + } + + function isAnErrorType(type) { + if (typeof type !== 'function') { + return false; + } + + var Surrogate = function() {}; + Surrogate.prototype = type.prototype; + return (new Surrogate()) instanceof Error; + } + } + + return toThrowError; +}; + +getJasmineRequireObj().interface = function(jasmine, env) { + var jasmineInterface = { + describe: function(description, specDefinitions) { + return env.describe(description, specDefinitions); + }, + + xdescribe: function(description, specDefinitions) { + return env.xdescribe(description, specDefinitions); + }, + + fdescribe: function(description, specDefinitions) { + return env.fdescribe(description, specDefinitions); + }, + + it: function() { + return env.it.apply(env, arguments); + }, + + xit: function() { + return env.xit.apply(env, arguments); + }, + + fit: function() { + return env.fit.apply(env, arguments); + }, + + beforeEach: function() { + return env.beforeEach.apply(env, arguments); + }, + + afterEach: function() { + return env.afterEach.apply(env, arguments); + }, + + beforeAll: function() { + return env.beforeAll.apply(env, arguments); + }, + + afterAll: function() { + return env.afterAll.apply(env, arguments); + }, + + expect: function(actual) { + return env.expect(actual); + }, + + pending: function() { + return env.pending.apply(env, arguments); + }, + + fail: function() { + return env.fail.apply(env, arguments); + }, + + spyOn: function(obj, methodName) { + return env.spyOn(obj, methodName); + }, + + jsApiReporter: new jasmine.JsApiReporter({ + timer: new jasmine.Timer() + }), + + jasmine: jasmine + }; + + jasmine.addCustomEqualityTester = function(tester) { + env.addCustomEqualityTester(tester); + }; + + jasmine.addMatchers = function(matchers) { + return env.addMatchers(matchers); + }; + + jasmine.clock = function() { + return env.clock; + }; + + return jasmineInterface; +}; + +getJasmineRequireObj().version = function() { + return '2.4.1'; +}; diff --git a/javascripts-dev/tests/jasmine-2.4.1/jasmine_favicon.png b/javascripts-dev/tests/jasmine-2.4.1/jasmine_favicon.png new file mode 100644 index 00000000..3b84583b Binary files /dev/null and b/javascripts-dev/tests/jasmine-2.4.1/jasmine_favicon.png differ diff --git a/javascripts-dev/tests/ui-spec.js b/javascripts-dev/tests/ui-spec.js new file mode 100644 index 00000000..ad671c4a --- /dev/null +++ b/javascripts-dev/tests/ui-spec.js @@ -0,0 +1,61 @@ +describe("UI", function() { + + var link; + + beforeEach(function() { + link = document.createElement("a"); + document.body.appendChild(link); + }); + + afterEach(function() { + document.body.removeChild(link); + }); + + it("triggers the download if the link points to 'download'", function() { + pointLinkTo("download"); + spyOn(Zipper, "createZip"); + UserInterface.setup(Zipper, undefined); + link.click(); + expect(Zipper.createZip).toHaveBeenCalled(); + }); + + it("prevents default of download link (does not follow link)", function() { + pointLinkTo("download"); + UserInterface.setup(undefined, undefined); + var canceled = !link.dispatchEvent(createClickEvent()); + expect(canceled).toBe(true); + }); + + it("does not trigger the download if the link doesn't point to 'download'", function() { + pointLinkTo("http://example.com/"); + spyOn(Zipper, "createZip"); + UserInterface.setup(Zipper, undefined); + dontFollowLink(); + link.click(); + expect(Zipper.createZip).not.toHaveBeenCalled(); + }); + + it("calls the zipper with the right downloader", function() { + pointLinkTo("download"); + spyOn(Zipper, "createZip"); + UserInterface.setup(Zipper, Downloader); + link.click(); + expect(Zipper.createZip).toHaveBeenCalledWith(Downloader); + }); + + function pointLinkTo(href) { + link.setAttribute("href", href); + } + + function dontFollowLink() { + link.onclick = function() { return false; }; + } + + function createClickEvent() { + return new MouseEvent("click", { + "view": window, + "bubbles": true, + "cancelable": true + }); + } +}); diff --git a/javascripts-dev/tests/zipper-spec.js b/javascripts-dev/tests/zipper-spec.js new file mode 100644 index 00000000..c77d79c7 --- /dev/null +++ b/javascripts-dev/tests/zipper-spec.js @@ -0,0 +1,47 @@ +// Using data.js +describe("Zipper", function() { + + var zip = Zipper.zip; + + beforeEach(function() { + spyOn(zip, "generateAsync").and.returnValue(new Promise( function() {} )); + }); + + it("adds files to the zip", function() { + spyOn(zip, "file"); + Zipper.createZip(Downloader); + expect(zip.file).toHaveBeenCalled(); + }); + + it("adds the right amount of files", function() { + spyOn(zip, "file"); + Zipper.createZip(Downloader); + expect(zip.file.calls.count()).toBe(4); + }); + + it("gets the files names right", function() { + spyOn(zip, "file"); + spyOn(Downloader, "getFile").and.returnValue("irrelevant"); + Zipper.createZip(Downloader); + expect(zip.file).toHaveBeenCalledWith("index.html", "irrelevant", {binary: true}); + expect(zip.file).toHaveBeenCalledWith("script.js", "irrelevant", {binary: true}); + }); + + it("tells the downloader to download the files", function() { + spyOn(Downloader, "getFile"); + Zipper.createZip(Downloader); + expect(Downloader.getFile).toHaveBeenCalled(); + }); + + it("calls the downloader with the right urls", function() { + spyOn(Downloader, "getFile"); + Zipper.createZip(Downloader); + expect(Downloader.getFile).toHaveBeenCalledWith("/js/lesson3/files/index.html"); + expect(Downloader.getFile).toHaveBeenCalledWith("/js/lesson3/files/script.js"); + }); + + it("generates a zip file", function() { + Zipper.createZip(Downloader); + expect(zip.generateAsync).toHaveBeenCalled(); + }); +}); diff --git a/javascripts-dev/vendor/FileSaver.js b/javascripts-dev/vendor/FileSaver.js new file mode 100644 index 00000000..112efb07 --- /dev/null +++ b/javascripts-dev/vendor/FileSaver.js @@ -0,0 +1,247 @@ +/*! FileSaver.js + * A saveAs() FileSaver implementation. + * 2014-01-24 + * + * By Eli Grey, http://eligrey.com + * License: X11/MIT + * See LICENSE.md + */ + +/*global self */ +/*jslint bitwise: true, indent: 4, laxbreak: true, laxcomma: true, smarttabs: true, plusplus: true */ + +/*! @source http://purl.eligrey.com/github/FileSaver.js/blob/master/FileSaver.js */ + +var saveAs = saveAs + // IE 10+ (native saveAs) + || (typeof navigator !== "undefined" && + navigator.msSaveOrOpenBlob && navigator.msSaveOrOpenBlob.bind(navigator)) + // Everyone else + || (function(view) { + "use strict"; + // IE <10 is explicitly unsupported + if (typeof navigator !== "undefined" && + /MSIE [1-9]\./.test(navigator.userAgent)) { + return; + } + var + doc = view.document + // only get URL when necessary in case BlobBuilder.js hasn't overridden it yet + , get_URL = function() { + return view.URL || view.webkitURL || view; + } + , URL = view.URL || view.webkitURL || view + , save_link = doc.createElementNS("http://www.w3.org/1999/xhtml", "a") + , can_use_save_link = !view.externalHost && "download" in save_link + , click = function(node) { + var event = doc.createEvent("MouseEvents"); + event.initMouseEvent( + "click", true, false, view, 0, 0, 0, 0, 0 + , false, false, false, false, 0, null + ); + node.dispatchEvent(event); + } + , webkit_req_fs = view.webkitRequestFileSystem + , req_fs = view.requestFileSystem || webkit_req_fs || view.mozRequestFileSystem + , throw_outside = function(ex) { + (view.setImmediate || view.setTimeout)(function() { + throw ex; + }, 0); + } + , force_saveable_type = "application/octet-stream" + , fs_min_size = 0 + , deletion_queue = [] + , process_deletion_queue = function() { + var i = deletion_queue.length; + while (i--) { + var file = deletion_queue[i]; + if (typeof file === "string") { // file is an object URL + URL.revokeObjectURL(file); + } else { // file is a File + file.remove(); + } + } + deletion_queue.length = 0; // clear queue + } + , dispatch = function(filesaver, event_types, event) { + event_types = [].concat(event_types); + var i = event_types.length; + while (i--) { + var listener = filesaver["on" + event_types[i]]; + if (typeof listener === "function") { + try { + listener.call(filesaver, event || filesaver); + } catch (ex) { + throw_outside(ex); + } + } + } + } + , FileSaver = function(blob, name) { + // First try a.download, then web filesystem, then object URLs + var + filesaver = this + , type = blob.type + , blob_changed = false + , object_url + , target_view + , get_object_url = function() { + var object_url = get_URL().createObjectURL(blob); + deletion_queue.push(object_url); + return object_url; + } + , dispatch_all = function() { + dispatch(filesaver, "writestart progress write writeend".split(" ")); + } + // on any filesys errors revert to saving with object URLs + , fs_error = function() { + // don't create more object URLs than needed + if (blob_changed || !object_url) { + object_url = get_object_url(http://github.com/blob); + } + if (target_view) { + target_view.location.href = object_url; + } else { + window.open(object_url, "_blank"); + } + filesaver.readyState = filesaver.DONE; + dispatch_all(); + } + , abortable = function(func) { + return function() { + if (filesaver.readyState !== filesaver.DONE) { + return func.apply(this, arguments); + } + }; + } + , create_if_not_found = {create: true, exclusive: false} + , slice + ; + filesaver.readyState = filesaver.INIT; + if (!name) { + name = "download"; + } + if (can_use_save_link) { + object_url = get_object_url(http://github.com/blob); + // FF for Android has a nasty garbage collection mechanism + // that turns all objects that are not pure javascript into 'deadObject' + // this means `doc` and `save_link` are unusable and need to be recreated + // `view` is usable though: + doc = view.document; + save_link = doc.createElementNS("http://www.w3.org/1999/xhtml", "a"); + save_link.href = object_url; + save_link.download = name; + var event = doc.createEvent("MouseEvents"); + event.initMouseEvent( + "click", true, false, view, 0, 0, 0, 0, 0 + , false, false, false, false, 0, null + ); + save_link.dispatchEvent(event); + filesaver.readyState = filesaver.DONE; + dispatch_all(); + return; + } + // Object and web filesystem URLs have a problem saving in Google Chrome when + // viewed in a tab, so I force save with application/octet-stream + // http://code.google.com/p/chromium/issues/detail?id=91158 + if (view.chrome && type && type !== force_saveable_type) { + slice = blob.slice || blob.webkitSlice; + blob = slice.call(blob, 0, blob.size, force_saveable_type); + blob_changed = true; + } + // Since I can't be sure that the guessed media type will trigger a download + // in WebKit, I append .download to the filename. + // https://bugs.webkit.org/show_bug.cgi?id=65440 + if (webkit_req_fs && name !== "download") { + name += ".download"; + } + if (type === force_saveable_type || webkit_req_fs) { + target_view = view; + } + if (!req_fs) { + fs_error(); + return; + } + fs_min_size += blob.size; + req_fs(view.TEMPORARY, fs_min_size, abortable(function(fs) { + fs.root.getDirectory("saved", create_if_not_found, abortable(function(dir) { + var save = function() { + dir.getFile(name, create_if_not_found, abortable(function(file) { + file.createWriter(abortable(function(writer) { + writer.onwriteend = function(event) { + target_view.location.href = file.toURL(); + deletion_queue.push(file); + filesaver.readyState = filesaver.DONE; + dispatch(filesaver, "writeend", event); + }; + writer.onerror = function() { + var error = writer.error; + if (error.code !== error.ABORT_ERR) { + fs_error(); + } + }; + "writestart progress write abort".split(" ").forEach(function(event) { + writer["on" + event] = filesaver["on" + event]; + }); + writer.write(blob); + filesaver.abort = function() { + writer.abort(); + filesaver.readyState = filesaver.DONE; + }; + filesaver.readyState = filesaver.WRITING; + }), fs_error); + }), fs_error); + }; + dir.getFile(name, {create: false}, abortable(function(file) { + // delete file if it already exists + file.remove(); + save(); + }), abortable(function(ex) { + if (ex.code === ex.NOT_FOUND_ERR) { + save(); + } else { + fs_error(); + } + })); + }), fs_error); + }), fs_error); + } + , FS_proto = FileSaver.prototype + , saveAs = function(blob, name) { + return new FileSaver(blob, name); + } + ; + FS_proto.abort = function() { + var filesaver = this; + filesaver.readyState = filesaver.DONE; + dispatch(filesaver, "abort"); + }; + FS_proto.readyState = FS_proto.INIT = 0; + FS_proto.WRITING = 1; + FS_proto.DONE = 2; + + FS_proto.error = + FS_proto.onwritestart = + FS_proto.onprogress = + FS_proto.onwrite = + FS_proto.onabort = + FS_proto.onerror = + FS_proto.onwriteend = + null; + + view.addEventListener("unload", process_deletion_queue, false); + saveAs.unload = function() { + process_deletion_queue(); + view.removeEventListener("unload", process_deletion_queue, false); + }; + return saveAs; +}( + typeof self !== "undefined" && self + || typeof window !== "undefined" && window + || this.content +)); +// `self` is undefined in Firefox for Android content script context +// while `this` is nsIContentFrameMessageManager +// with an attribute `content` that corresponds to the window + +if (typeof module !== "undefined") module.exports = saveAs; diff --git a/javascripts-dev/vendor/jszip-utils.js b/javascripts-dev/vendor/jszip-utils.js new file mode 100644 index 00000000..775895ec --- /dev/null +++ b/javascripts-dev/vendor/jszip-utils.js @@ -0,0 +1,118 @@ +/*! + +JSZipUtils - A collection of cross-browser utilities to go along with JSZip. + + +(c) 2014 Stuart Knightley, David Duponchel +Dual licenced under the MIT license or GPLv3. See https://raw.github.com/Stuk/jszip-utils/master/LICENSE.markdown. + +*/ +!function(e){"object"==typeof exports?module.exports=e():"function"==typeof define&&define.amd?define(e):"undefined"!=typeof window?window.JSZipUtils=e():"undefined"!=typeof global?global.JSZipUtils=e():"undefined"!=typeof self&&(self.JSZipUtils=e())}(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);throw new Error("Cannot find module '"+o+"'")}var f=n[o]={exports:{}};t[o][0].call(f.exports,function(e){var n=t[o][1][e];return s(n?n:e)},f,f.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o + +(c) 2009-2014 Stuart Knightley +Dual licenced under the MIT license or GPLv3. See https://raw.github.com/Stuk/jszip/master/LICENSE.markdown. + +JSZip uses the library pako released under the MIT license : +https://github.com/nodeca/pako/blob/master/LICENSE +*/ + +(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.JSZip = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o> 2; + enc2 = ((chr1 & 3) << 4) | (chr2 >> 4); + enc3 = remainingBytes > 1 ? (((chr2 & 15) << 2) | (chr3 >> 6)) : 64; + enc4 = remainingBytes > 2 ? (chr3 & 63) : 64; + + output.push(_keyStr.charAt(enc1) + _keyStr.charAt(enc2) + _keyStr.charAt(enc3) + _keyStr.charAt(enc4)); + + } + + return output.join(""); +}; + +// public method for decoding +exports.decode = function(input) { + var chr1, chr2, chr3; + var enc1, enc2, enc3, enc4; + var i = 0, resultIndex = 0; + + input = input.replace(/[^A-Za-z0-9\+\/\=]/g, ""); + + var totalLength = input.length * 3 / 4; + if(input.charAt(input.length - 1) === _keyStr.charAt(64)) { + totalLength--; + } + if(input.charAt(input.length - 2) === _keyStr.charAt(64)) { + totalLength--; + } + var output; + if (support.uint8array) { + output = new Uint8Array(totalLength); + } else { + output = new Array(totalLength); + } + + while (i < input.length) { + + enc1 = _keyStr.indexOf(input.charAt(i++)); + enc2 = _keyStr.indexOf(input.charAt(i++)); + enc3 = _keyStr.indexOf(input.charAt(i++)); + enc4 = _keyStr.indexOf(input.charAt(i++)); + + chr1 = (enc1 << 2) | (enc2 >> 4); + chr2 = ((enc2 & 15) << 4) | (enc3 >> 2); + chr3 = ((enc3 & 3) << 6) | enc4; + + output[resultIndex++] = chr1; + + if (enc3 !== 64) { + output[resultIndex++] = chr2; + } + if (enc4 !== 64) { + output[resultIndex++] = chr3; + } + + } + + return output; +}; + +},{"./support":27,"./utils":29}],2:[function(require,module,exports){ +'use strict'; + +var external = require("./external"); +var DataWorker = require('./stream/DataWorker'); +var DataLengthProbe = require('./stream/DataLengthProbe'); +var Crc32Probe = require('./stream/Crc32Probe'); +var DataLengthProbe = require('./stream/DataLengthProbe'); + +/** + * Represent a compressed object, with everything needed to decompress it. + * @constructor + * @param {number} compressedSize the size of the data compressed. + * @param {number} uncompressedSize the size of the data after decompression. + * @param {number} crc32 the crc32 of the decompressed file. + * @param {object} compression the type of compression, see lib/compressions.js. + * @param {String|ArrayBuffer|Uint8Array|Buffer} data the compressed data. + */ +function CompressedObject(compressedSize, uncompressedSize, crc32, compression, data) { + this.compressedSize = compressedSize; + this.uncompressedSize = uncompressedSize; + this.crc32 = crc32; + this.compression = compression; + this.compressedContent = data; +} + +CompressedObject.prototype = { + /** + * Create a worker to get the uncompressed content. + * @return {GenericWorker} the worker. + */ + getContentWorker : function () { + var worker = new DataWorker(external.Promise.resolve(this.compressedContent)) + .pipe(this.compression.uncompressWorker()) + .pipe(new DataLengthProbe("data_length")); + + var that = this; + worker.on("end", function () { + if(this.streamInfo['data_length'] !== that.uncompressedSize) { + throw new Error("Bug : uncompressed data size mismatch"); + } + }); + return worker; + }, + /** + * Create a worker to get the compressed content. + * @return {GenericWorker} the worker. + */ + getCompressedWorker : function () { + return new DataWorker(external.Promise.resolve(this.compressedContent)) + .withStreamInfo("compressedSize", this.compressedSize) + .withStreamInfo("uncompressedSize", this.uncompressedSize) + .withStreamInfo("crc32", this.crc32) + .withStreamInfo("compression", this.compression) + ; + } +}; + +/** + * Chain the given worker with other workers to compress the content with the + * given compresion. + * @param {GenericWorker} uncompressedWorker the worker to pipe. + * @param {Object} compression the compression object. + * @param {Object} compressionOptions the options to use when compressing. + * @return {GenericWorker} the new worker compressing the content. + */ +CompressedObject.createWorkerFrom = function (uncompressedWorker, compression, compressionOptions) { + return uncompressedWorker + .pipe(new Crc32Probe()) + .pipe(new DataLengthProbe("uncompressedSize")) + .pipe(compression.compressWorker(compressionOptions)) + .pipe(new DataLengthProbe("compressedSize")) + .withStreamInfo("compression", compression); +}; + +module.exports = CompressedObject; + +},{"./external":6,"./stream/Crc32Probe":22,"./stream/DataLengthProbe":23,"./stream/DataWorker":24}],3:[function(require,module,exports){ +'use strict'; + +var GenericWorker = require("./stream/GenericWorker"); + +exports.STORE = { + magic: "\x00\x00", + compressWorker : function (compressionOptions) { + return new GenericWorker("STORE compression"); + }, + uncompressWorker : function () { + return new GenericWorker("STORE decompression"); + } +}; +exports.DEFLATE = require('./flate'); + +},{"./flate":7,"./stream/GenericWorker":25}],4:[function(require,module,exports){ +'use strict'; + +var utils = require('./utils'); + +/** + * The following functions come from pako, from pako/lib/zlib/crc32.js + * released under the MIT license, see pako https://github.com/nodeca/pako/ + */ + +// Use ordinary array, since untyped makes no boost here +function makeTable() { + var c, table = []; + + for(var n =0; n < 256; n++){ + c = n; + for(var k =0; k < 8; k++){ + c = ((c&1) ? (0xEDB88320 ^ (c >>> 1)) : (c >>> 1)); + } + table[n] = c; + } + + return table; +} + +// Create table on load. Just 255 signed longs. Not a problem. +var crcTable = makeTable(); + + +function crc32(crc, buf, len, pos) { + var t = crcTable, end = pos + len; + + crc = crc ^ (-1); + + for (var i = pos; i < end; i++ ) { + crc = (crc >>> 8) ^ t[(crc ^ buf[i]) & 0xFF]; + } + + return (crc ^ (-1)); // >>> 0; +} + +// That's all for the pako functions. + +/** + * Compute the crc32 of a string. + * This is almost the same as the function crc32, but for strings. Using the + * same function for the two use cases leads to horrible performances. + * @param {Number} crc the starting value of the crc. + * @param {String} str the string to use. + * @param {Number} len the length of the string. + * @param {Number} pos the starting position for the crc32 computation. + * @return {Number} the computed crc32. + */ +function crc32str(crc, str, len, pos) { + var t = crcTable, end = pos + len; + + crc = crc ^ (-1); + + for (var i = pos; i < end; i++ ) { + crc = (crc >>> 8) ^ t[(crc ^ str.charCodeAt(i)) & 0xFF]; + } + + return (crc ^ (-1)); // >>> 0; +} + +module.exports = function crc32wrapper(input, crc) { + if (typeof input === "undefined" || !input.length) { + return 0; + } + + var isArray = utils.getTypeOf(input) !== "string"; + + if(isArray) { + return crc32(crc|0, input, input.length, 0); + } else { + return crc32str(crc|0, input, input.length, 0); + } +}; +// vim: set shiftwidth=4 softtabstop=4: + +},{"./utils":29}],5:[function(require,module,exports){ +'use strict'; +exports.base64 = false; +exports.binary = false; +exports.dir = false; +exports.createFolders = true; +exports.date = null; +exports.compression = null; +exports.compressionOptions = null; +exports.comment = null; +exports.unixPermissions = null; +exports.dosPermissions = null; + +},{}],6:[function(require,module,exports){ +'use strict'; + +var ES6Promise = require("es6-promise").Promise; + +/** + * Let the user use/change some implementations. + */ +module.exports = { + Promise: ES6Promise +}; + +},{"es6-promise":37}],7:[function(require,module,exports){ +'use strict'; +var USE_TYPEDARRAY = (typeof Uint8Array !== 'undefined') && (typeof Uint16Array !== 'undefined') && (typeof Uint32Array !== 'undefined'); + +var pako = require("pako"); +var utils = require("./utils"); +var GenericWorker = require("./stream/GenericWorker"); + +var ARRAY_TYPE = USE_TYPEDARRAY ? "uint8array" : "array"; + +exports.magic = "\x08\x00"; + +/** + * Create a worker that uses pako to inflate/deflate. + * @constructor + * @param {String} action the name of the pako function to call : either "Deflate" or "Inflate". + * @param {Object} options the options to use when (de)compressing. + */ +function FlateWorker(action, options) { + GenericWorker.call(this, "FlateWorker/" + action); + + this._pako = new pako[action]({ + raw:true, + level : options.level || -1 // default compression + }); + // the `meta` object from the last chunk received + // this allow this worker to pass around metadata + this.meta = {}; + + var self = this; + this._pako.onData = function(data) { + self.push({ + data : data, + meta : self.meta + }); + }; +} + +utils.inherits(FlateWorker, GenericWorker); + +/** + * @see GenericWorker.processChunk + */ +FlateWorker.prototype.processChunk = function (chunk) { + this.meta = chunk.meta; + this._pako.push(utils.transformTo(ARRAY_TYPE, chunk.data), false); +}; + +/** + * @see GenericWorker.flush + */ +FlateWorker.prototype.flush = function () { + GenericWorker.prototype.flush.call(this); + this._pako.push([], true); +}; +/** + * @see GenericWorker.cleanUp + */ +FlateWorker.prototype.cleanUp = function () { + GenericWorker.prototype.cleanUp.call(this); + this._pako = null; +}; + +exports.compressWorker = function (compressionOptions) { + return new FlateWorker("Deflate", compressionOptions); +}; +exports.uncompressWorker = function () { + return new FlateWorker("Inflate", {}); +}; + +},{"./stream/GenericWorker":25,"./utils":29,"pako":38}],8:[function(require,module,exports){ +'use strict'; + +var utils = require('../utils'); +var GenericWorker = require('../stream/GenericWorker'); +var utf8 = require('../utf8'); +var crc32 = require('../crc32'); +var signature = require('../signature'); + +/** + * Transform an integer into a string in hexadecimal. + * @private + * @param {number} dec the number to convert. + * @param {number} bytes the number of bytes to generate. + * @returns {string} the result. + */ +var decToHex = function(dec, bytes) { + var hex = "", i; + for (i = 0; i < bytes; i++) { + hex += String.fromCharCode(dec & 0xff); + dec = dec >>> 8; + } + return hex; +}; + +/** + * Generate the UNIX part of the external file attributes. + * @param {Object} unixPermissions the unix permissions or null. + * @param {Boolean} isDir true if the entry is a directory, false otherwise. + * @return {Number} a 32 bit integer. + * + * adapted from http://unix.stackexchange.com/questions/14705/the-zip-formats-external-file-attribute : + * + * TTTTsstrwxrwxrwx0000000000ADVSHR + * ^^^^____________________________ file type, see zipinfo.c (UNX_*) + * ^^^_________________________ setuid, setgid, sticky + * ^^^^^^^^^________________ permissions + * ^^^^^^^^^^______ not used ? + * ^^^^^^ DOS attribute bits : Archive, Directory, Volume label, System file, Hidden, Read only + */ +var generateUnixExternalFileAttr = function (unixPermissions, isDir) { + + var result = unixPermissions; + if (!unixPermissions) { + // I can't use octal values in strict mode, hence the hexa. + // 040775 => 0x41fd + // 0100664 => 0x81b4 + result = isDir ? 0x41fd : 0x81b4; + } + return (result & 0xFFFF) << 16; +}; + +/** + * Generate the DOS part of the external file attributes. + * @param {Object} dosPermissions the dos permissions or null. + * @param {Boolean} isDir true if the entry is a directory, false otherwise. + * @return {Number} a 32 bit integer. + * + * Bit 0 Read-Only + * Bit 1 Hidden + * Bit 2 System + * Bit 3 Volume Label + * Bit 4 Directory + * Bit 5 Archive + */ +var generateDosExternalFileAttr = function (dosPermissions, isDir) { + + // the dir flag is already set for compatibility + return (dosPermissions || 0) & 0x3F; +}; + +/** + * Generate the various parts used in the construction of the final zip file. + * @param {Object} streamInfo the hash with informations about the compressed file. + * @param {Boolean} streamedContent is the content streamed ? + * @param {Boolean} streamingEnded is the stream finished ? + * @param {number} offset the current offset from the start of the zip file. + * @param {String} platform let's pretend we are this platform (change platform dependents fields) + * @param {Function} encodeFileName the function to encode the file name / comment. + * @return {Object} the zip parts. + */ +var generateZipParts = function(streamInfo, streamedContent, streamingEnded, offset, platform, encodeFileName) { + var file = streamInfo['file'], + compression = streamInfo['compression'], + useCustomEncoding = encodeFileName !== utf8.utf8encode, + encodedFileName = utils.transformTo("string", encodeFileName(file.name)), + utfEncodedFileName = utils.transformTo("string", utf8.utf8encode(file.name)), + comment = file.comment, + encodedComment = utils.transformTo("string", encodeFileName(comment)), + utfEncodedComment = utils.transformTo("string", utf8.utf8encode(comment)), + useUTF8ForFileName = utfEncodedFileName.length !== file.name.length, + useUTF8ForComment = utfEncodedComment.length !== comment.length, + dosTime, + dosDate, + extraFields = "", + unicodePathExtraField = "", + unicodeCommentExtraField = "", + dir = file.dir, + date = file.date; + + + var dataInfo = { + crc32 : 0, + compressedSize : 0, + uncompressedSize : 0 + }; + + // if the content is streamed, the sizes/crc32 are only available AFTER + // the end of the stream. + if (!streamedContent || streamingEnded) { + dataInfo.crc32 = streamInfo['crc32']; + dataInfo.compressedSize = streamInfo['compressedSize']; + dataInfo.uncompressedSize = streamInfo['uncompressedSize']; + } + + var bitflag = 0; + if (streamedContent) { + bitflag |= 0x0008; + } + if (!useCustomEncoding && (useUTF8ForFileName || useUTF8ForComment)) { + bitflag |= 0x0800; + } + + + var extFileAttr = 0; + var versionMadeBy = 0; + if (dir) { + // dos or unix, we set the dos dir flag + extFileAttr |= 0x00010; + } + if(platform === "UNIX") { + versionMadeBy = 0x031E; // UNIX, version 3.0 + extFileAttr |= generateUnixExternalFileAttr(file.unixPermissions, dir); + } else { // DOS or other, fallback to DOS + versionMadeBy = 0x0014; // DOS, version 2.0 + extFileAttr |= generateDosExternalFileAttr(file.dosPermissions, dir); + } + + // date + // @see http://www.delorie.com/djgpp/doc/rbinter/it/52/13.html + // @see http://www.delorie.com/djgpp/doc/rbinter/it/65/16.html + // @see http://www.delorie.com/djgpp/doc/rbinter/it/66/16.html + + dosTime = date.getUTCHours(); + dosTime = dosTime << 6; + dosTime = dosTime | date.getUTCMinutes(); + dosTime = dosTime << 5; + dosTime = dosTime | date.getUTCSeconds() / 2; + + dosDate = date.getUTCFullYear() - 1980; + dosDate = dosDate << 4; + dosDate = dosDate | (date.getUTCMonth() + 1); + dosDate = dosDate << 5; + dosDate = dosDate | date.getUTCDate(); + + if (useUTF8ForFileName) { + // set the unicode path extra field. unzip needs at least one extra + // field to correctly handle unicode path, so using the path is as good + // as any other information. This could improve the situation with + // other archive managers too. + // This field is usually used without the utf8 flag, with a non + // unicode path in the header (winrar, winzip). This helps (a bit) + // with the messy Windows' default compressed folders feature but + // breaks on p7zip which doesn't seek the unicode path extra field. + // So for now, UTF-8 everywhere ! + unicodePathExtraField = + // Version + decToHex(1, 1) + + // NameCRC32 + decToHex(crc32(encodedFileName), 4) + + // UnicodeName + utfEncodedFileName; + + extraFields += + // Info-ZIP Unicode Path Extra Field + "\x75\x70" + + // size + decToHex(unicodePathExtraField.length, 2) + + // content + unicodePathExtraField; + } + + if(useUTF8ForComment) { + + unicodeCommentExtraField = + // Version + decToHex(1, 1) + + // CommentCRC32 + decToHex(crc32(encodedComment), 4) + + // UnicodeName + utfEncodedComment; + + extraFields += + // Info-ZIP Unicode Path Extra Field + "\x75\x63" + + // size + decToHex(unicodeCommentExtraField.length, 2) + + // content + unicodeCommentExtraField; + } + + var header = ""; + + // version needed to extract + header += "\x0A\x00"; + // general purpose bit flag + // set bit 11 if utf8 + header += decToHex(bitflag, 2); + // compression method + header += compression.magic; + // last mod file time + header += decToHex(dosTime, 2); + // last mod file date + header += decToHex(dosDate, 2); + // crc-32 + header += decToHex(dataInfo.crc32, 4); + // compressed size + header += decToHex(dataInfo.compressedSize, 4); + // uncompressed size + header += decToHex(dataInfo.uncompressedSize, 4); + // file name length + header += decToHex(encodedFileName.length, 2); + // extra field length + header += decToHex(extraFields.length, 2); + + + var fileRecord = signature.LOCAL_FILE_HEADER + header + encodedFileName + extraFields; + + var dirRecord = signature.CENTRAL_FILE_HEADER + + // version made by (00: DOS) + decToHex(versionMadeBy, 2) + + // file header (common to file and central directory) + header + + // file comment length + decToHex(encodedComment.length, 2) + + // disk number start + "\x00\x00" + + // internal file attributes TODO + "\x00\x00" + + // external file attributes + decToHex(extFileAttr, 4) + + // relative offset of local header + decToHex(offset, 4) + + // file name + encodedFileName + + // extra field + extraFields + + // file comment + encodedComment; + + return { + fileRecord: fileRecord, + dirRecord: dirRecord + }; +}; + +/** + * Generate the EOCD record. + * @param {Number} entriesCount the number of entries in the zip file. + * @param {Number} centralDirLength the length (in bytes) of the central dir. + * @param {Number} localDirLength the length (in bytes) of the local dir. + * @param {String} comment the zip file comment as a binary string. + * @param {Function} encodeFileName the function to encode the comment. + * @return {String} the EOCD record. + */ +var generateCentralDirectoryEnd = function (entriesCount, centralDirLength, localDirLength, comment, encodeFileName) { + var dirEnd = ""; + var encodedComment = utils.transformTo("string", encodeFileName(comment)); + + // end of central dir signature + dirEnd = signature.CENTRAL_DIRECTORY_END + + // number of this disk + "\x00\x00" + + // number of the disk with the start of the central directory + "\x00\x00" + + // total number of entries in the central directory on this disk + decToHex(entriesCount, 2) + + // total number of entries in the central directory + decToHex(entriesCount, 2) + + // size of the central directory 4 bytes + decToHex(centralDirLength, 4) + + // offset of start of central directory with respect to the starting disk number + decToHex(localDirLength, 4) + + // .ZIP file comment length + decToHex(encodedComment.length, 2) + + // .ZIP file comment + encodedComment; + + return dirEnd; +}; + +/** + * Generate data descriptors for a file entry. + * @param {Object} streamInfo the hash generated by a worker, containing informations + * on the file entry. + * @return {String} the data descriptors. + */ +var generateDataDescriptors = function (streamInfo) { + var descriptor = ""; + descriptor = signature.DATA_DESCRIPTOR + + // crc-32 4 bytes + decToHex(streamInfo['crc32'], 4) + + // compressed size 4 bytes + decToHex(streamInfo['compressedSize'], 4) + + // uncompressed size 4 bytes + decToHex(streamInfo['uncompressedSize'], 4); + + return descriptor; +}; + + +/** + * A worker to concatenate other workers to create a zip file. + * @param {Boolean} streamFiles `true` to stream the content of the files, + * `false` to accumulate it. + * @param {String} comment the comment to use. + * @param {String} platform the platform to use, "UNIX" or "DOS". + * @param {Function} encodeFileName the function to encode file names and comments. + */ +function ZipFileWorker(streamFiles, comment, platform, encodeFileName) { + GenericWorker.call(this, "ZipFileWorker"); + // The number of bytes written so far. This doesn't count accumulated chunks. + this.bytesWritten = 0; + // The comment of the zip file + this.zipComment = comment; + // The platform "generating" the zip file. + this.zipPlatform = platform; + // the function to encode file names and comments. + this.encodeFileName = encodeFileName; + // Should we stream the content of the files ? + this.streamFiles = streamFiles; + // If `streamFiles` is false, we will need to accumulate the content of the + // files to calculate sizes / crc32 (and write them *before* the content). + // This boolean indicates if we are accumulating chunks (it will change a lot + // during the lifetime of this worker). + this.accumulate = false; + // The buffer receiving chunks when accumulating content. + this.contentBuffer = []; + // The list of generated directory records. + this.dirRecords = []; + // The offset (in bytes) from the beginning of the zip file for the current source. + this.currentSourceOffset = 0; + // The total number of entries in this zip file. + this.entriesCount = 0; + // the name of the file currently being added, null when handling the end of the zip file. + // Used for the emited metadata. + this.currentFile = null; + + + + this._sources = []; +} +utils.inherits(ZipFileWorker, GenericWorker); + +/** + * @see GenericWorker.push + */ +ZipFileWorker.prototype.push = function (chunk) { + + var currentFilePercent = chunk.meta.percent || 0; + var entriesCount = this.entriesCount; + var remainingFiles = this._sources.length; + + if(this.accumulate) { + this.contentBuffer.push(chunk); + } else { + this.bytesWritten += chunk.data.length; + + GenericWorker.prototype.push.call(this, { + data : chunk.data, + meta : { + currentFile : this.currentFile, + percent : entriesCount ? (currentFilePercent + 100 * (entriesCount - remainingFiles - 1)) / entriesCount : 100 + } + }); + } +}; + +/** + * The worker started a new source (an other worker). + * @param {Object} streamInfo the streamInfo object from the new source. + */ +ZipFileWorker.prototype.openedSource = function (streamInfo) { + this.currentSourceOffset = this.bytesWritten; + this.currentFile = streamInfo['file'].name; + + // don't stream folders (because they don't have any content) + if(this.streamFiles && !streamInfo['file'].dir) { + var record = generateZipParts(streamInfo, this.streamFiles, false, this.currentSourceOffset, this.zipPlatform, this.encodeFileName); + this.push({ + data : record.fileRecord, + meta : {percent:0} + }); + } else { + // we need to wait for the whole file before pushing anything + this.accumulate = true; + } +}; + +/** + * The worker finished a source (an other worker). + * @param {Object} streamInfo the streamInfo object from the finished source. + */ +ZipFileWorker.prototype.closedSource = function (streamInfo) { + this.accumulate = false; + var record = generateZipParts(streamInfo, this.streamFiles, true, this.currentSourceOffset, this.zipPlatform, this.encodeFileName); + + this.dirRecords.push(record.dirRecord); + if(this.streamFiles && !streamInfo['file'].dir) { + // after the streamed file, we put data descriptors + this.push({ + data : generateDataDescriptors(streamInfo), + meta : {percent:100} + }); + } else { + // the content wasn't streamed, we need to push everything now + // first the file record, then the content + this.push({ + data : record.fileRecord, + meta : {percent:0} + }); + while(this.contentBuffer.length) { + this.push(this.contentBuffer.shift()); + } + } + this.currentFile = null; +}; + +/** + * @see GenericWorker.flush + */ +ZipFileWorker.prototype.flush = function () { + + var localDirLength = this.bytesWritten; + for(var i = 0; i < this.dirRecords.length; i++) { + this.push({ + data : this.dirRecords[i], + meta : {percent:100} + }); + } + var centralDirLength = this.bytesWritten - localDirLength; + + var dirEnd = generateCentralDirectoryEnd(this.dirRecords.length, centralDirLength, localDirLength, this.zipComment, this.encodeFileName); + + this.push({ + data : dirEnd, + meta : {percent:100} + }); +}; + +/** + * Prepare the next source to be read. + */ +ZipFileWorker.prototype.prepareNextSource = function () { + this.previous = this._sources.shift(); + this.openedSource(this.previous.streamInfo); + if (this.isPaused) { + this.previous.pause(); + } else { + this.previous.resume(); + } +}; + +/** + * @see GenericWorker.registerPrevious + */ +ZipFileWorker.prototype.registerPrevious = function (previous) { + this._sources.push(previous); + var self = this; + + previous.on('data', function (chunk) { + self.processChunk(chunk); + }); + previous.on('end', function () { + self.closedSource(self.previous.streamInfo); + if(self._sources.length) { + self.prepareNextSource(); + } else { + self.end(); + } + }); + previous.on('error', function (e) { + self.error(e); + }); + return this; +}; + +/** + * @see GenericWorker.resume + */ +ZipFileWorker.prototype.resume = function () { + if(!GenericWorker.prototype.resume.call(this)) { + return false; + } + + if (!this.previous && this._sources.length) { + this.prepareNextSource(); + return true; + } + if (!this.previous && !this._sources.length && !this.generatedError) { + this.end(); + return true; + } +}; + +/** + * @see GenericWorker.error + */ +ZipFileWorker.prototype.error = function (e) { + var sources = this._sources; + if(!GenericWorker.prototype.error.call(this, e)) { + return false; + } + for(var i = 0; i < sources.length; i++) { + try { + sources[i].error(e); + } catch(e) { + // the `error` exploded, nothing to do + } + } + return true; +}; + +/** + * @see GenericWorker.lock + */ +ZipFileWorker.prototype.lock = function () { + GenericWorker.prototype.lock.call(this); + var sources = this._sources; + for(var i = 0; i < sources.length; i++) { + sources[i].lock(); + } +}; + +module.exports = ZipFileWorker; + +},{"../crc32":4,"../signature":20,"../stream/GenericWorker":25,"../utf8":28,"../utils":29}],9:[function(require,module,exports){ +'use strict'; + +var compressions = require('../compressions'); +var ZipFileWorker = require('./ZipFileWorker'); + +/** + * Find the compression to use. + * @param {String} fileCompression the compression defined at the file level, if any. + * @param {String} zipCompression the compression defined at the load() level. + * @return {Object} the compression object to use. + */ +var getCompression = function (fileCompression, zipCompression) { + + var compressionName = fileCompression || zipCompression; + var compression = compressions[compressionName]; + if (!compression) { + throw new Error(compressionName + " is not a valid compression method !"); + } + return compression; +}; + +/** + * Create a worker to generate a zip file. + * @param {JSZip} zip the JSZip instance at the right root level. + * @param {Object} options to generate the zip file. + * @param {String} comment the comment to use. + */ +exports.generateWorker = function (zip, options, comment) { + + var zipFileWorker = new ZipFileWorker(options.streamFiles, comment, options.platform, options.encodeFileName); + var entriesCount = 0; + try { + + zip.forEach(function (relativePath, file) { + entriesCount++; + var compression = getCompression(file.options.compression, options.compression); + var compressionOptions = file.options.compressionOptions || options.compressionOptions || {}; + var dir = file.dir, date = file.date; + + file._compressWorker(compression, compressionOptions) + .withStreamInfo("file", { + name : relativePath, + dir : dir, + date : date, + comment : file.comment || "", + unixPermissions : file.unixPermissions, + dosPermissions : file.dosPermissions + }) + .pipe(zipFileWorker); + }); + zipFileWorker.entriesCount = entriesCount; + } catch (e) { + zipFileWorker.error(e); + } + + return zipFileWorker; +}; + +},{"../compressions":3,"./ZipFileWorker":8}],10:[function(require,module,exports){ +'use strict'; + +/** + * Representation a of zip file in js + * @constructor + */ +function JSZip() { + // if this constructor is used without `new`, it adds `new` before itself: + if(!(this instanceof JSZip)) { + return new JSZip(); + } + + if(arguments.length) { + throw new Error("The constructor with parameters has been removed in JSZip 3.0, please check the upgrade guide."); + } + + // object containing the files : + // { + // "folder/" : {...}, + // "folder/data.txt" : {...} + // } + this.files = {}; + + this.comment = null; + + // Where we are in the hierarchy + this.root = ""; + this.clone = function() { + var newObj = new JSZip(); + for (var i in this) { + if (typeof this[i] !== "function") { + newObj[i] = this[i]; + } + } + return newObj; + }; +} +JSZip.prototype = require('./object'); +JSZip.prototype.loadAsync = require('./load'); +JSZip.support = require('./support'); +JSZip.defaults = require('./defaults'); + +JSZip.loadAsync = function (content, options) { + return new JSZip().loadAsync(content, options); +}; + +JSZip.external = require("./external"); +module.exports = JSZip; + +},{"./defaults":5,"./external":6,"./load":11,"./object":13,"./support":27}],11:[function(require,module,exports){ +'use strict'; +var utils = require('./utils'); +var external = require("./external"); +var utf8 = require('./utf8'); +var utils = require('./utils'); +var ZipEntries = require('./zipEntries'); +var Crc32Probe = require('./stream/Crc32Probe'); +var nodejsUtils = require("./nodejsUtils"); + +/** + * Check the CRC32 of an entry. + * @param {ZipEntry} zipEntry the zip entry to check. + * @return {Promise} the result. + */ +function checkEntryCRC32(zipEntry) { + return new external.Promise(function (resolve, reject) { + var worker = zipEntry.decompressed.getContentWorker().pipe(new Crc32Probe()); + worker.on("error", function (e) { + reject(e); + }) + .on("end", function () { + if (worker.streamInfo.crc32 !== zipEntry.decompressed.crc32) { + reject(new Error("Corrupted zip : CRC32 mismatch")); + } else { + resolve(); + } + }) + .resume(); + }); +} + +module.exports = function(data, options) { + var zip = this; + options = utils.extend(options || {}, { + base64: false, + checkCRC32: false, + optimizedBinaryString: false, + createFolders: false, + decodeFileName: utf8.utf8decode + }); + + if (nodejsUtils.isNode && nodejsUtils.isStream(data)) { + return external.Promise.reject(new Error("JSZip can't accept a stream when loading a zip file.")); + } + + return utils.prepareContent("the loaded zip file", data, true, options.optimizedBinaryString, options.base64) + .then(function(data) { + var zipEntries = new ZipEntries(options); + zipEntries.load(data); + return zipEntries; + }).then(function checkCRC32(zipEntries) { + var promises = [external.Promise.resolve(zipEntries)]; + var files = zipEntries.files; + if (options.checkCRC32) { + for (var i = 0; i < files.length; i++) { + promises.push(checkEntryCRC32(files[i])); + } + } + return external.Promise.all(promises); + }).then(function addFiles(results) { + var zipEntries = results.shift(); + var files = zipEntries.files; + for (var i = 0; i < files.length; i++) { + var input = files[i]; + zip.file(input.fileNameStr, input.decompressed, { + binary: true, + optimizedBinaryString: true, + date: input.date, + dir: input.dir, + comment : input.fileCommentStr.length ? input.fileCommentStr : null, + unixPermissions : input.unixPermissions, + dosPermissions : input.dosPermissions, + createFolders: options.createFolders + }); + } + if (zipEntries.zipComment.length) { + zip.comment = zipEntries.zipComment; + } + + return zip; + }); +}; + +},{"./external":6,"./nodejsUtils":12,"./stream/Crc32Probe":22,"./utf8":28,"./utils":29,"./zipEntries":30}],12:[function(require,module,exports){ +(function (Buffer){ +'use strict'; + +module.exports = { + /** + * True if this is running in Nodejs, will be undefined in a browser. + * In a browser, browserify won't include this file and the whole module + * will be resolved an empty object. + */ + isNode : typeof Buffer !== "undefined", + /** + * Create a new nodejs Buffer. + * @param {Object} data the data to pass to the constructor. + * @param {String} encoding the encoding to use. + * @return {Buffer} a new Buffer. + */ + newBuffer : function(data, encoding){ + return new Buffer(data, encoding); + }, + /** + * Find out if an object is a Buffer. + * @param {Object} b the object to test. + * @return {Boolean} true if the object is a Buffer, false otherwise. + */ + isBuffer : function(b){ + return Buffer.isBuffer(b); + }, + + isStream : function (obj) { + return obj && + typeof obj.on === "function" && + typeof obj.pause === "function" && + typeof obj.resume === "function"; + } +}; + +}).call(this,(typeof Buffer !== "undefined" ? Buffer : undefined)) +},{}],13:[function(require,module,exports){ +'use strict'; +var utf8 = require('./utf8'); +var utils = require('./utils'); +var GenericWorker = require('./stream/GenericWorker'); +var StreamHelper = require('./stream/StreamHelper'); +var defaults = require('./defaults'); +var CompressedObject = require('./compressedObject'); +var ZipObject = require('./zipObject'); +var generate = require("./generate"); +var nodejsUtils = require("./nodejsUtils"); +var NodejsStreamInputAdapter = require("./nodejs/NodejsStreamInputAdapter"); + + +/** + * Add a file in the current folder. + * @private + * @param {string} name the name of the file + * @param {String|ArrayBuffer|Uint8Array|Buffer} data the data of the file + * @param {Object} o the options of the file + * @return {Object} the new file. + */ +var fileAdd = function(name, data, o) { + // be sure sub folders exist + var dataType = utils.getTypeOf(data), + parent; + + + /* + * Correct options. + */ + + o = utils.extend(o || {}, defaults); + o.date = o.date || new Date(); + if (o.compression !== null) { + o.compression = o.compression.toUpperCase(); + } + + if (typeof o.unixPermissions === "string") { + o.unixPermissions = parseInt(o.unixPermissions, 8); + } + + // UNX_IFDIR 0040000 see zipinfo.c + if (o.unixPermissions && (o.unixPermissions & 0x4000)) { + o.dir = true; + } + // Bit 4 Directory + if (o.dosPermissions && (o.dosPermissions & 0x0010)) { + o.dir = true; + } + + if (o.dir) { + name = forceTrailingSlash(name); + } + if (o.createFolders && (parent = parentFolder(name))) { + folderAdd.call(this, parent, true); + } + + var isUnicodeString = dataType === "string" && o.binary === false && o.base64 === false; + o.binary = !isUnicodeString; + + + var isCompressedEmpty = (data instanceof CompressedObject) && data.uncompressedSize === 0; + + if (isCompressedEmpty || o.dir || !data || data.length === 0) { + o.base64 = false; + o.binary = true; + data = ""; + o.compression = "STORE"; + dataType = "string"; + } + + /* + * Convert content to fit. + */ + + var zipObjectContent = null; + if (data instanceof CompressedObject || data instanceof GenericWorker) { + zipObjectContent = data; + } else if (nodejsUtils.isNode && nodejsUtils.isStream(data)) { + zipObjectContent = new NodejsStreamInputAdapter(name, data); + } else { + zipObjectContent = utils.prepareContent(name, data, o.binary, o.optimizedBinaryString, o.base64); + } + + var object = new ZipObject(name, zipObjectContent, o); + this.files[name] = object; + /* + TODO: we can't throw an exception because we have async promises + (we can have a promise of a Date() for example) but returning a + promise is useless because file(name, data) returns the JSZip + object for chaining. Should we break that to allow the user + to catch the error ? + + return external.Promise.resolve(zipObjectContent) + .then(function () { + return object; + }); + */ +}; + +/** + * Find the parent folder of the path. + * @private + * @param {string} path the path to use + * @return {string} the parent folder, or "" + */ +var parentFolder = function (path) { + if (path.slice(-1) === '/') { + path = path.substring(0, path.length - 1); + } + var lastSlash = path.lastIndexOf('/'); + return (lastSlash > 0) ? path.substring(0, lastSlash) : ""; +}; + +/** + * Returns the path with a slash at the end. + * @private + * @param {String} path the path to check. + * @return {String} the path with a trailing slash. + */ +var forceTrailingSlash = function(path) { + // Check the name ends with a / + if (path.slice(-1) !== "/") { + path += "/"; // IE doesn't like substr(-1) + } + return path; +}; + +/** + * Add a (sub) folder in the current folder. + * @private + * @param {string} name the folder's name + * @param {boolean=} [createFolders] If true, automatically create sub + * folders. Defaults to false. + * @return {Object} the new folder. + */ +var folderAdd = function(name, createFolders) { + createFolders = (typeof createFolders !== 'undefined') ? createFolders : defaults.createFolders; + + name = forceTrailingSlash(name); + + // Does this folder already exist? + if (!this.files[name]) { + fileAdd.call(this, name, null, { + dir: true, + createFolders: createFolders + }); + } + return this.files[name]; +}; + +/** +* Cross-window, cross-Node-context regular expression detection +* @param {Object} object Anything +* @return {Boolean} true if the object is a regular expression, +* false otherwise +*/ +function isRegExp(object) { + return Object.prototype.toString.call(object) === "[object RegExp]"; +} + +// return the actual prototype of JSZip +var out = { + /** + * @see loadAsync + */ + load: function() { + throw new Error("This method has been removed in JSZip 3.0, please check the upgrade guide."); + }, + + + /** + * Call a callback function for each entry at this folder level. + * @param {Function} cb the callback function: + * function (relativePath, file) {...} + * It takes 2 arguments : the relative path and the file. + */ + forEach: function(cb) { + var filename, relativePath, file; + for (filename in this.files) { + if (!this.files.hasOwnProperty(filename)) { + continue; + } + file = this.files[filename]; + relativePath = filename.slice(this.root.length, filename.length); + if (relativePath && filename.slice(0, this.root.length) === this.root) { // the file is in the current root + cb(relativePath, file); // TODO reverse the parameters ? need to be clean AND consistent with the filter search fn... + } + } + }, + + /** + * Filter nested files/folders with the specified function. + * @param {Function} search the predicate to use : + * function (relativePath, file) {...} + * It takes 2 arguments : the relative path and the file. + * @return {Array} An array of matching elements. + */ + filter: function(search) { + var result = []; + this.forEach(function (relativePath, entry) { + if (search(relativePath, entry)) { // the file matches the function + result.push(entry); + } + + }); + return result; + }, + + /** + * Add a file to the zip file, or search a file. + * @param {string|RegExp} name The name of the file to add (if data is defined), + * the name of the file to find (if no data) or a regex to match files. + * @param {String|ArrayBuffer|Uint8Array|Buffer} data The file data, either raw or base64 encoded + * @param {Object} o File options + * @return {JSZip|Object|Array} this JSZip object (when adding a file), + * a file (when searching by string) or an array of files (when searching by regex). + */ + file: function(name, data, o) { + if (arguments.length === 1) { + if (isRegExp(name)) { + var regexp = name; + return this.filter(function(relativePath, file) { + return !file.dir && regexp.test(relativePath); + }); + } + else { // text + var obj = this.files[this.root + name]; + if (obj && !obj.dir) { + return obj; + } else { + return null; + } + } + } + else { // more than one argument : we have data ! + name = this.root + name; + fileAdd.call(this, name, data, o); + } + return this; + }, + + /** + * Add a directory to the zip file, or search. + * @param {String|RegExp} arg The name of the directory to add, or a regex to search folders. + * @return {JSZip} an object with the new directory as the root, or an array containing matching folders. + */ + folder: function(arg) { + if (!arg) { + return this; + } + + if (isRegExp(arg)) { + return this.filter(function(relativePath, file) { + return file.dir && arg.test(relativePath); + }); + } + + // else, name is a new folder + var name = this.root + arg; + var newFolder = folderAdd.call(this, name); + + // Allow chaining by returning a new object with this folder as the root + var ret = this.clone(); + ret.root = newFolder.name; + return ret; + }, + + /** + * Delete a file, or a directory and all sub-files, from the zip + * @param {string} name the name of the file to delete + * @return {JSZip} this JSZip object + */ + remove: function(name) { + name = this.root + name; + var file = this.files[name]; + if (!file) { + // Look for any folders + if (name.slice(-1) !== "/") { + name += "/"; + } + file = this.files[name]; + } + + if (file && !file.dir) { + // file + delete this.files[name]; + } else { + // maybe a folder, delete recursively + var kids = this.filter(function(relativePath, file) { + return file.name.slice(0, name.length) === name; + }); + for (var i = 0; i < kids.length; i++) { + delete this.files[kids[i].name]; + } + } + + return this; + }, + + /** + * Generate the complete zip file + * @param {Object} options the options to generate the zip file : + * - compression, "STORE" by default. + * - type, "base64" by default. Values are : string, base64, uint8array, arraybuffer, blob. + * @return {String|Uint8Array|ArrayBuffer|Buffer|Blob} the zip file + */ + generate: function(options) { + throw new Error("This method has been removed in JSZip 3.0, please check the upgrade guide."); + }, + + /** + * Generate the complete zip file as an internal stream. + * @param {Object} options the options to generate the zip file : + * - compression, "STORE" by default. + * - type, "base64" by default. Values are : string, base64, uint8array, arraybuffer, blob. + * @return {StreamHelper} the streamed zip file. + */ + generateInternalStream: function(options) { + var worker, opts = {}; + try { + opts = utils.extend(options || {}, { + streamFiles: false, + compression: "STORE", + compressionOptions : null, + type: "", + platform: "DOS", + comment: null, + mimeType: 'application/zip', + encodeFileName: utf8.utf8encode + }); + + opts.type = opts.type.toLowerCase(); + opts.compression = opts.compression.toUpperCase(); + + // "binarystring" is prefered but the internals use "string". + if(opts.type === "binarystring") { + opts.type = "string"; + } + + if (!opts.type) { + throw new Error("No output type specified."); + } + + utils.checkSupport(opts.type); + + // accept nodejs `process.platform` + if( + options.platform === 'darwin' || + options.platform === 'freebsd' || + options.platform === 'linux' || + options.platform === 'sunos' + ) { + options.platform = "UNIX"; + } + if (options.platform === 'win32') { + options.platform = "DOS"; + } + + var comment = opts.comment || this.comment || ""; + worker = generate.generateWorker(this, opts, comment); + } catch (e) { + worker = new GenericWorker("error"); + worker.error(e); + } + return new StreamHelper(worker, opts.type || "string", opts.mimeType); + }, + /** + * Generate the complete zip file asynchronously. + * @see generateInternalStream + */ + generateAsync: function(options, onUpdate) { + return this.generateInternalStream(options).accumulate(onUpdate); + }, + /** + * Generate the complete zip file asynchronously. + * @see generateInternalStream + */ + generateNodeStream: function(options, onUpdate) { + options = options || {}; + if (!options.type) { + options.type = "nodebuffer"; + } + return this.generateInternalStream(options).toNodejsStream(onUpdate); + } +}; +module.exports = out; + +},{"./compressedObject":2,"./defaults":5,"./generate":9,"./nodejs/NodejsStreamInputAdapter":35,"./nodejsUtils":12,"./stream/GenericWorker":25,"./stream/StreamHelper":26,"./utf8":28,"./utils":29,"./zipObject":32}],14:[function(require,module,exports){ +'use strict'; +var DataReader = require('./DataReader'); +var utils = require('../utils'); + +function ArrayReader(data) { + DataReader.call(this, data); + for(var i = 0; i < this.data.length; i++) { + data[i] = data[i] & 0xFF; + } +} +utils.inherits(ArrayReader, DataReader); +/** + * @see DataReader.byteAt + */ +ArrayReader.prototype.byteAt = function(i) { + return this.data[this.zero + i]; +}; +/** + * @see DataReader.lastIndexOfSignature + */ +ArrayReader.prototype.lastIndexOfSignature = function(sig) { + var sig0 = sig.charCodeAt(0), + sig1 = sig.charCodeAt(1), + sig2 = sig.charCodeAt(2), + sig3 = sig.charCodeAt(3); + for (var i = this.length - 4; i >= 0; --i) { + if (this.data[i] === sig0 && this.data[i + 1] === sig1 && this.data[i + 2] === sig2 && this.data[i + 3] === sig3) { + return i - this.zero; + } + } + + return -1; +}; +/** + * @see DataReader.readAndCheckSignature + */ +ArrayReader.prototype.readAndCheckSignature = function (sig) { + var sig0 = sig.charCodeAt(0), + sig1 = sig.charCodeAt(1), + sig2 = sig.charCodeAt(2), + sig3 = sig.charCodeAt(3), + data = this.readData(4); + return sig0 === data[0] && sig1 === data[1] && sig2 === data[2] && sig3 === data[3]; +}; +/** + * @see DataReader.readData + */ +ArrayReader.prototype.readData = function(size) { + this.checkOffset(size); + if(size === 0) { + return []; + } + var result = this.data.slice(this.zero + this.index, this.zero + this.index + size); + this.index += size; + return result; +}; +module.exports = ArrayReader; + +},{"../utils":29,"./DataReader":15}],15:[function(require,module,exports){ +'use strict'; +var utils = require('../utils'); + +function DataReader(data) { + this.data = data; // type : see implementation + this.length = data.length; + this.index = 0; + this.zero = 0; +} +DataReader.prototype = { + /** + * Check that the offset will not go too far. + * @param {string} offset the additional offset to check. + * @throws {Error} an Error if the offset is out of bounds. + */ + checkOffset: function(offset) { + this.checkIndex(this.index + offset); + }, + /** + * Check that the specifed index will not be too far. + * @param {string} newIndex the index to check. + * @throws {Error} an Error if the index is out of bounds. + */ + checkIndex: function(newIndex) { + if (this.length < this.zero + newIndex || newIndex < 0) { + throw new Error("End of data reached (data length = " + this.length + ", asked index = " + (newIndex) + "). Corrupted zip ?"); + } + }, + /** + * Change the index. + * @param {number} newIndex The new index. + * @throws {Error} if the new index is out of the data. + */ + setIndex: function(newIndex) { + this.checkIndex(newIndex); + this.index = newIndex; + }, + /** + * Skip the next n bytes. + * @param {number} n the number of bytes to skip. + * @throws {Error} if the new index is out of the data. + */ + skip: function(n) { + this.setIndex(this.index + n); + }, + /** + * Get the byte at the specified index. + * @param {number} i the index to use. + * @return {number} a byte. + */ + byteAt: function(i) { + // see implementations + }, + /** + * Get the next number with a given byte size. + * @param {number} size the number of bytes to read. + * @return {number} the corresponding number. + */ + readInt: function(size) { + var result = 0, + i; + this.checkOffset(size); + for (i = this.index + size - 1; i >= this.index; i--) { + result = (result << 8) + this.byteAt(i); + } + this.index += size; + return result; + }, + /** + * Get the next string with a given byte size. + * @param {number} size the number of bytes to read. + * @return {string} the corresponding string. + */ + readString: function(size) { + return utils.transformTo("string", this.readData(size)); + }, + /** + * Get raw data without conversion, bytes. + * @param {number} size the number of bytes to read. + * @return {Object} the raw data, implementation specific. + */ + readData: function(size) { + // see implementations + }, + /** + * Find the last occurence of a zip signature (4 bytes). + * @param {string} sig the signature to find. + * @return {number} the index of the last occurence, -1 if not found. + */ + lastIndexOfSignature: function(sig) { + // see implementations + }, + /** + * Read the signature (4 bytes) at the current position and compare it with sig. + * @param {string} sig the expected signature + * @return {boolean} true if the signature matches, false otherwise. + */ + readAndCheckSignature: function(sig) { + // see implementations + }, + /** + * Get the next date. + * @return {Date} the date. + */ + readDate: function() { + var dostime = this.readInt(4); + return new Date(Date.UTC( + ((dostime >> 25) & 0x7f) + 1980, // year + ((dostime >> 21) & 0x0f) - 1, // month + (dostime >> 16) & 0x1f, // day + (dostime >> 11) & 0x1f, // hour + (dostime >> 5) & 0x3f, // minute + (dostime & 0x1f) << 1)); // second + } +}; +module.exports = DataReader; + +},{"../utils":29}],16:[function(require,module,exports){ +'use strict'; +var Uint8ArrayReader = require('./Uint8ArrayReader'); +var utils = require('../utils'); + +function NodeBufferReader(data) { + Uint8ArrayReader.call(this, data); +} +utils.inherits(NodeBufferReader, Uint8ArrayReader); + +/** + * @see DataReader.readData + */ +NodeBufferReader.prototype.readData = function(size) { + this.checkOffset(size); + var result = this.data.slice(this.zero + this.index, this.zero + this.index + size); + this.index += size; + return result; +}; +module.exports = NodeBufferReader; + +},{"../utils":29,"./Uint8ArrayReader":18}],17:[function(require,module,exports){ +'use strict'; +var DataReader = require('./DataReader'); +var utils = require('../utils'); + +function StringReader(data) { + DataReader.call(this, data); +} +utils.inherits(StringReader, DataReader); +/** + * @see DataReader.byteAt + */ +StringReader.prototype.byteAt = function(i) { + return this.data.charCodeAt(this.zero + i); +}; +/** + * @see DataReader.lastIndexOfSignature + */ +StringReader.prototype.lastIndexOfSignature = function(sig) { + return this.data.lastIndexOf(sig) - this.zero; +}; +/** + * @see DataReader.readAndCheckSignature + */ +StringReader.prototype.readAndCheckSignature = function (sig) { + var data = this.readData(4); + return sig === data; +}; +/** + * @see DataReader.readData + */ +StringReader.prototype.readData = function(size) { + this.checkOffset(size); + // this will work because the constructor applied the "& 0xff" mask. + var result = this.data.slice(this.zero + this.index, this.zero + this.index + size); + this.index += size; + return result; +}; +module.exports = StringReader; + +},{"../utils":29,"./DataReader":15}],18:[function(require,module,exports){ +'use strict'; +var ArrayReader = require('./ArrayReader'); +var utils = require('../utils'); + +function Uint8ArrayReader(data) { + ArrayReader.call(this, data); +} +utils.inherits(Uint8ArrayReader, ArrayReader); +/** + * @see DataReader.readData + */ +Uint8ArrayReader.prototype.readData = function(size) { + this.checkOffset(size); + if(size === 0) { + // in IE10, when using subarray(idx, idx), we get the array [0x00] instead of []. + return new Uint8Array(0); + } + var result = this.data.subarray(this.zero + this.index, this.zero + this.index + size); + this.index += size; + return result; +}; +module.exports = Uint8ArrayReader; + +},{"../utils":29,"./ArrayReader":14}],19:[function(require,module,exports){ +'use strict'; + +var utils = require('../utils'); +var support = require('../support'); +var ArrayReader = require('./ArrayReader'); +var StringReader = require('./StringReader'); +var NodeBufferReader = require('./NodeBufferReader'); +var Uint8ArrayReader = require('./Uint8ArrayReader'); + +/** + * Create a reader adapted to the data. + * @param {String|ArrayBuffer|Uint8Array|Buffer} data the data to read. + * @return {DataReader} the data reader. + */ +module.exports = function (data) { + var type = utils.getTypeOf(data); + utils.checkSupport(type); + if (type === "string" && !support.uint8array) { + return new StringReader(data); + } + if (type === "nodebuffer") { + return new NodeBufferReader(data); + } + if (support.uint8array) { + return new Uint8ArrayReader(utils.transformTo("uint8array", data)); + } + return new ArrayReader(utils.transformTo("array", data)); +}; + +// vim: set shiftwidth=4 softtabstop=4: + +},{"../support":27,"../utils":29,"./ArrayReader":14,"./NodeBufferReader":16,"./StringReader":17,"./Uint8ArrayReader":18}],20:[function(require,module,exports){ +'use strict'; +exports.LOCAL_FILE_HEADER = "PK\x03\x04"; +exports.CENTRAL_FILE_HEADER = "PK\x01\x02"; +exports.CENTRAL_DIRECTORY_END = "PK\x05\x06"; +exports.ZIP64_CENTRAL_DIRECTORY_LOCATOR = "PK\x06\x07"; +exports.ZIP64_CENTRAL_DIRECTORY_END = "PK\x06\x06"; +exports.DATA_DESCRIPTOR = "PK\x07\x08"; + +},{}],21:[function(require,module,exports){ +'use strict'; + +var GenericWorker = require('./GenericWorker'); +var utils = require('../utils'); + +/** + * A worker which convert chunks to a specified type. + * @constructor + * @param {String} destType the destination type. + */ +function ConvertWorker(destType) { + GenericWorker.call(this, "ConvertWorker to " + destType); + this.destType = destType; +} +utils.inherits(ConvertWorker, GenericWorker); + +/** + * @see GenericWorker.processChunk + */ +ConvertWorker.prototype.processChunk = function (chunk) { + this.push({ + data : utils.transformTo(this.destType, chunk.data), + meta : chunk.meta + }); +}; +module.exports = ConvertWorker; + +},{"../utils":29,"./GenericWorker":25}],22:[function(require,module,exports){ +'use strict'; + +var GenericWorker = require('./GenericWorker'); +var crc32 = require('../crc32'); +var utils = require('../utils'); + +/** + * A worker which calculate the crc32 of the data flowing through. + * @constructor + */ +function Crc32Probe() { + GenericWorker.call(this, "Crc32Probe"); +} +utils.inherits(Crc32Probe, GenericWorker); + +/** + * @see GenericWorker.processChunk + */ +Crc32Probe.prototype.processChunk = function (chunk) { + this.streamInfo.crc32 = crc32(chunk.data, this.streamInfo.crc32 || 0); + this.push(chunk); +}; +module.exports = Crc32Probe; + +},{"../crc32":4,"../utils":29,"./GenericWorker":25}],23:[function(require,module,exports){ +'use strict'; + +var utils = require('../utils'); +var GenericWorker = require('./GenericWorker'); + +/** + * A worker which calculate the total length of the data flowing through. + * @constructor + * @param {String} propName the name used to expose the length + */ +function DataLengthProbe(propName) { + GenericWorker.call(this, "DataLengthProbe for " + propName); + this.propName = propName; + this.withStreamInfo(propName, 0); +} +utils.inherits(DataLengthProbe, GenericWorker); + +/** + * @see GenericWorker.processChunk + */ +DataLengthProbe.prototype.processChunk = function (chunk) { + if(chunk) { + var length = this.streamInfo[this.propName] || 0; + this.streamInfo[this.propName] = length + chunk.data.length; + } + GenericWorker.prototype.processChunk.call(this, chunk); +}; +module.exports = DataLengthProbe; + + +},{"../utils":29,"./GenericWorker":25}],24:[function(require,module,exports){ +'use strict'; + +var utils = require('../utils'); +var GenericWorker = require('./GenericWorker'); + +// the size of the generated chunks +// TODO expose this as a public variable +var DEFAULT_BLOCK_SIZE = 16 * 1024; + +/** + * A worker that reads a content and emits chunks. + * @constructor + * @param {Promise} dataP the promise of the data to split + */ +function DataWorker(dataP) { + GenericWorker.call(this, "DataWorker"); + var self = this; + this.dataIsReady = false; + this.index = 0; + this.max = 0; + this.data = null; + this.type = ""; + + this._tickScheduled = false; + + dataP.then(function (data) { + self.dataIsReady = true; + self.data = data; + self.max = data && data.length || 0; + self.type = utils.getTypeOf(data); + if(!self.isPaused) { + self._tickAndRepeat(); + } + }, function (e) { + self.error(e); + }); +} + +utils.inherits(DataWorker, GenericWorker); + +/** + * @see GenericWorker.cleanUp + */ +DataWorker.prototype.cleanUp = function () { + GenericWorker.prototype.cleanUp.call(this); + this.data = null; +}; + +/** + * @see GenericWorker.resume + */ +DataWorker.prototype.resume = function () { + if(!GenericWorker.prototype.resume.call(this)) { + return false; + } + + if (!this._tickScheduled && this.dataIsReady) { + this._tickScheduled = true; + utils.delay(this._tickAndRepeat, [], this); + } + return true; +}; + +/** + * Trigger a tick a schedule an other call to this function. + */ +DataWorker.prototype._tickAndRepeat = function() { + this._tickScheduled = false; + if(this.isPaused || this.isFinished) { + return; + } + this._tick(); + if(!this.isFinished) { + utils.delay(this._tickAndRepeat, [], this); + this._tickScheduled = true; + } +}; + +/** + * Read and push a chunk. + */ +DataWorker.prototype._tick = function() { + + if(this.isPaused || this.isFinished) { + return false; + } + + var size = DEFAULT_BLOCK_SIZE; + var data = null, nextIndex = Math.min(this.max, this.index + size); + if (this.index >= this.max) { + // EOF + return this.end(); + } else { + switch(this.type) { + case "string": + data = this.data.substring(this.index, nextIndex); + break; + case "uint8array": + data = this.data.subarray(this.index, nextIndex); + break; + case "array": + case "nodebuffer": + data = this.data.slice(this.index, nextIndex); + break; + } + this.index = nextIndex; + return this.push({ + data : data, + meta : { + percent : this.max ? this.index / this.max * 100 : 0 + } + }); + } +}; + +module.exports = DataWorker; + +},{"../utils":29,"./GenericWorker":25}],25:[function(require,module,exports){ +'use strict'; + +/** + * A worker that does nothing but passing chunks to the next one. This is like + * a nodejs stream but with some differences. On the good side : + * - it works on IE 6-9 without any issue / polyfill + * - it weights less than the full dependencies bundled with browserify + * - it forwards errors (no need to declare an error handler EVERYWHERE) + * + * A chunk is an object with 2 attributes : `meta` and `data`. The former is an + * object containing anything (`percent` for example), see each worker for more + * details. The latter is the real data (String, Uint8Array, etc). + * + * @constructor + * @param {String} name the name of the stream (mainly used for debugging purposes) + */ +function GenericWorker(name) { + // the name of the worker + this.name = name || "default"; + // an object containing metadata about the workers chain + this.streamInfo = {}; + // an error which happened when the worker was paused + this.generatedError = null; + // an object containing metadata to be merged by this worker into the general metadata + this.extraStreamInfo = {}; + // true if the stream is paused (and should not do anything), false otherwise + this.isPaused = true; + // true if the stream is finished (and should not do anything), false otherwise + this.isFinished = false; + // true if the stream is locked to prevent further structure updates (pipe), false otherwise + this.isLocked = false; + // the event listeners + this._listeners = { + 'data':[], + 'end':[], + 'error':[] + }; + // the previous worker, if any + this.previous = null; +} + +GenericWorker.prototype = { + /** + * Push a chunk to the next workers. + * @param {Object} chunk the chunk to push + */ + push : function (chunk) { + this.emit("data", chunk); + }, + /** + * End the stream. + * @return {Boolean} true if this call ended the worker, false otherwise. + */ + end : function () { + if (this.isFinished) { + return false; + } + + this.flush(); + try { + this.emit("end"); + this.cleanUp(); + this.isFinished = true; + } catch (e) { + this.emit("error", e); + } + return true; + }, + /** + * End the stream with an error. + * @param {Error} e the error which caused the premature end. + * @return {Boolean} true if this call ended the worker with an error, false otherwise. + */ + error : function (e) { + if (this.isFinished) { + return false; + } + + if(this.isPaused) { + this.generatedError = e; + } else { + this.isFinished = true; + + this.emit("error", e); + + // in the workers chain exploded in the middle of the chain, + // the error event will go downward but we also need to notify + // workers upward that there has been an error. + if(this.previous) { + this.previous.error(e); + } + + this.cleanUp(); + } + return true; + }, + /** + * Add a callback on an event. + * @param {String} name the name of the event (data, end, error) + * @param {Function} listener the function to call when the event is triggered + * @return {GenericWorker} the current object for chainability + */ + on : function (name, listener) { + this._listeners[name].push(listener); + return this; + }, + /** + * Clean any references when a worker is ending. + */ + cleanUp : function () { + this.streamInfo = this.generatedError = this.extraStreamInfo = null; + this._listeners = []; + }, + /** + * Trigger an event. This will call registered callback with the provided arg. + * @param {String} name the name of the event (data, end, error) + * @param {Object} arg the argument to call the callback with. + */ + emit : function (name, arg) { + if (this._listeners[name]) { + for(var i = 0; i < this._listeners[name].length; i++) { + this._listeners[name][i].call(this, arg); + } + } + }, + /** + * Chain a worker with an other. + * @param {Worker} next the worker receiving events from the current one. + * @return {worker} the next worker for chainability + */ + pipe : function (next) { + return next.registerPrevious(this); + }, + /** + * Same as `pipe` in the other direction. + * Using an API with `pipe(next)` is very easy. + * Implementing the API with the point of view of the next one registering + * a source is easier, see the ZipFileWorker. + * @param {Worker} previous the previous worker, sending events to this one + * @return {Worker} the current worker for chainability + */ + registerPrevious : function (previous) { + if (this.isLocked) { + throw new Error("The stream '" + this + "' has already been used."); + } + + // sharing the streamInfo... + this.streamInfo = previous.streamInfo; + // ... and adding our own bits + this.mergeStreamInfo(); + this.previous = previous; + var self = this; + previous.on('data', function (chunk) { + self.processChunk(chunk); + }); + previous.on('end', function () { + self.end(); + }); + previous.on('error', function (e) { + self.error(e); + }); + return this; + }, + /** + * Pause the stream so it doesn't send events anymore. + * @return {Boolean} true if this call paused the worker, false otherwise. + */ + pause : function () { + if(this.isPaused || this.isFinished) { + return false; + } + this.isPaused = true; + + if(this.previous) { + this.previous.pause(); + } + return true; + }, + /** + * Resume a paused stream. + * @return {Boolean} true if this call resumed the worker, false otherwise. + */ + resume : function () { + if(!this.isPaused || this.isFinished) { + return false; + } + this.isPaused = false; + + // if true, the worker tried to resume but failed + var withError = false; + if(this.generatedError) { + this.error(this.generatedError); + withError = true; + } + if(this.previous) { + this.previous.resume(); + } + + return !withError; + }, + /** + * Flush any remaining bytes as the stream is ending. + */ + flush : function () {}, + /** + * Process a chunk. This is usually the method overridden. + * @param {Object} chunk the chunk to process. + */ + processChunk : function(chunk) { + this.push(chunk); + }, + /** + * Add a key/value to be added in the workers chain streamInfo once activated. + * @param {String} key the key to use + * @param {Object} value the associated value + * @return {Worker} the current worker for chainability + */ + withStreamInfo : function (key, value) { + this.extraStreamInfo[key] = value; + this.mergeStreamInfo(); + return this; + }, + /** + * Merge this worker's streamInfo into the chain's streamInfo. + */ + mergeStreamInfo : function () { + for(var key in this.extraStreamInfo) { + if (!this.extraStreamInfo.hasOwnProperty(key)) { + continue; + } + this.streamInfo[key] = this.extraStreamInfo[key]; + } + }, + + /** + * Lock the stream to prevent further updates on the workers chain. + * After calling this method, all calls to pipe will fail. + */ + lock: function () { + if (this.isLocked) { + throw new Error("The stream '" + this + "' has already been used."); + } + this.isLocked = true; + if (this.previous) { + this.previous.lock(); + } + }, + + /** + * + * Pretty print the workers chain. + */ + toString : function () { + var me = "Worker " + this.name; + if (this.previous) { + return this.previous + " -> " + me; + } else { + return me; + } + } +}; + +module.exports = GenericWorker; + +},{}],26:[function(require,module,exports){ +(function (Buffer){ +'use strict'; + +var utils = require('../utils'); +var ConvertWorker = require('./ConvertWorker'); +var GenericWorker = require('./GenericWorker'); +var base64 = require('../base64'); +var NodejsStreamOutputAdapter = require('../nodejs/NodejsStreamOutputAdapter'); +var external = require("../external"); + +/** + * Apply the final transformation of the data. If the user wants a Blob for + * example, it's easier to work with an U8intArray and finally do the + * ArrayBuffer/Blob conversion. + * @param {String} type the name of the final type + * @param {String|Uint8Array|Buffer} content the content to transform + * @param {String} mimeType the mime type of the content, if applicable. + * @return {String|Uint8Array|ArrayBuffer|Buffer|Blob} the content in the right format. + */ +function transformZipOutput(type, content, mimeType) { + switch(type) { + case "blob" : + return utils.newBlob(utils.transformTo("arraybuffer", content), mimeType); + case "base64" : + return base64.encode(content); + default : + return utils.transformTo(type, content); + } +} + +/** + * Concatenate an array of data of the given type. + * @param {String} type the type of the data in the given array. + * @param {Array} dataArray the array containing the data chunks to concatenate + * @return {String|Uint8Array|Buffer} the concatenated data + * @throws Error if the asked type is unsupported + */ +function concat (type, dataArray) { + var i, index = 0, res = null, totalLength = 0; + for(i = 0; i < dataArray.length; i++) { + totalLength += dataArray[i].length; + } + switch(type) { + case "string": + return dataArray.join(""); + case "array": + return Array.prototype.concat.apply([], dataArray); + case "uint8array": + res = new Uint8Array(totalLength); + for(i = 0; i < dataArray.length; i++) { + res.set(dataArray[i], index); + index += dataArray[i].length; + } + return res; + case "nodebuffer": + return Buffer.concat(dataArray); + default: + throw new Error("concat : unsupported type '" + type + "'"); + } +} + +/** + * Listen a StreamHelper, accumulate its content and concatenate it into a + * complete block. + * @param {StreamHelper} helper the helper to use. + * @param {Function} updateCallback a callback called on each update. Called + * with one arg : + * - the metadata linked to the update received. + * @return Promise the promise for the accumulation. + */ +function accumulate(helper, updateCallback) { + return new external.Promise(function (resolve, reject){ + var dataArray = []; + var chunkType = helper._internalType, + resultType = helper._outputType, + mimeType = helper._mimeType; + helper + .on('data', function (data, meta) { + dataArray.push(data); + if(updateCallback) { + updateCallback(meta); + } + }) + .on('error', function(err) { + dataArray = []; + reject(err); + }) + .on('end', function (){ + try { + var result = transformZipOutput(resultType, concat(chunkType, dataArray), mimeType); + resolve(result); + } catch (e) { + reject(e); + } + dataArray = []; + }) + .resume(); + }); +} + +/** + * An helper to easily use workers outside of JSZip. + * @constructor + * @param {Worker} worker the worker to wrap + * @param {String} outputType the type of data expected by the use + * @param {String} mimeType the mime type of the content, if applicable. + */ +function StreamHelper(worker, outputType, mimeType) { + var internalType = outputType; + switch(outputType) { + case "blob": + case "arraybuffer": + internalType = "uint8array"; + break; + case "base64": + internalType = "string"; + break; + } + + try { + // the type used internally + this._internalType = internalType; + // the type used to output results + this._outputType = outputType; + // the mime type + this._mimeType = mimeType; + utils.checkSupport(internalType); + this._worker = worker.pipe(new ConvertWorker(internalType)); + // the last workers can be rewired without issues but we need to + // prevent any updates on previous workers. + worker.lock(); + } catch(e) { + this._worker = new GenericWorker("error"); + this._worker.error(e); + } +} + +StreamHelper.prototype = { + /** + * Listen a StreamHelper, accumulate its content and concatenate it into a + * complete block. + * @param {Function} updateCb the update callback. + * @return Promise the promise for the accumulation. + */ + accumulate : function (updateCb) { + return accumulate(this, updateCb); + }, + /** + * Add a listener on an event triggered on a stream. + * @param {String} evt the name of the event + * @param {Function} fn the listener + * @return {StreamHelper} the current helper. + */ + on : function (evt, fn) { + var self = this; + + if(evt === "data") { + this._worker.on(evt, function (chunk) { + fn.call(self, chunk.data, chunk.meta); + }); + } else { + this._worker.on(evt, function () { + utils.delay(fn, arguments, self); + }); + } + return this; + }, + /** + * Resume the flow of chunks. + * @return {StreamHelper} the current helper. + */ + resume : function () { + utils.delay(this._worker.resume, [], this._worker); + return this; + }, + /** + * Pause the flow of chunks. + * @return {StreamHelper} the current helper. + */ + pause : function () { + this._worker.pause(); + return this; + }, + /** + * Return a nodejs stream for this helper. + * @param {Function} updateCb the update callback. + * @return {NodejsStreamOutputAdapter} the nodejs stream. + */ + toNodejsStream : function (updateCb) { + utils.checkSupport("nodestream"); + if (this._outputType !== "nodebuffer") { + // an object stream containing blob/arraybuffer/uint8array/string + // is strange and I don't know if it would be useful. + // I you find this comment and have a good usecase, please open a + // bug report ! + throw new Error(this._outputType + " is not supported by this method"); + } + + return new NodejsStreamOutputAdapter(this, { + objectMode : this._outputType !== "nodebuffer" + }, updateCb); + } +}; + + +module.exports = StreamHelper; + +}).call(this,(typeof Buffer !== "undefined" ? Buffer : undefined)) +},{"../base64":1,"../external":6,"../nodejs/NodejsStreamOutputAdapter":35,"../utils":29,"./ConvertWorker":21,"./GenericWorker":25}],27:[function(require,module,exports){ +(function (Buffer){ +'use strict'; + +exports.base64 = true; +exports.array = true; +exports.string = true; +exports.arraybuffer = typeof ArrayBuffer !== "undefined" && typeof Uint8Array !== "undefined"; +exports.nodebuffer = typeof Buffer !== "undefined"; +// contains true if JSZip can read/generate Uint8Array, false otherwise. +exports.uint8array = typeof Uint8Array !== "undefined"; + +if (typeof ArrayBuffer === "undefined") { + exports.blob = false; +} +else { + var buffer = new ArrayBuffer(0); + try { + exports.blob = new Blob([buffer], { + type: "application/zip" + }).size === 0; + } + catch (e) { + try { + var Builder = window.BlobBuilder || window.WebKitBlobBuilder || window.MozBlobBuilder || window.MSBlobBuilder; + var builder = new Builder(); + builder.append(buffer); + exports.blob = builder.getBlob('application/zip').size === 0; + } + catch (e) { + exports.blob = false; + } + } +} + +exports.nodestream = !!require("./nodejs/NodejsStreamOutputAdapter").prototype; + +}).call(this,(typeof Buffer !== "undefined" ? Buffer : undefined)) +},{"./nodejs/NodejsStreamOutputAdapter":35}],28:[function(require,module,exports){ +'use strict'; + +var utils = require('./utils'); +var support = require('./support'); +var nodejsUtils = require('./nodejsUtils'); +var GenericWorker = require('./stream/GenericWorker'); + +/** + * The following functions come from pako, from pako/lib/utils/strings + * released under the MIT license, see pako https://github.com/nodeca/pako/ + */ + +// Table with utf8 lengths (calculated by first byte of sequence) +// Note, that 5 & 6-byte values and some 4-byte values can not be represented in JS, +// because max possible codepoint is 0x10ffff +var _utf8len = new Array(256); +for (var i=0; i<256; i++) { + _utf8len[i] = (i >= 252 ? 6 : i >= 248 ? 5 : i >= 240 ? 4 : i >= 224 ? 3 : i >= 192 ? 2 : 1); +} +_utf8len[254]=_utf8len[254]=1; // Invalid sequence start + +// convert string to array (typed, when possible) +var string2buf = function (str) { + var buf, c, c2, m_pos, i, str_len = str.length, buf_len = 0; + + // count binary size + for (m_pos = 0; m_pos < str_len; m_pos++) { + c = str.charCodeAt(m_pos); + if ((c & 0xfc00) === 0xd800 && (m_pos+1 < str_len)) { + c2 = str.charCodeAt(m_pos+1); + if ((c2 & 0xfc00) === 0xdc00) { + c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00); + m_pos++; + } + } + buf_len += c < 0x80 ? 1 : c < 0x800 ? 2 : c < 0x10000 ? 3 : 4; + } + + // allocate buffer + if (support.uint8array) { + buf = new Uint8Array(buf_len); + } else { + buf = new Array(buf_len); + } + + // convert + for (i=0, m_pos = 0; i < buf_len; m_pos++) { + c = str.charCodeAt(m_pos); + if ((c & 0xfc00) === 0xd800 && (m_pos+1 < str_len)) { + c2 = str.charCodeAt(m_pos+1); + if ((c2 & 0xfc00) === 0xdc00) { + c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00); + m_pos++; + } + } + if (c < 0x80) { + /* one byte */ + buf[i++] = c; + } else if (c < 0x800) { + /* two bytes */ + buf[i++] = 0xC0 | (c >>> 6); + buf[i++] = 0x80 | (c & 0x3f); + } else if (c < 0x10000) { + /* three bytes */ + buf[i++] = 0xE0 | (c >>> 12); + buf[i++] = 0x80 | (c >>> 6 & 0x3f); + buf[i++] = 0x80 | (c & 0x3f); + } else { + /* four bytes */ + buf[i++] = 0xf0 | (c >>> 18); + buf[i++] = 0x80 | (c >>> 12 & 0x3f); + buf[i++] = 0x80 | (c >>> 6 & 0x3f); + buf[i++] = 0x80 | (c & 0x3f); + } + } + + return buf; +}; + +// Calculate max possible position in utf8 buffer, +// that will not break sequence. If that's not possible +// - (very small limits) return max size as is. +// +// buf[] - utf8 bytes array +// max - length limit (mandatory); +var utf8border = function(buf, max) { + var pos; + + max = max || buf.length; + if (max > buf.length) { max = buf.length; } + + // go back from last position, until start of sequence found + pos = max-1; + while (pos >= 0 && (buf[pos] & 0xC0) === 0x80) { pos--; } + + // Fuckup - very small and broken sequence, + // return max, because we should return something anyway. + if (pos < 0) { return max; } + + // If we came to start of buffer - that means vuffer is too small, + // return max too. + if (pos === 0) { return max; } + + return (pos + _utf8len[buf[pos]] > max) ? pos : max; +}; + +// convert array to string +var buf2string = function (buf) { + var str, i, out, c, c_len; + var len = buf.length; + + // Reserve max possible length (2 words per char) + // NB: by unknown reasons, Array is significantly faster for + // String.fromCharCode.apply than Uint16Array. + var utf16buf = new Array(len*2); + + for (out=0, i=0; i 4) { utf16buf[out++] = 0xfffd; i += c_len-1; continue; } + + // apply mask on first byte + c &= c_len === 2 ? 0x1f : c_len === 3 ? 0x0f : 0x07; + // join the rest + while (c_len > 1 && i < len) { + c = (c << 6) | (buf[i++] & 0x3f); + c_len--; + } + + // terminated by end of string? + if (c_len > 1) { utf16buf[out++] = 0xfffd; continue; } + + if (c < 0x10000) { + utf16buf[out++] = c; + } else { + c -= 0x10000; + utf16buf[out++] = 0xd800 | ((c >> 10) & 0x3ff); + utf16buf[out++] = 0xdc00 | (c & 0x3ff); + } + } + + // shrinkBuf(utf16buf, out) + if (utf16buf.length !== out) { + if(utf16buf.subarray) { + utf16buf = utf16buf.subarray(0, out); + } else { + utf16buf.length = out; + } + } + + // return String.fromCharCode.apply(null, utf16buf); + return utils.applyFromCharCode(utf16buf); +}; + + +// That's all for the pako functions. + + +/** + * Transform a javascript string into an array (typed if possible) of bytes, + * UTF-8 encoded. + * @param {String} str the string to encode + * @return {Array|Uint8Array|Buffer} the UTF-8 encoded string. + */ +exports.utf8encode = function utf8encode(str) { + if (support.nodebuffer) { + return nodejsUtils.newBuffer(str, "utf-8"); + } + + return string2buf(str); +}; + + +/** + * Transform a bytes array (or a representation) representing an UTF-8 encoded + * string into a javascript string. + * @param {Array|Uint8Array|Buffer} buf the data de decode + * @return {String} the decoded string. + */ +exports.utf8decode = function utf8decode(buf) { + if (support.nodebuffer) { + return utils.transformTo("nodebuffer", buf).toString("utf-8"); + } + + buf = utils.transformTo(support.uint8array ? "uint8array" : "array", buf); + + return buf2string(buf); +}; + +/** + * A worker to decode utf8 encoded binary chunks into string chunks. + * @constructor + */ +function Utf8DecodeWorker() { + GenericWorker.call(this, "utf-8 decode"); + // the last bytes if a chunk didn't end with a complete codepoint. + this.leftOver = null; +} +utils.inherits(Utf8DecodeWorker, GenericWorker); + +/** + * @see GenericWorker.processChunk + */ +Utf8DecodeWorker.prototype.processChunk = function (chunk) { + + var data = utils.transformTo(support.uint8array ? "uint8array" : "array", chunk.data); + + // 1st step, re-use what's left of the previous chunk + if (this.leftOver && this.leftOver.length) { + if(support.uint8array) { + var previousData = data; + data = new Uint8Array(previousData.length + this.leftOver.length); + data.set(this.leftOver, 0); + data.set(previousData, this.leftOver.length); + } else { + data = this.leftOver.concat(data); + } + this.leftOver = null; + } + + var nextBoundary = utf8border(data); + var usableData = data; + if (nextBoundary !== data.length) { + if (support.uint8array) { + usableData = data.subarray(0, nextBoundary); + this.leftOver = data.subarray(nextBoundary, data.length); + } else { + usableData = data.slice(0, nextBoundary); + this.leftOver = data.slice(nextBoundary, data.length); + } + } + + this.push({ + data : exports.utf8decode(usableData), + meta : chunk.meta + }); +}; + +/** + * @see GenericWorker.flush + */ +Utf8DecodeWorker.prototype.flush = function () { + if(this.leftOver && this.leftOver.length) { + this.push({ + data : exports.utf8decode(this.leftOver), + meta : {} + }); + this.leftOver = null; + } +}; +exports.Utf8DecodeWorker = Utf8DecodeWorker; + +/** + * A worker to endcode string chunks into utf8 encoded binary chunks. + * @constructor + */ +function Utf8EncodeWorker() { + GenericWorker.call(this, "utf-8 encode"); +} +utils.inherits(Utf8EncodeWorker, GenericWorker); + +/** + * @see GenericWorker.processChunk + */ +Utf8EncodeWorker.prototype.processChunk = function (chunk) { + this.push({ + data : exports.utf8encode(chunk.data), + meta : chunk.meta + }); +}; +exports.Utf8EncodeWorker = Utf8EncodeWorker; + +},{"./nodejsUtils":12,"./stream/GenericWorker":25,"./support":27,"./utils":29}],29:[function(require,module,exports){ +'use strict'; + +var support = require('./support'); +var base64 = require('./base64'); +var nodejsUtils = require('./nodejsUtils'); +var asap = require('asap'); +var external = require("./external"); + + +/** + * Convert a string that pass as a "binary string": it should represent a byte + * array but may have > 255 char codes. Be sure to take only the first byte + * and returns the byte array. + * @param {String} str the string to transform. + * @return {Array|Uint8Array} the string in a binary format. + */ +function string2binary(str) { + var result = null; + if (support.uint8array) { + result = new Uint8Array(str.length); + } else { + result = new Array(str.length); + } + return stringToArrayLike(str, result); +} + +/** + * Create a new blob with the given content and the given type. + * @param {String|ArrayBuffer} part the content to put in the blob. DO NOT use + * an Uint8Array because the stock browser of android 4 won't accept it (it + * will be silently converted to a string, "[object Uint8Array]"). + * @param {String} type the mime type of the blob. + * @return {Blob} the created blob. + */ +exports.newBlob = function(part, type) { + exports.checkSupport("blob"); + + try { + // Blob constructor + return new Blob([part], { + type: type + }); + } + catch (e) { + + try { + // deprecated, browser only, old way + var Builder = window.BlobBuilder || window.WebKitBlobBuilder || window.MozBlobBuilder || window.MSBlobBuilder; + var builder = new Builder(); + builder.append(part); + return builder.getBlob(type); + } + catch (e) { + + // well, fuck ?! + throw new Error("Bug : can't construct the Blob."); + } + } + + +}; +/** + * The identity function. + * @param {Object} input the input. + * @return {Object} the same input. + */ +function identity(input) { + return input; +} + +/** + * Fill in an array with a string. + * @param {String} str the string to use. + * @param {Array|ArrayBuffer|Uint8Array|Buffer} array the array to fill in (will be mutated). + * @return {Array|ArrayBuffer|Uint8Array|Buffer} the updated array. + */ +function stringToArrayLike(str, array) { + for (var i = 0; i < str.length; ++i) { + array[i] = str.charCodeAt(i) & 0xFF; + } + return array; +} + +/** + * An helper for the function arrayLikeToString. + * This contains static informations and functions that + * can be optimized by the browser JIT compiler. + */ +var arrayToStringHelper = { + /** + * Transform an array of int into a string, chunk by chunk. + * See the performances notes on arrayLikeToString. + * @param {Array|ArrayBuffer|Uint8Array|Buffer} array the array to transform. + * @param {String} type the type of the array. + * @param {Integer} chunk the chunk size. + * @return {String} the resulting string. + * @throws Error if the chunk is too big for the stack. + */ + stringifyByChunk: function(array, type, chunk) { + var result = [], k = 0, len = array.length; + // shortcut + if (len <= chunk) { + return String.fromCharCode.apply(null, array); + } + while (k < len) { + if (type === "array" || type === "nodebuffer") { + result.push(String.fromCharCode.apply(null, array.slice(k, Math.min(k + chunk, len)))); + } + else { + result.push(String.fromCharCode.apply(null, array.subarray(k, Math.min(k + chunk, len)))); + } + k += chunk; + } + return result.join(""); + }, + /** + * Call String.fromCharCode on every item in the array. + * This is the naive implementation, which generate A LOT of intermediate string. + * This should be used when everything else fail. + * @param {Array|ArrayBuffer|Uint8Array|Buffer} array the array to transform. + * @return {String} the result. + */ + stringifyByChar: function(array){ + var resultStr = ""; + for(var i = 0; i < array.length; i++) { + resultStr += String.fromCharCode(array[i]); + } + return resultStr; + }, + applyCanBeUsed : { + /** + * true if the browser accepts to use String.fromCharCode on Uint8Array + */ + uint8array : (function () { + try { + return support.uint8array && String.fromCharCode.apply(null, new Uint8Array(1)).length === 1; + } catch (e) { + return false; + } + })(), + /** + * true if the browser accepts to use String.fromCharCode on nodejs Buffer. + */ + nodebuffer : (function () { + try { + return support.nodebuffer && String.fromCharCode.apply(null, nodejsUtils.newBuffer(1)).length === 1; + } catch (e) { + return false; + } + })() + } +}; + +/** + * Transform an array-like object to a string. + * @param {Array|ArrayBuffer|Uint8Array|Buffer} array the array to transform. + * @return {String} the result. + */ +function arrayLikeToString(array) { + // Performances notes : + // -------------------- + // String.fromCharCode.apply(null, array) is the fastest, see + // see http://jsperf.com/converting-a-uint8array-to-a-string/2 + // but the stack is limited (and we can get huge arrays !). + // + // result += String.fromCharCode(array[i]); generate too many strings ! + // + // This code is inspired by http://jsperf.com/arraybuffer-to-string-apply-performance/2 + // TODO : we now have workers that split the work. Do we still need that ? + var chunk = 65536, + type = exports.getTypeOf(array), + canUseApply = true; + if (type === "uint8array") { + canUseApply = arrayToStringHelper.applyCanBeUsed.uint8array; + } else if (type === "nodebuffer") { + canUseApply = arrayToStringHelper.applyCanBeUsed.nodebuffer; + } + + if (canUseApply) { + while (chunk > 1) { + try { + return arrayToStringHelper.stringifyByChunk(array, type, chunk); + } catch (e) { + chunk = Math.floor(chunk / 2); + } + } + } + + // no apply or chunk error : slow and painful algorithm + // default browser on android 4.* + return arrayToStringHelper.stringifyByChar(array); +} + +exports.applyFromCharCode = arrayLikeToString; + + +/** + * Copy the data from an array-like to an other array-like. + * @param {Array|ArrayBuffer|Uint8Array|Buffer} arrayFrom the origin array. + * @param {Array|ArrayBuffer|Uint8Array|Buffer} arrayTo the destination array which will be mutated. + * @return {Array|ArrayBuffer|Uint8Array|Buffer} the updated destination array. + */ +function arrayLikeToArrayLike(arrayFrom, arrayTo) { + for (var i = 0; i < arrayFrom.length; i++) { + arrayTo[i] = arrayFrom[i]; + } + return arrayTo; +} + +// a matrix containing functions to transform everything into everything. +var transform = {}; + +// string to ? +transform["string"] = { + "string": identity, + "array": function(input) { + return stringToArrayLike(input, new Array(input.length)); + }, + "arraybuffer": function(input) { + return transform["string"]["uint8array"](input).buffer; + }, + "uint8array": function(input) { + return stringToArrayLike(input, new Uint8Array(input.length)); + }, + "nodebuffer": function(input) { + return stringToArrayLike(input, nodejsUtils.newBuffer(input.length)); + } +}; + +// array to ? +transform["array"] = { + "string": arrayLikeToString, + "array": identity, + "arraybuffer": function(input) { + return (new Uint8Array(input)).buffer; + }, + "uint8array": function(input) { + return new Uint8Array(input); + }, + "nodebuffer": function(input) { + return nodejsUtils.newBuffer(input); + } +}; + +// arraybuffer to ? +transform["arraybuffer"] = { + "string": function(input) { + return arrayLikeToString(new Uint8Array(input)); + }, + "array": function(input) { + return arrayLikeToArrayLike(new Uint8Array(input), new Array(input.byteLength)); + }, + "arraybuffer": identity, + "uint8array": function(input) { + return new Uint8Array(input); + }, + "nodebuffer": function(input) { + return nodejsUtils.newBuffer(new Uint8Array(input)); + } +}; + +// uint8array to ? +transform["uint8array"] = { + "string": arrayLikeToString, + "array": function(input) { + return arrayLikeToArrayLike(input, new Array(input.length)); + }, + "arraybuffer": function(input) { + return input.buffer; + }, + "uint8array": identity, + "nodebuffer": function(input) { + return nodejsUtils.newBuffer(input); + } +}; + +// nodebuffer to ? +transform["nodebuffer"] = { + "string": arrayLikeToString, + "array": function(input) { + return arrayLikeToArrayLike(input, new Array(input.length)); + }, + "arraybuffer": function(input) { + return transform["nodebuffer"]["uint8array"](input).buffer; + }, + "uint8array": function(input) { + return arrayLikeToArrayLike(input, new Uint8Array(input.length)); + }, + "nodebuffer": identity +}; + +/** + * Transform an input into any type. + * The supported output type are : string, array, uint8array, arraybuffer, nodebuffer. + * If no output type is specified, the unmodified input will be returned. + * @param {String} outputType the output type. + * @param {String|Array|ArrayBuffer|Uint8Array|Buffer} input the input to convert. + * @throws {Error} an Error if the browser doesn't support the requested output type. + */ +exports.transformTo = function(outputType, input) { + if (!input) { + // undefined, null, etc + // an empty string won't harm. + input = ""; + } + if (!outputType) { + return input; + } + exports.checkSupport(outputType); + var inputType = exports.getTypeOf(input); + var result = transform[inputType][outputType](input); + return result; +}; + +/** + * Return the type of the input. + * The type will be in a format valid for JSZip.utils.transformTo : string, array, uint8array, arraybuffer. + * @param {Object} input the input to identify. + * @return {String} the (lowercase) type of the input. + */ +exports.getTypeOf = function(input) { + if (typeof input === "string") { + return "string"; + } + if (Object.prototype.toString.call(input) === "[object Array]") { + return "array"; + } + if (support.nodebuffer && nodejsUtils.isBuffer(input)) { + return "nodebuffer"; + } + if (support.uint8array && input instanceof Uint8Array) { + return "uint8array"; + } + if (support.arraybuffer && input instanceof ArrayBuffer) { + return "arraybuffer"; + } +}; + +/** + * Throw an exception if the type is not supported. + * @param {String} type the type to check. + * @throws {Error} an Error if the browser doesn't support the requested type. + */ +exports.checkSupport = function(type) { + var supported = support[type.toLowerCase()]; + if (!supported) { + throw new Error(type + " is not supported by this platform"); + } +}; + +exports.MAX_VALUE_16BITS = 65535; +exports.MAX_VALUE_32BITS = -1; // well, "\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF" is parsed as -1 + +/** + * Prettify a string read as binary. + * @param {string} str the string to prettify. + * @return {string} a pretty string. + */ +exports.pretty = function(str) { + var res = '', + code, i; + for (i = 0; i < (str || "").length; i++) { + code = str.charCodeAt(i); + res += '\\x' + (code < 16 ? "0" : "") + code.toString(16).toUpperCase(); + } + return res; +}; + +/** + * Defer the call of a function. + * @param {Function} callback the function to call asynchronously. + * @param {Array} args the arguments to give to the callback. + */ +exports.delay = function(callback, args, self) { + asap(function () { + callback.apply(self || null, args || []); + }); +}; + +/** + * Extends a prototype with an other, without calling a constructor with + * side effects. Inspired by nodejs' `utils.inherits` + * @param {Function} ctor the constructor to augment + * @param {Function} superCtor the parent constructor to use + */ +exports.inherits = function (ctor, superCtor) { + var Obj = function() {}; + Obj.prototype = superCtor.prototype; + ctor.prototype = new Obj(); +}; + +/** + * Merge the objects passed as parameters into a new one. + * @private + * @param {...Object} var_args All objects to merge. + * @return {Object} a new object with the data of the others. + */ +exports.extend = function() { + var result = {}, i, attr; + for (i = 0; i < arguments.length; i++) { // arguments is not enumerable in some browsers + for (attr in arguments[i]) { + if (arguments[i].hasOwnProperty(attr) && typeof result[attr] === "undefined") { + result[attr] = arguments[i][attr]; + } + } + } + return result; +}; + +/** + * Transform arbitrary content into a Promise. + * @param {String} name a name for the content being processed. + * @param {Object} inputData the content to process. + * @param {Boolean} isBinary true if the content is not an unicode string + * @param {Boolean} isOptimizedBinaryString true if the string content only has one byte per character. + * @param {Boolean} isBase64 true if the string content is encoded with base64. + * @return {Promise} a promise in a format usable by JSZip. + */ +exports.prepareContent = function(name, inputData, isBinary, isOptimizedBinaryString, isBase64) { + + var promise = null; + if (support.blob && inputData instanceof Blob && typeof FileReader !== "undefined") { + promise = new external.Promise(function (resolve, reject) { + var reader = new FileReader(); + + reader.onload = function(e) { + resolve(e.target.result); + }; + reader.onerror = function(e) { + reject(e.target.error); + }; + reader.readAsArrayBuffer(inputData); + }); + } else { + // if data is already a promise, this flatten it. + promise = external.Promise.resolve(inputData); + } + + return promise.then(function(data) { + var dataType = exports.getTypeOf(data); + + if (!dataType) { + return external.Promise.reject( + new Error("The data of '" + name + "' is in an unsupported format !") + ); + } + // special case : it's way easier to work with Uint8Array than with ArrayBuffer + if (dataType === "arraybuffer") { + data = exports.transformTo("uint8array", data); + } else if (dataType === "string") { + if (isBase64) { + data = base64.decode(data); + } + else if (isBinary) { + // optimizedBinaryString === true means that the file has already been filtered with a 0xFF mask + if (isOptimizedBinaryString !== true) { + // this is a string, not in a base64 format. + // Be sure that this is a correct "binary string" + data = string2binary(data); + } + } + } + return data; + }); +}; + +},{"./base64":1,"./external":6,"./nodejsUtils":12,"./support":27,"asap":33}],30:[function(require,module,exports){ +'use strict'; +var readerFor = require('./reader/readerFor'); +var utils = require('./utils'); +var sig = require('./signature'); +var ZipEntry = require('./zipEntry'); +var utf8 = require('./utf8'); +var support = require('./support'); +// class ZipEntries {{{ +/** + * All the entries in the zip file. + * @constructor + * @param {Object} loadOptions Options for loading the stream. + */ +function ZipEntries(loadOptions) { + this.files = []; + this.loadOptions = loadOptions; +} +ZipEntries.prototype = { + /** + * Check that the reader is on the speficied signature. + * @param {string} expectedSignature the expected signature. + * @throws {Error} if it is an other signature. + */ + checkSignature: function(expectedSignature) { + if (!this.reader.readAndCheckSignature(expectedSignature)) { + this.reader.index -= 4; + var signature = this.reader.readString(4); + throw new Error("Corrupted zip or bug : unexpected signature " + "(" + utils.pretty(signature) + ", expected " + utils.pretty(expectedSignature) + ")"); + } + }, + /** + * Check if the given signature is at the given index. + * @param {number} askedIndex the index to check. + * @param {string} expectedSignature the signature to expect. + * @return {boolean} true if the signature is here, false otherwise. + */ + isSignature: function(askedIndex, expectedSignature) { + var currentIndex = this.reader.index; + this.reader.setIndex(askedIndex); + var signature = this.reader.readString(4); + var result = signature === expectedSignature; + this.reader.setIndex(currentIndex); + return result; + }, + /** + * Read the end of the central directory. + */ + readBlockEndOfCentral: function() { + this.diskNumber = this.reader.readInt(2); + this.diskWithCentralDirStart = this.reader.readInt(2); + this.centralDirRecordsOnThisDisk = this.reader.readInt(2); + this.centralDirRecords = this.reader.readInt(2); + this.centralDirSize = this.reader.readInt(4); + this.centralDirOffset = this.reader.readInt(4); + + this.zipCommentLength = this.reader.readInt(2); + // warning : the encoding depends of the system locale + // On a linux machine with LANG=en_US.utf8, this field is utf8 encoded. + // On a windows machine, this field is encoded with the localized windows code page. + var zipComment = this.reader.readData(this.zipCommentLength); + var decodeParamType = support.uint8array ? "uint8array" : "array"; + // To get consistent behavior with the generation part, we will assume that + // this is utf8 encoded unless specified otherwise. + var decodeContent = utils.transformTo(decodeParamType, zipComment); + this.zipComment = this.loadOptions.decodeFileName(decodeContent); + }, + /** + * Read the end of the Zip 64 central directory. + * Not merged with the method readEndOfCentral : + * The end of central can coexist with its Zip64 brother, + * I don't want to read the wrong number of bytes ! + */ + readBlockZip64EndOfCentral: function() { + this.zip64EndOfCentralSize = this.reader.readInt(8); + this.reader.skip(4); + // this.versionMadeBy = this.reader.readString(2); + // this.versionNeeded = this.reader.readInt(2); + this.diskNumber = this.reader.readInt(4); + this.diskWithCentralDirStart = this.reader.readInt(4); + this.centralDirRecordsOnThisDisk = this.reader.readInt(8); + this.centralDirRecords = this.reader.readInt(8); + this.centralDirSize = this.reader.readInt(8); + this.centralDirOffset = this.reader.readInt(8); + + this.zip64ExtensibleData = {}; + var extraDataSize = this.zip64EndOfCentralSize - 44, + index = 0, + extraFieldId, + extraFieldLength, + extraFieldValue; + while (index < extraDataSize) { + extraFieldId = this.reader.readInt(2); + extraFieldLength = this.reader.readInt(4); + extraFieldValue = this.reader.readData(extraFieldLength); + this.zip64ExtensibleData[extraFieldId] = { + id: extraFieldId, + length: extraFieldLength, + value: extraFieldValue + }; + } + }, + /** + * Read the end of the Zip 64 central directory locator. + */ + readBlockZip64EndOfCentralLocator: function() { + this.diskWithZip64CentralDirStart = this.reader.readInt(4); + this.relativeOffsetEndOfZip64CentralDir = this.reader.readInt(8); + this.disksCount = this.reader.readInt(4); + if (this.disksCount > 1) { + throw new Error("Multi-volumes zip are not supported"); + } + }, + /** + * Read the local files, based on the offset read in the central part. + */ + readLocalFiles: function() { + var i, file; + for (i = 0; i < this.files.length; i++) { + file = this.files[i]; + this.reader.setIndex(file.localHeaderOffset); + this.checkSignature(sig.LOCAL_FILE_HEADER); + file.readLocalPart(this.reader); + file.handleUTF8(); + file.processAttributes(); + } + }, + /** + * Read the central directory. + */ + readCentralDir: function() { + var file; + + this.reader.setIndex(this.centralDirOffset); + while (this.reader.readAndCheckSignature(sig.CENTRAL_FILE_HEADER)) { + file = new ZipEntry({ + zip64: this.zip64 + }, this.loadOptions); + file.readCentralPart(this.reader); + this.files.push(file); + } + + if (this.centralDirRecords !== this.files.length) { + if (this.centralDirRecords !== 0 && this.files.length === 0) { + // We expected some records but couldn't find ANY. + // This is really suspicious, as if something went wrong. + throw new Error("Corrupted zip or bug: expected " + this.centralDirRecords + " records in central dir, got " + this.files.length); + } else { + // We found some records but not all. + // Something is wrong but we got something for the user: no error here. + // console.warn("expected", this.centralDirRecords, "records in central dir, got", this.files.length); + } + } + }, + /** + * Read the end of central directory. + */ + readEndOfCentral: function() { + var offset = this.reader.lastIndexOfSignature(sig.CENTRAL_DIRECTORY_END); + if (offset < 0) { + // Check if the content is a truncated zip or complete garbage. + // A "LOCAL_FILE_HEADER" is not required at the beginning (auto + // extractible zip for example) but it can give a good hint. + // If an ajax request was used without responseType, we will also + // get unreadable data. + var isGarbage = !this.isSignature(0, sig.LOCAL_FILE_HEADER); + + if (isGarbage) { + throw new Error("Can't find end of central directory : is this a zip file ? " + + "If it is, see http://stuk.github.io/jszip/documentation/howto/read_zip.html"); + } else { + throw new Error("Corrupted zip : can't find end of central directory"); + } + + } + this.reader.setIndex(offset); + var endOfCentralDirOffset = offset; + this.checkSignature(sig.CENTRAL_DIRECTORY_END); + this.readBlockEndOfCentral(); + + + /* extract from the zip spec : + 4) If one of the fields in the end of central directory + record is too small to hold required data, the field + should be set to -1 (0xFFFF or 0xFFFFFFFF) and the + ZIP64 format record should be created. + 5) The end of central directory record and the + Zip64 end of central directory locator record must + reside on the same disk when splitting or spanning + an archive. + */ + if (this.diskNumber === utils.MAX_VALUE_16BITS || this.diskWithCentralDirStart === utils.MAX_VALUE_16BITS || this.centralDirRecordsOnThisDisk === utils.MAX_VALUE_16BITS || this.centralDirRecords === utils.MAX_VALUE_16BITS || this.centralDirSize === utils.MAX_VALUE_32BITS || this.centralDirOffset === utils.MAX_VALUE_32BITS) { + this.zip64 = true; + + /* + Warning : the zip64 extension is supported, but ONLY if the 64bits integer read from + the zip file can fit into a 32bits integer. This cannot be solved : Javascript represents + all numbers as 64-bit double precision IEEE 754 floating point numbers. + So, we have 53bits for integers and bitwise operations treat everything as 32bits. + see https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Operators/Bitwise_Operators + and http://www.ecma-international.org/publications/files/ECMA-ST/ECMA-262.pdf section 8.5 + */ + + // should look for a zip64 EOCD locator + offset = this.reader.lastIndexOfSignature(sig.ZIP64_CENTRAL_DIRECTORY_LOCATOR); + if (offset < 0) { + throw new Error("Corrupted zip : can't find the ZIP64 end of central directory locator"); + } + this.reader.setIndex(offset); + this.checkSignature(sig.ZIP64_CENTRAL_DIRECTORY_LOCATOR); + this.readBlockZip64EndOfCentralLocator(); + + // now the zip64 EOCD record + if (!this.isSignature(this.relativeOffsetEndOfZip64CentralDir, sig.ZIP64_CENTRAL_DIRECTORY_END)) { + // console.warn("ZIP64 end of central directory not where expected."); + this.relativeOffsetEndOfZip64CentralDir = this.reader.lastIndexOfSignature(sig.ZIP64_CENTRAL_DIRECTORY_END); + if (this.relativeOffsetEndOfZip64CentralDir < 0) { + throw new Error("Corrupted zip : can't find the ZIP64 end of central directory"); + } + } + this.reader.setIndex(this.relativeOffsetEndOfZip64CentralDir); + this.checkSignature(sig.ZIP64_CENTRAL_DIRECTORY_END); + this.readBlockZip64EndOfCentral(); + } + + var expectedEndOfCentralDirOffset = this.centralDirOffset + this.centralDirSize; + if (this.zip64) { + expectedEndOfCentralDirOffset += 20; // end of central dir 64 locator + expectedEndOfCentralDirOffset += 12 /* should not include the leading 12 bytes */ + this.zip64EndOfCentralSize; + } + + var extraBytes = endOfCentralDirOffset - expectedEndOfCentralDirOffset; + + if (extraBytes > 0) { + // console.warn(extraBytes, "extra bytes at beginning or within zipfile"); + if (this.isSignature(endOfCentralDirOffset, sig.CENTRAL_FILE_HEADER)) { + // The offsets seem wrong, but we have something at the specified offset. + // So… we keep it. + } else { + // the offset is wrong, update the "zero" of the reader + // this happens if data has been prepended (crx files for example) + this.reader.zero = extraBytes; + } + } else if (extraBytes < 0) { + throw new Error("Corrupted zip: missing " + Math.abs(extraBytes) + " bytes."); + } + }, + prepareReader: function(data) { + this.reader = readerFor(data); + }, + /** + * Read a zip file and create ZipEntries. + * @param {String|ArrayBuffer|Uint8Array|Buffer} data the binary string representing a zip file. + */ + load: function(data) { + this.prepareReader(data); + this.readEndOfCentral(); + this.readCentralDir(); + this.readLocalFiles(); + } +}; +// }}} end of ZipEntries +module.exports = ZipEntries; + +},{"./reader/readerFor":19,"./signature":20,"./support":27,"./utf8":28,"./utils":29,"./zipEntry":31}],31:[function(require,module,exports){ +'use strict'; +var readerFor = require('./reader/readerFor'); +var utils = require('./utils'); +var CompressedObject = require('./compressedObject'); +var crc32fn = require('./crc32'); +var utf8 = require('./utf8'); +var compressions = require('./compressions'); +var support = require('./support'); + +var MADE_BY_DOS = 0x00; +var MADE_BY_UNIX = 0x03; + +/** + * Find a compression registered in JSZip. + * @param {string} compressionMethod the method magic to find. + * @return {Object|null} the JSZip compression object, null if none found. + */ +var findCompression = function(compressionMethod) { + for (var method in compressions) { + if (!compressions.hasOwnProperty(method)) { + continue; + } + if (compressions[method].magic === compressionMethod) { + return compressions[method]; + } + } + return null; +}; + +// class ZipEntry {{{ +/** + * An entry in the zip file. + * @constructor + * @param {Object} options Options of the current file. + * @param {Object} loadOptions Options for loading the stream. + */ +function ZipEntry(options, loadOptions) { + this.options = options; + this.loadOptions = loadOptions; +} +ZipEntry.prototype = { + /** + * say if the file is encrypted. + * @return {boolean} true if the file is encrypted, false otherwise. + */ + isEncrypted: function() { + // bit 1 is set + return (this.bitFlag & 0x0001) === 0x0001; + }, + /** + * say if the file has utf-8 filename/comment. + * @return {boolean} true if the filename/comment is in utf-8, false otherwise. + */ + useUTF8: function() { + // bit 11 is set + return (this.bitFlag & 0x0800) === 0x0800; + }, + /** + * Read the local part of a zip file and add the info in this object. + * @param {DataReader} reader the reader to use. + */ + readLocalPart: function(reader) { + var compression, localExtraFieldsLength; + + // we already know everything from the central dir ! + // If the central dir data are false, we are doomed. + // On the bright side, the local part is scary : zip64, data descriptors, both, etc. + // The less data we get here, the more reliable this should be. + // Let's skip the whole header and dash to the data ! + reader.skip(22); + // in some zip created on windows, the filename stored in the central dir contains \ instead of /. + // Strangely, the filename here is OK. + // I would love to treat these zip files as corrupted (see http://www.info-zip.org/FAQ.html#backslashes + // or APPNOTE#4.4.17.1, "All slashes MUST be forward slashes '/'") but there are a lot of bad zip generators... + // Search "unzip mismatching "local" filename continuing with "central" filename version" on + // the internet. + // + // I think I see the logic here : the central directory is used to display + // content and the local directory is used to extract the files. Mixing / and \ + // may be used to display \ to windows users and use / when extracting the files. + // Unfortunately, this lead also to some issues : http://seclists.org/fulldisclosure/2009/Sep/394 + this.fileNameLength = reader.readInt(2); + localExtraFieldsLength = reader.readInt(2); // can't be sure this will be the same as the central dir + // the fileName is stored as binary data, the handleUTF8 method will take care of the encoding. + this.fileName = reader.readData(this.fileNameLength); + reader.skip(localExtraFieldsLength); + + if (this.compressedSize === -1 || this.uncompressedSize === -1) { + throw new Error("Bug or corrupted zip : didn't get enough informations from the central directory " + "(compressedSize === -1 || uncompressedSize === -1)"); + } + + compression = findCompression(this.compressionMethod); + if (compression === null) { // no compression found + throw new Error("Corrupted zip : compression " + utils.pretty(this.compressionMethod) + " unknown (inner file : " + utils.transformTo("string", this.fileName) + ")"); + } + this.decompressed = new CompressedObject(this.compressedSize, this.uncompressedSize, this.crc32, compression, reader.readData(this.compressedSize)); + }, + + /** + * Read the central part of a zip file and add the info in this object. + * @param {DataReader} reader the reader to use. + */ + readCentralPart: function(reader) { + this.versionMadeBy = reader.readInt(2); + reader.skip(2); + // this.versionNeeded = reader.readInt(2); + this.bitFlag = reader.readInt(2); + this.compressionMethod = reader.readString(2); + this.date = reader.readDate(); + this.crc32 = reader.readInt(4); + this.compressedSize = reader.readInt(4); + this.uncompressedSize = reader.readInt(4); + var fileNameLength = reader.readInt(2); + this.extraFieldsLength = reader.readInt(2); + this.fileCommentLength = reader.readInt(2); + this.diskNumberStart = reader.readInt(2); + this.internalFileAttributes = reader.readInt(2); + this.externalFileAttributes = reader.readInt(4); + this.localHeaderOffset = reader.readInt(4); + + if (this.isEncrypted()) { + throw new Error("Encrypted zip are not supported"); + } + + // will be read in the local part, see the comments there + reader.skip(fileNameLength); + this.readExtraFields(reader); + this.parseZIP64ExtraField(reader); + this.fileComment = reader.readData(this.fileCommentLength); + }, + + /** + * Parse the external file attributes and get the unix/dos permissions. + */ + processAttributes: function () { + this.unixPermissions = null; + this.dosPermissions = null; + var madeBy = this.versionMadeBy >> 8; + + // Check if we have the DOS directory flag set. + // We look for it in the DOS and UNIX permissions + // but some unknown platform could set it as a compatibility flag. + this.dir = this.externalFileAttributes & 0x0010 ? true : false; + + if(madeBy === MADE_BY_DOS) { + // first 6 bits (0 to 5) + this.dosPermissions = this.externalFileAttributes & 0x3F; + } + + if(madeBy === MADE_BY_UNIX) { + this.unixPermissions = (this.externalFileAttributes >> 16) & 0xFFFF; + // the octal permissions are in (this.unixPermissions & 0x01FF).toString(8); + } + + // fail safe : if the name ends with a / it probably means a folder + if (!this.dir && this.fileNameStr.slice(-1) === '/') { + this.dir = true; + } + }, + + /** + * Parse the ZIP64 extra field and merge the info in the current ZipEntry. + * @param {DataReader} reader the reader to use. + */ + parseZIP64ExtraField: function(reader) { + + if (!this.extraFields[0x0001]) { + return; + } + + // should be something, preparing the extra reader + var extraReader = readerFor(this.extraFields[0x0001].value); + + // I really hope that these 64bits integer can fit in 32 bits integer, because js + // won't let us have more. + if (this.uncompressedSize === utils.MAX_VALUE_32BITS) { + this.uncompressedSize = extraReader.readInt(8); + } + if (this.compressedSize === utils.MAX_VALUE_32BITS) { + this.compressedSize = extraReader.readInt(8); + } + if (this.localHeaderOffset === utils.MAX_VALUE_32BITS) { + this.localHeaderOffset = extraReader.readInt(8); + } + if (this.diskNumberStart === utils.MAX_VALUE_32BITS) { + this.diskNumberStart = extraReader.readInt(4); + } + }, + /** + * Read the central part of a zip file and add the info in this object. + * @param {DataReader} reader the reader to use. + */ + readExtraFields: function(reader) { + var end = reader.index + this.extraFieldsLength, + extraFieldId, + extraFieldLength, + extraFieldValue; + + if (!this.extraFields) { + this.extraFields = {}; + } + + while (reader.index < end) { + extraFieldId = reader.readInt(2); + extraFieldLength = reader.readInt(2); + extraFieldValue = reader.readData(extraFieldLength); + + this.extraFields[extraFieldId] = { + id: extraFieldId, + length: extraFieldLength, + value: extraFieldValue + }; + } + }, + /** + * Apply an UTF8 transformation if needed. + */ + handleUTF8: function() { + var decodeParamType = support.uint8array ? "uint8array" : "array"; + if (this.useUTF8()) { + this.fileNameStr = utf8.utf8decode(this.fileName); + this.fileCommentStr = utf8.utf8decode(this.fileComment); + } else { + var upath = this.findExtraFieldUnicodePath(); + if (upath !== null) { + this.fileNameStr = upath; + } else { + // ASCII text or unsupported code page + var fileNameByteArray = utils.transformTo(decodeParamType, this.fileName); + this.fileNameStr = this.loadOptions.decodeFileName(fileNameByteArray); + } + + var ucomment = this.findExtraFieldUnicodeComment(); + if (ucomment !== null) { + this.fileCommentStr = ucomment; + } else { + // ASCII text or unsupported code page + var commentByteArray = utils.transformTo(decodeParamType, this.fileComment); + this.fileCommentStr = this.loadOptions.decodeFileName(commentByteArray); + } + } + }, + + /** + * Find the unicode path declared in the extra field, if any. + * @return {String} the unicode path, null otherwise. + */ + findExtraFieldUnicodePath: function() { + var upathField = this.extraFields[0x7075]; + if (upathField) { + var extraReader = readerFor(upathField.value); + + // wrong version + if (extraReader.readInt(1) !== 1) { + return null; + } + + // the crc of the filename changed, this field is out of date. + if (crc32fn(this.fileName) !== extraReader.readInt(4)) { + return null; + } + + return utf8.utf8decode(extraReader.readData(upathField.length - 5)); + } + return null; + }, + + /** + * Find the unicode comment declared in the extra field, if any. + * @return {String} the unicode comment, null otherwise. + */ + findExtraFieldUnicodeComment: function() { + var ucommentField = this.extraFields[0x6375]; + if (ucommentField) { + var extraReader = readerFor(ucommentField.value); + + // wrong version + if (extraReader.readInt(1) !== 1) { + return null; + } + + // the crc of the comment changed, this field is out of date. + if (crc32fn(this.fileComment) !== extraReader.readInt(4)) { + return null; + } + + return utf8.utf8decode(extraReader.readData(ucommentField.length - 5)); + } + return null; + } +}; +module.exports = ZipEntry; + +},{"./compressedObject":2,"./compressions":3,"./crc32":4,"./reader/readerFor":19,"./support":27,"./utf8":28,"./utils":29}],32:[function(require,module,exports){ +'use strict'; + +var StreamHelper = require('./stream/StreamHelper'); +var DataWorker = require('./stream/DataWorker'); +var utf8 = require('./utf8'); +var CompressedObject = require('./compressedObject'); +var GenericWorker = require('./stream/GenericWorker'); + +/** + * A simple object representing a file in the zip file. + * @constructor + * @param {string} name the name of the file + * @param {String|ArrayBuffer|Uint8Array|Buffer} data the data + * @param {Object} options the options of the file + */ +var ZipObject = function(name, data, options) { + this.name = name; + this.dir = options.dir; + this.date = options.date; + this.comment = options.comment; + this.unixPermissions = options.unixPermissions; + this.dosPermissions = options.dosPermissions; + + this._data = data; + this._dataBinary = options.binary; + // keep only the compression + this.options = { + compression : options.compression, + compressionOptions : options.compressionOptions + }; +}; + +ZipObject.prototype = { + /** + * Create an internal stream for the content of this object. + * @param {String} type the type of each chunk. + * @return StreamHelper the stream. + */ + internalStream: function (type) { + var outputType = type.toLowerCase(); + var askUnicodeString = outputType === "string" || outputType === "text"; + if (outputType === "binarystring" || outputType === "text") { + outputType = "string"; + } + var result = this._decompressWorker(); + + var isUnicodeString = !this._dataBinary; + + if (isUnicodeString && !askUnicodeString) { + result = result.pipe(new utf8.Utf8EncodeWorker()); + } + if (!isUnicodeString && askUnicodeString) { + result = result.pipe(new utf8.Utf8DecodeWorker()); + } + + return new StreamHelper(result, outputType, ""); + }, + + /** + * Prepare the content in the asked type. + * @param {String} type the type of the result. + * @param {Function} onUpdate a function to call on each internal update. + * @return Promise the promise of the result. + */ + async: function (type, onUpdate) { + return this.internalStream(type).accumulate(onUpdate); + }, + + /** + * Prepare the content as a nodejs stream. + * @param {String} type the type of each chunk. + * @param {Function} onUpdate a function to call on each internal update. + * @return Stream the stream. + */ + nodeStream: function (type, onUpdate) { + return this.internalStream(type || "nodebuffer").toNodejsStream(onUpdate); + }, + + /** + * Return a worker for the compressed content. + * @private + * @param {Object} compression the compression object to use. + * @param {Object} compressionOptions the options to use when compressing. + * @return Worker the worker. + */ + _compressWorker: function (compression, compressionOptions) { + if ( + this._data instanceof CompressedObject && + this._data.compression.magic === compression.magic + ) { + return this._data.getCompressedWorker(); + } else { + var result = this._decompressWorker(); + if(!this._dataBinary) { + result = result.pipe(new utf8.Utf8EncodeWorker()); + } + return CompressedObject.createWorkerFrom(result, compression, compressionOptions); + } + }, + /** + * Return a worker for the decompressed content. + * @private + * @return Worker the worker. + */ + _decompressWorker : function () { + if (this._data instanceof CompressedObject) { + return this._data.getContentWorker(); + } else if (this._data instanceof GenericWorker) { + return this._data; + } else { + return new DataWorker(this._data); + } + } +}; + +var removedMethods = ["asText", "asBinary", "asNodeBuffer", "asUint8Array", "asArrayBuffer"]; +var removedFn = function () { + throw new Error("This method has been removed in JSZip 3.0, please check the upgrade guide."); +}; + +for(var i = 0; i < removedMethods.length; i++) { + ZipObject.prototype[removedMethods[i]] = removedFn; +} +module.exports = ZipObject; + +},{"./compressedObject":2,"./stream/DataWorker":24,"./stream/GenericWorker":25,"./stream/StreamHelper":26,"./utf8":28}],33:[function(require,module,exports){ +"use strict"; + +// rawAsap provides everything we need except exception management. +var rawAsap = require("./raw"); +// RawTasks are recycled to reduce GC churn. +var freeTasks = []; +// We queue errors to ensure they are thrown in right order (FIFO). +// Array-as-queue is good enough here, since we are just dealing with exceptions. +var pendingErrors = []; +var requestErrorThrow = rawAsap.makeRequestCallFromTimer(throwFirstError); + +function throwFirstError() { + if (pendingErrors.length) { + throw pendingErrors.shift(); + } +} + +/** + * Calls a task as soon as possible after returning, in its own event, with priority + * over other events like animation, reflow, and repaint. An error thrown from an + * event will not interrupt, nor even substantially slow down the processing of + * other events, but will be rather postponed to a lower priority event. + * @param {{call}} task A callable object, typically a function that takes no + * arguments. + */ +module.exports = asap; +function asap(task) { + var rawTask; + if (freeTasks.length) { + rawTask = freeTasks.pop(); + } else { + rawTask = new RawTask(); + } + rawTask.task = task; + rawAsap(rawTask); +} + +// We wrap tasks with recyclable task objects. A task object implements +// `call`, just like a function. +function RawTask() { + this.task = null; +} + +// The sole purpose of wrapping the task is to catch the exception and recycle +// the task object after its single use. +RawTask.prototype.call = function () { + try { + this.task.call(); + } catch (error) { + if (asap.onerror) { + // This hook exists purely for testing purposes. + // Its name will be periodically randomized to break any code that + // depends on its existence. + asap.onerror(error); + } else { + // In a web browser, exceptions are not fatal. However, to avoid + // slowing down the queue of pending tasks, we rethrow the error in a + // lower priority turn. + pendingErrors.push(error); + requestErrorThrow(); + } + } finally { + this.task = null; + freeTasks[freeTasks.length] = this; + } +}; + +},{"./raw":34}],34:[function(require,module,exports){ +(function (global){ +"use strict"; + +// Use the fastest means possible to execute a task in its own turn, with +// priority over other events including IO, animation, reflow, and redraw +// events in browsers. +// +// An exception thrown by a task will permanently interrupt the processing of +// subsequent tasks. The higher level `asap` function ensures that if an +// exception is thrown by a task, that the task queue will continue flushing as +// soon as possible, but if you use `rawAsap` directly, you are responsible to +// either ensure that no exceptions are thrown from your task, or to manually +// call `rawAsap.requestFlush` if an exception is thrown. +module.exports = rawAsap; +function rawAsap(task) { + if (!queue.length) { + requestFlush(); + flushing = true; + } + // Equivalent to push, but avoids a function call. + queue[queue.length] = task; +} + +var queue = []; +// Once a flush has been requested, no further calls to `requestFlush` are +// necessary until the next `flush` completes. +var flushing = false; +// `requestFlush` is an implementation-specific method that attempts to kick +// off a `flush` event as quickly as possible. `flush` will attempt to exhaust +// the event queue before yielding to the browser's own event loop. +var requestFlush; +// The position of the next task to execute in the task queue. This is +// preserved between calls to `flush` so that it can be resumed if +// a task throws an exception. +var index = 0; +// If a task schedules additional tasks recursively, the task queue can grow +// unbounded. To prevent memory exhaustion, the task queue will periodically +// truncate already-completed tasks. +var capacity = 1024; + +// The flush function processes all tasks that have been scheduled with +// `rawAsap` unless and until one of those tasks throws an exception. +// If a task throws an exception, `flush` ensures that its state will remain +// consistent and will resume where it left off when called again. +// However, `flush` does not make any arrangements to be called again if an +// exception is thrown. +function flush() { + while (index < queue.length) { + var currentIndex = index; + // Advance the index before calling the task. This ensures that we will + // begin flushing on the next task the task throws an error. + index = index + 1; + queue[currentIndex].call(); + // Prevent leaking memory for long chains of recursive calls to `asap`. + // If we call `asap` within tasks scheduled by `asap`, the queue will + // grow, but to avoid an O(n) walk for every task we execute, we don't + // shift tasks off the queue after they have been executed. + // Instead, we periodically shift 1024 tasks off the queue. + if (index > capacity) { + // Manually shift all values starting at the index back to the + // beginning of the queue. + for (var scan = 0, newLength = queue.length - index; scan < newLength; scan++) { + queue[scan] = queue[scan + index]; + } + queue.length -= index; + index = 0; + } + } + queue.length = 0; + index = 0; + flushing = false; +} + +// `requestFlush` is implemented using a strategy based on data collected from +// every available SauceLabs Selenium web driver worker at time of writing. +// https://docs.google.com/spreadsheets/d/1mG-5UYGup5qxGdEMWkhP6BWCz053NUb2E1QoUTU16uA/edit#gid=783724593 + +// Safari 6 and 6.1 for desktop, iPad, and iPhone are the only browsers that +// have WebKitMutationObserver but not un-prefixed MutationObserver. +// Must use `global` instead of `window` to work in both frames and web +// workers. `global` is a provision of Browserify, Mr, Mrs, or Mop. +var BrowserMutationObserver = global.MutationObserver || global.WebKitMutationObserver; + +// MutationObservers are desirable because they have high priority and work +// reliably everywhere they are implemented. +// They are implemented in all modern browsers. +// +// - Android 4-4.3 +// - Chrome 26-34 +// - Firefox 14-29 +// - Internet Explorer 11 +// - iPad Safari 6-7.1 +// - iPhone Safari 7-7.1 +// - Safari 6-7 +if (typeof BrowserMutationObserver === "function") { + requestFlush = makeRequestCallFromMutationObserver(flush); + +// MessageChannels are desirable because they give direct access to the HTML +// task queue, are implemented in Internet Explorer 10, Safari 5.0-1, and Opera +// 11-12, and in web workers in many engines. +// Although message channels yield to any queued rendering and IO tasks, they +// would be better than imposing the 4ms delay of timers. +// However, they do not work reliably in Internet Explorer or Safari. + +// Internet Explorer 10 is the only browser that has setImmediate but does +// not have MutationObservers. +// Although setImmediate yields to the browser's renderer, it would be +// preferrable to falling back to setTimeout since it does not have +// the minimum 4ms penalty. +// Unfortunately there appears to be a bug in Internet Explorer 10 Mobile (and +// Desktop to a lesser extent) that renders both setImmediate and +// MessageChannel useless for the purposes of ASAP. +// https://github.com/kriskowal/q/issues/396 + +// Timers are implemented universally. +// We fall back to timers in workers in most engines, and in foreground +// contexts in the following browsers. +// However, note that even this simple case requires nuances to operate in a +// broad spectrum of browsers. +// +// - Firefox 3-13 +// - Internet Explorer 6-9 +// - iPad Safari 4.3 +// - Lynx 2.8.7 +} else { + requestFlush = makeRequestCallFromTimer(flush); +} + +// `requestFlush` requests that the high priority event queue be flushed as +// soon as possible. +// This is useful to prevent an error thrown in a task from stalling the event +// queue if the exception handled by Node.js’s +// `process.on("uncaughtException")` or by a domain. +rawAsap.requestFlush = requestFlush; + +// To request a high priority event, we induce a mutation observer by toggling +// the text of a text node between "1" and "-1". +function makeRequestCallFromMutationObserver(callback) { + var toggle = 1; + var observer = new BrowserMutationObserver(callback); + var node = document.createTextNode(""); + observer.observe(node, {characterData: true}); + return function requestCall() { + toggle = -toggle; + node.data = toggle; + }; +} + +// The message channel technique was discovered by Malte Ubl and was the +// original foundation for this library. +// http://www.nonblocking.io/2011/06/windownexttick.html + +// Safari 6.0.5 (at least) intermittently fails to create message ports on a +// page's first load. Thankfully, this version of Safari supports +// MutationObservers, so we don't need to fall back in that case. + +// function makeRequestCallFromMessageChannel(callback) { +// var channel = new MessageChannel(); +// channel.port1.onmessage = callback; +// return function requestCall() { +// channel.port2.postMessage(0); +// }; +// } + +// For reasons explained above, we are also unable to use `setImmediate` +// under any circumstances. +// Even if we were, there is another bug in Internet Explorer 10. +// It is not sufficient to assign `setImmediate` to `requestFlush` because +// `setImmediate` must be called *by name* and therefore must be wrapped in a +// closure. +// Never forget. + +// function makeRequestCallFromSetImmediate(callback) { +// return function requestCall() { +// setImmediate(callback); +// }; +// } + +// Safari 6.0 has a problem where timers will get lost while the user is +// scrolling. This problem does not impact ASAP because Safari 6.0 supports +// mutation observers, so that implementation is used instead. +// However, if we ever elect to use timers in Safari, the prevalent work-around +// is to add a scroll event listener that calls for a flush. + +// `setTimeout` does not call the passed callback if the delay is less than +// approximately 7 in web workers in Firefox 8 through 18, and sometimes not +// even then. + +function makeRequestCallFromTimer(callback) { + return function requestCall() { + // We dispatch a timeout with a specified delay of 0 for engines that + // can reliably accommodate that request. This will usually be snapped + // to a 4 milisecond delay, but once we're flushing, there's no delay + // between events. + var timeoutHandle = setTimeout(handleTimer, 0); + // However, since this timer gets frequently dropped in Firefox + // workers, we enlist an interval handle that will try to fire + // an event 20 times per second until it succeeds. + var intervalHandle = setInterval(handleTimer, 50); + + function handleTimer() { + // Whichever timer succeeds will cancel both timers and + // execute the callback. + clearTimeout(timeoutHandle); + clearInterval(intervalHandle); + callback(); + } + }; +} + +// This is for `asap.js` only. +// Its name will be periodically randomized to break any code that depends on +// its existence. +rawAsap.makeRequestCallFromTimer = makeRequestCallFromTimer; + +// ASAP was originally a nextTick shim included in Q. This was factored out +// into this ASAP package. It was later adapted to RSVP which made further +// amendments. These decisions, particularly to marginalize MessageChannel and +// to capture the MutationObserver implementation in a closure, were integrated +// back into ASAP proper. +// https://github.com/tildeio/rsvp.js/blob/cddf7232546a9cf858524b75cde6f9edf72620a7/lib/rsvp/asap.js + +}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) +},{}],35:[function(require,module,exports){ + +},{}],36:[function(require,module,exports){ +// shim for using process in browser + +var process = module.exports = {}; +var queue = []; +var draining = false; +var currentQueue; +var queueIndex = -1; + +function cleanUpNextTick() { + draining = false; + if (currentQueue.length) { + queue = currentQueue.concat(queue); + } else { + queueIndex = -1; + } + if (queue.length) { + drainQueue(); + } +} + +function drainQueue() { + if (draining) { + return; + } + var timeout = setTimeout(cleanUpNextTick); + draining = true; + + var len = queue.length; + while(len) { + currentQueue = queue; + queue = []; + while (++queueIndex < len) { + if (currentQueue) { + currentQueue[queueIndex].run(); + } + } + queueIndex = -1; + len = queue.length; + } + currentQueue = null; + draining = false; + clearTimeout(timeout); +} + +process.nextTick = function (fun) { + var args = new Array(arguments.length - 1); + if (arguments.length > 1) { + for (var i = 1; i < arguments.length; i++) { + args[i - 1] = arguments[i]; + } + } + queue.push(new Item(fun, args)); + if (queue.length === 1 && !draining) { + setTimeout(drainQueue, 0); + } +}; + +// v8 likes predictible objects +function Item(fun, array) { + this.fun = fun; + this.array = array; +} +Item.prototype.run = function () { + this.fun.apply(null, this.array); +}; +process.title = 'browser'; +process.browser = true; +process.env = {}; +process.argv = []; +process.version = ''; // empty string to avoid regexp issues +process.versions = {}; + +function noop() {} + +process.on = noop; +process.addListener = noop; +process.once = noop; +process.off = noop; +process.removeListener = noop; +process.removeAllListeners = noop; +process.emit = noop; + +process.binding = function (name) { + throw new Error('process.binding is not supported'); +}; + +process.cwd = function () { return '/' }; +process.chdir = function (dir) { + throw new Error('process.chdir is not supported'); +}; +process.umask = function() { return 0; }; + +},{}],37:[function(require,module,exports){ +(function (process,global){ +/*! + * @overview es6-promise - a tiny implementation of Promises/A+. + * @copyright Copyright (c) 2014 Yehuda Katz, Tom Dale, Stefan Penner and contributors (Conversion to ES6 API by Jake Archibald) + * @license Licensed under MIT license + * See https://raw.githubusercontent.com/jakearchibald/es6-promise/master/LICENSE + * @version 3.0.2 + */ + +(function() { + "use strict"; + function lib$es6$promise$utils$$objectOrFunction(x) { + return typeof x === 'function' || (typeof x === 'object' && x !== null); + } + + function lib$es6$promise$utils$$isFunction(x) { + return typeof x === 'function'; + } + + function lib$es6$promise$utils$$isMaybeThenable(x) { + return typeof x === 'object' && x !== null; + } + + var lib$es6$promise$utils$$_isArray; + if (!Array.isArray) { + lib$es6$promise$utils$$_isArray = function (x) { + return Object.prototype.toString.call(x) === '[object Array]'; + }; + } else { + lib$es6$promise$utils$$_isArray = Array.isArray; + } + + var lib$es6$promise$utils$$isArray = lib$es6$promise$utils$$_isArray; + var lib$es6$promise$asap$$len = 0; + var lib$es6$promise$asap$$toString = {}.toString; + var lib$es6$promise$asap$$vertxNext; + var lib$es6$promise$asap$$customSchedulerFn; + + var lib$es6$promise$asap$$asap = function asap(callback, arg) { + lib$es6$promise$asap$$queue[lib$es6$promise$asap$$len] = callback; + lib$es6$promise$asap$$queue[lib$es6$promise$asap$$len + 1] = arg; + lib$es6$promise$asap$$len += 2; + if (lib$es6$promise$asap$$len === 2) { + // If len is 2, that means that we need to schedule an async flush. + // If additional callbacks are queued before the queue is flushed, they + // will be processed by this flush that we are scheduling. + if (lib$es6$promise$asap$$customSchedulerFn) { + lib$es6$promise$asap$$customSchedulerFn(lib$es6$promise$asap$$flush); + } else { + lib$es6$promise$asap$$scheduleFlush(); + } + } + } + + function lib$es6$promise$asap$$setScheduler(scheduleFn) { + lib$es6$promise$asap$$customSchedulerFn = scheduleFn; + } + + function lib$es6$promise$asap$$setAsap(asapFn) { + lib$es6$promise$asap$$asap = asapFn; + } + + var lib$es6$promise$asap$$browserWindow = (typeof window !== 'undefined') ? window : undefined; + var lib$es6$promise$asap$$browserGlobal = lib$es6$promise$asap$$browserWindow || {}; + var lib$es6$promise$asap$$BrowserMutationObserver = lib$es6$promise$asap$$browserGlobal.MutationObserver || lib$es6$promise$asap$$browserGlobal.WebKitMutationObserver; + var lib$es6$promise$asap$$isNode = typeof process !== 'undefined' && {}.toString.call(process) === '[object process]'; + + // test for web worker but not in IE10 + var lib$es6$promise$asap$$isWorker = typeof Uint8ClampedArray !== 'undefined' && + typeof importScripts !== 'undefined' && + typeof MessageChannel !== 'undefined'; + + // node + function lib$es6$promise$asap$$useNextTick() { + // node version 0.10.x displays a deprecation warning when nextTick is used recursively + // see https://github.com/cujojs/when/issues/410 for details + return function() { + process.nextTick(lib$es6$promise$asap$$flush); + }; + } + + // vertx + function lib$es6$promise$asap$$useVertxTimer() { + return function() { + lib$es6$promise$asap$$vertxNext(lib$es6$promise$asap$$flush); + }; + } + + function lib$es6$promise$asap$$useMutationObserver() { + var iterations = 0; + var observer = new lib$es6$promise$asap$$BrowserMutationObserver(lib$es6$promise$asap$$flush); + var node = document.createTextNode(''); + observer.observe(node, { characterData: true }); + + return function() { + node.data = (iterations = ++iterations % 2); + }; + } + + // web worker + function lib$es6$promise$asap$$useMessageChannel() { + var channel = new MessageChannel(); + channel.port1.onmessage = lib$es6$promise$asap$$flush; + return function () { + channel.port2.postMessage(0); + }; + } + + function lib$es6$promise$asap$$useSetTimeout() { + return function() { + setTimeout(lib$es6$promise$asap$$flush, 1); + }; + } + + var lib$es6$promise$asap$$queue = new Array(1000); + function lib$es6$promise$asap$$flush() { + for (var i = 0; i < lib$es6$promise$asap$$len; i+=2) { + var callback = lib$es6$promise$asap$$queue[i]; + var arg = lib$es6$promise$asap$$queue[i+1]; + + callback(arg); + + lib$es6$promise$asap$$queue[i] = undefined; + lib$es6$promise$asap$$queue[i+1] = undefined; + } + + lib$es6$promise$asap$$len = 0; + } + + function lib$es6$promise$asap$$attemptVertx() { + try { + var r = require; + var vertx = r('vertx'); + lib$es6$promise$asap$$vertxNext = vertx.runOnLoop || vertx.runOnContext; + return lib$es6$promise$asap$$useVertxTimer(); + } catch(e) { + return lib$es6$promise$asap$$useSetTimeout(); + } + } + + var lib$es6$promise$asap$$scheduleFlush; + // Decide what async method to use to triggering processing of queued callbacks: + if (lib$es6$promise$asap$$isNode) { + lib$es6$promise$asap$$scheduleFlush = lib$es6$promise$asap$$useNextTick(); + } else if (lib$es6$promise$asap$$BrowserMutationObserver) { + lib$es6$promise$asap$$scheduleFlush = lib$es6$promise$asap$$useMutationObserver(); + } else if (lib$es6$promise$asap$$isWorker) { + lib$es6$promise$asap$$scheduleFlush = lib$es6$promise$asap$$useMessageChannel(); + } else if (lib$es6$promise$asap$$browserWindow === undefined && typeof require === 'function') { + lib$es6$promise$asap$$scheduleFlush = lib$es6$promise$asap$$attemptVertx(); + } else { + lib$es6$promise$asap$$scheduleFlush = lib$es6$promise$asap$$useSetTimeout(); + } + + function lib$es6$promise$$internal$$noop() {} + + var lib$es6$promise$$internal$$PENDING = void 0; + var lib$es6$promise$$internal$$FULFILLED = 1; + var lib$es6$promise$$internal$$REJECTED = 2; + + var lib$es6$promise$$internal$$GET_THEN_ERROR = new lib$es6$promise$$internal$$ErrorObject(); + + function lib$es6$promise$$internal$$selfFulfillment() { + return new TypeError("You cannot resolve a promise with itself"); + } + + function lib$es6$promise$$internal$$cannotReturnOwn() { + return new TypeError('A promises callback cannot return that same promise.'); + } + + function lib$es6$promise$$internal$$getThen(promise) { + try { + return promise.then; + } catch(error) { + lib$es6$promise$$internal$$GET_THEN_ERROR.error = error; + return lib$es6$promise$$internal$$GET_THEN_ERROR; + } + } + + function lib$es6$promise$$internal$$tryThen(then, value, fulfillmentHandler, rejectionHandler) { + try { + then.call(value, fulfillmentHandler, rejectionHandler); + } catch(e) { + return e; + } + } + + function lib$es6$promise$$internal$$handleForeignThenable(promise, thenable, then) { + lib$es6$promise$asap$$asap(function(promise) { + var sealed = false; + var error = lib$es6$promise$$internal$$tryThen(then, thenable, function(value) { + if (sealed) { return; } + sealed = true; + if (thenable !== value) { + lib$es6$promise$$internal$$resolve(promise, value); + } else { + lib$es6$promise$$internal$$fulfill(promise, value); + } + }, function(reason) { + if (sealed) { return; } + sealed = true; + + lib$es6$promise$$internal$$reject(promise, reason); + }, 'Settle: ' + (promise._label || ' unknown promise')); + + if (!sealed && error) { + sealed = true; + lib$es6$promise$$internal$$reject(promise, error); + } + }, promise); + } + + function lib$es6$promise$$internal$$handleOwnThenable(promise, thenable) { + if (thenable._state === lib$es6$promise$$internal$$FULFILLED) { + lib$es6$promise$$internal$$fulfill(promise, thenable._result); + } else if (thenable._state === lib$es6$promise$$internal$$REJECTED) { + lib$es6$promise$$internal$$reject(promise, thenable._result); + } else { + lib$es6$promise$$internal$$subscribe(thenable, undefined, function(value) { + lib$es6$promise$$internal$$resolve(promise, value); + }, function(reason) { + lib$es6$promise$$internal$$reject(promise, reason); + }); + } + } + + function lib$es6$promise$$internal$$handleMaybeThenable(promise, maybeThenable) { + if (maybeThenable.constructor === promise.constructor) { + lib$es6$promise$$internal$$handleOwnThenable(promise, maybeThenable); + } else { + var then = lib$es6$promise$$internal$$getThen(maybeThenable); + + if (then === lib$es6$promise$$internal$$GET_THEN_ERROR) { + lib$es6$promise$$internal$$reject(promise, lib$es6$promise$$internal$$GET_THEN_ERROR.error); + } else if (then === undefined) { + lib$es6$promise$$internal$$fulfill(promise, maybeThenable); + } else if (lib$es6$promise$utils$$isFunction(then)) { + lib$es6$promise$$internal$$handleForeignThenable(promise, maybeThenable, then); + } else { + lib$es6$promise$$internal$$fulfill(promise, maybeThenable); + } + } + } + + function lib$es6$promise$$internal$$resolve(promise, value) { + if (promise === value) { + lib$es6$promise$$internal$$reject(promise, lib$es6$promise$$internal$$selfFulfillment()); + } else if (lib$es6$promise$utils$$objectOrFunction(value)) { + lib$es6$promise$$internal$$handleMaybeThenable(promise, value); + } else { + lib$es6$promise$$internal$$fulfill(promise, value); + } + } + + function lib$es6$promise$$internal$$publishRejection(promise) { + if (promise._onerror) { + promise._onerror(promise._result); + } + + lib$es6$promise$$internal$$publish(promise); + } + + function lib$es6$promise$$internal$$fulfill(promise, value) { + if (promise._state !== lib$es6$promise$$internal$$PENDING) { return; } + + promise._result = value; + promise._state = lib$es6$promise$$internal$$FULFILLED; + + if (promise._subscribers.length !== 0) { + lib$es6$promise$asap$$asap(lib$es6$promise$$internal$$publish, promise); + } + } + + function lib$es6$promise$$internal$$reject(promise, reason) { + if (promise._state !== lib$es6$promise$$internal$$PENDING) { return; } + promise._state = lib$es6$promise$$internal$$REJECTED; + promise._result = reason; + + lib$es6$promise$asap$$asap(lib$es6$promise$$internal$$publishRejection, promise); + } + + function lib$es6$promise$$internal$$subscribe(parent, child, onFulfillment, onRejection) { + var subscribers = parent._subscribers; + var length = subscribers.length; + + parent._onerror = null; + + subscribers[length] = child; + subscribers[length + lib$es6$promise$$internal$$FULFILLED] = onFulfillment; + subscribers[length + lib$es6$promise$$internal$$REJECTED] = onRejection; + + if (length === 0 && parent._state) { + lib$es6$promise$asap$$asap(lib$es6$promise$$internal$$publish, parent); + } + } + + function lib$es6$promise$$internal$$publish(promise) { + var subscribers = promise._subscribers; + var settled = promise._state; + + if (subscribers.length === 0) { return; } + + var child, callback, detail = promise._result; + + for (var i = 0; i < subscribers.length; i += 3) { + child = subscribers[i]; + callback = subscribers[i + settled]; + + if (child) { + lib$es6$promise$$internal$$invokeCallback(settled, child, callback, detail); + } else { + callback(detail); + } + } + + promise._subscribers.length = 0; + } + + function lib$es6$promise$$internal$$ErrorObject() { + this.error = null; + } + + var lib$es6$promise$$internal$$TRY_CATCH_ERROR = new lib$es6$promise$$internal$$ErrorObject(); + + function lib$es6$promise$$internal$$tryCatch(callback, detail) { + try { + return callback(detail); + } catch(e) { + lib$es6$promise$$internal$$TRY_CATCH_ERROR.error = e; + return lib$es6$promise$$internal$$TRY_CATCH_ERROR; + } + } + + function lib$es6$promise$$internal$$invokeCallback(settled, promise, callback, detail) { + var hasCallback = lib$es6$promise$utils$$isFunction(callback), + value, error, succeeded, failed; + + if (hasCallback) { + value = lib$es6$promise$$internal$$tryCatch(callback, detail); + + if (value === lib$es6$promise$$internal$$TRY_CATCH_ERROR) { + failed = true; + error = value.error; + value = null; + } else { + succeeded = true; + } + + if (promise === value) { + lib$es6$promise$$internal$$reject(promise, lib$es6$promise$$internal$$cannotReturnOwn()); + return; + } + + } else { + value = detail; + succeeded = true; + } + + if (promise._state !== lib$es6$promise$$internal$$PENDING) { + // noop + } else if (hasCallback && succeeded) { + lib$es6$promise$$internal$$resolve(promise, value); + } else if (failed) { + lib$es6$promise$$internal$$reject(promise, error); + } else if (settled === lib$es6$promise$$internal$$FULFILLED) { + lib$es6$promise$$internal$$fulfill(promise, value); + } else if (settled === lib$es6$promise$$internal$$REJECTED) { + lib$es6$promise$$internal$$reject(promise, value); + } + } + + function lib$es6$promise$$internal$$initializePromise(promise, resolver) { + try { + resolver(function resolvePromise(value){ + lib$es6$promise$$internal$$resolve(promise, value); + }, function rejectPromise(reason) { + lib$es6$promise$$internal$$reject(promise, reason); + }); + } catch(e) { + lib$es6$promise$$internal$$reject(promise, e); + } + } + + function lib$es6$promise$enumerator$$Enumerator(Constructor, input) { + var enumerator = this; + + enumerator._instanceConstructor = Constructor; + enumerator.promise = new Constructor(lib$es6$promise$$internal$$noop); + + if (enumerator._validateInput(input)) { + enumerator._input = input; + enumerator.length = input.length; + enumerator._remaining = input.length; + + enumerator._init(); + + if (enumerator.length === 0) { + lib$es6$promise$$internal$$fulfill(enumerator.promise, enumerator._result); + } else { + enumerator.length = enumerator.length || 0; + enumerator._enumerate(); + if (enumerator._remaining === 0) { + lib$es6$promise$$internal$$fulfill(enumerator.promise, enumerator._result); + } + } + } else { + lib$es6$promise$$internal$$reject(enumerator.promise, enumerator._validationError()); + } + } + + lib$es6$promise$enumerator$$Enumerator.prototype._validateInput = function(input) { + return lib$es6$promise$utils$$isArray(input); + }; + + lib$es6$promise$enumerator$$Enumerator.prototype._validationError = function() { + return new Error('Array Methods must be provided an Array'); + }; + + lib$es6$promise$enumerator$$Enumerator.prototype._init = function() { + this._result = new Array(this.length); + }; + + var lib$es6$promise$enumerator$$default = lib$es6$promise$enumerator$$Enumerator; + + lib$es6$promise$enumerator$$Enumerator.prototype._enumerate = function() { + var enumerator = this; + + var length = enumerator.length; + var promise = enumerator.promise; + var input = enumerator._input; + + for (var i = 0; promise._state === lib$es6$promise$$internal$$PENDING && i < length; i++) { + enumerator._eachEntry(input[i], i); + } + }; + + lib$es6$promise$enumerator$$Enumerator.prototype._eachEntry = function(entry, i) { + var enumerator = this; + var c = enumerator._instanceConstructor; + + if (lib$es6$promise$utils$$isMaybeThenable(entry)) { + if (entry.constructor === c && entry._state !== lib$es6$promise$$internal$$PENDING) { + entry._onerror = null; + enumerator._settledAt(entry._state, i, entry._result); + } else { + enumerator._willSettleAt(c.resolve(entry), i); + } + } else { + enumerator._remaining--; + enumerator._result[i] = entry; + } + }; + + lib$es6$promise$enumerator$$Enumerator.prototype._settledAt = function(state, i, value) { + var enumerator = this; + var promise = enumerator.promise; + + if (promise._state === lib$es6$promise$$internal$$PENDING) { + enumerator._remaining--; + + if (state === lib$es6$promise$$internal$$REJECTED) { + lib$es6$promise$$internal$$reject(promise, value); + } else { + enumerator._result[i] = value; + } + } + + if (enumerator._remaining === 0) { + lib$es6$promise$$internal$$fulfill(promise, enumerator._result); + } + }; + + lib$es6$promise$enumerator$$Enumerator.prototype._willSettleAt = function(promise, i) { + var enumerator = this; + + lib$es6$promise$$internal$$subscribe(promise, undefined, function(value) { + enumerator._settledAt(lib$es6$promise$$internal$$FULFILLED, i, value); + }, function(reason) { + enumerator._settledAt(lib$es6$promise$$internal$$REJECTED, i, reason); + }); + }; + function lib$es6$promise$promise$all$$all(entries) { + return new lib$es6$promise$enumerator$$default(this, entries).promise; + } + var lib$es6$promise$promise$all$$default = lib$es6$promise$promise$all$$all; + function lib$es6$promise$promise$race$$race(entries) { + /*jshint validthis:true */ + var Constructor = this; + + var promise = new Constructor(lib$es6$promise$$internal$$noop); + + if (!lib$es6$promise$utils$$isArray(entries)) { + lib$es6$promise$$internal$$reject(promise, new TypeError('You must pass an array to race.')); + return promise; + } + + var length = entries.length; + + function onFulfillment(value) { + lib$es6$promise$$internal$$resolve(promise, value); + } + + function onRejection(reason) { + lib$es6$promise$$internal$$reject(promise, reason); + } + + for (var i = 0; promise._state === lib$es6$promise$$internal$$PENDING && i < length; i++) { + lib$es6$promise$$internal$$subscribe(Constructor.resolve(entries[i]), undefined, onFulfillment, onRejection); + } + + return promise; + } + var lib$es6$promise$promise$race$$default = lib$es6$promise$promise$race$$race; + function lib$es6$promise$promise$resolve$$resolve(object) { + /*jshint validthis:true */ + var Constructor = this; + + if (object && typeof object === 'object' && object.constructor === Constructor) { + return object; + } + + var promise = new Constructor(lib$es6$promise$$internal$$noop); + lib$es6$promise$$internal$$resolve(promise, object); + return promise; + } + var lib$es6$promise$promise$resolve$$default = lib$es6$promise$promise$resolve$$resolve; + function lib$es6$promise$promise$reject$$reject(reason) { + /*jshint validthis:true */ + var Constructor = this; + var promise = new Constructor(lib$es6$promise$$internal$$noop); + lib$es6$promise$$internal$$reject(promise, reason); + return promise; + } + var lib$es6$promise$promise$reject$$default = lib$es6$promise$promise$reject$$reject; + + var lib$es6$promise$promise$$counter = 0; + + function lib$es6$promise$promise$$needsResolver() { + throw new TypeError('You must pass a resolver function as the first argument to the promise constructor'); + } + + function lib$es6$promise$promise$$needsNew() { + throw new TypeError("Failed to construct 'Promise': Please use the 'new' operator, this object constructor cannot be called as a function."); + } + + var lib$es6$promise$promise$$default = lib$es6$promise$promise$$Promise; + /** + Promise objects represent the eventual result of an asynchronous operation. The + primary way of interacting with a promise is through its `then` method, which + registers callbacks to receive either a promise's eventual value or the reason + why the promise cannot be fulfilled. + + Terminology + ----------- + + - `promise` is an object or function with a `then` method whose behavior conforms to this specification. + - `thenable` is an object or function that defines a `then` method. + - `value` is any legal JavaScript value (including undefined, a thenable, or a promise). + - `exception` is a value that is thrown using the throw statement. + - `reason` is a value that indicates why a promise was rejected. + - `settled` the final resting state of a promise, fulfilled or rejected. + + A promise can be in one of three states: pending, fulfilled, or rejected. + + Promises that are fulfilled have a fulfillment value and are in the fulfilled + state. Promises that are rejected have a rejection reason and are in the + rejected state. A fulfillment value is never a thenable. + + Promises can also be said to *resolve* a value. If this value is also a + promise, then the original promise's settled state will match the value's + settled state. So a promise that *resolves* a promise that rejects will + itself reject, and a promise that *resolves* a promise that fulfills will + itself fulfill. + + + Basic Usage: + ------------ + + ```js + var promise = new Promise(function(resolve, reject) { + // on success + resolve(value); + + // on failure + reject(reason); + }); + + promise.then(function(value) { + // on fulfillment + }, function(reason) { + // on rejection + }); + ``` + + Advanced Usage: + --------------- + + Promises shine when abstracting away asynchronous interactions such as + `XMLHttpRequest`s. + + ```js + function getJSON(url) { + return new Promise(function(resolve, reject){ + var xhr = new XMLHttpRequest(); + + xhr.open('GET', url); + xhr.onreadystatechange = handler; + xhr.responseType = 'json'; + xhr.setRequestHeader('Accept', 'application/json'); + xhr.send(); + + function handler() { + if (this.readyState === this.DONE) { + if (this.status === 200) { + resolve(this.response); + } else { + reject(new Error('getJSON: `' + url + '` failed with status: [' + this.status + ']')); + } + } + }; + }); + } + + getJSON('/posts.json').then(function(json) { + // on fulfillment + }, function(reason) { + // on rejection + }); + ``` + + Unlike callbacks, promises are great composable primitives. + + ```js + Promise.all([ + getJSON('/posts'), + getJSON('/comments') + ]).then(function(values){ + values[0] // => postsJSON + values[1] // => commentsJSON + + return values; + }); + ``` + + @class Promise + @param {function} resolver + Useful for tooling. + @constructor + */ + function lib$es6$promise$promise$$Promise(resolver) { + this._id = lib$es6$promise$promise$$counter++; + this._state = undefined; + this._result = undefined; + this._subscribers = []; + + if (lib$es6$promise$$internal$$noop !== resolver) { + if (!lib$es6$promise$utils$$isFunction(resolver)) { + lib$es6$promise$promise$$needsResolver(); + } + + if (!(this instanceof lib$es6$promise$promise$$Promise)) { + lib$es6$promise$promise$$needsNew(); + } + + lib$es6$promise$$internal$$initializePromise(this, resolver); + } + } + + lib$es6$promise$promise$$Promise.all = lib$es6$promise$promise$all$$default; + lib$es6$promise$promise$$Promise.race = lib$es6$promise$promise$race$$default; + lib$es6$promise$promise$$Promise.resolve = lib$es6$promise$promise$resolve$$default; + lib$es6$promise$promise$$Promise.reject = lib$es6$promise$promise$reject$$default; + lib$es6$promise$promise$$Promise._setScheduler = lib$es6$promise$asap$$setScheduler; + lib$es6$promise$promise$$Promise._setAsap = lib$es6$promise$asap$$setAsap; + lib$es6$promise$promise$$Promise._asap = lib$es6$promise$asap$$asap; + + lib$es6$promise$promise$$Promise.prototype = { + constructor: lib$es6$promise$promise$$Promise, + + /** + The primary way of interacting with a promise is through its `then` method, + which registers callbacks to receive either a promise's eventual value or the + reason why the promise cannot be fulfilled. + + ```js + findUser().then(function(user){ + // user is available + }, function(reason){ + // user is unavailable, and you are given the reason why + }); + ``` + + Chaining + -------- + + The return value of `then` is itself a promise. This second, 'downstream' + promise is resolved with the return value of the first promise's fulfillment + or rejection handler, or rejected if the handler throws an exception. + + ```js + findUser().then(function (user) { + return user.name; + }, function (reason) { + return 'default name'; + }).then(function (userName) { + // If `findUser` fulfilled, `userName` will be the user's name, otherwise it + // will be `'default name'` + }); + + findUser().then(function (user) { + throw new Error('Found user, but still unhappy'); + }, function (reason) { + throw new Error('`findUser` rejected and we're unhappy'); + }).then(function (value) { + // never reached + }, function (reason) { + // if `findUser` fulfilled, `reason` will be 'Found user, but still unhappy'. + // If `findUser` rejected, `reason` will be '`findUser` rejected and we're unhappy'. + }); + ``` + If the downstream promise does not specify a rejection handler, rejection reasons will be propagated further downstream. + + ```js + findUser().then(function (user) { + throw new PedagogicalException('Upstream error'); + }).then(function (value) { + // never reached + }).then(function (value) { + // never reached + }, function (reason) { + // The `PedgagocialException` is propagated all the way down to here + }); + ``` + + Assimilation + ------------ + + Sometimes the value you want to propagate to a downstream promise can only be + retrieved asynchronously. This can be achieved by returning a promise in the + fulfillment or rejection handler. The downstream promise will then be pending + until the returned promise is settled. This is called *assimilation*. + + ```js + findUser().then(function (user) { + return findCommentsByAuthor(user); + }).then(function (comments) { + // The user's comments are now available + }); + ``` + + If the assimliated promise rejects, then the downstream promise will also reject. + + ```js + findUser().then(function (user) { + return findCommentsByAuthor(user); + }).then(function (comments) { + // If `findCommentsByAuthor` fulfills, we'll have the value here + }, function (reason) { + // If `findCommentsByAuthor` rejects, we'll have the reason here + }); + ``` + + Simple Example + -------------- + + Synchronous Example + + ```javascript + var result; + + try { + result = findResult(); + // success + } catch(reason) { + // failure + } + ``` + + Errback Example + + ```js + findResult(function(result, err){ + if (err) { + // failure + } else { + // success + } + }); + ``` + + Promise Example; + + ```javascript + findResult().then(function(result){ + // success + }, function(reason){ + // failure + }); + ``` + + Advanced Example + -------------- + + Synchronous Example + + ```javascript + var author, books; + + try { + author = findAuthor(); + books = findBooksByAuthor(author); + // success + } catch(reason) { + // failure + } + ``` + + Errback Example + + ```js + + function foundBooks(books) { + + } + + function failure(reason) { + + } + + findAuthor(function(author, err){ + if (err) { + failure(err); + // failure + } else { + try { + findBoooksByAuthor(author, function(books, err) { + if (err) { + failure(err); + } else { + try { + foundBooks(books); + } catch(reason) { + failure(reason); + } + } + }); + } catch(error) { + failure(err); + } + // success + } + }); + ``` + + Promise Example; + + ```javascript + findAuthor(). + then(findBooksByAuthor). + then(function(books){ + // found books + }).catch(function(reason){ + // something went wrong + }); + ``` + + @method then + @param {Function} onFulfilled + @param {Function} onRejected + Useful for tooling. + @return {Promise} + */ + then: function(onFulfillment, onRejection) { + var parent = this; + var state = parent._state; + + if (state === lib$es6$promise$$internal$$FULFILLED && !onFulfillment || state === lib$es6$promise$$internal$$REJECTED && !onRejection) { + return this; + } + + var child = new this.constructor(lib$es6$promise$$internal$$noop); + var result = parent._result; + + if (state) { + var callback = arguments[state - 1]; + lib$es6$promise$asap$$asap(function(){ + lib$es6$promise$$internal$$invokeCallback(state, child, callback, result); + }); + } else { + lib$es6$promise$$internal$$subscribe(parent, child, onFulfillment, onRejection); + } + + return child; + }, + + /** + `catch` is simply sugar for `then(undefined, onRejection)` which makes it the same + as the catch block of a try/catch statement. + + ```js + function findAuthor(){ + throw new Error('couldn't find that author'); + } + + // synchronous + try { + findAuthor(); + } catch(reason) { + // something went wrong + } + + // async with promises + findAuthor().catch(function(reason){ + // something went wrong + }); + ``` + + @method catch + @param {Function} onRejection + Useful for tooling. + @return {Promise} + */ + 'catch': function(onRejection) { + return this.then(null, onRejection); + } + }; + function lib$es6$promise$polyfill$$polyfill() { + var local; + + if (typeof global !== 'undefined') { + local = global; + } else if (typeof self !== 'undefined') { + local = self; + } else { + try { + local = Function('return this')(); + } catch (e) { + throw new Error('polyfill failed because global object is unavailable in this environment'); + } + } + + var P = local.Promise; + + if (P && Object.prototype.toString.call(P.resolve()) === '[object Promise]' && !P.cast) { + return; + } + + local.Promise = lib$es6$promise$promise$$default; + } + var lib$es6$promise$polyfill$$default = lib$es6$promise$polyfill$$polyfill; + + var lib$es6$promise$umd$$ES6Promise = { + 'Promise': lib$es6$promise$promise$$default, + 'polyfill': lib$es6$promise$polyfill$$default + }; + + /* global define:true module:true window: true */ + if (typeof define === 'function' && define['amd']) { + define(function() { return lib$es6$promise$umd$$ES6Promise; }); + } else if (typeof module !== 'undefined' && module['exports']) { + module['exports'] = lib$es6$promise$umd$$ES6Promise; + } else if (typeof this !== 'undefined') { + this['ES6Promise'] = lib$es6$promise$umd$$ES6Promise; + } + + lib$es6$promise$polyfill$$default(); +}).call(this); + + +}).call(this,require('_process'),typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) +},{"_process":36}],38:[function(require,module,exports){ +// Top level file is just a mixin of submodules & constants +'use strict'; + +var assign = require('./lib/utils/common').assign; + +var deflate = require('./lib/deflate'); +var inflate = require('./lib/inflate'); +var constants = require('./lib/zlib/constants'); + +var pako = {}; + +assign(pako, deflate, inflate, constants); + +module.exports = pako; + +},{"./lib/deflate":39,"./lib/inflate":40,"./lib/utils/common":41,"./lib/zlib/constants":44}],39:[function(require,module,exports){ +'use strict'; + + +var zlib_deflate = require('./zlib/deflate'); +var utils = require('./utils/common'); +var strings = require('./utils/strings'); +var msg = require('./zlib/messages'); +var ZStream = require('./zlib/zstream'); + +var toString = Object.prototype.toString; + +/* Public constants ==========================================================*/ +/* ===========================================================================*/ + +var Z_NO_FLUSH = 0; +var Z_FINISH = 4; + +var Z_OK = 0; +var Z_STREAM_END = 1; +var Z_SYNC_FLUSH = 2; + +var Z_DEFAULT_COMPRESSION = -1; + +var Z_DEFAULT_STRATEGY = 0; + +var Z_DEFLATED = 8; + +/* ===========================================================================*/ + + +/** + * class Deflate + * + * Generic JS-style wrapper for zlib calls. If you don't need + * streaming behaviour - use more simple functions: [[deflate]], + * [[deflateRaw]] and [[gzip]]. + **/ + +/* internal + * Deflate.chunks -> Array + * + * Chunks of output data, if [[Deflate#onData]] not overriden. + **/ + +/** + * Deflate.result -> Uint8Array|Array + * + * Compressed result, generated by default [[Deflate#onData]] + * and [[Deflate#onEnd]] handlers. Filled after you push last chunk + * (call [[Deflate#push]] with `Z_FINISH` / `true` param) or if you + * push a chunk with explicit flush (call [[Deflate#push]] with + * `Z_SYNC_FLUSH` param). + **/ + +/** + * Deflate.err -> Number + * + * Error code after deflate finished. 0 (Z_OK) on success. + * You will not need it in real life, because deflate errors + * are possible only on wrong options or bad `onData` / `onEnd` + * custom handlers. + **/ + +/** + * Deflate.msg -> String + * + * Error message, if [[Deflate.err]] != 0 + **/ + + +/** + * new Deflate(options) + * - options (Object): zlib deflate options. + * + * Creates new deflator instance with specified params. Throws exception + * on bad params. Supported options: + * + * - `level` + * - `windowBits` + * - `memLevel` + * - `strategy` + * - `dictionary` + * + * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced) + * for more information on these. + * + * Additional options, for internal needs: + * + * - `chunkSize` - size of generated data chunks (16K by default) + * - `raw` (Boolean) - do raw deflate + * - `gzip` (Boolean) - create gzip wrapper + * - `to` (String) - if equal to 'string', then result will be "binary string" + * (each char code [0..255]) + * - `header` (Object) - custom header for gzip + * - `text` (Boolean) - true if compressed data believed to be text + * - `time` (Number) - modification time, unix timestamp + * - `os` (Number) - operation system code + * - `extra` (Array) - array of bytes with extra data (max 65536) + * - `name` (String) - file name (binary string) + * - `comment` (String) - comment (binary string) + * - `hcrc` (Boolean) - true if header crc should be added + * + * ##### Example: + * + * ```javascript + * var pako = require('pako') + * , chunk1 = Uint8Array([1,2,3,4,5,6,7,8,9]) + * , chunk2 = Uint8Array([10,11,12,13,14,15,16,17,18,19]); + * + * var deflate = new pako.Deflate({ level: 3}); + * + * deflate.push(chunk1, false); + * deflate.push(chunk2, true); // true -> last chunk + * + * if (deflate.err) { throw new Error(deflate.err); } + * + * console.log(deflate.result); + * ``` + **/ +function Deflate(options) { + if (!(this instanceof Deflate)) return new Deflate(options); + + this.options = utils.assign({ + level: Z_DEFAULT_COMPRESSION, + method: Z_DEFLATED, + chunkSize: 16384, + windowBits: 15, + memLevel: 8, + strategy: Z_DEFAULT_STRATEGY, + to: '' + }, options || {}); + + var opt = this.options; + + if (opt.raw && (opt.windowBits > 0)) { + opt.windowBits = -opt.windowBits; + } + + else if (opt.gzip && (opt.windowBits > 0) && (opt.windowBits < 16)) { + opt.windowBits += 16; + } + + this.err = 0; // error code, if happens (0 = Z_OK) + this.msg = ''; // error message + this.ended = false; // used to avoid multiple onEnd() calls + this.chunks = []; // chunks of compressed data + + this.strm = new ZStream(); + this.strm.avail_out = 0; + + var status = zlib_deflate.deflateInit2( + this.strm, + opt.level, + opt.method, + opt.windowBits, + opt.memLevel, + opt.strategy + ); + + if (status !== Z_OK) { + throw new Error(msg[status]); + } + + if (opt.header) { + zlib_deflate.deflateSetHeader(this.strm, opt.header); + } + + if (opt.dictionary) { + var dict; + // Convert data if needed + if (typeof opt.dictionary === 'string') { + // If we need to compress text, change encoding to utf8. + dict = strings.string2buf(opt.dictionary); + } else if (toString.call(opt.dictionary) === '[object ArrayBuffer]') { + dict = new Uint8Array(opt.dictionary); + } else { + dict = opt.dictionary; + } + + status = zlib_deflate.deflateSetDictionary(this.strm, dict); + + if (status !== Z_OK) { + throw new Error(msg[status]); + } + + this._dict_set = true; + } +} + +/** + * Deflate#push(data[, mode]) -> Boolean + * - data (Uint8Array|Array|ArrayBuffer|String): input data. Strings will be + * converted to utf8 byte sequence. + * - mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes. + * See constants. Skipped or `false` means Z_NO_FLUSH, `true` meansh Z_FINISH. + * + * Sends input data to deflate pipe, generating [[Deflate#onData]] calls with + * new compressed chunks. Returns `true` on success. The last data block must have + * mode Z_FINISH (or `true`). That will flush internal pending buffers and call + * [[Deflate#onEnd]]. For interim explicit flushes (without ending the stream) you + * can use mode Z_SYNC_FLUSH, keeping the compression context. + * + * On fail call [[Deflate#onEnd]] with error code and return false. + * + * We strongly recommend to use `Uint8Array` on input for best speed (output + * array format is detected automatically). Also, don't skip last param and always + * use the same type in your code (boolean or number). That will improve JS speed. + * + * For regular `Array`-s make sure all elements are [0..255]. + * + * ##### Example + * + * ```javascript + * push(chunk, false); // push one of data chunks + * ... + * push(chunk, true); // push last chunk + * ``` + **/ +Deflate.prototype.push = function (data, mode) { + var strm = this.strm; + var chunkSize = this.options.chunkSize; + var status, _mode; + + if (this.ended) { return false; } + + _mode = (mode === ~~mode) ? mode : ((mode === true) ? Z_FINISH : Z_NO_FLUSH); + + // Convert data if needed + if (typeof data === 'string') { + // If we need to compress text, change encoding to utf8. + strm.input = strings.string2buf(data); + } else if (toString.call(data) === '[object ArrayBuffer]') { + strm.input = new Uint8Array(data); + } else { + strm.input = data; + } + + strm.next_in = 0; + strm.avail_in = strm.input.length; + + do { + if (strm.avail_out === 0) { + strm.output = new utils.Buf8(chunkSize); + strm.next_out = 0; + strm.avail_out = chunkSize; + } + status = zlib_deflate.deflate(strm, _mode); /* no bad return value */ + + if (status !== Z_STREAM_END && status !== Z_OK) { + this.onEnd(status); + this.ended = true; + return false; + } + if (strm.avail_out === 0 || (strm.avail_in === 0 && (_mode === Z_FINISH || _mode === Z_SYNC_FLUSH))) { + if (this.options.to === 'string') { + this.onData(strings.buf2binstring(utils.shrinkBuf(strm.output, strm.next_out))); + } else { + this.onData(utils.shrinkBuf(strm.output, strm.next_out)); + } + } + } while ((strm.avail_in > 0 || strm.avail_out === 0) && status !== Z_STREAM_END); + + // Finalize on the last chunk. + if (_mode === Z_FINISH) { + status = zlib_deflate.deflateEnd(this.strm); + this.onEnd(status); + this.ended = true; + return status === Z_OK; + } + + // callback interim results if Z_SYNC_FLUSH. + if (_mode === Z_SYNC_FLUSH) { + this.onEnd(Z_OK); + strm.avail_out = 0; + return true; + } + + return true; +}; + + +/** + * Deflate#onData(chunk) -> Void + * - chunk (Uint8Array|Array|String): ouput data. Type of array depends + * on js engine support. When string output requested, each chunk + * will be string. + * + * By default, stores data blocks in `chunks[]` property and glue + * those in `onEnd`. Override this handler, if you need another behaviour. + **/ +Deflate.prototype.onData = function (chunk) { + this.chunks.push(chunk); +}; + + +/** + * Deflate#onEnd(status) -> Void + * - status (Number): deflate status. 0 (Z_OK) on success, + * other if not. + * + * Called once after you tell deflate that the input stream is + * complete (Z_FINISH) or should be flushed (Z_SYNC_FLUSH) + * or if an error happened. By default - join collected chunks, + * free memory and fill `results` / `err` properties. + **/ +Deflate.prototype.onEnd = function (status) { + // On success - join + if (status === Z_OK) { + if (this.options.to === 'string') { + this.result = this.chunks.join(''); + } else { + this.result = utils.flattenChunks(this.chunks); + } + } + this.chunks = []; + this.err = status; + this.msg = this.strm.msg; +}; + + +/** + * deflate(data[, options]) -> Uint8Array|Array|String + * - data (Uint8Array|Array|String): input data to compress. + * - options (Object): zlib deflate options. + * + * Compress `data` with deflate algorithm and `options`. + * + * Supported options are: + * + * - level + * - windowBits + * - memLevel + * - strategy + * - dictionary + * + * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced) + * for more information on these. + * + * Sugar (options): + * + * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify + * negative windowBits implicitly. + * - `to` (String) - if equal to 'string', then result will be "binary string" + * (each char code [0..255]) + * + * ##### Example: + * + * ```javascript + * var pako = require('pako') + * , data = Uint8Array([1,2,3,4,5,6,7,8,9]); + * + * console.log(pako.deflate(data)); + * ``` + **/ +function deflate(input, options) { + var deflator = new Deflate(options); + + deflator.push(input, true); + + // That will never happens, if you don't cheat with options :) + if (deflator.err) { throw deflator.msg; } + + return deflator.result; +} + + +/** + * deflateRaw(data[, options]) -> Uint8Array|Array|String + * - data (Uint8Array|Array|String): input data to compress. + * - options (Object): zlib deflate options. + * + * The same as [[deflate]], but creates raw data, without wrapper + * (header and adler32 crc). + **/ +function deflateRaw(input, options) { + options = options || {}; + options.raw = true; + return deflate(input, options); +} + + +/** + * gzip(data[, options]) -> Uint8Array|Array|String + * - data (Uint8Array|Array|String): input data to compress. + * - options (Object): zlib deflate options. + * + * The same as [[deflate]], but create gzip wrapper instead of + * deflate one. + **/ +function gzip(input, options) { + options = options || {}; + options.gzip = true; + return deflate(input, options); +} + + +exports.Deflate = Deflate; +exports.deflate = deflate; +exports.deflateRaw = deflateRaw; +exports.gzip = gzip; + +},{"./utils/common":41,"./utils/strings":42,"./zlib/deflate":46,"./zlib/messages":51,"./zlib/zstream":53}],40:[function(require,module,exports){ +'use strict'; + + +var zlib_inflate = require('./zlib/inflate'); +var utils = require('./utils/common'); +var strings = require('./utils/strings'); +var c = require('./zlib/constants'); +var msg = require('./zlib/messages'); +var ZStream = require('./zlib/zstream'); +var GZheader = require('./zlib/gzheader'); + +var toString = Object.prototype.toString; + +/** + * class Inflate + * + * Generic JS-style wrapper for zlib calls. If you don't need + * streaming behaviour - use more simple functions: [[inflate]] + * and [[inflateRaw]]. + **/ + +/* internal + * inflate.chunks -> Array + * + * Chunks of output data, if [[Inflate#onData]] not overriden. + **/ + +/** + * Inflate.result -> Uint8Array|Array|String + * + * Uncompressed result, generated by default [[Inflate#onData]] + * and [[Inflate#onEnd]] handlers. Filled after you push last chunk + * (call [[Inflate#push]] with `Z_FINISH` / `true` param) or if you + * push a chunk with explicit flush (call [[Inflate#push]] with + * `Z_SYNC_FLUSH` param). + **/ + +/** + * Inflate.err -> Number + * + * Error code after inflate finished. 0 (Z_OK) on success. + * Should be checked if broken data possible. + **/ + +/** + * Inflate.msg -> String + * + * Error message, if [[Inflate.err]] != 0 + **/ + + +/** + * new Inflate(options) + * - options (Object): zlib inflate options. + * + * Creates new inflator instance with specified params. Throws exception + * on bad params. Supported options: + * + * - `windowBits` + * - `dictionary` + * + * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced) + * for more information on these. + * + * Additional options, for internal needs: + * + * - `chunkSize` - size of generated data chunks (16K by default) + * - `raw` (Boolean) - do raw inflate + * - `to` (String) - if equal to 'string', then result will be converted + * from utf8 to utf16 (javascript) string. When string output requested, + * chunk length can differ from `chunkSize`, depending on content. + * + * By default, when no options set, autodetect deflate/gzip data format via + * wrapper header. + * + * ##### Example: + * + * ```javascript + * var pako = require('pako') + * , chunk1 = Uint8Array([1,2,3,4,5,6,7,8,9]) + * , chunk2 = Uint8Array([10,11,12,13,14,15,16,17,18,19]); + * + * var inflate = new pako.Inflate({ level: 3}); + * + * inflate.push(chunk1, false); + * inflate.push(chunk2, true); // true -> last chunk + * + * if (inflate.err) { throw new Error(inflate.err); } + * + * console.log(inflate.result); + * ``` + **/ +function Inflate(options) { + if (!(this instanceof Inflate)) return new Inflate(options); + + this.options = utils.assign({ + chunkSize: 16384, + windowBits: 0, + to: '' + }, options || {}); + + var opt = this.options; + + // Force window size for `raw` data, if not set directly, + // because we have no header for autodetect. + if (opt.raw && (opt.windowBits >= 0) && (opt.windowBits < 16)) { + opt.windowBits = -opt.windowBits; + if (opt.windowBits === 0) { opt.windowBits = -15; } + } + + // If `windowBits` not defined (and mode not raw) - set autodetect flag for gzip/deflate + if ((opt.windowBits >= 0) && (opt.windowBits < 16) && + !(options && options.windowBits)) { + opt.windowBits += 32; + } + + // Gzip header has no info about windows size, we can do autodetect only + // for deflate. So, if window size not set, force it to max when gzip possible + if ((opt.windowBits > 15) && (opt.windowBits < 48)) { + // bit 3 (16) -> gzipped data + // bit 4 (32) -> autodetect gzip/deflate + if ((opt.windowBits & 15) === 0) { + opt.windowBits |= 15; + } + } + + this.err = 0; // error code, if happens (0 = Z_OK) + this.msg = ''; // error message + this.ended = false; // used to avoid multiple onEnd() calls + this.chunks = []; // chunks of compressed data + + this.strm = new ZStream(); + this.strm.avail_out = 0; + + var status = zlib_inflate.inflateInit2( + this.strm, + opt.windowBits + ); + + if (status !== c.Z_OK) { + throw new Error(msg[status]); + } + + this.header = new GZheader(); + + zlib_inflate.inflateGetHeader(this.strm, this.header); +} + +/** + * Inflate#push(data[, mode]) -> Boolean + * - data (Uint8Array|Array|ArrayBuffer|String): input data + * - mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes. + * See constants. Skipped or `false` means Z_NO_FLUSH, `true` meansh Z_FINISH. + * + * Sends input data to inflate pipe, generating [[Inflate#onData]] calls with + * new output chunks. Returns `true` on success. The last data block must have + * mode Z_FINISH (or `true`). That will flush internal pending buffers and call + * [[Inflate#onEnd]]. For interim explicit flushes (without ending the stream) you + * can use mode Z_SYNC_FLUSH, keeping the decompression context. + * + * On fail call [[Inflate#onEnd]] with error code and return false. + * + * We strongly recommend to use `Uint8Array` on input for best speed (output + * format is detected automatically). Also, don't skip last param and always + * use the same type in your code (boolean or number). That will improve JS speed. + * + * For regular `Array`-s make sure all elements are [0..255]. + * + * ##### Example + * + * ```javascript + * push(chunk, false); // push one of data chunks + * ... + * push(chunk, true); // push last chunk + * ``` + **/ +Inflate.prototype.push = function (data, mode) { + var strm = this.strm; + var chunkSize = this.options.chunkSize; + var dictionary = this.options.dictionary; + var status, _mode; + var next_out_utf8, tail, utf8str; + var dict; + + // Flag to properly process Z_BUF_ERROR on testing inflate call + // when we check that all output data was flushed. + var allowBufError = false; + + if (this.ended) { return false; } + _mode = (mode === ~~mode) ? mode : ((mode === true) ? c.Z_FINISH : c.Z_NO_FLUSH); + + // Convert data if needed + if (typeof data === 'string') { + // Only binary strings can be decompressed on practice + strm.input = strings.binstring2buf(data); + } else if (toString.call(data) === '[object ArrayBuffer]') { + strm.input = new Uint8Array(data); + } else { + strm.input = data; + } + + strm.next_in = 0; + strm.avail_in = strm.input.length; + + do { + if (strm.avail_out === 0) { + strm.output = new utils.Buf8(chunkSize); + strm.next_out = 0; + strm.avail_out = chunkSize; + } + + status = zlib_inflate.inflate(strm, c.Z_NO_FLUSH); /* no bad return value */ + + if (status === c.Z_NEED_DICT && dictionary) { + // Convert data if needed + if (typeof dictionary === 'string') { + dict = strings.string2buf(dictionary); + } else if (toString.call(dictionary) === '[object ArrayBuffer]') { + dict = new Uint8Array(dictionary); + } else { + dict = dictionary; + } + + status = zlib_inflate.inflateSetDictionary(this.strm, dict); + + } + + if (status === c.Z_BUF_ERROR && allowBufError === true) { + status = c.Z_OK; + allowBufError = false; + } + + if (status !== c.Z_STREAM_END && status !== c.Z_OK) { + this.onEnd(status); + this.ended = true; + return false; + } + + if (strm.next_out) { + if (strm.avail_out === 0 || status === c.Z_STREAM_END || (strm.avail_in === 0 && (_mode === c.Z_FINISH || _mode === c.Z_SYNC_FLUSH))) { + + if (this.options.to === 'string') { + + next_out_utf8 = strings.utf8border(strm.output, strm.next_out); + + tail = strm.next_out - next_out_utf8; + utf8str = strings.buf2string(strm.output, next_out_utf8); + + // move tail + strm.next_out = tail; + strm.avail_out = chunkSize - tail; + if (tail) { utils.arraySet(strm.output, strm.output, next_out_utf8, tail, 0); } + + this.onData(utf8str); + + } else { + this.onData(utils.shrinkBuf(strm.output, strm.next_out)); + } + } + } + + // When no more input data, we should check that internal inflate buffers + // are flushed. The only way to do it when avail_out = 0 - run one more + // inflate pass. But if output data not exists, inflate return Z_BUF_ERROR. + // Here we set flag to process this error properly. + // + // NOTE. Deflate does not return error in this case and does not needs such + // logic. + if (strm.avail_in === 0 && strm.avail_out === 0) { + allowBufError = true; + } + + } while ((strm.avail_in > 0 || strm.avail_out === 0) && status !== c.Z_STREAM_END); + + if (status === c.Z_STREAM_END) { + _mode = c.Z_FINISH; + } + + // Finalize on the last chunk. + if (_mode === c.Z_FINISH) { + status = zlib_inflate.inflateEnd(this.strm); + this.onEnd(status); + this.ended = true; + return status === c.Z_OK; + } + + // callback interim results if Z_SYNC_FLUSH. + if (_mode === c.Z_SYNC_FLUSH) { + this.onEnd(c.Z_OK); + strm.avail_out = 0; + return true; + } + + return true; +}; + + +/** + * Inflate#onData(chunk) -> Void + * - chunk (Uint8Array|Array|String): ouput data. Type of array depends + * on js engine support. When string output requested, each chunk + * will be string. + * + * By default, stores data blocks in `chunks[]` property and glue + * those in `onEnd`. Override this handler, if you need another behaviour. + **/ +Inflate.prototype.onData = function (chunk) { + this.chunks.push(chunk); +}; + + +/** + * Inflate#onEnd(status) -> Void + * - status (Number): inflate status. 0 (Z_OK) on success, + * other if not. + * + * Called either after you tell inflate that the input stream is + * complete (Z_FINISH) or should be flushed (Z_SYNC_FLUSH) + * or if an error happened. By default - join collected chunks, + * free memory and fill `results` / `err` properties. + **/ +Inflate.prototype.onEnd = function (status) { + // On success - join + if (status === c.Z_OK) { + if (this.options.to === 'string') { + // Glue & convert here, until we teach pako to send + // utf8 alligned strings to onData + this.result = this.chunks.join(''); + } else { + this.result = utils.flattenChunks(this.chunks); + } + } + this.chunks = []; + this.err = status; + this.msg = this.strm.msg; +}; + + +/** + * inflate(data[, options]) -> Uint8Array|Array|String + * - data (Uint8Array|Array|String): input data to decompress. + * - options (Object): zlib inflate options. + * + * Decompress `data` with inflate/ungzip and `options`. Autodetect + * format via wrapper header by default. That's why we don't provide + * separate `ungzip` method. + * + * Supported options are: + * + * - windowBits + * + * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced) + * for more information. + * + * Sugar (options): + * + * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify + * negative windowBits implicitly. + * - `to` (String) - if equal to 'string', then result will be converted + * from utf8 to utf16 (javascript) string. When string output requested, + * chunk length can differ from `chunkSize`, depending on content. + * + * + * ##### Example: + * + * ```javascript + * var pako = require('pako') + * , input = pako.deflate([1,2,3,4,5,6,7,8,9]) + * , output; + * + * try { + * output = pako.inflate(input); + * } catch (err) + * console.log(err); + * } + * ``` + **/ +function inflate(input, options) { + var inflator = new Inflate(options); + + inflator.push(input, true); + + // That will never happens, if you don't cheat with options :) + if (inflator.err) { throw inflator.msg; } + + return inflator.result; +} + + +/** + * inflateRaw(data[, options]) -> Uint8Array|Array|String + * - data (Uint8Array|Array|String): input data to decompress. + * - options (Object): zlib inflate options. + * + * The same as [[inflate]], but creates raw data, without wrapper + * (header and adler32 crc). + **/ +function inflateRaw(input, options) { + options = options || {}; + options.raw = true; + return inflate(input, options); +} + + +/** + * ungzip(data[, options]) -> Uint8Array|Array|String + * - data (Uint8Array|Array|String): input data to decompress. + * - options (Object): zlib inflate options. + * + * Just shortcut to [[inflate]], because it autodetects format + * by header.content. Done for convenience. + **/ + + +exports.Inflate = Inflate; +exports.inflate = inflate; +exports.inflateRaw = inflateRaw; +exports.ungzip = inflate; + +},{"./utils/common":41,"./utils/strings":42,"./zlib/constants":44,"./zlib/gzheader":47,"./zlib/inflate":49,"./zlib/messages":51,"./zlib/zstream":53}],41:[function(require,module,exports){ +'use strict'; + + +var TYPED_OK = (typeof Uint8Array !== 'undefined') && + (typeof Uint16Array !== 'undefined') && + (typeof Int32Array !== 'undefined'); + + +exports.assign = function (obj /*from1, from2, from3, ...*/) { + var sources = Array.prototype.slice.call(arguments, 1); + while (sources.length) { + var source = sources.shift(); + if (!source) { continue; } + + if (typeof source !== 'object') { + throw new TypeError(source + 'must be non-object'); + } + + for (var p in source) { + if (source.hasOwnProperty(p)) { + obj[p] = source[p]; + } + } + } + + return obj; +}; + + +// reduce buffer size, avoiding mem copy +exports.shrinkBuf = function (buf, size) { + if (buf.length === size) { return buf; } + if (buf.subarray) { return buf.subarray(0, size); } + buf.length = size; + return buf; +}; + + +var fnTyped = { + arraySet: function (dest, src, src_offs, len, dest_offs) { + if (src.subarray && dest.subarray) { + dest.set(src.subarray(src_offs, src_offs + len), dest_offs); + return; + } + // Fallback to ordinary array + for (var i = 0; i < len; i++) { + dest[dest_offs + i] = src[src_offs + i]; + } + }, + // Join array of chunks to single array. + flattenChunks: function (chunks) { + var i, l, len, pos, chunk, result; + + // calculate data length + len = 0; + for (i = 0, l = chunks.length; i < l; i++) { + len += chunks[i].length; + } + + // join chunks + result = new Uint8Array(len); + pos = 0; + for (i = 0, l = chunks.length; i < l; i++) { + chunk = chunks[i]; + result.set(chunk, pos); + pos += chunk.length; + } + + return result; + } +}; + +var fnUntyped = { + arraySet: function (dest, src, src_offs, len, dest_offs) { + for (var i = 0; i < len; i++) { + dest[dest_offs + i] = src[src_offs + i]; + } + }, + // Join array of chunks to single array. + flattenChunks: function (chunks) { + return [].concat.apply([], chunks); + } +}; + + +// Enable/Disable typed arrays use, for testing +// +exports.setTyped = function (on) { + if (on) { + exports.Buf8 = Uint8Array; + exports.Buf16 = Uint16Array; + exports.Buf32 = Int32Array; + exports.assign(exports, fnTyped); + } else { + exports.Buf8 = Array; + exports.Buf16 = Array; + exports.Buf32 = Array; + exports.assign(exports, fnUntyped); + } +}; + +exports.setTyped(TYPED_OK); + +},{}],42:[function(require,module,exports){ +// String encode/decode helpers +'use strict'; + + +var utils = require('./common'); + + +// Quick check if we can use fast array to bin string conversion +// +// - apply(Array) can fail on Android 2.2 +// - apply(Uint8Array) can fail on iOS 5.1 Safary +// +var STR_APPLY_OK = true; +var STR_APPLY_UIA_OK = true; + +try { String.fromCharCode.apply(null, [ 0 ]); } catch (__) { STR_APPLY_OK = false; } +try { String.fromCharCode.apply(null, new Uint8Array(1)); } catch (__) { STR_APPLY_UIA_OK = false; } + + +// Table with utf8 lengths (calculated by first byte of sequence) +// Note, that 5 & 6-byte values and some 4-byte values can not be represented in JS, +// because max possible codepoint is 0x10ffff +var _utf8len = new utils.Buf8(256); +for (var q = 0; q < 256; q++) { + _utf8len[q] = (q >= 252 ? 6 : q >= 248 ? 5 : q >= 240 ? 4 : q >= 224 ? 3 : q >= 192 ? 2 : 1); +} +_utf8len[254] = _utf8len[254] = 1; // Invalid sequence start + + +// convert string to array (typed, when possible) +exports.string2buf = function (str) { + var buf, c, c2, m_pos, i, str_len = str.length, buf_len = 0; + + // count binary size + for (m_pos = 0; m_pos < str_len; m_pos++) { + c = str.charCodeAt(m_pos); + if ((c & 0xfc00) === 0xd800 && (m_pos + 1 < str_len)) { + c2 = str.charCodeAt(m_pos + 1); + if ((c2 & 0xfc00) === 0xdc00) { + c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00); + m_pos++; + } + } + buf_len += c < 0x80 ? 1 : c < 0x800 ? 2 : c < 0x10000 ? 3 : 4; + } + + // allocate buffer + buf = new utils.Buf8(buf_len); + + // convert + for (i = 0, m_pos = 0; i < buf_len; m_pos++) { + c = str.charCodeAt(m_pos); + if ((c & 0xfc00) === 0xd800 && (m_pos + 1 < str_len)) { + c2 = str.charCodeAt(m_pos + 1); + if ((c2 & 0xfc00) === 0xdc00) { + c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00); + m_pos++; + } + } + if (c < 0x80) { + /* one byte */ + buf[i++] = c; + } else if (c < 0x800) { + /* two bytes */ + buf[i++] = 0xC0 | (c >>> 6); + buf[i++] = 0x80 | (c & 0x3f); + } else if (c < 0x10000) { + /* three bytes */ + buf[i++] = 0xE0 | (c >>> 12); + buf[i++] = 0x80 | (c >>> 6 & 0x3f); + buf[i++] = 0x80 | (c & 0x3f); + } else { + /* four bytes */ + buf[i++] = 0xf0 | (c >>> 18); + buf[i++] = 0x80 | (c >>> 12 & 0x3f); + buf[i++] = 0x80 | (c >>> 6 & 0x3f); + buf[i++] = 0x80 | (c & 0x3f); + } + } + + return buf; +}; + +// Helper (used in 2 places) +function buf2binstring(buf, len) { + // use fallback for big arrays to avoid stack overflow + if (len < 65537) { + if ((buf.subarray && STR_APPLY_UIA_OK) || (!buf.subarray && STR_APPLY_OK)) { + return String.fromCharCode.apply(null, utils.shrinkBuf(buf, len)); + } + } + + var result = ''; + for (var i = 0; i < len; i++) { + result += String.fromCharCode(buf[i]); + } + return result; +} + + +// Convert byte array to binary string +exports.buf2binstring = function (buf) { + return buf2binstring(buf, buf.length); +}; + + +// Convert binary string (typed, when possible) +exports.binstring2buf = function (str) { + var buf = new utils.Buf8(str.length); + for (var i = 0, len = buf.length; i < len; i++) { + buf[i] = str.charCodeAt(i); + } + return buf; +}; + + +// convert array to string +exports.buf2string = function (buf, max) { + var i, out, c, c_len; + var len = max || buf.length; + + // Reserve max possible length (2 words per char) + // NB: by unknown reasons, Array is significantly faster for + // String.fromCharCode.apply than Uint16Array. + var utf16buf = new Array(len * 2); + + for (out = 0, i = 0; i < len;) { + c = buf[i++]; + // quick process ascii + if (c < 0x80) { utf16buf[out++] = c; continue; } + + c_len = _utf8len[c]; + // skip 5 & 6 byte codes + if (c_len > 4) { utf16buf[out++] = 0xfffd; i += c_len - 1; continue; } + + // apply mask on first byte + c &= c_len === 2 ? 0x1f : c_len === 3 ? 0x0f : 0x07; + // join the rest + while (c_len > 1 && i < len) { + c = (c << 6) | (buf[i++] & 0x3f); + c_len--; + } + + // terminated by end of string? + if (c_len > 1) { utf16buf[out++] = 0xfffd; continue; } + + if (c < 0x10000) { + utf16buf[out++] = c; + } else { + c -= 0x10000; + utf16buf[out++] = 0xd800 | ((c >> 10) & 0x3ff); + utf16buf[out++] = 0xdc00 | (c & 0x3ff); + } + } + + return buf2binstring(utf16buf, out); +}; + + +// Calculate max possible position in utf8 buffer, +// that will not break sequence. If that's not possible +// - (very small limits) return max size as is. +// +// buf[] - utf8 bytes array +// max - length limit (mandatory); +exports.utf8border = function (buf, max) { + var pos; + + max = max || buf.length; + if (max > buf.length) { max = buf.length; } + + // go back from last position, until start of sequence found + pos = max - 1; + while (pos >= 0 && (buf[pos] & 0xC0) === 0x80) { pos--; } + + // Fuckup - very small and broken sequence, + // return max, because we should return something anyway. + if (pos < 0) { return max; } + + // If we came to start of buffer - that means vuffer is too small, + // return max too. + if (pos === 0) { return max; } + + return (pos + _utf8len[buf[pos]] > max) ? pos : max; +}; + +},{"./common":41}],43:[function(require,module,exports){ +'use strict'; + +// Note: adler32 takes 12% for level 0 and 2% for level 6. +// It doesn't worth to make additional optimizationa as in original. +// Small size is preferable. + +function adler32(adler, buf, len, pos) { + var s1 = (adler & 0xffff) |0, + s2 = ((adler >>> 16) & 0xffff) |0, + n = 0; + + while (len !== 0) { + // Set limit ~ twice less than 5552, to keep + // s2 in 31-bits, because we force signed ints. + // in other case %= will fail. + n = len > 2000 ? 2000 : len; + len -= n; + + do { + s1 = (s1 + buf[pos++]) |0; + s2 = (s2 + s1) |0; + } while (--n); + + s1 %= 65521; + s2 %= 65521; + } + + return (s1 | (s2 << 16)) |0; +} + + +module.exports = adler32; + +},{}],44:[function(require,module,exports){ +'use strict'; + + +module.exports = { + + /* Allowed flush values; see deflate() and inflate() below for details */ + Z_NO_FLUSH: 0, + Z_PARTIAL_FLUSH: 1, + Z_SYNC_FLUSH: 2, + Z_FULL_FLUSH: 3, + Z_FINISH: 4, + Z_BLOCK: 5, + Z_TREES: 6, + + /* Return codes for the compression/decompression functions. Negative values + * are errors, positive values are used for special but normal events. + */ + Z_OK: 0, + Z_STREAM_END: 1, + Z_NEED_DICT: 2, + Z_ERRNO: -1, + Z_STREAM_ERROR: -2, + Z_DATA_ERROR: -3, + //Z_MEM_ERROR: -4, + Z_BUF_ERROR: -5, + //Z_VERSION_ERROR: -6, + + /* compression levels */ + Z_NO_COMPRESSION: 0, + Z_BEST_SPEED: 1, + Z_BEST_COMPRESSION: 9, + Z_DEFAULT_COMPRESSION: -1, + + + Z_FILTERED: 1, + Z_HUFFMAN_ONLY: 2, + Z_RLE: 3, + Z_FIXED: 4, + Z_DEFAULT_STRATEGY: 0, + + /* Possible values of the data_type field (though see inflate()) */ + Z_BINARY: 0, + Z_TEXT: 1, + //Z_ASCII: 1, // = Z_TEXT (deprecated) + Z_UNKNOWN: 2, + + /* The deflate compression method */ + Z_DEFLATED: 8 + //Z_NULL: null // Use -1 or null inline, depending on var type +}; + +},{}],45:[function(require,module,exports){ +'use strict'; + +// Note: we can't get significant speed boost here. +// So write code to minimize size - no pregenerated tables +// and array tools dependencies. + + +// Use ordinary array, since untyped makes no boost here +function makeTable() { + var c, table = []; + + for (var n = 0; n < 256; n++) { + c = n; + for (var k = 0; k < 8; k++) { + c = ((c & 1) ? (0xEDB88320 ^ (c >>> 1)) : (c >>> 1)); + } + table[n] = c; + } + + return table; +} + +// Create table on load. Just 255 signed longs. Not a problem. +var crcTable = makeTable(); + + +function crc32(crc, buf, len, pos) { + var t = crcTable, + end = pos + len; + + crc ^= -1; + + for (var i = pos; i < end; i++) { + crc = (crc >>> 8) ^ t[(crc ^ buf[i]) & 0xFF]; + } + + return (crc ^ (-1)); // >>> 0; +} + + +module.exports = crc32; + +},{}],46:[function(require,module,exports){ +'use strict'; + +var utils = require('../utils/common'); +var trees = require('./trees'); +var adler32 = require('./adler32'); +var crc32 = require('./crc32'); +var msg = require('./messages'); + +/* Public constants ==========================================================*/ +/* ===========================================================================*/ + + +/* Allowed flush values; see deflate() and inflate() below for details */ +var Z_NO_FLUSH = 0; +var Z_PARTIAL_FLUSH = 1; +//var Z_SYNC_FLUSH = 2; +var Z_FULL_FLUSH = 3; +var Z_FINISH = 4; +var Z_BLOCK = 5; +//var Z_TREES = 6; + + +/* Return codes for the compression/decompression functions. Negative values + * are errors, positive values are used for special but normal events. + */ +var Z_OK = 0; +var Z_STREAM_END = 1; +//var Z_NEED_DICT = 2; +//var Z_ERRNO = -1; +var Z_STREAM_ERROR = -2; +var Z_DATA_ERROR = -3; +//var Z_MEM_ERROR = -4; +var Z_BUF_ERROR = -5; +//var Z_VERSION_ERROR = -6; + + +/* compression levels */ +//var Z_NO_COMPRESSION = 0; +//var Z_BEST_SPEED = 1; +//var Z_BEST_COMPRESSION = 9; +var Z_DEFAULT_COMPRESSION = -1; + + +var Z_FILTERED = 1; +var Z_HUFFMAN_ONLY = 2; +var Z_RLE = 3; +var Z_FIXED = 4; +var Z_DEFAULT_STRATEGY = 0; + +/* Possible values of the data_type field (though see inflate()) */ +//var Z_BINARY = 0; +//var Z_TEXT = 1; +//var Z_ASCII = 1; // = Z_TEXT +var Z_UNKNOWN = 2; + + +/* The deflate compression method */ +var Z_DEFLATED = 8; + +/*============================================================================*/ + + +var MAX_MEM_LEVEL = 9; +/* Maximum value for memLevel in deflateInit2 */ +var MAX_WBITS = 15; +/* 32K LZ77 window */ +var DEF_MEM_LEVEL = 8; + + +var LENGTH_CODES = 29; +/* number of length codes, not counting the special END_BLOCK code */ +var LITERALS = 256; +/* number of literal bytes 0..255 */ +var L_CODES = LITERALS + 1 + LENGTH_CODES; +/* number of Literal or Length codes, including the END_BLOCK code */ +var D_CODES = 30; +/* number of distance codes */ +var BL_CODES = 19; +/* number of codes used to transfer the bit lengths */ +var HEAP_SIZE = 2 * L_CODES + 1; +/* maximum heap size */ +var MAX_BITS = 15; +/* All codes must not exceed MAX_BITS bits */ + +var MIN_MATCH = 3; +var MAX_MATCH = 258; +var MIN_LOOKAHEAD = (MAX_MATCH + MIN_MATCH + 1); + +var PRESET_DICT = 0x20; + +var INIT_STATE = 42; +var EXTRA_STATE = 69; +var NAME_STATE = 73; +var COMMENT_STATE = 91; +var HCRC_STATE = 103; +var BUSY_STATE = 113; +var FINISH_STATE = 666; + +var BS_NEED_MORE = 1; /* block not completed, need more input or more output */ +var BS_BLOCK_DONE = 2; /* block flush performed */ +var BS_FINISH_STARTED = 3; /* finish started, need only more output at next deflate */ +var BS_FINISH_DONE = 4; /* finish done, accept no more input or output */ + +var OS_CODE = 0x03; // Unix :) . Don't detect, use this default. + +function err(strm, errorCode) { + strm.msg = msg[errorCode]; + return errorCode; +} + +function rank(f) { + return ((f) << 1) - ((f) > 4 ? 9 : 0); +} + +function zero(buf) { var len = buf.length; while (--len >= 0) { buf[len] = 0; } } + + +/* ========================================================================= + * Flush as much pending output as possible. All deflate() output goes + * through this function so some applications may wish to modify it + * to avoid allocating a large strm->output buffer and copying into it. + * (See also read_buf()). + */ +function flush_pending(strm) { + var s = strm.state; + + //_tr_flush_bits(s); + var len = s.pending; + if (len > strm.avail_out) { + len = strm.avail_out; + } + if (len === 0) { return; } + + utils.arraySet(strm.output, s.pending_buf, s.pending_out, len, strm.next_out); + strm.next_out += len; + s.pending_out += len; + strm.total_out += len; + strm.avail_out -= len; + s.pending -= len; + if (s.pending === 0) { + s.pending_out = 0; + } +} + + +function flush_block_only(s, last) { + trees._tr_flush_block(s, (s.block_start >= 0 ? s.block_start : -1), s.strstart - s.block_start, last); + s.block_start = s.strstart; + flush_pending(s.strm); +} + + +function put_byte(s, b) { + s.pending_buf[s.pending++] = b; +} + + +/* ========================================================================= + * Put a short in the pending buffer. The 16-bit value is put in MSB order. + * IN assertion: the stream state is correct and there is enough room in + * pending_buf. + */ +function putShortMSB(s, b) { +// put_byte(s, (Byte)(b >> 8)); +// put_byte(s, (Byte)(b & 0xff)); + s.pending_buf[s.pending++] = (b >>> 8) & 0xff; + s.pending_buf[s.pending++] = b & 0xff; +} + + +/* =========================================================================== + * Read a new buffer from the current input stream, update the adler32 + * and total number of bytes read. All deflate() input goes through + * this function so some applications may wish to modify it to avoid + * allocating a large strm->input buffer and copying from it. + * (See also flush_pending()). + */ +function read_buf(strm, buf, start, size) { + var len = strm.avail_in; + + if (len > size) { len = size; } + if (len === 0) { return 0; } + + strm.avail_in -= len; + + // zmemcpy(buf, strm->next_in, len); + utils.arraySet(buf, strm.input, strm.next_in, len, start); + if (strm.state.wrap === 1) { + strm.adler = adler32(strm.adler, buf, len, start); + } + + else if (strm.state.wrap === 2) { + strm.adler = crc32(strm.adler, buf, len, start); + } + + strm.next_in += len; + strm.total_in += len; + + return len; +} + + +/* =========================================================================== + * Set match_start to the longest match starting at the given string and + * return its length. Matches shorter or equal to prev_length are discarded, + * in which case the result is equal to prev_length and match_start is + * garbage. + * IN assertions: cur_match is the head of the hash chain for the current + * string (strstart) and its distance is <= MAX_DIST, and prev_length >= 1 + * OUT assertion: the match length is not greater than s->lookahead. + */ +function longest_match(s, cur_match) { + var chain_length = s.max_chain_length; /* max hash chain length */ + var scan = s.strstart; /* current string */ + var match; /* matched string */ + var len; /* length of current match */ + var best_len = s.prev_length; /* best match length so far */ + var nice_match = s.nice_match; /* stop if match long enough */ + var limit = (s.strstart > (s.w_size - MIN_LOOKAHEAD)) ? + s.strstart - (s.w_size - MIN_LOOKAHEAD) : 0/*NIL*/; + + var _win = s.window; // shortcut + + var wmask = s.w_mask; + var prev = s.prev; + + /* Stop when cur_match becomes <= limit. To simplify the code, + * we prevent matches with the string of window index 0. + */ + + var strend = s.strstart + MAX_MATCH; + var scan_end1 = _win[scan + best_len - 1]; + var scan_end = _win[scan + best_len]; + + /* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16. + * It is easy to get rid of this optimization if necessary. + */ + // Assert(s->hash_bits >= 8 && MAX_MATCH == 258, "Code too clever"); + + /* Do not waste too much time if we already have a good match: */ + if (s.prev_length >= s.good_match) { + chain_length >>= 2; + } + /* Do not look for matches beyond the end of the input. This is necessary + * to make deflate deterministic. + */ + if (nice_match > s.lookahead) { nice_match = s.lookahead; } + + // Assert((ulg)s->strstart <= s->window_size-MIN_LOOKAHEAD, "need lookahead"); + + do { + // Assert(cur_match < s->strstart, "no future"); + match = cur_match; + + /* Skip to next match if the match length cannot increase + * or if the match length is less than 2. Note that the checks below + * for insufficient lookahead only occur occasionally for performance + * reasons. Therefore uninitialized memory will be accessed, and + * conditional jumps will be made that depend on those values. + * However the length of the match is limited to the lookahead, so + * the output of deflate is not affected by the uninitialized values. + */ + + if (_win[match + best_len] !== scan_end || + _win[match + best_len - 1] !== scan_end1 || + _win[match] !== _win[scan] || + _win[++match] !== _win[scan + 1]) { + continue; + } + + /* The check at best_len-1 can be removed because it will be made + * again later. (This heuristic is not always a win.) + * It is not necessary to compare scan[2] and match[2] since they + * are always equal when the other bytes match, given that + * the hash keys are equal and that HASH_BITS >= 8. + */ + scan += 2; + match++; + // Assert(*scan == *match, "match[2]?"); + + /* We check for insufficient lookahead only every 8th comparison; + * the 256th check will be made at strstart+258. + */ + do { + /*jshint noempty:false*/ + } while (_win[++scan] === _win[++match] && _win[++scan] === _win[++match] && + _win[++scan] === _win[++match] && _win[++scan] === _win[++match] && + _win[++scan] === _win[++match] && _win[++scan] === _win[++match] && + _win[++scan] === _win[++match] && _win[++scan] === _win[++match] && + scan < strend); + + // Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan"); + + len = MAX_MATCH - (strend - scan); + scan = strend - MAX_MATCH; + + if (len > best_len) { + s.match_start = cur_match; + best_len = len; + if (len >= nice_match) { + break; + } + scan_end1 = _win[scan + best_len - 1]; + scan_end = _win[scan + best_len]; + } + } while ((cur_match = prev[cur_match & wmask]) > limit && --chain_length !== 0); + + if (best_len <= s.lookahead) { + return best_len; + } + return s.lookahead; +} + + +/* =========================================================================== + * Fill the window when the lookahead becomes insufficient. + * Updates strstart and lookahead. + * + * IN assertion: lookahead < MIN_LOOKAHEAD + * OUT assertions: strstart <= window_size-MIN_LOOKAHEAD + * At least one byte has been read, or avail_in == 0; reads are + * performed for at least two bytes (required for the zip translate_eol + * option -- not supported here). + */ +function fill_window(s) { + var _w_size = s.w_size; + var p, n, m, more, str; + + //Assert(s->lookahead < MIN_LOOKAHEAD, "already enough lookahead"); + + do { + more = s.window_size - s.lookahead - s.strstart; + + // JS ints have 32 bit, block below not needed + /* Deal with !@#$% 64K limit: */ + //if (sizeof(int) <= 2) { + // if (more == 0 && s->strstart == 0 && s->lookahead == 0) { + // more = wsize; + // + // } else if (more == (unsigned)(-1)) { + // /* Very unlikely, but possible on 16 bit machine if + // * strstart == 0 && lookahead == 1 (input done a byte at time) + // */ + // more--; + // } + //} + + + /* If the window is almost full and there is insufficient lookahead, + * move the upper half to the lower one to make room in the upper half. + */ + if (s.strstart >= _w_size + (_w_size - MIN_LOOKAHEAD)) { + + utils.arraySet(s.window, s.window, _w_size, _w_size, 0); + s.match_start -= _w_size; + s.strstart -= _w_size; + /* we now have strstart >= MAX_DIST */ + s.block_start -= _w_size; + + /* Slide the hash table (could be avoided with 32 bit values + at the expense of memory usage). We slide even when level == 0 + to keep the hash table consistent if we switch back to level > 0 + later. (Using level 0 permanently is not an optimal usage of + zlib, so we don't care about this pathological case.) + */ + + n = s.hash_size; + p = n; + do { + m = s.head[--p]; + s.head[p] = (m >= _w_size ? m - _w_size : 0); + } while (--n); + + n = _w_size; + p = n; + do { + m = s.prev[--p]; + s.prev[p] = (m >= _w_size ? m - _w_size : 0); + /* If n is not on any hash chain, prev[n] is garbage but + * its value will never be used. + */ + } while (--n); + + more += _w_size; + } + if (s.strm.avail_in === 0) { + break; + } + + /* If there was no sliding: + * strstart <= WSIZE+MAX_DIST-1 && lookahead <= MIN_LOOKAHEAD - 1 && + * more == window_size - lookahead - strstart + * => more >= window_size - (MIN_LOOKAHEAD-1 + WSIZE + MAX_DIST-1) + * => more >= window_size - 2*WSIZE + 2 + * In the BIG_MEM or MMAP case (not yet supported), + * window_size == input_size + MIN_LOOKAHEAD && + * strstart + s->lookahead <= input_size => more >= MIN_LOOKAHEAD. + * Otherwise, window_size == 2*WSIZE so more >= 2. + * If there was sliding, more >= WSIZE. So in all cases, more >= 2. + */ + //Assert(more >= 2, "more < 2"); + n = read_buf(s.strm, s.window, s.strstart + s.lookahead, more); + s.lookahead += n; + + /* Initialize the hash value now that we have some input: */ + if (s.lookahead + s.insert >= MIN_MATCH) { + str = s.strstart - s.insert; + s.ins_h = s.window[str]; + + /* UPDATE_HASH(s, s->ins_h, s->window[str + 1]); */ + s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[str + 1]) & s.hash_mask; +//#if MIN_MATCH != 3 +// Call update_hash() MIN_MATCH-3 more times +//#endif + while (s.insert) { + /* UPDATE_HASH(s, s->ins_h, s->window[str + MIN_MATCH-1]); */ + s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[str + MIN_MATCH - 1]) & s.hash_mask; + + s.prev[str & s.w_mask] = s.head[s.ins_h]; + s.head[s.ins_h] = str; + str++; + s.insert--; + if (s.lookahead + s.insert < MIN_MATCH) { + break; + } + } + } + /* If the whole input has less than MIN_MATCH bytes, ins_h is garbage, + * but this is not important since only literal bytes will be emitted. + */ + + } while (s.lookahead < MIN_LOOKAHEAD && s.strm.avail_in !== 0); + + /* If the WIN_INIT bytes after the end of the current data have never been + * written, then zero those bytes in order to avoid memory check reports of + * the use of uninitialized (or uninitialised as Julian writes) bytes by + * the longest match routines. Update the high water mark for the next + * time through here. WIN_INIT is set to MAX_MATCH since the longest match + * routines allow scanning to strstart + MAX_MATCH, ignoring lookahead. + */ +// if (s.high_water < s.window_size) { +// var curr = s.strstart + s.lookahead; +// var init = 0; +// +// if (s.high_water < curr) { +// /* Previous high water mark below current data -- zero WIN_INIT +// * bytes or up to end of window, whichever is less. +// */ +// init = s.window_size - curr; +// if (init > WIN_INIT) +// init = WIN_INIT; +// zmemzero(s->window + curr, (unsigned)init); +// s->high_water = curr + init; +// } +// else if (s->high_water < (ulg)curr + WIN_INIT) { +// /* High water mark at or above current data, but below current data +// * plus WIN_INIT -- zero out to current data plus WIN_INIT, or up +// * to end of window, whichever is less. +// */ +// init = (ulg)curr + WIN_INIT - s->high_water; +// if (init > s->window_size - s->high_water) +// init = s->window_size - s->high_water; +// zmemzero(s->window + s->high_water, (unsigned)init); +// s->high_water += init; +// } +// } +// +// Assert((ulg)s->strstart <= s->window_size - MIN_LOOKAHEAD, +// "not enough room for search"); +} + +/* =========================================================================== + * Copy without compression as much as possible from the input stream, return + * the current block state. + * This function does not insert new strings in the dictionary since + * uncompressible data is probably not useful. This function is used + * only for the level=0 compression option. + * NOTE: this function should be optimized to avoid extra copying from + * window to pending_buf. + */ +function deflate_stored(s, flush) { + /* Stored blocks are limited to 0xffff bytes, pending_buf is limited + * to pending_buf_size, and each stored block has a 5 byte header: + */ + var max_block_size = 0xffff; + + if (max_block_size > s.pending_buf_size - 5) { + max_block_size = s.pending_buf_size - 5; + } + + /* Copy as much as possible from input to output: */ + for (;;) { + /* Fill the window as much as possible: */ + if (s.lookahead <= 1) { + + //Assert(s->strstart < s->w_size+MAX_DIST(s) || + // s->block_start >= (long)s->w_size, "slide too late"); +// if (!(s.strstart < s.w_size + (s.w_size - MIN_LOOKAHEAD) || +// s.block_start >= s.w_size)) { +// throw new Error("slide too late"); +// } + + fill_window(s); + if (s.lookahead === 0 && flush === Z_NO_FLUSH) { + return BS_NEED_MORE; + } + + if (s.lookahead === 0) { + break; + } + /* flush the current block */ + } + //Assert(s->block_start >= 0L, "block gone"); +// if (s.block_start < 0) throw new Error("block gone"); + + s.strstart += s.lookahead; + s.lookahead = 0; + + /* Emit a stored block if pending_buf will be full: */ + var max_start = s.block_start + max_block_size; + + if (s.strstart === 0 || s.strstart >= max_start) { + /* strstart == 0 is possible when wraparound on 16-bit machine */ + s.lookahead = s.strstart - max_start; + s.strstart = max_start; + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + + + } + /* Flush if we may have to slide, otherwise block_start may become + * negative and the data will be gone: + */ + if (s.strstart - s.block_start >= (s.w_size - MIN_LOOKAHEAD)) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + } + } + + s.insert = 0; + + if (flush === Z_FINISH) { + /*** FLUSH_BLOCK(s, 1); ***/ + flush_block_only(s, true); + if (s.strm.avail_out === 0) { + return BS_FINISH_STARTED; + } + /***/ + return BS_FINISH_DONE; + } + + if (s.strstart > s.block_start) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + } + + return BS_NEED_MORE; +} + +/* =========================================================================== + * Compress as much as possible from the input stream, return the current + * block state. + * This function does not perform lazy evaluation of matches and inserts + * new strings in the dictionary only for unmatched strings or for short + * matches. It is used only for the fast compression options. + */ +function deflate_fast(s, flush) { + var hash_head; /* head of the hash chain */ + var bflush; /* set if current block must be flushed */ + + for (;;) { + /* Make sure that we always have enough lookahead, except + * at the end of the input file. We need MAX_MATCH bytes + * for the next match, plus MIN_MATCH bytes to insert the + * string following the next match. + */ + if (s.lookahead < MIN_LOOKAHEAD) { + fill_window(s); + if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH) { + return BS_NEED_MORE; + } + if (s.lookahead === 0) { + break; /* flush the current block */ + } + } + + /* Insert the string window[strstart .. strstart+2] in the + * dictionary, and set hash_head to the head of the hash chain: + */ + hash_head = 0/*NIL*/; + if (s.lookahead >= MIN_MATCH) { + /*** INSERT_STRING(s, s.strstart, hash_head); ***/ + s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask; + hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h]; + s.head[s.ins_h] = s.strstart; + /***/ + } + + /* Find the longest match, discarding those <= prev_length. + * At this point we have always match_length < MIN_MATCH + */ + if (hash_head !== 0/*NIL*/ && ((s.strstart - hash_head) <= (s.w_size - MIN_LOOKAHEAD))) { + /* To simplify the code, we prevent matches with the string + * of window index 0 (in particular we have to avoid a match + * of the string with itself at the start of the input file). + */ + s.match_length = longest_match(s, hash_head); + /* longest_match() sets match_start */ + } + if (s.match_length >= MIN_MATCH) { + // check_match(s, s.strstart, s.match_start, s.match_length); // for debug only + + /*** _tr_tally_dist(s, s.strstart - s.match_start, + s.match_length - MIN_MATCH, bflush); ***/ + bflush = trees._tr_tally(s, s.strstart - s.match_start, s.match_length - MIN_MATCH); + + s.lookahead -= s.match_length; + + /* Insert new strings in the hash table only if the match length + * is not too large. This saves time but degrades compression. + */ + if (s.match_length <= s.max_lazy_match/*max_insert_length*/ && s.lookahead >= MIN_MATCH) { + s.match_length--; /* string at strstart already in table */ + do { + s.strstart++; + /*** INSERT_STRING(s, s.strstart, hash_head); ***/ + s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask; + hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h]; + s.head[s.ins_h] = s.strstart; + /***/ + /* strstart never exceeds WSIZE-MAX_MATCH, so there are + * always MIN_MATCH bytes ahead. + */ + } while (--s.match_length !== 0); + s.strstart++; + } else + { + s.strstart += s.match_length; + s.match_length = 0; + s.ins_h = s.window[s.strstart]; + /* UPDATE_HASH(s, s.ins_h, s.window[s.strstart+1]); */ + s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + 1]) & s.hash_mask; + +//#if MIN_MATCH != 3 +// Call UPDATE_HASH() MIN_MATCH-3 more times +//#endif + /* If lookahead < MIN_MATCH, ins_h is garbage, but it does not + * matter since it will be recomputed at next deflate call. + */ + } + } else { + /* No match, output a literal byte */ + //Tracevv((stderr,"%c", s.window[s.strstart])); + /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/ + bflush = trees._tr_tally(s, 0, s.window[s.strstart]); + + s.lookahead--; + s.strstart++; + } + if (bflush) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + } + } + s.insert = ((s.strstart < (MIN_MATCH - 1)) ? s.strstart : MIN_MATCH - 1); + if (flush === Z_FINISH) { + /*** FLUSH_BLOCK(s, 1); ***/ + flush_block_only(s, true); + if (s.strm.avail_out === 0) { + return BS_FINISH_STARTED; + } + /***/ + return BS_FINISH_DONE; + } + if (s.last_lit) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + } + return BS_BLOCK_DONE; +} + +/* =========================================================================== + * Same as above, but achieves better compression. We use a lazy + * evaluation for matches: a match is finally adopted only if there is + * no better match at the next window position. + */ +function deflate_slow(s, flush) { + var hash_head; /* head of hash chain */ + var bflush; /* set if current block must be flushed */ + + var max_insert; + + /* Process the input block. */ + for (;;) { + /* Make sure that we always have enough lookahead, except + * at the end of the input file. We need MAX_MATCH bytes + * for the next match, plus MIN_MATCH bytes to insert the + * string following the next match. + */ + if (s.lookahead < MIN_LOOKAHEAD) { + fill_window(s); + if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH) { + return BS_NEED_MORE; + } + if (s.lookahead === 0) { break; } /* flush the current block */ + } + + /* Insert the string window[strstart .. strstart+2] in the + * dictionary, and set hash_head to the head of the hash chain: + */ + hash_head = 0/*NIL*/; + if (s.lookahead >= MIN_MATCH) { + /*** INSERT_STRING(s, s.strstart, hash_head); ***/ + s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask; + hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h]; + s.head[s.ins_h] = s.strstart; + /***/ + } + + /* Find the longest match, discarding those <= prev_length. + */ + s.prev_length = s.match_length; + s.prev_match = s.match_start; + s.match_length = MIN_MATCH - 1; + + if (hash_head !== 0/*NIL*/ && s.prev_length < s.max_lazy_match && + s.strstart - hash_head <= (s.w_size - MIN_LOOKAHEAD)/*MAX_DIST(s)*/) { + /* To simplify the code, we prevent matches with the string + * of window index 0 (in particular we have to avoid a match + * of the string with itself at the start of the input file). + */ + s.match_length = longest_match(s, hash_head); + /* longest_match() sets match_start */ + + if (s.match_length <= 5 && + (s.strategy === Z_FILTERED || (s.match_length === MIN_MATCH && s.strstart - s.match_start > 4096/*TOO_FAR*/))) { + + /* If prev_match is also MIN_MATCH, match_start is garbage + * but we will ignore the current match anyway. + */ + s.match_length = MIN_MATCH - 1; + } + } + /* If there was a match at the previous step and the current + * match is not better, output the previous match: + */ + if (s.prev_length >= MIN_MATCH && s.match_length <= s.prev_length) { + max_insert = s.strstart + s.lookahead - MIN_MATCH; + /* Do not insert strings in hash table beyond this. */ + + //check_match(s, s.strstart-1, s.prev_match, s.prev_length); + + /***_tr_tally_dist(s, s.strstart - 1 - s.prev_match, + s.prev_length - MIN_MATCH, bflush);***/ + bflush = trees._tr_tally(s, s.strstart - 1 - s.prev_match, s.prev_length - MIN_MATCH); + /* Insert in hash table all strings up to the end of the match. + * strstart-1 and strstart are already inserted. If there is not + * enough lookahead, the last two strings are not inserted in + * the hash table. + */ + s.lookahead -= s.prev_length - 1; + s.prev_length -= 2; + do { + if (++s.strstart <= max_insert) { + /*** INSERT_STRING(s, s.strstart, hash_head); ***/ + s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask; + hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h]; + s.head[s.ins_h] = s.strstart; + /***/ + } + } while (--s.prev_length !== 0); + s.match_available = 0; + s.match_length = MIN_MATCH - 1; + s.strstart++; + + if (bflush) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + } + + } else if (s.match_available) { + /* If there was no match at the previous position, output a + * single literal. If there was a match but the current match + * is longer, truncate the previous match to a single literal. + */ + //Tracevv((stderr,"%c", s->window[s->strstart-1])); + /*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/ + bflush = trees._tr_tally(s, 0, s.window[s.strstart - 1]); + + if (bflush) { + /*** FLUSH_BLOCK_ONLY(s, 0) ***/ + flush_block_only(s, false); + /***/ + } + s.strstart++; + s.lookahead--; + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + } else { + /* There is no previous match to compare with, wait for + * the next step to decide. + */ + s.match_available = 1; + s.strstart++; + s.lookahead--; + } + } + //Assert (flush != Z_NO_FLUSH, "no flush?"); + if (s.match_available) { + //Tracevv((stderr,"%c", s->window[s->strstart-1])); + /*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/ + bflush = trees._tr_tally(s, 0, s.window[s.strstart - 1]); + + s.match_available = 0; + } + s.insert = s.strstart < MIN_MATCH - 1 ? s.strstart : MIN_MATCH - 1; + if (flush === Z_FINISH) { + /*** FLUSH_BLOCK(s, 1); ***/ + flush_block_only(s, true); + if (s.strm.avail_out === 0) { + return BS_FINISH_STARTED; + } + /***/ + return BS_FINISH_DONE; + } + if (s.last_lit) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + } + + return BS_BLOCK_DONE; +} + + +/* =========================================================================== + * For Z_RLE, simply look for runs of bytes, generate matches only of distance + * one. Do not maintain a hash table. (It will be regenerated if this run of + * deflate switches away from Z_RLE.) + */ +function deflate_rle(s, flush) { + var bflush; /* set if current block must be flushed */ + var prev; /* byte at distance one to match */ + var scan, strend; /* scan goes up to strend for length of run */ + + var _win = s.window; + + for (;;) { + /* Make sure that we always have enough lookahead, except + * at the end of the input file. We need MAX_MATCH bytes + * for the longest run, plus one for the unrolled loop. + */ + if (s.lookahead <= MAX_MATCH) { + fill_window(s); + if (s.lookahead <= MAX_MATCH && flush === Z_NO_FLUSH) { + return BS_NEED_MORE; + } + if (s.lookahead === 0) { break; } /* flush the current block */ + } + + /* See how many times the previous byte repeats */ + s.match_length = 0; + if (s.lookahead >= MIN_MATCH && s.strstart > 0) { + scan = s.strstart - 1; + prev = _win[scan]; + if (prev === _win[++scan] && prev === _win[++scan] && prev === _win[++scan]) { + strend = s.strstart + MAX_MATCH; + do { + /*jshint noempty:false*/ + } while (prev === _win[++scan] && prev === _win[++scan] && + prev === _win[++scan] && prev === _win[++scan] && + prev === _win[++scan] && prev === _win[++scan] && + prev === _win[++scan] && prev === _win[++scan] && + scan < strend); + s.match_length = MAX_MATCH - (strend - scan); + if (s.match_length > s.lookahead) { + s.match_length = s.lookahead; + } + } + //Assert(scan <= s->window+(uInt)(s->window_size-1), "wild scan"); + } + + /* Emit match if have run of MIN_MATCH or longer, else emit literal */ + if (s.match_length >= MIN_MATCH) { + //check_match(s, s.strstart, s.strstart - 1, s.match_length); + + /*** _tr_tally_dist(s, 1, s.match_length - MIN_MATCH, bflush); ***/ + bflush = trees._tr_tally(s, 1, s.match_length - MIN_MATCH); + + s.lookahead -= s.match_length; + s.strstart += s.match_length; + s.match_length = 0; + } else { + /* No match, output a literal byte */ + //Tracevv((stderr,"%c", s->window[s->strstart])); + /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/ + bflush = trees._tr_tally(s, 0, s.window[s.strstart]); + + s.lookahead--; + s.strstart++; + } + if (bflush) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + } + } + s.insert = 0; + if (flush === Z_FINISH) { + /*** FLUSH_BLOCK(s, 1); ***/ + flush_block_only(s, true); + if (s.strm.avail_out === 0) { + return BS_FINISH_STARTED; + } + /***/ + return BS_FINISH_DONE; + } + if (s.last_lit) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + } + return BS_BLOCK_DONE; +} + +/* =========================================================================== + * For Z_HUFFMAN_ONLY, do not look for matches. Do not maintain a hash table. + * (It will be regenerated if this run of deflate switches away from Huffman.) + */ +function deflate_huff(s, flush) { + var bflush; /* set if current block must be flushed */ + + for (;;) { + /* Make sure that we have a literal to write. */ + if (s.lookahead === 0) { + fill_window(s); + if (s.lookahead === 0) { + if (flush === Z_NO_FLUSH) { + return BS_NEED_MORE; + } + break; /* flush the current block */ + } + } + + /* Output a literal byte */ + s.match_length = 0; + //Tracevv((stderr,"%c", s->window[s->strstart])); + /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/ + bflush = trees._tr_tally(s, 0, s.window[s.strstart]); + s.lookahead--; + s.strstart++; + if (bflush) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + } + } + s.insert = 0; + if (flush === Z_FINISH) { + /*** FLUSH_BLOCK(s, 1); ***/ + flush_block_only(s, true); + if (s.strm.avail_out === 0) { + return BS_FINISH_STARTED; + } + /***/ + return BS_FINISH_DONE; + } + if (s.last_lit) { + /*** FLUSH_BLOCK(s, 0); ***/ + flush_block_only(s, false); + if (s.strm.avail_out === 0) { + return BS_NEED_MORE; + } + /***/ + } + return BS_BLOCK_DONE; +} + +/* Values for max_lazy_match, good_match and max_chain_length, depending on + * the desired pack level (0..9). The values given below have been tuned to + * exclude worst case performance for pathological files. Better values may be + * found for specific files. + */ +function Config(good_length, max_lazy, nice_length, max_chain, func) { + this.good_length = good_length; + this.max_lazy = max_lazy; + this.nice_length = nice_length; + this.max_chain = max_chain; + this.func = func; +} + +var configuration_table; + +configuration_table = [ + /* good lazy nice chain */ + new Config(0, 0, 0, 0, deflate_stored), /* 0 store only */ + new Config(4, 4, 8, 4, deflate_fast), /* 1 max speed, no lazy matches */ + new Config(4, 5, 16, 8, deflate_fast), /* 2 */ + new Config(4, 6, 32, 32, deflate_fast), /* 3 */ + + new Config(4, 4, 16, 16, deflate_slow), /* 4 lazy matches */ + new Config(8, 16, 32, 32, deflate_slow), /* 5 */ + new Config(8, 16, 128, 128, deflate_slow), /* 6 */ + new Config(8, 32, 128, 256, deflate_slow), /* 7 */ + new Config(32, 128, 258, 1024, deflate_slow), /* 8 */ + new Config(32, 258, 258, 4096, deflate_slow) /* 9 max compression */ +]; + + +/* =========================================================================== + * Initialize the "longest match" routines for a new zlib stream + */ +function lm_init(s) { + s.window_size = 2 * s.w_size; + + /*** CLEAR_HASH(s); ***/ + zero(s.head); // Fill with NIL (= 0); + + /* Set the default configuration parameters: + */ + s.max_lazy_match = configuration_table[s.level].max_lazy; + s.good_match = configuration_table[s.level].good_length; + s.nice_match = configuration_table[s.level].nice_length; + s.max_chain_length = configuration_table[s.level].max_chain; + + s.strstart = 0; + s.block_start = 0; + s.lookahead = 0; + s.insert = 0; + s.match_length = s.prev_length = MIN_MATCH - 1; + s.match_available = 0; + s.ins_h = 0; +} + + +function DeflateState() { + this.strm = null; /* pointer back to this zlib stream */ + this.status = 0; /* as the name implies */ + this.pending_buf = null; /* output still pending */ + this.pending_buf_size = 0; /* size of pending_buf */ + this.pending_out = 0; /* next pending byte to output to the stream */ + this.pending = 0; /* nb of bytes in the pending buffer */ + this.wrap = 0; /* bit 0 true for zlib, bit 1 true for gzip */ + this.gzhead = null; /* gzip header information to write */ + this.gzindex = 0; /* where in extra, name, or comment */ + this.method = Z_DEFLATED; /* can only be DEFLATED */ + this.last_flush = -1; /* value of flush param for previous deflate call */ + + this.w_size = 0; /* LZ77 window size (32K by default) */ + this.w_bits = 0; /* log2(w_size) (8..16) */ + this.w_mask = 0; /* w_size - 1 */ + + this.window = null; + /* Sliding window. Input bytes are read into the second half of the window, + * and move to the first half later to keep a dictionary of at least wSize + * bytes. With this organization, matches are limited to a distance of + * wSize-MAX_MATCH bytes, but this ensures that IO is always + * performed with a length multiple of the block size. + */ + + this.window_size = 0; + /* Actual size of window: 2*wSize, except when the user input buffer + * is directly used as sliding window. + */ + + this.prev = null; + /* Link to older string with same hash index. To limit the size of this + * array to 64K, this link is maintained only for the last 32K strings. + * An index in this array is thus a window index modulo 32K. + */ + + this.head = null; /* Heads of the hash chains or NIL. */ + + this.ins_h = 0; /* hash index of string to be inserted */ + this.hash_size = 0; /* number of elements in hash table */ + this.hash_bits = 0; /* log2(hash_size) */ + this.hash_mask = 0; /* hash_size-1 */ + + this.hash_shift = 0; + /* Number of bits by which ins_h must be shifted at each input + * step. It must be such that after MIN_MATCH steps, the oldest + * byte no longer takes part in the hash key, that is: + * hash_shift * MIN_MATCH >= hash_bits + */ + + this.block_start = 0; + /* Window position at the beginning of the current output block. Gets + * negative when the window is moved backwards. + */ + + this.match_length = 0; /* length of best match */ + this.prev_match = 0; /* previous match */ + this.match_available = 0; /* set if previous match exists */ + this.strstart = 0; /* start of string to insert */ + this.match_start = 0; /* start of matching string */ + this.lookahead = 0; /* number of valid bytes ahead in window */ + + this.prev_length = 0; + /* Length of the best match at previous step. Matches not greater than this + * are discarded. This is used in the lazy match evaluation. + */ + + this.max_chain_length = 0; + /* To speed up deflation, hash chains are never searched beyond this + * length. A higher limit improves compression ratio but degrades the + * speed. + */ + + this.max_lazy_match = 0; + /* Attempt to find a better match only when the current match is strictly + * smaller than this value. This mechanism is used only for compression + * levels >= 4. + */ + // That's alias to max_lazy_match, don't use directly + //this.max_insert_length = 0; + /* Insert new strings in the hash table only if the match length is not + * greater than this length. This saves time but degrades compression. + * max_insert_length is used only for compression levels <= 3. + */ + + this.level = 0; /* compression level (1..9) */ + this.strategy = 0; /* favor or force Huffman coding*/ + + this.good_match = 0; + /* Use a faster search when the previous match is longer than this */ + + this.nice_match = 0; /* Stop searching when current match exceeds this */ + + /* used by trees.c: */ + + /* Didn't use ct_data typedef below to suppress compiler warning */ + + // struct ct_data_s dyn_ltree[HEAP_SIZE]; /* literal and length tree */ + // struct ct_data_s dyn_dtree[2*D_CODES+1]; /* distance tree */ + // struct ct_data_s bl_tree[2*BL_CODES+1]; /* Huffman tree for bit lengths */ + + // Use flat array of DOUBLE size, with interleaved fata, + // because JS does not support effective + this.dyn_ltree = new utils.Buf16(HEAP_SIZE * 2); + this.dyn_dtree = new utils.Buf16((2 * D_CODES + 1) * 2); + this.bl_tree = new utils.Buf16((2 * BL_CODES + 1) * 2); + zero(this.dyn_ltree); + zero(this.dyn_dtree); + zero(this.bl_tree); + + this.l_desc = null; /* desc. for literal tree */ + this.d_desc = null; /* desc. for distance tree */ + this.bl_desc = null; /* desc. for bit length tree */ + + //ush bl_count[MAX_BITS+1]; + this.bl_count = new utils.Buf16(MAX_BITS + 1); + /* number of codes at each bit length for an optimal tree */ + + //int heap[2*L_CODES+1]; /* heap used to build the Huffman trees */ + this.heap = new utils.Buf16(2 * L_CODES + 1); /* heap used to build the Huffman trees */ + zero(this.heap); + + this.heap_len = 0; /* number of elements in the heap */ + this.heap_max = 0; /* element of largest frequency */ + /* The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used. + * The same heap array is used to build all trees. + */ + + this.depth = new utils.Buf16(2 * L_CODES + 1); //uch depth[2*L_CODES+1]; + zero(this.depth); + /* Depth of each subtree used as tie breaker for trees of equal frequency + */ + + this.l_buf = 0; /* buffer index for literals or lengths */ + + this.lit_bufsize = 0; + /* Size of match buffer for literals/lengths. There are 4 reasons for + * limiting lit_bufsize to 64K: + * - frequencies can be kept in 16 bit counters + * - if compression is not successful for the first block, all input + * data is still in the window so we can still emit a stored block even + * when input comes from standard input. (This can also be done for + * all blocks if lit_bufsize is not greater than 32K.) + * - if compression is not successful for a file smaller than 64K, we can + * even emit a stored file instead of a stored block (saving 5 bytes). + * This is applicable only for zip (not gzip or zlib). + * - creating new Huffman trees less frequently may not provide fast + * adaptation to changes in the input data statistics. (Take for + * example a binary file with poorly compressible code followed by + * a highly compressible string table.) Smaller buffer sizes give + * fast adaptation but have of course the overhead of transmitting + * trees more frequently. + * - I can't count above 4 + */ + + this.last_lit = 0; /* running index in l_buf */ + + this.d_buf = 0; + /* Buffer index for distances. To simplify the code, d_buf and l_buf have + * the same number of elements. To use different lengths, an extra flag + * array would be necessary. + */ + + this.opt_len = 0; /* bit length of current block with optimal trees */ + this.static_len = 0; /* bit length of current block with static trees */ + this.matches = 0; /* number of string matches in current block */ + this.insert = 0; /* bytes at end of window left to insert */ + + + this.bi_buf = 0; + /* Output buffer. bits are inserted starting at the bottom (least + * significant bits). + */ + this.bi_valid = 0; + /* Number of valid bits in bi_buf. All bits above the last valid bit + * are always zero. + */ + + // Used for window memory init. We safely ignore it for JS. That makes + // sense only for pointers and memory check tools. + //this.high_water = 0; + /* High water mark offset in window for initialized bytes -- bytes above + * this are set to zero in order to avoid memory check warnings when + * longest match routines access bytes past the input. This is then + * updated to the new high water mark. + */ +} + + +function deflateResetKeep(strm) { + var s; + + if (!strm || !strm.state) { + return err(strm, Z_STREAM_ERROR); + } + + strm.total_in = strm.total_out = 0; + strm.data_type = Z_UNKNOWN; + + s = strm.state; + s.pending = 0; + s.pending_out = 0; + + if (s.wrap < 0) { + s.wrap = -s.wrap; + /* was made negative by deflate(..., Z_FINISH); */ + } + s.status = (s.wrap ? INIT_STATE : BUSY_STATE); + strm.adler = (s.wrap === 2) ? + 0 // crc32(0, Z_NULL, 0) + : + 1; // adler32(0, Z_NULL, 0) + s.last_flush = Z_NO_FLUSH; + trees._tr_init(s); + return Z_OK; +} + + +function deflateReset(strm) { + var ret = deflateResetKeep(strm); + if (ret === Z_OK) { + lm_init(strm.state); + } + return ret; +} + + +function deflateSetHeader(strm, head) { + if (!strm || !strm.state) { return Z_STREAM_ERROR; } + if (strm.state.wrap !== 2) { return Z_STREAM_ERROR; } + strm.state.gzhead = head; + return Z_OK; +} + + +function deflateInit2(strm, level, method, windowBits, memLevel, strategy) { + if (!strm) { // === Z_NULL + return Z_STREAM_ERROR; + } + var wrap = 1; + + if (level === Z_DEFAULT_COMPRESSION) { + level = 6; + } + + if (windowBits < 0) { /* suppress zlib wrapper */ + wrap = 0; + windowBits = -windowBits; + } + + else if (windowBits > 15) { + wrap = 2; /* write gzip wrapper instead */ + windowBits -= 16; + } + + + if (memLevel < 1 || memLevel > MAX_MEM_LEVEL || method !== Z_DEFLATED || + windowBits < 8 || windowBits > 15 || level < 0 || level > 9 || + strategy < 0 || strategy > Z_FIXED) { + return err(strm, Z_STREAM_ERROR); + } + + + if (windowBits === 8) { + windowBits = 9; + } + /* until 256-byte window bug fixed */ + + var s = new DeflateState(); + + strm.state = s; + s.strm = strm; + + s.wrap = wrap; + s.gzhead = null; + s.w_bits = windowBits; + s.w_size = 1 << s.w_bits; + s.w_mask = s.w_size - 1; + + s.hash_bits = memLevel + 7; + s.hash_size = 1 << s.hash_bits; + s.hash_mask = s.hash_size - 1; + s.hash_shift = ~~((s.hash_bits + MIN_MATCH - 1) / MIN_MATCH); + + s.window = new utils.Buf8(s.w_size * 2); + s.head = new utils.Buf16(s.hash_size); + s.prev = new utils.Buf16(s.w_size); + + // Don't need mem init magic for JS. + //s.high_water = 0; /* nothing written to s->window yet */ + + s.lit_bufsize = 1 << (memLevel + 6); /* 16K elements by default */ + + s.pending_buf_size = s.lit_bufsize * 4; + s.pending_buf = new utils.Buf8(s.pending_buf_size); + + s.d_buf = s.lit_bufsize >> 1; + s.l_buf = (1 + 2) * s.lit_bufsize; + + s.level = level; + s.strategy = strategy; + s.method = method; + + return deflateReset(strm); +} + +function deflateInit(strm, level) { + return deflateInit2(strm, level, Z_DEFLATED, MAX_WBITS, DEF_MEM_LEVEL, Z_DEFAULT_STRATEGY); +} + + +function deflate(strm, flush) { + var old_flush, s; + var beg, val; // for gzip header write only + + if (!strm || !strm.state || + flush > Z_BLOCK || flush < 0) { + return strm ? err(strm, Z_STREAM_ERROR) : Z_STREAM_ERROR; + } + + s = strm.state; + + if (!strm.output || + (!strm.input && strm.avail_in !== 0) || + (s.status === FINISH_STATE && flush !== Z_FINISH)) { + return err(strm, (strm.avail_out === 0) ? Z_BUF_ERROR : Z_STREAM_ERROR); + } + + s.strm = strm; /* just in case */ + old_flush = s.last_flush; + s.last_flush = flush; + + /* Write the header */ + if (s.status === INIT_STATE) { + + if (s.wrap === 2) { // GZIP header + strm.adler = 0; //crc32(0L, Z_NULL, 0); + put_byte(s, 31); + put_byte(s, 139); + put_byte(s, 8); + if (!s.gzhead) { // s->gzhead == Z_NULL + put_byte(s, 0); + put_byte(s, 0); + put_byte(s, 0); + put_byte(s, 0); + put_byte(s, 0); + put_byte(s, s.level === 9 ? 2 : + (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ? + 4 : 0)); + put_byte(s, OS_CODE); + s.status = BUSY_STATE; + } + else { + put_byte(s, (s.gzhead.text ? 1 : 0) + + (s.gzhead.hcrc ? 2 : 0) + + (!s.gzhead.extra ? 0 : 4) + + (!s.gzhead.name ? 0 : 8) + + (!s.gzhead.comment ? 0 : 16) + ); + put_byte(s, s.gzhead.time & 0xff); + put_byte(s, (s.gzhead.time >> 8) & 0xff); + put_byte(s, (s.gzhead.time >> 16) & 0xff); + put_byte(s, (s.gzhead.time >> 24) & 0xff); + put_byte(s, s.level === 9 ? 2 : + (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ? + 4 : 0)); + put_byte(s, s.gzhead.os & 0xff); + if (s.gzhead.extra && s.gzhead.extra.length) { + put_byte(s, s.gzhead.extra.length & 0xff); + put_byte(s, (s.gzhead.extra.length >> 8) & 0xff); + } + if (s.gzhead.hcrc) { + strm.adler = crc32(strm.adler, s.pending_buf, s.pending, 0); + } + s.gzindex = 0; + s.status = EXTRA_STATE; + } + } + else // DEFLATE header + { + var header = (Z_DEFLATED + ((s.w_bits - 8) << 4)) << 8; + var level_flags = -1; + + if (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2) { + level_flags = 0; + } else if (s.level < 6) { + level_flags = 1; + } else if (s.level === 6) { + level_flags = 2; + } else { + level_flags = 3; + } + header |= (level_flags << 6); + if (s.strstart !== 0) { header |= PRESET_DICT; } + header += 31 - (header % 31); + + s.status = BUSY_STATE; + putShortMSB(s, header); + + /* Save the adler32 of the preset dictionary: */ + if (s.strstart !== 0) { + putShortMSB(s, strm.adler >>> 16); + putShortMSB(s, strm.adler & 0xffff); + } + strm.adler = 1; // adler32(0L, Z_NULL, 0); + } + } + +//#ifdef GZIP + if (s.status === EXTRA_STATE) { + if (s.gzhead.extra/* != Z_NULL*/) { + beg = s.pending; /* start of bytes to update crc */ + + while (s.gzindex < (s.gzhead.extra.length & 0xffff)) { + if (s.pending === s.pending_buf_size) { + if (s.gzhead.hcrc && s.pending > beg) { + strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); + } + flush_pending(strm); + beg = s.pending; + if (s.pending === s.pending_buf_size) { + break; + } + } + put_byte(s, s.gzhead.extra[s.gzindex] & 0xff); + s.gzindex++; + } + if (s.gzhead.hcrc && s.pending > beg) { + strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); + } + if (s.gzindex === s.gzhead.extra.length) { + s.gzindex = 0; + s.status = NAME_STATE; + } + } + else { + s.status = NAME_STATE; + } + } + if (s.status === NAME_STATE) { + if (s.gzhead.name/* != Z_NULL*/) { + beg = s.pending; /* start of bytes to update crc */ + //int val; + + do { + if (s.pending === s.pending_buf_size) { + if (s.gzhead.hcrc && s.pending > beg) { + strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); + } + flush_pending(strm); + beg = s.pending; + if (s.pending === s.pending_buf_size) { + val = 1; + break; + } + } + // JS specific: little magic to add zero terminator to end of string + if (s.gzindex < s.gzhead.name.length) { + val = s.gzhead.name.charCodeAt(s.gzindex++) & 0xff; + } else { + val = 0; + } + put_byte(s, val); + } while (val !== 0); + + if (s.gzhead.hcrc && s.pending > beg) { + strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); + } + if (val === 0) { + s.gzindex = 0; + s.status = COMMENT_STATE; + } + } + else { + s.status = COMMENT_STATE; + } + } + if (s.status === COMMENT_STATE) { + if (s.gzhead.comment/* != Z_NULL*/) { + beg = s.pending; /* start of bytes to update crc */ + //int val; + + do { + if (s.pending === s.pending_buf_size) { + if (s.gzhead.hcrc && s.pending > beg) { + strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); + } + flush_pending(strm); + beg = s.pending; + if (s.pending === s.pending_buf_size) { + val = 1; + break; + } + } + // JS specific: little magic to add zero terminator to end of string + if (s.gzindex < s.gzhead.comment.length) { + val = s.gzhead.comment.charCodeAt(s.gzindex++) & 0xff; + } else { + val = 0; + } + put_byte(s, val); + } while (val !== 0); + + if (s.gzhead.hcrc && s.pending > beg) { + strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); + } + if (val === 0) { + s.status = HCRC_STATE; + } + } + else { + s.status = HCRC_STATE; + } + } + if (s.status === HCRC_STATE) { + if (s.gzhead.hcrc) { + if (s.pending + 2 > s.pending_buf_size) { + flush_pending(strm); + } + if (s.pending + 2 <= s.pending_buf_size) { + put_byte(s, strm.adler & 0xff); + put_byte(s, (strm.adler >> 8) & 0xff); + strm.adler = 0; //crc32(0L, Z_NULL, 0); + s.status = BUSY_STATE; + } + } + else { + s.status = BUSY_STATE; + } + } +//#endif + + /* Flush as much pending output as possible */ + if (s.pending !== 0) { + flush_pending(strm); + if (strm.avail_out === 0) { + /* Since avail_out is 0, deflate will be called again with + * more output space, but possibly with both pending and + * avail_in equal to zero. There won't be anything to do, + * but this is not an error situation so make sure we + * return OK instead of BUF_ERROR at next call of deflate: + */ + s.last_flush = -1; + return Z_OK; + } + + /* Make sure there is something to do and avoid duplicate consecutive + * flushes. For repeated and useless calls with Z_FINISH, we keep + * returning Z_STREAM_END instead of Z_BUF_ERROR. + */ + } else if (strm.avail_in === 0 && rank(flush) <= rank(old_flush) && + flush !== Z_FINISH) { + return err(strm, Z_BUF_ERROR); + } + + /* User must not provide more input after the first FINISH: */ + if (s.status === FINISH_STATE && strm.avail_in !== 0) { + return err(strm, Z_BUF_ERROR); + } + + /* Start a new block or continue the current one. + */ + if (strm.avail_in !== 0 || s.lookahead !== 0 || + (flush !== Z_NO_FLUSH && s.status !== FINISH_STATE)) { + var bstate = (s.strategy === Z_HUFFMAN_ONLY) ? deflate_huff(s, flush) : + (s.strategy === Z_RLE ? deflate_rle(s, flush) : + configuration_table[s.level].func(s, flush)); + + if (bstate === BS_FINISH_STARTED || bstate === BS_FINISH_DONE) { + s.status = FINISH_STATE; + } + if (bstate === BS_NEED_MORE || bstate === BS_FINISH_STARTED) { + if (strm.avail_out === 0) { + s.last_flush = -1; + /* avoid BUF_ERROR next call, see above */ + } + return Z_OK; + /* If flush != Z_NO_FLUSH && avail_out == 0, the next call + * of deflate should use the same flush parameter to make sure + * that the flush is complete. So we don't have to output an + * empty block here, this will be done at next call. This also + * ensures that for a very small output buffer, we emit at most + * one empty block. + */ + } + if (bstate === BS_BLOCK_DONE) { + if (flush === Z_PARTIAL_FLUSH) { + trees._tr_align(s); + } + else if (flush !== Z_BLOCK) { /* FULL_FLUSH or SYNC_FLUSH */ + + trees._tr_stored_block(s, 0, 0, false); + /* For a full flush, this empty block will be recognized + * as a special marker by inflate_sync(). + */ + if (flush === Z_FULL_FLUSH) { + /*** CLEAR_HASH(s); ***/ /* forget history */ + zero(s.head); // Fill with NIL (= 0); + + if (s.lookahead === 0) { + s.strstart = 0; + s.block_start = 0; + s.insert = 0; + } + } + } + flush_pending(strm); + if (strm.avail_out === 0) { + s.last_flush = -1; /* avoid BUF_ERROR at next call, see above */ + return Z_OK; + } + } + } + //Assert(strm->avail_out > 0, "bug2"); + //if (strm.avail_out <= 0) { throw new Error("bug2");} + + if (flush !== Z_FINISH) { return Z_OK; } + if (s.wrap <= 0) { return Z_STREAM_END; } + + /* Write the trailer */ + if (s.wrap === 2) { + put_byte(s, strm.adler & 0xff); + put_byte(s, (strm.adler >> 8) & 0xff); + put_byte(s, (strm.adler >> 16) & 0xff); + put_byte(s, (strm.adler >> 24) & 0xff); + put_byte(s, strm.total_in & 0xff); + put_byte(s, (strm.total_in >> 8) & 0xff); + put_byte(s, (strm.total_in >> 16) & 0xff); + put_byte(s, (strm.total_in >> 24) & 0xff); + } + else + { + putShortMSB(s, strm.adler >>> 16); + putShortMSB(s, strm.adler & 0xffff); + } + + flush_pending(strm); + /* If avail_out is zero, the application will call deflate again + * to flush the rest. + */ + if (s.wrap > 0) { s.wrap = -s.wrap; } + /* write the trailer only once! */ + return s.pending !== 0 ? Z_OK : Z_STREAM_END; +} + +function deflateEnd(strm) { + var status; + + if (!strm/*== Z_NULL*/ || !strm.state/*== Z_NULL*/) { + return Z_STREAM_ERROR; + } + + status = strm.state.status; + if (status !== INIT_STATE && + status !== EXTRA_STATE && + status !== NAME_STATE && + status !== COMMENT_STATE && + status !== HCRC_STATE && + status !== BUSY_STATE && + status !== FINISH_STATE + ) { + return err(strm, Z_STREAM_ERROR); + } + + strm.state = null; + + return status === BUSY_STATE ? err(strm, Z_DATA_ERROR) : Z_OK; +} + + +/* ========================================================================= + * Initializes the compression dictionary from the given byte + * sequence without producing any compressed output. + */ +function deflateSetDictionary(strm, dictionary) { + var dictLength = dictionary.length; + + var s; + var str, n; + var wrap; + var avail; + var next; + var input; + var tmpDict; + + if (!strm/*== Z_NULL*/ || !strm.state/*== Z_NULL*/) { + return Z_STREAM_ERROR; + } + + s = strm.state; + wrap = s.wrap; + + if (wrap === 2 || (wrap === 1 && s.status !== INIT_STATE) || s.lookahead) { + return Z_STREAM_ERROR; + } + + /* when using zlib wrappers, compute Adler-32 for provided dictionary */ + if (wrap === 1) { + /* adler32(strm->adler, dictionary, dictLength); */ + strm.adler = adler32(strm.adler, dictionary, dictLength, 0); + } + + s.wrap = 0; /* avoid computing Adler-32 in read_buf */ + + /* if dictionary would fill window, just replace the history */ + if (dictLength >= s.w_size) { + if (wrap === 0) { /* already empty otherwise */ + /*** CLEAR_HASH(s); ***/ + zero(s.head); // Fill with NIL (= 0); + s.strstart = 0; + s.block_start = 0; + s.insert = 0; + } + /* use the tail */ + // dictionary = dictionary.slice(dictLength - s.w_size); + tmpDict = new utils.Buf8(s.w_size); + utils.arraySet(tmpDict, dictionary, dictLength - s.w_size, s.w_size, 0); + dictionary = tmpDict; + dictLength = s.w_size; + } + /* insert dictionary into window and hash */ + avail = strm.avail_in; + next = strm.next_in; + input = strm.input; + strm.avail_in = dictLength; + strm.next_in = 0; + strm.input = dictionary; + fill_window(s); + while (s.lookahead >= MIN_MATCH) { + str = s.strstart; + n = s.lookahead - (MIN_MATCH - 1); + do { + /* UPDATE_HASH(s, s->ins_h, s->window[str + MIN_MATCH-1]); */ + s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[str + MIN_MATCH - 1]) & s.hash_mask; + + s.prev[str & s.w_mask] = s.head[s.ins_h]; + + s.head[s.ins_h] = str; + str++; + } while (--n); + s.strstart = str; + s.lookahead = MIN_MATCH - 1; + fill_window(s); + } + s.strstart += s.lookahead; + s.block_start = s.strstart; + s.insert = s.lookahead; + s.lookahead = 0; + s.match_length = s.prev_length = MIN_MATCH - 1; + s.match_available = 0; + strm.next_in = next; + strm.input = input; + strm.avail_in = avail; + s.wrap = wrap; + return Z_OK; +} + + +exports.deflateInit = deflateInit; +exports.deflateInit2 = deflateInit2; +exports.deflateReset = deflateReset; +exports.deflateResetKeep = deflateResetKeep; +exports.deflateSetHeader = deflateSetHeader; +exports.deflate = deflate; +exports.deflateEnd = deflateEnd; +exports.deflateSetDictionary = deflateSetDictionary; +exports.deflateInfo = 'pako deflate (from Nodeca project)'; + +/* Not implemented +exports.deflateBound = deflateBound; +exports.deflateCopy = deflateCopy; +exports.deflateParams = deflateParams; +exports.deflatePending = deflatePending; +exports.deflatePrime = deflatePrime; +exports.deflateTune = deflateTune; +*/ + +},{"../utils/common":41,"./adler32":43,"./crc32":45,"./messages":51,"./trees":52}],47:[function(require,module,exports){ +'use strict'; + + +function GZheader() { + /* true if compressed data believed to be text */ + this.text = 0; + /* modification time */ + this.time = 0; + /* extra flags (not used when writing a gzip file) */ + this.xflags = 0; + /* operating system */ + this.os = 0; + /* pointer to extra field or Z_NULL if none */ + this.extra = null; + /* extra field length (valid if extra != Z_NULL) */ + this.extra_len = 0; // Actually, we don't need it in JS, + // but leave for few code modifications + + // + // Setup limits is not necessary because in js we should not preallocate memory + // for inflate use constant limit in 65536 bytes + // + + /* space at extra (only when reading header) */ + // this.extra_max = 0; + /* pointer to zero-terminated file name or Z_NULL */ + this.name = ''; + /* space at name (only when reading header) */ + // this.name_max = 0; + /* pointer to zero-terminated comment or Z_NULL */ + this.comment = ''; + /* space at comment (only when reading header) */ + // this.comm_max = 0; + /* true if there was or will be a header crc */ + this.hcrc = 0; + /* true when done reading gzip header (not used when writing a gzip file) */ + this.done = false; +} + +module.exports = GZheader; + +},{}],48:[function(require,module,exports){ +'use strict'; + +// See state defs from inflate.js +var BAD = 30; /* got a data error -- remain here until reset */ +var TYPE = 12; /* i: waiting for type bits, including last-flag bit */ + +/* + Decode literal, length, and distance codes and write out the resulting + literal and match bytes until either not enough input or output is + available, an end-of-block is encountered, or a data error is encountered. + When large enough input and output buffers are supplied to inflate(), for + example, a 16K input buffer and a 64K output buffer, more than 95% of the + inflate execution time is spent in this routine. + + Entry assumptions: + + state.mode === LEN + strm.avail_in >= 6 + strm.avail_out >= 258 + start >= strm.avail_out + state.bits < 8 + + On return, state.mode is one of: + + LEN -- ran out of enough output space or enough available input + TYPE -- reached end of block code, inflate() to interpret next block + BAD -- error in block data + + Notes: + + - The maximum input bits used by a length/distance pair is 15 bits for the + length code, 5 bits for the length extra, 15 bits for the distance code, + and 13 bits for the distance extra. This totals 48 bits, or six bytes. + Therefore if strm.avail_in >= 6, then there is enough input to avoid + checking for available input while decoding. + + - The maximum bytes that a single length/distance pair can output is 258 + bytes, which is the maximum length that can be coded. inflate_fast() + requires strm.avail_out >= 258 for each loop to avoid checking for + output space. + */ +module.exports = function inflate_fast(strm, start) { + var state; + var _in; /* local strm.input */ + var last; /* have enough input while in < last */ + var _out; /* local strm.output */ + var beg; /* inflate()'s initial strm.output */ + var end; /* while out < end, enough space available */ +//#ifdef INFLATE_STRICT + var dmax; /* maximum distance from zlib header */ +//#endif + var wsize; /* window size or zero if not using window */ + var whave; /* valid bytes in the window */ + var wnext; /* window write index */ + // Use `s_window` instead `window`, avoid conflict with instrumentation tools + var s_window; /* allocated sliding window, if wsize != 0 */ + var hold; /* local strm.hold */ + var bits; /* local strm.bits */ + var lcode; /* local strm.lencode */ + var dcode; /* local strm.distcode */ + var lmask; /* mask for first level of length codes */ + var dmask; /* mask for first level of distance codes */ + var here; /* retrieved table entry */ + var op; /* code bits, operation, extra bits, or */ + /* window position, window bytes to copy */ + var len; /* match length, unused bytes */ + var dist; /* match distance */ + var from; /* where to copy match from */ + var from_source; + + + var input, output; // JS specific, because we have no pointers + + /* copy state to local variables */ + state = strm.state; + //here = state.here; + _in = strm.next_in; + input = strm.input; + last = _in + (strm.avail_in - 5); + _out = strm.next_out; + output = strm.output; + beg = _out - (start - strm.avail_out); + end = _out + (strm.avail_out - 257); +//#ifdef INFLATE_STRICT + dmax = state.dmax; +//#endif + wsize = state.wsize; + whave = state.whave; + wnext = state.wnext; + s_window = state.window; + hold = state.hold; + bits = state.bits; + lcode = state.lencode; + dcode = state.distcode; + lmask = (1 << state.lenbits) - 1; + dmask = (1 << state.distbits) - 1; + + + /* decode literals and length/distances until end-of-block or not enough + input data or output space */ + + top: + do { + if (bits < 15) { + hold += input[_in++] << bits; + bits += 8; + hold += input[_in++] << bits; + bits += 8; + } + + here = lcode[hold & lmask]; + + dolen: + for (;;) { // Goto emulation + op = here >>> 24/*here.bits*/; + hold >>>= op; + bits -= op; + op = (here >>> 16) & 0xff/*here.op*/; + if (op === 0) { /* literal */ + //Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ? + // "inflate: literal '%c'\n" : + // "inflate: literal 0x%02x\n", here.val)); + output[_out++] = here & 0xffff/*here.val*/; + } + else if (op & 16) { /* length base */ + len = here & 0xffff/*here.val*/; + op &= 15; /* number of extra bits */ + if (op) { + if (bits < op) { + hold += input[_in++] << bits; + bits += 8; + } + len += hold & ((1 << op) - 1); + hold >>>= op; + bits -= op; + } + //Tracevv((stderr, "inflate: length %u\n", len)); + if (bits < 15) { + hold += input[_in++] << bits; + bits += 8; + hold += input[_in++] << bits; + bits += 8; + } + here = dcode[hold & dmask]; + + dodist: + for (;;) { // goto emulation + op = here >>> 24/*here.bits*/; + hold >>>= op; + bits -= op; + op = (here >>> 16) & 0xff/*here.op*/; + + if (op & 16) { /* distance base */ + dist = here & 0xffff/*here.val*/; + op &= 15; /* number of extra bits */ + if (bits < op) { + hold += input[_in++] << bits; + bits += 8; + if (bits < op) { + hold += input[_in++] << bits; + bits += 8; + } + } + dist += hold & ((1 << op) - 1); +//#ifdef INFLATE_STRICT + if (dist > dmax) { + strm.msg = 'invalid distance too far back'; + state.mode = BAD; + break top; + } +//#endif + hold >>>= op; + bits -= op; + //Tracevv((stderr, "inflate: distance %u\n", dist)); + op = _out - beg; /* max distance in output */ + if (dist > op) { /* see if copy from window */ + op = dist - op; /* distance back in window */ + if (op > whave) { + if (state.sane) { + strm.msg = 'invalid distance too far back'; + state.mode = BAD; + break top; + } + +// (!) This block is disabled in zlib defailts, +// don't enable it for binary compatibility +//#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR +// if (len <= op - whave) { +// do { +// output[_out++] = 0; +// } while (--len); +// continue top; +// } +// len -= op - whave; +// do { +// output[_out++] = 0; +// } while (--op > whave); +// if (op === 0) { +// from = _out - dist; +// do { +// output[_out++] = output[from++]; +// } while (--len); +// continue top; +// } +//#endif + } + from = 0; // window index + from_source = s_window; + if (wnext === 0) { /* very common case */ + from += wsize - op; + if (op < len) { /* some from window */ + len -= op; + do { + output[_out++] = s_window[from++]; + } while (--op); + from = _out - dist; /* rest from output */ + from_source = output; + } + } + else if (wnext < op) { /* wrap around window */ + from += wsize + wnext - op; + op -= wnext; + if (op < len) { /* some from end of window */ + len -= op; + do { + output[_out++] = s_window[from++]; + } while (--op); + from = 0; + if (wnext < len) { /* some from start of window */ + op = wnext; + len -= op; + do { + output[_out++] = s_window[from++]; + } while (--op); + from = _out - dist; /* rest from output */ + from_source = output; + } + } + } + else { /* contiguous in window */ + from += wnext - op; + if (op < len) { /* some from window */ + len -= op; + do { + output[_out++] = s_window[from++]; + } while (--op); + from = _out - dist; /* rest from output */ + from_source = output; + } + } + while (len > 2) { + output[_out++] = from_source[from++]; + output[_out++] = from_source[from++]; + output[_out++] = from_source[from++]; + len -= 3; + } + if (len) { + output[_out++] = from_source[from++]; + if (len > 1) { + output[_out++] = from_source[from++]; + } + } + } + else { + from = _out - dist; /* copy direct from output */ + do { /* minimum length is three */ + output[_out++] = output[from++]; + output[_out++] = output[from++]; + output[_out++] = output[from++]; + len -= 3; + } while (len > 2); + if (len) { + output[_out++] = output[from++]; + if (len > 1) { + output[_out++] = output[from++]; + } + } + } + } + else if ((op & 64) === 0) { /* 2nd level distance code */ + here = dcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))]; + continue dodist; + } + else { + strm.msg = 'invalid distance code'; + state.mode = BAD; + break top; + } + + break; // need to emulate goto via "continue" + } + } + else if ((op & 64) === 0) { /* 2nd level length code */ + here = lcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))]; + continue dolen; + } + else if (op & 32) { /* end-of-block */ + //Tracevv((stderr, "inflate: end of block\n")); + state.mode = TYPE; + break top; + } + else { + strm.msg = 'invalid literal/length code'; + state.mode = BAD; + break top; + } + + break; // need to emulate goto via "continue" + } + } while (_in < last && _out < end); + + /* return unused bytes (on entry, bits < 8, so in won't go too far back) */ + len = bits >> 3; + _in -= len; + bits -= len << 3; + hold &= (1 << bits) - 1; + + /* update state and return */ + strm.next_in = _in; + strm.next_out = _out; + strm.avail_in = (_in < last ? 5 + (last - _in) : 5 - (_in - last)); + strm.avail_out = (_out < end ? 257 + (end - _out) : 257 - (_out - end)); + state.hold = hold; + state.bits = bits; + return; +}; + +},{}],49:[function(require,module,exports){ +'use strict'; + + +var utils = require('../utils/common'); +var adler32 = require('./adler32'); +var crc32 = require('./crc32'); +var inflate_fast = require('./inffast'); +var inflate_table = require('./inftrees'); + +var CODES = 0; +var LENS = 1; +var DISTS = 2; + +/* Public constants ==========================================================*/ +/* ===========================================================================*/ + + +/* Allowed flush values; see deflate() and inflate() below for details */ +//var Z_NO_FLUSH = 0; +//var Z_PARTIAL_FLUSH = 1; +//var Z_SYNC_FLUSH = 2; +//var Z_FULL_FLUSH = 3; +var Z_FINISH = 4; +var Z_BLOCK = 5; +var Z_TREES = 6; + + +/* Return codes for the compression/decompression functions. Negative values + * are errors, positive values are used for special but normal events. + */ +var Z_OK = 0; +var Z_STREAM_END = 1; +var Z_NEED_DICT = 2; +//var Z_ERRNO = -1; +var Z_STREAM_ERROR = -2; +var Z_DATA_ERROR = -3; +var Z_MEM_ERROR = -4; +var Z_BUF_ERROR = -5; +//var Z_VERSION_ERROR = -6; + +/* The deflate compression method */ +var Z_DEFLATED = 8; + + +/* STATES ====================================================================*/ +/* ===========================================================================*/ + + +var HEAD = 1; /* i: waiting for magic header */ +var FLAGS = 2; /* i: waiting for method and flags (gzip) */ +var TIME = 3; /* i: waiting for modification time (gzip) */ +var OS = 4; /* i: waiting for extra flags and operating system (gzip) */ +var EXLEN = 5; /* i: waiting for extra length (gzip) */ +var EXTRA = 6; /* i: waiting for extra bytes (gzip) */ +var NAME = 7; /* i: waiting for end of file name (gzip) */ +var COMMENT = 8; /* i: waiting for end of comment (gzip) */ +var HCRC = 9; /* i: waiting for header crc (gzip) */ +var DICTID = 10; /* i: waiting for dictionary check value */ +var DICT = 11; /* waiting for inflateSetDictionary() call */ +var TYPE = 12; /* i: waiting for type bits, including last-flag bit */ +var TYPEDO = 13; /* i: same, but skip check to exit inflate on new block */ +var STORED = 14; /* i: waiting for stored size (length and complement) */ +var COPY_ = 15; /* i/o: same as COPY below, but only first time in */ +var COPY = 16; /* i/o: waiting for input or output to copy stored block */ +var TABLE = 17; /* i: waiting for dynamic block table lengths */ +var LENLENS = 18; /* i: waiting for code length code lengths */ +var CODELENS = 19; /* i: waiting for length/lit and distance code lengths */ +var LEN_ = 20; /* i: same as LEN below, but only first time in */ +var LEN = 21; /* i: waiting for length/lit/eob code */ +var LENEXT = 22; /* i: waiting for length extra bits */ +var DIST = 23; /* i: waiting for distance code */ +var DISTEXT = 24; /* i: waiting for distance extra bits */ +var MATCH = 25; /* o: waiting for output space to copy string */ +var LIT = 26; /* o: waiting for output space to write literal */ +var CHECK = 27; /* i: waiting for 32-bit check value */ +var LENGTH = 28; /* i: waiting for 32-bit length (gzip) */ +var DONE = 29; /* finished check, done -- remain here until reset */ +var BAD = 30; /* got a data error -- remain here until reset */ +var MEM = 31; /* got an inflate() memory error -- remain here until reset */ +var SYNC = 32; /* looking for synchronization bytes to restart inflate() */ + +/* ===========================================================================*/ + + + +var ENOUGH_LENS = 852; +var ENOUGH_DISTS = 592; +//var ENOUGH = (ENOUGH_LENS+ENOUGH_DISTS); + +var MAX_WBITS = 15; +/* 32K LZ77 window */ +var DEF_WBITS = MAX_WBITS; + + +function zswap32(q) { + return (((q >>> 24) & 0xff) + + ((q >>> 8) & 0xff00) + + ((q & 0xff00) << 8) + + ((q & 0xff) << 24)); +} + + +function InflateState() { + this.mode = 0; /* current inflate mode */ + this.last = false; /* true if processing last block */ + this.wrap = 0; /* bit 0 true for zlib, bit 1 true for gzip */ + this.havedict = false; /* true if dictionary provided */ + this.flags = 0; /* gzip header method and flags (0 if zlib) */ + this.dmax = 0; /* zlib header max distance (INFLATE_STRICT) */ + this.check = 0; /* protected copy of check value */ + this.total = 0; /* protected copy of output count */ + // TODO: may be {} + this.head = null; /* where to save gzip header information */ + + /* sliding window */ + this.wbits = 0; /* log base 2 of requested window size */ + this.wsize = 0; /* window size or zero if not using window */ + this.whave = 0; /* valid bytes in the window */ + this.wnext = 0; /* window write index */ + this.window = null; /* allocated sliding window, if needed */ + + /* bit accumulator */ + this.hold = 0; /* input bit accumulator */ + this.bits = 0; /* number of bits in "in" */ + + /* for string and stored block copying */ + this.length = 0; /* literal or length of data to copy */ + this.offset = 0; /* distance back to copy string from */ + + /* for table and code decoding */ + this.extra = 0; /* extra bits needed */ + + /* fixed and dynamic code tables */ + this.lencode = null; /* starting table for length/literal codes */ + this.distcode = null; /* starting table for distance codes */ + this.lenbits = 0; /* index bits for lencode */ + this.distbits = 0; /* index bits for distcode */ + + /* dynamic table building */ + this.ncode = 0; /* number of code length code lengths */ + this.nlen = 0; /* number of length code lengths */ + this.ndist = 0; /* number of distance code lengths */ + this.have = 0; /* number of code lengths in lens[] */ + this.next = null; /* next available space in codes[] */ + + this.lens = new utils.Buf16(320); /* temporary storage for code lengths */ + this.work = new utils.Buf16(288); /* work area for code table building */ + + /* + because we don't have pointers in js, we use lencode and distcode directly + as buffers so we don't need codes + */ + //this.codes = new utils.Buf32(ENOUGH); /* space for code tables */ + this.lendyn = null; /* dynamic table for length/literal codes (JS specific) */ + this.distdyn = null; /* dynamic table for distance codes (JS specific) */ + this.sane = 0; /* if false, allow invalid distance too far */ + this.back = 0; /* bits back of last unprocessed length/lit */ + this.was = 0; /* initial length of match */ +} + +function inflateResetKeep(strm) { + var state; + + if (!strm || !strm.state) { return Z_STREAM_ERROR; } + state = strm.state; + strm.total_in = strm.total_out = state.total = 0; + strm.msg = ''; /*Z_NULL*/ + if (state.wrap) { /* to support ill-conceived Java test suite */ + strm.adler = state.wrap & 1; + } + state.mode = HEAD; + state.last = 0; + state.havedict = 0; + state.dmax = 32768; + state.head = null/*Z_NULL*/; + state.hold = 0; + state.bits = 0; + //state.lencode = state.distcode = state.next = state.codes; + state.lencode = state.lendyn = new utils.Buf32(ENOUGH_LENS); + state.distcode = state.distdyn = new utils.Buf32(ENOUGH_DISTS); + + state.sane = 1; + state.back = -1; + //Tracev((stderr, "inflate: reset\n")); + return Z_OK; +} + +function inflateReset(strm) { + var state; + + if (!strm || !strm.state) { return Z_STREAM_ERROR; } + state = strm.state; + state.wsize = 0; + state.whave = 0; + state.wnext = 0; + return inflateResetKeep(strm); + +} + +function inflateReset2(strm, windowBits) { + var wrap; + var state; + + /* get the state */ + if (!strm || !strm.state) { return Z_STREAM_ERROR; } + state = strm.state; + + /* extract wrap request from windowBits parameter */ + if (windowBits < 0) { + wrap = 0; + windowBits = -windowBits; + } + else { + wrap = (windowBits >> 4) + 1; + if (windowBits < 48) { + windowBits &= 15; + } + } + + /* set number of window bits, free window if different */ + if (windowBits && (windowBits < 8 || windowBits > 15)) { + return Z_STREAM_ERROR; + } + if (state.window !== null && state.wbits !== windowBits) { + state.window = null; + } + + /* update state and reset the rest of it */ + state.wrap = wrap; + state.wbits = windowBits; + return inflateReset(strm); +} + +function inflateInit2(strm, windowBits) { + var ret; + var state; + + if (!strm) { return Z_STREAM_ERROR; } + //strm.msg = Z_NULL; /* in case we return an error */ + + state = new InflateState(); + + //if (state === Z_NULL) return Z_MEM_ERROR; + //Tracev((stderr, "inflate: allocated\n")); + strm.state = state; + state.window = null/*Z_NULL*/; + ret = inflateReset2(strm, windowBits); + if (ret !== Z_OK) { + strm.state = null/*Z_NULL*/; + } + return ret; +} + +function inflateInit(strm) { + return inflateInit2(strm, DEF_WBITS); +} + + +/* + Return state with length and distance decoding tables and index sizes set to + fixed code decoding. Normally this returns fixed tables from inffixed.h. + If BUILDFIXED is defined, then instead this routine builds the tables the + first time it's called, and returns those tables the first time and + thereafter. This reduces the size of the code by about 2K bytes, in + exchange for a little execution time. However, BUILDFIXED should not be + used for threaded applications, since the rewriting of the tables and virgin + may not be thread-safe. + */ +var virgin = true; + +var lenfix, distfix; // We have no pointers in JS, so keep tables separate + +function fixedtables(state) { + /* build fixed huffman tables if first call (may not be thread safe) */ + if (virgin) { + var sym; + + lenfix = new utils.Buf32(512); + distfix = new utils.Buf32(32); + + /* literal/length table */ + sym = 0; + while (sym < 144) { state.lens[sym++] = 8; } + while (sym < 256) { state.lens[sym++] = 9; } + while (sym < 280) { state.lens[sym++] = 7; } + while (sym < 288) { state.lens[sym++] = 8; } + + inflate_table(LENS, state.lens, 0, 288, lenfix, 0, state.work, { bits: 9 }); + + /* distance table */ + sym = 0; + while (sym < 32) { state.lens[sym++] = 5; } + + inflate_table(DISTS, state.lens, 0, 32, distfix, 0, state.work, { bits: 5 }); + + /* do this just once */ + virgin = false; + } + + state.lencode = lenfix; + state.lenbits = 9; + state.distcode = distfix; + state.distbits = 5; +} + + +/* + Update the window with the last wsize (normally 32K) bytes written before + returning. If window does not exist yet, create it. This is only called + when a window is already in use, or when output has been written during this + inflate call, but the end of the deflate stream has not been reached yet. + It is also called to create a window for dictionary data when a dictionary + is loaded. + + Providing output buffers larger than 32K to inflate() should provide a speed + advantage, since only the last 32K of output is copied to the sliding window + upon return from inflate(), and since all distances after the first 32K of + output will fall in the output data, making match copies simpler and faster. + The advantage may be dependent on the size of the processor's data caches. + */ +function updatewindow(strm, src, end, copy) { + var dist; + var state = strm.state; + + /* if it hasn't been done already, allocate space for the window */ + if (state.window === null) { + state.wsize = 1 << state.wbits; + state.wnext = 0; + state.whave = 0; + + state.window = new utils.Buf8(state.wsize); + } + + /* copy state->wsize or less output bytes into the circular window */ + if (copy >= state.wsize) { + utils.arraySet(state.window, src, end - state.wsize, state.wsize, 0); + state.wnext = 0; + state.whave = state.wsize; + } + else { + dist = state.wsize - state.wnext; + if (dist > copy) { + dist = copy; + } + //zmemcpy(state->window + state->wnext, end - copy, dist); + utils.arraySet(state.window, src, end - copy, dist, state.wnext); + copy -= dist; + if (copy) { + //zmemcpy(state->window, end - copy, copy); + utils.arraySet(state.window, src, end - copy, copy, 0); + state.wnext = copy; + state.whave = state.wsize; + } + else { + state.wnext += dist; + if (state.wnext === state.wsize) { state.wnext = 0; } + if (state.whave < state.wsize) { state.whave += dist; } + } + } + return 0; +} + +function inflate(strm, flush) { + var state; + var input, output; // input/output buffers + var next; /* next input INDEX */ + var put; /* next output INDEX */ + var have, left; /* available input and output */ + var hold; /* bit buffer */ + var bits; /* bits in bit buffer */ + var _in, _out; /* save starting available input and output */ + var copy; /* number of stored or match bytes to copy */ + var from; /* where to copy match bytes from */ + var from_source; + var here = 0; /* current decoding table entry */ + var here_bits, here_op, here_val; // paked "here" denormalized (JS specific) + //var last; /* parent table entry */ + var last_bits, last_op, last_val; // paked "last" denormalized (JS specific) + var len; /* length to copy for repeats, bits to drop */ + var ret; /* return code */ + var hbuf = new utils.Buf8(4); /* buffer for gzip header crc calculation */ + var opts; + + var n; // temporary var for NEED_BITS + + var order = /* permutation of code lengths */ + [ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 ]; + + + if (!strm || !strm.state || !strm.output || + (!strm.input && strm.avail_in !== 0)) { + return Z_STREAM_ERROR; + } + + state = strm.state; + if (state.mode === TYPE) { state.mode = TYPEDO; } /* skip check */ + + + //--- LOAD() --- + put = strm.next_out; + output = strm.output; + left = strm.avail_out; + next = strm.next_in; + input = strm.input; + have = strm.avail_in; + hold = state.hold; + bits = state.bits; + //--- + + _in = have; + _out = left; + ret = Z_OK; + + inf_leave: // goto emulation + for (;;) { + switch (state.mode) { + case HEAD: + if (state.wrap === 0) { + state.mode = TYPEDO; + break; + } + //=== NEEDBITS(16); + while (bits < 16) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + if ((state.wrap & 2) && hold === 0x8b1f) { /* gzip header */ + state.check = 0/*crc32(0L, Z_NULL, 0)*/; + //=== CRC2(state.check, hold); + hbuf[0] = hold & 0xff; + hbuf[1] = (hold >>> 8) & 0xff; + state.check = crc32(state.check, hbuf, 2, 0); + //===// + + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + state.mode = FLAGS; + break; + } + state.flags = 0; /* expect zlib header */ + if (state.head) { + state.head.done = false; + } + if (!(state.wrap & 1) || /* check if zlib header allowed */ + (((hold & 0xff)/*BITS(8)*/ << 8) + (hold >> 8)) % 31) { + strm.msg = 'incorrect header check'; + state.mode = BAD; + break; + } + if ((hold & 0x0f)/*BITS(4)*/ !== Z_DEFLATED) { + strm.msg = 'unknown compression method'; + state.mode = BAD; + break; + } + //--- DROPBITS(4) ---// + hold >>>= 4; + bits -= 4; + //---// + len = (hold & 0x0f)/*BITS(4)*/ + 8; + if (state.wbits === 0) { + state.wbits = len; + } + else if (len > state.wbits) { + strm.msg = 'invalid window size'; + state.mode = BAD; + break; + } + state.dmax = 1 << len; + //Tracev((stderr, "inflate: zlib header ok\n")); + strm.adler = state.check = 1/*adler32(0L, Z_NULL, 0)*/; + state.mode = hold & 0x200 ? DICTID : TYPE; + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + break; + case FLAGS: + //=== NEEDBITS(16); */ + while (bits < 16) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + state.flags = hold; + if ((state.flags & 0xff) !== Z_DEFLATED) { + strm.msg = 'unknown compression method'; + state.mode = BAD; + break; + } + if (state.flags & 0xe000) { + strm.msg = 'unknown header flags set'; + state.mode = BAD; + break; + } + if (state.head) { + state.head.text = ((hold >> 8) & 1); + } + if (state.flags & 0x0200) { + //=== CRC2(state.check, hold); + hbuf[0] = hold & 0xff; + hbuf[1] = (hold >>> 8) & 0xff; + state.check = crc32(state.check, hbuf, 2, 0); + //===// + } + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + state.mode = TIME; + /* falls through */ + case TIME: + //=== NEEDBITS(32); */ + while (bits < 32) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + if (state.head) { + state.head.time = hold; + } + if (state.flags & 0x0200) { + //=== CRC4(state.check, hold) + hbuf[0] = hold & 0xff; + hbuf[1] = (hold >>> 8) & 0xff; + hbuf[2] = (hold >>> 16) & 0xff; + hbuf[3] = (hold >>> 24) & 0xff; + state.check = crc32(state.check, hbuf, 4, 0); + //=== + } + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + state.mode = OS; + /* falls through */ + case OS: + //=== NEEDBITS(16); */ + while (bits < 16) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + if (state.head) { + state.head.xflags = (hold & 0xff); + state.head.os = (hold >> 8); + } + if (state.flags & 0x0200) { + //=== CRC2(state.check, hold); + hbuf[0] = hold & 0xff; + hbuf[1] = (hold >>> 8) & 0xff; + state.check = crc32(state.check, hbuf, 2, 0); + //===// + } + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + state.mode = EXLEN; + /* falls through */ + case EXLEN: + if (state.flags & 0x0400) { + //=== NEEDBITS(16); */ + while (bits < 16) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + state.length = hold; + if (state.head) { + state.head.extra_len = hold; + } + if (state.flags & 0x0200) { + //=== CRC2(state.check, hold); + hbuf[0] = hold & 0xff; + hbuf[1] = (hold >>> 8) & 0xff; + state.check = crc32(state.check, hbuf, 2, 0); + //===// + } + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + } + else if (state.head) { + state.head.extra = null/*Z_NULL*/; + } + state.mode = EXTRA; + /* falls through */ + case EXTRA: + if (state.flags & 0x0400) { + copy = state.length; + if (copy > have) { copy = have; } + if (copy) { + if (state.head) { + len = state.head.extra_len - state.length; + if (!state.head.extra) { + // Use untyped array for more conveniend processing later + state.head.extra = new Array(state.head.extra_len); + } + utils.arraySet( + state.head.extra, + input, + next, + // extra field is limited to 65536 bytes + // - no need for additional size check + copy, + /*len + copy > state.head.extra_max - len ? state.head.extra_max : copy,*/ + len + ); + //zmemcpy(state.head.extra + len, next, + // len + copy > state.head.extra_max ? + // state.head.extra_max - len : copy); + } + if (state.flags & 0x0200) { + state.check = crc32(state.check, input, copy, next); + } + have -= copy; + next += copy; + state.length -= copy; + } + if (state.length) { break inf_leave; } + } + state.length = 0; + state.mode = NAME; + /* falls through */ + case NAME: + if (state.flags & 0x0800) { + if (have === 0) { break inf_leave; } + copy = 0; + do { + // TODO: 2 or 1 bytes? + len = input[next + copy++]; + /* use constant limit because in js we should not preallocate memory */ + if (state.head && len && + (state.length < 65536 /*state.head.name_max*/)) { + state.head.name += String.fromCharCode(len); + } + } while (len && copy < have); + + if (state.flags & 0x0200) { + state.check = crc32(state.check, input, copy, next); + } + have -= copy; + next += copy; + if (len) { break inf_leave; } + } + else if (state.head) { + state.head.name = null; + } + state.length = 0; + state.mode = COMMENT; + /* falls through */ + case COMMENT: + if (state.flags & 0x1000) { + if (have === 0) { break inf_leave; } + copy = 0; + do { + len = input[next + copy++]; + /* use constant limit because in js we should not preallocate memory */ + if (state.head && len && + (state.length < 65536 /*state.head.comm_max*/)) { + state.head.comment += String.fromCharCode(len); + } + } while (len && copy < have); + if (state.flags & 0x0200) { + state.check = crc32(state.check, input, copy, next); + } + have -= copy; + next += copy; + if (len) { break inf_leave; } + } + else if (state.head) { + state.head.comment = null; + } + state.mode = HCRC; + /* falls through */ + case HCRC: + if (state.flags & 0x0200) { + //=== NEEDBITS(16); */ + while (bits < 16) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + if (hold !== (state.check & 0xffff)) { + strm.msg = 'header crc mismatch'; + state.mode = BAD; + break; + } + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + } + if (state.head) { + state.head.hcrc = ((state.flags >> 9) & 1); + state.head.done = true; + } + strm.adler = state.check = 0; + state.mode = TYPE; + break; + case DICTID: + //=== NEEDBITS(32); */ + while (bits < 32) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + strm.adler = state.check = zswap32(hold); + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + state.mode = DICT; + /* falls through */ + case DICT: + if (state.havedict === 0) { + //--- RESTORE() --- + strm.next_out = put; + strm.avail_out = left; + strm.next_in = next; + strm.avail_in = have; + state.hold = hold; + state.bits = bits; + //--- + return Z_NEED_DICT; + } + strm.adler = state.check = 1/*adler32(0L, Z_NULL, 0)*/; + state.mode = TYPE; + /* falls through */ + case TYPE: + if (flush === Z_BLOCK || flush === Z_TREES) { break inf_leave; } + /* falls through */ + case TYPEDO: + if (state.last) { + //--- BYTEBITS() ---// + hold >>>= bits & 7; + bits -= bits & 7; + //---// + state.mode = CHECK; + break; + } + //=== NEEDBITS(3); */ + while (bits < 3) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + state.last = (hold & 0x01)/*BITS(1)*/; + //--- DROPBITS(1) ---// + hold >>>= 1; + bits -= 1; + //---// + + switch ((hold & 0x03)/*BITS(2)*/) { + case 0: /* stored block */ + //Tracev((stderr, "inflate: stored block%s\n", + // state.last ? " (last)" : "")); + state.mode = STORED; + break; + case 1: /* fixed block */ + fixedtables(state); + //Tracev((stderr, "inflate: fixed codes block%s\n", + // state.last ? " (last)" : "")); + state.mode = LEN_; /* decode codes */ + if (flush === Z_TREES) { + //--- DROPBITS(2) ---// + hold >>>= 2; + bits -= 2; + //---// + break inf_leave; + } + break; + case 2: /* dynamic block */ + //Tracev((stderr, "inflate: dynamic codes block%s\n", + // state.last ? " (last)" : "")); + state.mode = TABLE; + break; + case 3: + strm.msg = 'invalid block type'; + state.mode = BAD; + } + //--- DROPBITS(2) ---// + hold >>>= 2; + bits -= 2; + //---// + break; + case STORED: + //--- BYTEBITS() ---// /* go to byte boundary */ + hold >>>= bits & 7; + bits -= bits & 7; + //---// + //=== NEEDBITS(32); */ + while (bits < 32) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + if ((hold & 0xffff) !== ((hold >>> 16) ^ 0xffff)) { + strm.msg = 'invalid stored block lengths'; + state.mode = BAD; + break; + } + state.length = hold & 0xffff; + //Tracev((stderr, "inflate: stored length %u\n", + // state.length)); + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + state.mode = COPY_; + if (flush === Z_TREES) { break inf_leave; } + /* falls through */ + case COPY_: + state.mode = COPY; + /* falls through */ + case COPY: + copy = state.length; + if (copy) { + if (copy > have) { copy = have; } + if (copy > left) { copy = left; } + if (copy === 0) { break inf_leave; } + //--- zmemcpy(put, next, copy); --- + utils.arraySet(output, input, next, copy, put); + //---// + have -= copy; + next += copy; + left -= copy; + put += copy; + state.length -= copy; + break; + } + //Tracev((stderr, "inflate: stored end\n")); + state.mode = TYPE; + break; + case TABLE: + //=== NEEDBITS(14); */ + while (bits < 14) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + state.nlen = (hold & 0x1f)/*BITS(5)*/ + 257; + //--- DROPBITS(5) ---// + hold >>>= 5; + bits -= 5; + //---// + state.ndist = (hold & 0x1f)/*BITS(5)*/ + 1; + //--- DROPBITS(5) ---// + hold >>>= 5; + bits -= 5; + //---// + state.ncode = (hold & 0x0f)/*BITS(4)*/ + 4; + //--- DROPBITS(4) ---// + hold >>>= 4; + bits -= 4; + //---// +//#ifndef PKZIP_BUG_WORKAROUND + if (state.nlen > 286 || state.ndist > 30) { + strm.msg = 'too many length or distance symbols'; + state.mode = BAD; + break; + } +//#endif + //Tracev((stderr, "inflate: table sizes ok\n")); + state.have = 0; + state.mode = LENLENS; + /* falls through */ + case LENLENS: + while (state.have < state.ncode) { + //=== NEEDBITS(3); + while (bits < 3) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + state.lens[order[state.have++]] = (hold & 0x07);//BITS(3); + //--- DROPBITS(3) ---// + hold >>>= 3; + bits -= 3; + //---// + } + while (state.have < 19) { + state.lens[order[state.have++]] = 0; + } + // We have separate tables & no pointers. 2 commented lines below not needed. + //state.next = state.codes; + //state.lencode = state.next; + // Switch to use dynamic table + state.lencode = state.lendyn; + state.lenbits = 7; + + opts = { bits: state.lenbits }; + ret = inflate_table(CODES, state.lens, 0, 19, state.lencode, 0, state.work, opts); + state.lenbits = opts.bits; + + if (ret) { + strm.msg = 'invalid code lengths set'; + state.mode = BAD; + break; + } + //Tracev((stderr, "inflate: code lengths ok\n")); + state.have = 0; + state.mode = CODELENS; + /* falls through */ + case CODELENS: + while (state.have < state.nlen + state.ndist) { + for (;;) { + here = state.lencode[hold & ((1 << state.lenbits) - 1)];/*BITS(state.lenbits)*/ + here_bits = here >>> 24; + here_op = (here >>> 16) & 0xff; + here_val = here & 0xffff; + + if ((here_bits) <= bits) { break; } + //--- PULLBYTE() ---// + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + //---// + } + if (here_val < 16) { + //--- DROPBITS(here.bits) ---// + hold >>>= here_bits; + bits -= here_bits; + //---// + state.lens[state.have++] = here_val; + } + else { + if (here_val === 16) { + //=== NEEDBITS(here.bits + 2); + n = here_bits + 2; + while (bits < n) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + //--- DROPBITS(here.bits) ---// + hold >>>= here_bits; + bits -= here_bits; + //---// + if (state.have === 0) { + strm.msg = 'invalid bit length repeat'; + state.mode = BAD; + break; + } + len = state.lens[state.have - 1]; + copy = 3 + (hold & 0x03);//BITS(2); + //--- DROPBITS(2) ---// + hold >>>= 2; + bits -= 2; + //---// + } + else if (here_val === 17) { + //=== NEEDBITS(here.bits + 3); + n = here_bits + 3; + while (bits < n) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + //--- DROPBITS(here.bits) ---// + hold >>>= here_bits; + bits -= here_bits; + //---// + len = 0; + copy = 3 + (hold & 0x07);//BITS(3); + //--- DROPBITS(3) ---// + hold >>>= 3; + bits -= 3; + //---// + } + else { + //=== NEEDBITS(here.bits + 7); + n = here_bits + 7; + while (bits < n) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + //--- DROPBITS(here.bits) ---// + hold >>>= here_bits; + bits -= here_bits; + //---// + len = 0; + copy = 11 + (hold & 0x7f);//BITS(7); + //--- DROPBITS(7) ---// + hold >>>= 7; + bits -= 7; + //---// + } + if (state.have + copy > state.nlen + state.ndist) { + strm.msg = 'invalid bit length repeat'; + state.mode = BAD; + break; + } + while (copy--) { + state.lens[state.have++] = len; + } + } + } + + /* handle error breaks in while */ + if (state.mode === BAD) { break; } + + /* check for end-of-block code (better have one) */ + if (state.lens[256] === 0) { + strm.msg = 'invalid code -- missing end-of-block'; + state.mode = BAD; + break; + } + + /* build code tables -- note: do not change the lenbits or distbits + values here (9 and 6) without reading the comments in inftrees.h + concerning the ENOUGH constants, which depend on those values */ + state.lenbits = 9; + + opts = { bits: state.lenbits }; + ret = inflate_table(LENS, state.lens, 0, state.nlen, state.lencode, 0, state.work, opts); + // We have separate tables & no pointers. 2 commented lines below not needed. + // state.next_index = opts.table_index; + state.lenbits = opts.bits; + // state.lencode = state.next; + + if (ret) { + strm.msg = 'invalid literal/lengths set'; + state.mode = BAD; + break; + } + + state.distbits = 6; + //state.distcode.copy(state.codes); + // Switch to use dynamic table + state.distcode = state.distdyn; + opts = { bits: state.distbits }; + ret = inflate_table(DISTS, state.lens, state.nlen, state.ndist, state.distcode, 0, state.work, opts); + // We have separate tables & no pointers. 2 commented lines below not needed. + // state.next_index = opts.table_index; + state.distbits = opts.bits; + // state.distcode = state.next; + + if (ret) { + strm.msg = 'invalid distances set'; + state.mode = BAD; + break; + } + //Tracev((stderr, 'inflate: codes ok\n')); + state.mode = LEN_; + if (flush === Z_TREES) { break inf_leave; } + /* falls through */ + case LEN_: + state.mode = LEN; + /* falls through */ + case LEN: + if (have >= 6 && left >= 258) { + //--- RESTORE() --- + strm.next_out = put; + strm.avail_out = left; + strm.next_in = next; + strm.avail_in = have; + state.hold = hold; + state.bits = bits; + //--- + inflate_fast(strm, _out); + //--- LOAD() --- + put = strm.next_out; + output = strm.output; + left = strm.avail_out; + next = strm.next_in; + input = strm.input; + have = strm.avail_in; + hold = state.hold; + bits = state.bits; + //--- + + if (state.mode === TYPE) { + state.back = -1; + } + break; + } + state.back = 0; + for (;;) { + here = state.lencode[hold & ((1 << state.lenbits) - 1)]; /*BITS(state.lenbits)*/ + here_bits = here >>> 24; + here_op = (here >>> 16) & 0xff; + here_val = here & 0xffff; + + if (here_bits <= bits) { break; } + //--- PULLBYTE() ---// + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + //---// + } + if (here_op && (here_op & 0xf0) === 0) { + last_bits = here_bits; + last_op = here_op; + last_val = here_val; + for (;;) { + here = state.lencode[last_val + + ((hold & ((1 << (last_bits + last_op)) - 1))/*BITS(last.bits + last.op)*/ >> last_bits)]; + here_bits = here >>> 24; + here_op = (here >>> 16) & 0xff; + here_val = here & 0xffff; + + if ((last_bits + here_bits) <= bits) { break; } + //--- PULLBYTE() ---// + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + //---// + } + //--- DROPBITS(last.bits) ---// + hold >>>= last_bits; + bits -= last_bits; + //---// + state.back += last_bits; + } + //--- DROPBITS(here.bits) ---// + hold >>>= here_bits; + bits -= here_bits; + //---// + state.back += here_bits; + state.length = here_val; + if (here_op === 0) { + //Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ? + // "inflate: literal '%c'\n" : + // "inflate: literal 0x%02x\n", here.val)); + state.mode = LIT; + break; + } + if (here_op & 32) { + //Tracevv((stderr, "inflate: end of block\n")); + state.back = -1; + state.mode = TYPE; + break; + } + if (here_op & 64) { + strm.msg = 'invalid literal/length code'; + state.mode = BAD; + break; + } + state.extra = here_op & 15; + state.mode = LENEXT; + /* falls through */ + case LENEXT: + if (state.extra) { + //=== NEEDBITS(state.extra); + n = state.extra; + while (bits < n) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + state.length += hold & ((1 << state.extra) - 1)/*BITS(state.extra)*/; + //--- DROPBITS(state.extra) ---// + hold >>>= state.extra; + bits -= state.extra; + //---// + state.back += state.extra; + } + //Tracevv((stderr, "inflate: length %u\n", state.length)); + state.was = state.length; + state.mode = DIST; + /* falls through */ + case DIST: + for (;;) { + here = state.distcode[hold & ((1 << state.distbits) - 1)];/*BITS(state.distbits)*/ + here_bits = here >>> 24; + here_op = (here >>> 16) & 0xff; + here_val = here & 0xffff; + + if ((here_bits) <= bits) { break; } + //--- PULLBYTE() ---// + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + //---// + } + if ((here_op & 0xf0) === 0) { + last_bits = here_bits; + last_op = here_op; + last_val = here_val; + for (;;) { + here = state.distcode[last_val + + ((hold & ((1 << (last_bits + last_op)) - 1))/*BITS(last.bits + last.op)*/ >> last_bits)]; + here_bits = here >>> 24; + here_op = (here >>> 16) & 0xff; + here_val = here & 0xffff; + + if ((last_bits + here_bits) <= bits) { break; } + //--- PULLBYTE() ---// + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + //---// + } + //--- DROPBITS(last.bits) ---// + hold >>>= last_bits; + bits -= last_bits; + //---// + state.back += last_bits; + } + //--- DROPBITS(here.bits) ---// + hold >>>= here_bits; + bits -= here_bits; + //---// + state.back += here_bits; + if (here_op & 64) { + strm.msg = 'invalid distance code'; + state.mode = BAD; + break; + } + state.offset = here_val; + state.extra = (here_op) & 15; + state.mode = DISTEXT; + /* falls through */ + case DISTEXT: + if (state.extra) { + //=== NEEDBITS(state.extra); + n = state.extra; + while (bits < n) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + state.offset += hold & ((1 << state.extra) - 1)/*BITS(state.extra)*/; + //--- DROPBITS(state.extra) ---// + hold >>>= state.extra; + bits -= state.extra; + //---// + state.back += state.extra; + } +//#ifdef INFLATE_STRICT + if (state.offset > state.dmax) { + strm.msg = 'invalid distance too far back'; + state.mode = BAD; + break; + } +//#endif + //Tracevv((stderr, "inflate: distance %u\n", state.offset)); + state.mode = MATCH; + /* falls through */ + case MATCH: + if (left === 0) { break inf_leave; } + copy = _out - left; + if (state.offset > copy) { /* copy from window */ + copy = state.offset - copy; + if (copy > state.whave) { + if (state.sane) { + strm.msg = 'invalid distance too far back'; + state.mode = BAD; + break; + } +// (!) This block is disabled in zlib defailts, +// don't enable it for binary compatibility +//#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR +// Trace((stderr, "inflate.c too far\n")); +// copy -= state.whave; +// if (copy > state.length) { copy = state.length; } +// if (copy > left) { copy = left; } +// left -= copy; +// state.length -= copy; +// do { +// output[put++] = 0; +// } while (--copy); +// if (state.length === 0) { state.mode = LEN; } +// break; +//#endif + } + if (copy > state.wnext) { + copy -= state.wnext; + from = state.wsize - copy; + } + else { + from = state.wnext - copy; + } + if (copy > state.length) { copy = state.length; } + from_source = state.window; + } + else { /* copy from output */ + from_source = output; + from = put - state.offset; + copy = state.length; + } + if (copy > left) { copy = left; } + left -= copy; + state.length -= copy; + do { + output[put++] = from_source[from++]; + } while (--copy); + if (state.length === 0) { state.mode = LEN; } + break; + case LIT: + if (left === 0) { break inf_leave; } + output[put++] = state.length; + left--; + state.mode = LEN; + break; + case CHECK: + if (state.wrap) { + //=== NEEDBITS(32); + while (bits < 32) { + if (have === 0) { break inf_leave; } + have--; + // Use '|' insdead of '+' to make sure that result is signed + hold |= input[next++] << bits; + bits += 8; + } + //===// + _out -= left; + strm.total_out += _out; + state.total += _out; + if (_out) { + strm.adler = state.check = + /*UPDATE(state.check, put - _out, _out);*/ + (state.flags ? crc32(state.check, output, _out, put - _out) : adler32(state.check, output, _out, put - _out)); + + } + _out = left; + // NB: crc32 stored as signed 32-bit int, zswap32 returns signed too + if ((state.flags ? hold : zswap32(hold)) !== state.check) { + strm.msg = 'incorrect data check'; + state.mode = BAD; + break; + } + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + //Tracev((stderr, "inflate: check matches trailer\n")); + } + state.mode = LENGTH; + /* falls through */ + case LENGTH: + if (state.wrap && state.flags) { + //=== NEEDBITS(32); + while (bits < 32) { + if (have === 0) { break inf_leave; } + have--; + hold += input[next++] << bits; + bits += 8; + } + //===// + if (hold !== (state.total & 0xffffffff)) { + strm.msg = 'incorrect length check'; + state.mode = BAD; + break; + } + //=== INITBITS(); + hold = 0; + bits = 0; + //===// + //Tracev((stderr, "inflate: length matches trailer\n")); + } + state.mode = DONE; + /* falls through */ + case DONE: + ret = Z_STREAM_END; + break inf_leave; + case BAD: + ret = Z_DATA_ERROR; + break inf_leave; + case MEM: + return Z_MEM_ERROR; + case SYNC: + /* falls through */ + default: + return Z_STREAM_ERROR; + } + } + + // inf_leave <- here is real place for "goto inf_leave", emulated via "break inf_leave" + + /* + Return from inflate(), updating the total counts and the check value. + If there was no progress during the inflate() call, return a buffer + error. Call updatewindow() to create and/or update the window state. + Note: a memory error from inflate() is non-recoverable. + */ + + //--- RESTORE() --- + strm.next_out = put; + strm.avail_out = left; + strm.next_in = next; + strm.avail_in = have; + state.hold = hold; + state.bits = bits; + //--- + + if (state.wsize || (_out !== strm.avail_out && state.mode < BAD && + (state.mode < CHECK || flush !== Z_FINISH))) { + if (updatewindow(strm, strm.output, strm.next_out, _out - strm.avail_out)) { + state.mode = MEM; + return Z_MEM_ERROR; + } + } + _in -= strm.avail_in; + _out -= strm.avail_out; + strm.total_in += _in; + strm.total_out += _out; + state.total += _out; + if (state.wrap && _out) { + strm.adler = state.check = /*UPDATE(state.check, strm.next_out - _out, _out);*/ + (state.flags ? crc32(state.check, output, _out, strm.next_out - _out) : adler32(state.check, output, _out, strm.next_out - _out)); + } + strm.data_type = state.bits + (state.last ? 64 : 0) + + (state.mode === TYPE ? 128 : 0) + + (state.mode === LEN_ || state.mode === COPY_ ? 256 : 0); + if (((_in === 0 && _out === 0) || flush === Z_FINISH) && ret === Z_OK) { + ret = Z_BUF_ERROR; + } + return ret; +} + +function inflateEnd(strm) { + + if (!strm || !strm.state /*|| strm->zfree == (free_func)0*/) { + return Z_STREAM_ERROR; + } + + var state = strm.state; + if (state.window) { + state.window = null; + } + strm.state = null; + return Z_OK; +} + +function inflateGetHeader(strm, head) { + var state; + + /* check state */ + if (!strm || !strm.state) { return Z_STREAM_ERROR; } + state = strm.state; + if ((state.wrap & 2) === 0) { return Z_STREAM_ERROR; } + + /* save header structure */ + state.head = head; + head.done = false; + return Z_OK; +} + +function inflateSetDictionary(strm, dictionary) { + var dictLength = dictionary.length; + + var state; + var dictid; + var ret; + + /* check state */ + if (!strm /* == Z_NULL */ || !strm.state /* == Z_NULL */) { return Z_STREAM_ERROR; } + state = strm.state; + + if (state.wrap !== 0 && state.mode !== DICT) { + return Z_STREAM_ERROR; + } + + /* check for correct dictionary identifier */ + if (state.mode === DICT) { + dictid = 1; /* adler32(0, null, 0)*/ + /* dictid = adler32(dictid, dictionary, dictLength); */ + dictid = adler32(dictid, dictionary, dictLength, 0); + if (dictid !== state.check) { + return Z_DATA_ERROR; + } + } + /* copy dictionary to window using updatewindow(), which will amend the + existing dictionary if appropriate */ + ret = updatewindow(strm, dictionary, dictLength, dictLength); + if (ret) { + state.mode = MEM; + return Z_MEM_ERROR; + } + state.havedict = 1; + // Tracev((stderr, "inflate: dictionary set\n")); + return Z_OK; +} + +exports.inflateReset = inflateReset; +exports.inflateReset2 = inflateReset2; +exports.inflateResetKeep = inflateResetKeep; +exports.inflateInit = inflateInit; +exports.inflateInit2 = inflateInit2; +exports.inflate = inflate; +exports.inflateEnd = inflateEnd; +exports.inflateGetHeader = inflateGetHeader; +exports.inflateSetDictionary = inflateSetDictionary; +exports.inflateInfo = 'pako inflate (from Nodeca project)'; + +/* Not implemented +exports.inflateCopy = inflateCopy; +exports.inflateGetDictionary = inflateGetDictionary; +exports.inflateMark = inflateMark; +exports.inflatePrime = inflatePrime; +exports.inflateSync = inflateSync; +exports.inflateSyncPoint = inflateSyncPoint; +exports.inflateUndermine = inflateUndermine; +*/ + +},{"../utils/common":41,"./adler32":43,"./crc32":45,"./inffast":48,"./inftrees":50}],50:[function(require,module,exports){ +'use strict'; + + +var utils = require('../utils/common'); + +var MAXBITS = 15; +var ENOUGH_LENS = 852; +var ENOUGH_DISTS = 592; +//var ENOUGH = (ENOUGH_LENS+ENOUGH_DISTS); + +var CODES = 0; +var LENS = 1; +var DISTS = 2; + +var lbase = [ /* Length codes 257..285 base */ + 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, + 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0 +]; + +var lext = [ /* Length codes 257..285 extra */ + 16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, 18, + 19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 16, 72, 78 +]; + +var dbase = [ /* Distance codes 0..29 base */ + 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, + 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, + 8193, 12289, 16385, 24577, 0, 0 +]; + +var dext = [ /* Distance codes 0..29 extra */ + 16, 16, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, + 23, 23, 24, 24, 25, 25, 26, 26, 27, 27, + 28, 28, 29, 29, 64, 64 +]; + +module.exports = function inflate_table(type, lens, lens_index, codes, table, table_index, work, opts) +{ + var bits = opts.bits; + //here = opts.here; /* table entry for duplication */ + + var len = 0; /* a code's length in bits */ + var sym = 0; /* index of code symbols */ + var min = 0, max = 0; /* minimum and maximum code lengths */ + var root = 0; /* number of index bits for root table */ + var curr = 0; /* number of index bits for current table */ + var drop = 0; /* code bits to drop for sub-table */ + var left = 0; /* number of prefix codes available */ + var used = 0; /* code entries in table used */ + var huff = 0; /* Huffman code */ + var incr; /* for incrementing code, index */ + var fill; /* index for replicating entries */ + var low; /* low bits for current root entry */ + var mask; /* mask for low root bits */ + var next; /* next available space in table */ + var base = null; /* base value table to use */ + var base_index = 0; +// var shoextra; /* extra bits table to use */ + var end; /* use base and extra for symbol > end */ + var count = new utils.Buf16(MAXBITS + 1); //[MAXBITS+1]; /* number of codes of each length */ + var offs = new utils.Buf16(MAXBITS + 1); //[MAXBITS+1]; /* offsets in table for each length */ + var extra = null; + var extra_index = 0; + + var here_bits, here_op, here_val; + + /* + Process a set of code lengths to create a canonical Huffman code. The + code lengths are lens[0..codes-1]. Each length corresponds to the + symbols 0..codes-1. The Huffman code is generated by first sorting the + symbols by length from short to long, and retaining the symbol order + for codes with equal lengths. Then the code starts with all zero bits + for the first code of the shortest length, and the codes are integer + increments for the same length, and zeros are appended as the length + increases. For the deflate format, these bits are stored backwards + from their more natural integer increment ordering, and so when the + decoding tables are built in the large loop below, the integer codes + are incremented backwards. + + This routine assumes, but does not check, that all of the entries in + lens[] are in the range 0..MAXBITS. The caller must assure this. + 1..MAXBITS is interpreted as that code length. zero means that that + symbol does not occur in this code. + + The codes are sorted by computing a count of codes for each length, + creating from that a table of starting indices for each length in the + sorted table, and then entering the symbols in order in the sorted + table. The sorted table is work[], with that space being provided by + the caller. + + The length counts are used for other purposes as well, i.e. finding + the minimum and maximum length codes, determining if there are any + codes at all, checking for a valid set of lengths, and looking ahead + at length counts to determine sub-table sizes when building the + decoding tables. + */ + + /* accumulate lengths for codes (assumes lens[] all in 0..MAXBITS) */ + for (len = 0; len <= MAXBITS; len++) { + count[len] = 0; + } + for (sym = 0; sym < codes; sym++) { + count[lens[lens_index + sym]]++; + } + + /* bound code lengths, force root to be within code lengths */ + root = bits; + for (max = MAXBITS; max >= 1; max--) { + if (count[max] !== 0) { break; } + } + if (root > max) { + root = max; + } + if (max === 0) { /* no symbols to code at all */ + //table.op[opts.table_index] = 64; //here.op = (var char)64; /* invalid code marker */ + //table.bits[opts.table_index] = 1; //here.bits = (var char)1; + //table.val[opts.table_index++] = 0; //here.val = (var short)0; + table[table_index++] = (1 << 24) | (64 << 16) | 0; + + + //table.op[opts.table_index] = 64; + //table.bits[opts.table_index] = 1; + //table.val[opts.table_index++] = 0; + table[table_index++] = (1 << 24) | (64 << 16) | 0; + + opts.bits = 1; + return 0; /* no symbols, but wait for decoding to report error */ + } + for (min = 1; min < max; min++) { + if (count[min] !== 0) { break; } + } + if (root < min) { + root = min; + } + + /* check for an over-subscribed or incomplete set of lengths */ + left = 1; + for (len = 1; len <= MAXBITS; len++) { + left <<= 1; + left -= count[len]; + if (left < 0) { + return -1; + } /* over-subscribed */ + } + if (left > 0 && (type === CODES || max !== 1)) { + return -1; /* incomplete set */ + } + + /* generate offsets into symbol table for each length for sorting */ + offs[1] = 0; + for (len = 1; len < MAXBITS; len++) { + offs[len + 1] = offs[len] + count[len]; + } + + /* sort symbols by length, by symbol order within each length */ + for (sym = 0; sym < codes; sym++) { + if (lens[lens_index + sym] !== 0) { + work[offs[lens[lens_index + sym]]++] = sym; + } + } + + /* + Create and fill in decoding tables. In this loop, the table being + filled is at next and has curr index bits. The code being used is huff + with length len. That code is converted to an index by dropping drop + bits off of the bottom. For codes where len is less than drop + curr, + those top drop + curr - len bits are incremented through all values to + fill the table with replicated entries. + + root is the number of index bits for the root table. When len exceeds + root, sub-tables are created pointed to by the root entry with an index + of the low root bits of huff. This is saved in low to check for when a + new sub-table should be started. drop is zero when the root table is + being filled, and drop is root when sub-tables are being filled. + + When a new sub-table is needed, it is necessary to look ahead in the + code lengths to determine what size sub-table is needed. The length + counts are used for this, and so count[] is decremented as codes are + entered in the tables. + + used keeps track of how many table entries have been allocated from the + provided *table space. It is checked for LENS and DIST tables against + the constants ENOUGH_LENS and ENOUGH_DISTS to guard against changes in + the initial root table size constants. See the comments in inftrees.h + for more information. + + sym increments through all symbols, and the loop terminates when + all codes of length max, i.e. all codes, have been processed. This + routine permits incomplete codes, so another loop after this one fills + in the rest of the decoding tables with invalid code markers. + */ + + /* set up for code type */ + // poor man optimization - use if-else instead of switch, + // to avoid deopts in old v8 + if (type === CODES) { + base = extra = work; /* dummy value--not used */ + end = 19; + + } else if (type === LENS) { + base = lbase; + base_index -= 257; + extra = lext; + extra_index -= 257; + end = 256; + + } else { /* DISTS */ + base = dbase; + extra = dext; + end = -1; + } + + /* initialize opts for loop */ + huff = 0; /* starting code */ + sym = 0; /* starting code symbol */ + len = min; /* starting code length */ + next = table_index; /* current table to fill in */ + curr = root; /* current table index bits */ + drop = 0; /* current bits to drop from code for index */ + low = -1; /* trigger new sub-table when len > root */ + used = 1 << root; /* use root table entries */ + mask = used - 1; /* mask for comparing low */ + + /* check available table space */ + if ((type === LENS && used > ENOUGH_LENS) || + (type === DISTS && used > ENOUGH_DISTS)) { + return 1; + } + + var i = 0; + /* process all codes and make table entries */ + for (;;) { + i++; + /* create table entry */ + here_bits = len - drop; + if (work[sym] < end) { + here_op = 0; + here_val = work[sym]; + } + else if (work[sym] > end) { + here_op = extra[extra_index + work[sym]]; + here_val = base[base_index + work[sym]]; + } + else { + here_op = 32 + 64; /* end of block */ + here_val = 0; + } + + /* replicate for those indices with low len bits equal to huff */ + incr = 1 << (len - drop); + fill = 1 << curr; + min = fill; /* save offset to next table */ + do { + fill -= incr; + table[next + (huff >> drop) + fill] = (here_bits << 24) | (here_op << 16) | here_val |0; + } while (fill !== 0); + + /* backwards increment the len-bit code huff */ + incr = 1 << (len - 1); + while (huff & incr) { + incr >>= 1; + } + if (incr !== 0) { + huff &= incr - 1; + huff += incr; + } else { + huff = 0; + } + + /* go to next symbol, update count, len */ + sym++; + if (--count[len] === 0) { + if (len === max) { break; } + len = lens[lens_index + work[sym]]; + } + + /* create new sub-table if needed */ + if (len > root && (huff & mask) !== low) { + /* if first time, transition to sub-tables */ + if (drop === 0) { + drop = root; + } + + /* increment past last table */ + next += min; /* here min is 1 << curr */ + + /* determine length of next table */ + curr = len - drop; + left = 1 << curr; + while (curr + drop < max) { + left -= count[curr + drop]; + if (left <= 0) { break; } + curr++; + left <<= 1; + } + + /* check for enough space */ + used += 1 << curr; + if ((type === LENS && used > ENOUGH_LENS) || + (type === DISTS && used > ENOUGH_DISTS)) { + return 1; + } + + /* point entry in root table to sub-table */ + low = huff & mask; + /*table.op[low] = curr; + table.bits[low] = root; + table.val[low] = next - opts.table_index;*/ + table[low] = (root << 24) | (curr << 16) | (next - table_index) |0; + } + } + + /* fill in remaining table entry if code is incomplete (guaranteed to have + at most one remaining entry, since if the code is incomplete, the + maximum code length that was allowed to get this far is one bit) */ + if (huff !== 0) { + //table.op[next + huff] = 64; /* invalid code marker */ + //table.bits[next + huff] = len - drop; + //table.val[next + huff] = 0; + table[next + huff] = ((len - drop) << 24) | (64 << 16) |0; + } + + /* set return parameters */ + //opts.table_index += used; + opts.bits = root; + return 0; +}; + +},{"../utils/common":41}],51:[function(require,module,exports){ +'use strict'; + +module.exports = { + 2: 'need dictionary', /* Z_NEED_DICT 2 */ + 1: 'stream end', /* Z_STREAM_END 1 */ + 0: '', /* Z_OK 0 */ + '-1': 'file error', /* Z_ERRNO (-1) */ + '-2': 'stream error', /* Z_STREAM_ERROR (-2) */ + '-3': 'data error', /* Z_DATA_ERROR (-3) */ + '-4': 'insufficient memory', /* Z_MEM_ERROR (-4) */ + '-5': 'buffer error', /* Z_BUF_ERROR (-5) */ + '-6': 'incompatible version' /* Z_VERSION_ERROR (-6) */ +}; + +},{}],52:[function(require,module,exports){ +'use strict'; + + +var utils = require('../utils/common'); + +/* Public constants ==========================================================*/ +/* ===========================================================================*/ + + +//var Z_FILTERED = 1; +//var Z_HUFFMAN_ONLY = 2; +//var Z_RLE = 3; +var Z_FIXED = 4; +//var Z_DEFAULT_STRATEGY = 0; + +/* Possible values of the data_type field (though see inflate()) */ +var Z_BINARY = 0; +var Z_TEXT = 1; +//var Z_ASCII = 1; // = Z_TEXT +var Z_UNKNOWN = 2; + +/*============================================================================*/ + + +function zero(buf) { var len = buf.length; while (--len >= 0) { buf[len] = 0; } } + +// From zutil.h + +var STORED_BLOCK = 0; +var STATIC_TREES = 1; +var DYN_TREES = 2; +/* The three kinds of block type */ + +var MIN_MATCH = 3; +var MAX_MATCH = 258; +/* The minimum and maximum match lengths */ + +// From deflate.h +/* =========================================================================== + * Internal compression state. + */ + +var LENGTH_CODES = 29; +/* number of length codes, not counting the special END_BLOCK code */ + +var LITERALS = 256; +/* number of literal bytes 0..255 */ + +var L_CODES = LITERALS + 1 + LENGTH_CODES; +/* number of Literal or Length codes, including the END_BLOCK code */ + +var D_CODES = 30; +/* number of distance codes */ + +var BL_CODES = 19; +/* number of codes used to transfer the bit lengths */ + +var HEAP_SIZE = 2 * L_CODES + 1; +/* maximum heap size */ + +var MAX_BITS = 15; +/* All codes must not exceed MAX_BITS bits */ + +var Buf_size = 16; +/* size of bit buffer in bi_buf */ + + +/* =========================================================================== + * Constants + */ + +var MAX_BL_BITS = 7; +/* Bit length codes must not exceed MAX_BL_BITS bits */ + +var END_BLOCK = 256; +/* end of block literal code */ + +var REP_3_6 = 16; +/* repeat previous bit length 3-6 times (2 bits of repeat count) */ + +var REPZ_3_10 = 17; +/* repeat a zero length 3-10 times (3 bits of repeat count) */ + +var REPZ_11_138 = 18; +/* repeat a zero length 11-138 times (7 bits of repeat count) */ + +/* eslint-disable comma-spacing,array-bracket-spacing */ +var extra_lbits = /* extra bits for each length code */ + [0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0]; + +var extra_dbits = /* extra bits for each distance code */ + [0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13]; + +var extra_blbits = /* extra bits for each bit length code */ + [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7]; + +var bl_order = + [16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15]; +/* eslint-enable comma-spacing,array-bracket-spacing */ + +/* The lengths of the bit length codes are sent in order of decreasing + * probability, to avoid transmitting the lengths for unused bit length codes. + */ + +/* =========================================================================== + * Local data. These are initialized only once. + */ + +// We pre-fill arrays with 0 to avoid uninitialized gaps + +var DIST_CODE_LEN = 512; /* see definition of array dist_code below */ + +// !!!! Use flat array insdead of structure, Freq = i*2, Len = i*2+1 +var static_ltree = new Array((L_CODES + 2) * 2); +zero(static_ltree); +/* The static literal tree. Since the bit lengths are imposed, there is no + * need for the L_CODES extra codes used during heap construction. However + * The codes 286 and 287 are needed to build a canonical tree (see _tr_init + * below). + */ + +var static_dtree = new Array(D_CODES * 2); +zero(static_dtree); +/* The static distance tree. (Actually a trivial tree since all codes use + * 5 bits.) + */ + +var _dist_code = new Array(DIST_CODE_LEN); +zero(_dist_code); +/* Distance codes. The first 256 values correspond to the distances + * 3 .. 258, the last 256 values correspond to the top 8 bits of + * the 15 bit distances. + */ + +var _length_code = new Array(MAX_MATCH - MIN_MATCH + 1); +zero(_length_code); +/* length code for each normalized match length (0 == MIN_MATCH) */ + +var base_length = new Array(LENGTH_CODES); +zero(base_length); +/* First normalized length for each code (0 = MIN_MATCH) */ + +var base_dist = new Array(D_CODES); +zero(base_dist); +/* First normalized distance for each code (0 = distance of 1) */ + + +function StaticTreeDesc(static_tree, extra_bits, extra_base, elems, max_length) { + + this.static_tree = static_tree; /* static tree or NULL */ + this.extra_bits = extra_bits; /* extra bits for each code or NULL */ + this.extra_base = extra_base; /* base index for extra_bits */ + this.elems = elems; /* max number of elements in the tree */ + this.max_length = max_length; /* max bit length for the codes */ + + // show if `static_tree` has data or dummy - needed for monomorphic objects + this.has_stree = static_tree && static_tree.length; +} + + +var static_l_desc; +var static_d_desc; +var static_bl_desc; + + +function TreeDesc(dyn_tree, stat_desc) { + this.dyn_tree = dyn_tree; /* the dynamic tree */ + this.max_code = 0; /* largest code with non zero frequency */ + this.stat_desc = stat_desc; /* the corresponding static tree */ +} + + + +function d_code(dist) { + return dist < 256 ? _dist_code[dist] : _dist_code[256 + (dist >>> 7)]; +} + + +/* =========================================================================== + * Output a short LSB first on the stream. + * IN assertion: there is enough room in pendingBuf. + */ +function put_short(s, w) { +// put_byte(s, (uch)((w) & 0xff)); +// put_byte(s, (uch)((ush)(w) >> 8)); + s.pending_buf[s.pending++] = (w) & 0xff; + s.pending_buf[s.pending++] = (w >>> 8) & 0xff; +} + + +/* =========================================================================== + * Send a value on a given number of bits. + * IN assertion: length <= 16 and value fits in length bits. + */ +function send_bits(s, value, length) { + if (s.bi_valid > (Buf_size - length)) { + s.bi_buf |= (value << s.bi_valid) & 0xffff; + put_short(s, s.bi_buf); + s.bi_buf = value >> (Buf_size - s.bi_valid); + s.bi_valid += length - Buf_size; + } else { + s.bi_buf |= (value << s.bi_valid) & 0xffff; + s.bi_valid += length; + } +} + + +function send_code(s, c, tree) { + send_bits(s, tree[c * 2]/*.Code*/, tree[c * 2 + 1]/*.Len*/); +} + + +/* =========================================================================== + * Reverse the first len bits of a code, using straightforward code (a faster + * method would use a table) + * IN assertion: 1 <= len <= 15 + */ +function bi_reverse(code, len) { + var res = 0; + do { + res |= code & 1; + code >>>= 1; + res <<= 1; + } while (--len > 0); + return res >>> 1; +} + + +/* =========================================================================== + * Flush the bit buffer, keeping at most 7 bits in it. + */ +function bi_flush(s) { + if (s.bi_valid === 16) { + put_short(s, s.bi_buf); + s.bi_buf = 0; + s.bi_valid = 0; + + } else if (s.bi_valid >= 8) { + s.pending_buf[s.pending++] = s.bi_buf & 0xff; + s.bi_buf >>= 8; + s.bi_valid -= 8; + } +} + + +/* =========================================================================== + * Compute the optimal bit lengths for a tree and update the total bit length + * for the current block. + * IN assertion: the fields freq and dad are set, heap[heap_max] and + * above are the tree nodes sorted by increasing frequency. + * OUT assertions: the field len is set to the optimal bit length, the + * array bl_count contains the frequencies for each bit length. + * The length opt_len is updated; static_len is also updated if stree is + * not null. + */ +function gen_bitlen(s, desc) +// deflate_state *s; +// tree_desc *desc; /* the tree descriptor */ +{ + var tree = desc.dyn_tree; + var max_code = desc.max_code; + var stree = desc.stat_desc.static_tree; + var has_stree = desc.stat_desc.has_stree; + var extra = desc.stat_desc.extra_bits; + var base = desc.stat_desc.extra_base; + var max_length = desc.stat_desc.max_length; + var h; /* heap index */ + var n, m; /* iterate over the tree elements */ + var bits; /* bit length */ + var xbits; /* extra bits */ + var f; /* frequency */ + var overflow = 0; /* number of elements with bit length too large */ + + for (bits = 0; bits <= MAX_BITS; bits++) { + s.bl_count[bits] = 0; + } + + /* In a first pass, compute the optimal bit lengths (which may + * overflow in the case of the bit length tree). + */ + tree[s.heap[s.heap_max] * 2 + 1]/*.Len*/ = 0; /* root of the heap */ + + for (h = s.heap_max + 1; h < HEAP_SIZE; h++) { + n = s.heap[h]; + bits = tree[tree[n * 2 + 1]/*.Dad*/ * 2 + 1]/*.Len*/ + 1; + if (bits > max_length) { + bits = max_length; + overflow++; + } + tree[n * 2 + 1]/*.Len*/ = bits; + /* We overwrite tree[n].Dad which is no longer needed */ + + if (n > max_code) { continue; } /* not a leaf node */ + + s.bl_count[bits]++; + xbits = 0; + if (n >= base) { + xbits = extra[n - base]; + } + f = tree[n * 2]/*.Freq*/; + s.opt_len += f * (bits + xbits); + if (has_stree) { + s.static_len += f * (stree[n * 2 + 1]/*.Len*/ + xbits); + } + } + if (overflow === 0) { return; } + + // Trace((stderr,"\nbit length overflow\n")); + /* This happens for example on obj2 and pic of the Calgary corpus */ + + /* Find the first bit length which could increase: */ + do { + bits = max_length - 1; + while (s.bl_count[bits] === 0) { bits--; } + s.bl_count[bits]--; /* move one leaf down the tree */ + s.bl_count[bits + 1] += 2; /* move one overflow item as its brother */ + s.bl_count[max_length]--; + /* The brother of the overflow item also moves one step up, + * but this does not affect bl_count[max_length] + */ + overflow -= 2; + } while (overflow > 0); + + /* Now recompute all bit lengths, scanning in increasing frequency. + * h is still equal to HEAP_SIZE. (It is simpler to reconstruct all + * lengths instead of fixing only the wrong ones. This idea is taken + * from 'ar' written by Haruhiko Okumura.) + */ + for (bits = max_length; bits !== 0; bits--) { + n = s.bl_count[bits]; + while (n !== 0) { + m = s.heap[--h]; + if (m > max_code) { continue; } + if (tree[m * 2 + 1]/*.Len*/ !== bits) { + // Trace((stderr,"code %d bits %d->%d\n", m, tree[m].Len, bits)); + s.opt_len += (bits - tree[m * 2 + 1]/*.Len*/) * tree[m * 2]/*.Freq*/; + tree[m * 2 + 1]/*.Len*/ = bits; + } + n--; + } + } +} + + +/* =========================================================================== + * Generate the codes for a given tree and bit counts (which need not be + * optimal). + * IN assertion: the array bl_count contains the bit length statistics for + * the given tree and the field len is set for all tree elements. + * OUT assertion: the field code is set for all tree elements of non + * zero code length. + */ +function gen_codes(tree, max_code, bl_count) +// ct_data *tree; /* the tree to decorate */ +// int max_code; /* largest code with non zero frequency */ +// ushf *bl_count; /* number of codes at each bit length */ +{ + var next_code = new Array(MAX_BITS + 1); /* next code value for each bit length */ + var code = 0; /* running code value */ + var bits; /* bit index */ + var n; /* code index */ + + /* The distribution counts are first used to generate the code values + * without bit reversal. + */ + for (bits = 1; bits <= MAX_BITS; bits++) { + next_code[bits] = code = (code + bl_count[bits - 1]) << 1; + } + /* Check that the bit counts in bl_count are consistent. The last code + * must be all ones. + */ + //Assert (code + bl_count[MAX_BITS]-1 == (1< length code (0..28) */ + length = 0; + for (code = 0; code < LENGTH_CODES - 1; code++) { + base_length[code] = length; + for (n = 0; n < (1 << extra_lbits[code]); n++) { + _length_code[length++] = code; + } + } + //Assert (length == 256, "tr_static_init: length != 256"); + /* Note that the length 255 (match length 258) can be represented + * in two different ways: code 284 + 5 bits or code 285, so we + * overwrite length_code[255] to use the best encoding: + */ + _length_code[length - 1] = code; + + /* Initialize the mapping dist (0..32K) -> dist code (0..29) */ + dist = 0; + for (code = 0; code < 16; code++) { + base_dist[code] = dist; + for (n = 0; n < (1 << extra_dbits[code]); n++) { + _dist_code[dist++] = code; + } + } + //Assert (dist == 256, "tr_static_init: dist != 256"); + dist >>= 7; /* from now on, all distances are divided by 128 */ + for (; code < D_CODES; code++) { + base_dist[code] = dist << 7; + for (n = 0; n < (1 << (extra_dbits[code] - 7)); n++) { + _dist_code[256 + dist++] = code; + } + } + //Assert (dist == 256, "tr_static_init: 256+dist != 512"); + + /* Construct the codes of the static literal tree */ + for (bits = 0; bits <= MAX_BITS; bits++) { + bl_count[bits] = 0; + } + + n = 0; + while (n <= 143) { + static_ltree[n * 2 + 1]/*.Len*/ = 8; + n++; + bl_count[8]++; + } + while (n <= 255) { + static_ltree[n * 2 + 1]/*.Len*/ = 9; + n++; + bl_count[9]++; + } + while (n <= 279) { + static_ltree[n * 2 + 1]/*.Len*/ = 7; + n++; + bl_count[7]++; + } + while (n <= 287) { + static_ltree[n * 2 + 1]/*.Len*/ = 8; + n++; + bl_count[8]++; + } + /* Codes 286 and 287 do not exist, but we must include them in the + * tree construction to get a canonical Huffman tree (longest code + * all ones) + */ + gen_codes(static_ltree, L_CODES + 1, bl_count); + + /* The static distance tree is trivial: */ + for (n = 0; n < D_CODES; n++) { + static_dtree[n * 2 + 1]/*.Len*/ = 5; + static_dtree[n * 2]/*.Code*/ = bi_reverse(n, 5); + } + + // Now data ready and we can init static trees + static_l_desc = new StaticTreeDesc(static_ltree, extra_lbits, LITERALS + 1, L_CODES, MAX_BITS); + static_d_desc = new StaticTreeDesc(static_dtree, extra_dbits, 0, D_CODES, MAX_BITS); + static_bl_desc = new StaticTreeDesc(new Array(0), extra_blbits, 0, BL_CODES, MAX_BL_BITS); + + //static_init_done = true; +} + + +/* =========================================================================== + * Initialize a new block. + */ +function init_block(s) { + var n; /* iterates over tree elements */ + + /* Initialize the trees. */ + for (n = 0; n < L_CODES; n++) { s.dyn_ltree[n * 2]/*.Freq*/ = 0; } + for (n = 0; n < D_CODES; n++) { s.dyn_dtree[n * 2]/*.Freq*/ = 0; } + for (n = 0; n < BL_CODES; n++) { s.bl_tree[n * 2]/*.Freq*/ = 0; } + + s.dyn_ltree[END_BLOCK * 2]/*.Freq*/ = 1; + s.opt_len = s.static_len = 0; + s.last_lit = s.matches = 0; +} + + +/* =========================================================================== + * Flush the bit buffer and align the output on a byte boundary + */ +function bi_windup(s) +{ + if (s.bi_valid > 8) { + put_short(s, s.bi_buf); + } else if (s.bi_valid > 0) { + //put_byte(s, (Byte)s->bi_buf); + s.pending_buf[s.pending++] = s.bi_buf; + } + s.bi_buf = 0; + s.bi_valid = 0; +} + +/* =========================================================================== + * Copy a stored block, storing first the length and its + * one's complement if requested. + */ +function copy_block(s, buf, len, header) +//DeflateState *s; +//charf *buf; /* the input data */ +//unsigned len; /* its length */ +//int header; /* true if block header must be written */ +{ + bi_windup(s); /* align on byte boundary */ + + if (header) { + put_short(s, len); + put_short(s, ~len); + } +// while (len--) { +// put_byte(s, *buf++); +// } + utils.arraySet(s.pending_buf, s.window, buf, len, s.pending); + s.pending += len; +} + +/* =========================================================================== + * Compares to subtrees, using the tree depth as tie breaker when + * the subtrees have equal frequency. This minimizes the worst case length. + */ +function smaller(tree, n, m, depth) { + var _n2 = n * 2; + var _m2 = m * 2; + return (tree[_n2]/*.Freq*/ < tree[_m2]/*.Freq*/ || + (tree[_n2]/*.Freq*/ === tree[_m2]/*.Freq*/ && depth[n] <= depth[m])); +} + +/* =========================================================================== + * Restore the heap property by moving down the tree starting at node k, + * exchanging a node with the smallest of its two sons if necessary, stopping + * when the heap property is re-established (each father smaller than its + * two sons). + */ +function pqdownheap(s, tree, k) +// deflate_state *s; +// ct_data *tree; /* the tree to restore */ +// int k; /* node to move down */ +{ + var v = s.heap[k]; + var j = k << 1; /* left son of k */ + while (j <= s.heap_len) { + /* Set j to the smallest of the two sons: */ + if (j < s.heap_len && + smaller(tree, s.heap[j + 1], s.heap[j], s.depth)) { + j++; + } + /* Exit if v is smaller than both sons */ + if (smaller(tree, v, s.heap[j], s.depth)) { break; } + + /* Exchange v with the smallest son */ + s.heap[k] = s.heap[j]; + k = j; + + /* And continue down the tree, setting j to the left son of k */ + j <<= 1; + } + s.heap[k] = v; +} + + +// inlined manually +// var SMALLEST = 1; + +/* =========================================================================== + * Send the block data compressed using the given Huffman trees + */ +function compress_block(s, ltree, dtree) +// deflate_state *s; +// const ct_data *ltree; /* literal tree */ +// const ct_data *dtree; /* distance tree */ +{ + var dist; /* distance of matched string */ + var lc; /* match length or unmatched char (if dist == 0) */ + var lx = 0; /* running index in l_buf */ + var code; /* the code to send */ + var extra; /* number of extra bits to send */ + + if (s.last_lit !== 0) { + do { + dist = (s.pending_buf[s.d_buf + lx * 2] << 8) | (s.pending_buf[s.d_buf + lx * 2 + 1]); + lc = s.pending_buf[s.l_buf + lx]; + lx++; + + if (dist === 0) { + send_code(s, lc, ltree); /* send a literal byte */ + //Tracecv(isgraph(lc), (stderr," '%c' ", lc)); + } else { + /* Here, lc is the match length - MIN_MATCH */ + code = _length_code[lc]; + send_code(s, code + LITERALS + 1, ltree); /* send the length code */ + extra = extra_lbits[code]; + if (extra !== 0) { + lc -= base_length[code]; + send_bits(s, lc, extra); /* send the extra length bits */ + } + dist--; /* dist is now the match distance - 1 */ + code = d_code(dist); + //Assert (code < D_CODES, "bad d_code"); + + send_code(s, code, dtree); /* send the distance code */ + extra = extra_dbits[code]; + if (extra !== 0) { + dist -= base_dist[code]; + send_bits(s, dist, extra); /* send the extra distance bits */ + } + } /* literal or match pair ? */ + + /* Check that the overlay between pending_buf and d_buf+l_buf is ok: */ + //Assert((uInt)(s->pending) < s->lit_bufsize + 2*lx, + // "pendingBuf overflow"); + + } while (lx < s.last_lit); + } + + send_code(s, END_BLOCK, ltree); +} + + +/* =========================================================================== + * Construct one Huffman tree and assigns the code bit strings and lengths. + * Update the total bit length for the current block. + * IN assertion: the field freq is set for all tree elements. + * OUT assertions: the fields len and code are set to the optimal bit length + * and corresponding code. The length opt_len is updated; static_len is + * also updated if stree is not null. The field max_code is set. + */ +function build_tree(s, desc) +// deflate_state *s; +// tree_desc *desc; /* the tree descriptor */ +{ + var tree = desc.dyn_tree; + var stree = desc.stat_desc.static_tree; + var has_stree = desc.stat_desc.has_stree; + var elems = desc.stat_desc.elems; + var n, m; /* iterate over heap elements */ + var max_code = -1; /* largest code with non zero frequency */ + var node; /* new node being created */ + + /* Construct the initial heap, with least frequent element in + * heap[SMALLEST]. The sons of heap[n] are heap[2*n] and heap[2*n+1]. + * heap[0] is not used. + */ + s.heap_len = 0; + s.heap_max = HEAP_SIZE; + + for (n = 0; n < elems; n++) { + if (tree[n * 2]/*.Freq*/ !== 0) { + s.heap[++s.heap_len] = max_code = n; + s.depth[n] = 0; + + } else { + tree[n * 2 + 1]/*.Len*/ = 0; + } + } + + /* The pkzip format requires that at least one distance code exists, + * and that at least one bit should be sent even if there is only one + * possible code. So to avoid special checks later on we force at least + * two codes of non zero frequency. + */ + while (s.heap_len < 2) { + node = s.heap[++s.heap_len] = (max_code < 2 ? ++max_code : 0); + tree[node * 2]/*.Freq*/ = 1; + s.depth[node] = 0; + s.opt_len--; + + if (has_stree) { + s.static_len -= stree[node * 2 + 1]/*.Len*/; + } + /* node is 0 or 1 so it does not have extra bits */ + } + desc.max_code = max_code; + + /* The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree, + * establish sub-heaps of increasing lengths: + */ + for (n = (s.heap_len >> 1/*int /2*/); n >= 1; n--) { pqdownheap(s, tree, n); } + + /* Construct the Huffman tree by repeatedly combining the least two + * frequent nodes. + */ + node = elems; /* next internal node of the tree */ + do { + //pqremove(s, tree, n); /* n = node of least frequency */ + /*** pqremove ***/ + n = s.heap[1/*SMALLEST*/]; + s.heap[1/*SMALLEST*/] = s.heap[s.heap_len--]; + pqdownheap(s, tree, 1/*SMALLEST*/); + /***/ + + m = s.heap[1/*SMALLEST*/]; /* m = node of next least frequency */ + + s.heap[--s.heap_max] = n; /* keep the nodes sorted by frequency */ + s.heap[--s.heap_max] = m; + + /* Create a new node father of n and m */ + tree[node * 2]/*.Freq*/ = tree[n * 2]/*.Freq*/ + tree[m * 2]/*.Freq*/; + s.depth[node] = (s.depth[n] >= s.depth[m] ? s.depth[n] : s.depth[m]) + 1; + tree[n * 2 + 1]/*.Dad*/ = tree[m * 2 + 1]/*.Dad*/ = node; + + /* and insert the new node in the heap */ + s.heap[1/*SMALLEST*/] = node++; + pqdownheap(s, tree, 1/*SMALLEST*/); + + } while (s.heap_len >= 2); + + s.heap[--s.heap_max] = s.heap[1/*SMALLEST*/]; + + /* At this point, the fields freq and dad are set. We can now + * generate the bit lengths. + */ + gen_bitlen(s, desc); + + /* The field len is now set, we can generate the bit codes */ + gen_codes(tree, max_code, s.bl_count); +} + + +/* =========================================================================== + * Scan a literal or distance tree to determine the frequencies of the codes + * in the bit length tree. + */ +function scan_tree(s, tree, max_code) +// deflate_state *s; +// ct_data *tree; /* the tree to be scanned */ +// int max_code; /* and its largest code of non zero frequency */ +{ + var n; /* iterates over all tree elements */ + var prevlen = -1; /* last emitted length */ + var curlen; /* length of current code */ + + var nextlen = tree[0 * 2 + 1]/*.Len*/; /* length of next code */ + + var count = 0; /* repeat count of the current code */ + var max_count = 7; /* max repeat count */ + var min_count = 4; /* min repeat count */ + + if (nextlen === 0) { + max_count = 138; + min_count = 3; + } + tree[(max_code + 1) * 2 + 1]/*.Len*/ = 0xffff; /* guard */ + + for (n = 0; n <= max_code; n++) { + curlen = nextlen; + nextlen = tree[(n + 1) * 2 + 1]/*.Len*/; + + if (++count < max_count && curlen === nextlen) { + continue; + + } else if (count < min_count) { + s.bl_tree[curlen * 2]/*.Freq*/ += count; + + } else if (curlen !== 0) { + + if (curlen !== prevlen) { s.bl_tree[curlen * 2]/*.Freq*/++; } + s.bl_tree[REP_3_6 * 2]/*.Freq*/++; + + } else if (count <= 10) { + s.bl_tree[REPZ_3_10 * 2]/*.Freq*/++; + + } else { + s.bl_tree[REPZ_11_138 * 2]/*.Freq*/++; + } + + count = 0; + prevlen = curlen; + + if (nextlen === 0) { + max_count = 138; + min_count = 3; + + } else if (curlen === nextlen) { + max_count = 6; + min_count = 3; + + } else { + max_count = 7; + min_count = 4; + } + } +} + + +/* =========================================================================== + * Send a literal or distance tree in compressed form, using the codes in + * bl_tree. + */ +function send_tree(s, tree, max_code) +// deflate_state *s; +// ct_data *tree; /* the tree to be scanned */ +// int max_code; /* and its largest code of non zero frequency */ +{ + var n; /* iterates over all tree elements */ + var prevlen = -1; /* last emitted length */ + var curlen; /* length of current code */ + + var nextlen = tree[0 * 2 + 1]/*.Len*/; /* length of next code */ + + var count = 0; /* repeat count of the current code */ + var max_count = 7; /* max repeat count */ + var min_count = 4; /* min repeat count */ + + /* tree[max_code+1].Len = -1; */ /* guard already set */ + if (nextlen === 0) { + max_count = 138; + min_count = 3; + } + + for (n = 0; n <= max_code; n++) { + curlen = nextlen; + nextlen = tree[(n + 1) * 2 + 1]/*.Len*/; + + if (++count < max_count && curlen === nextlen) { + continue; + + } else if (count < min_count) { + do { send_code(s, curlen, s.bl_tree); } while (--count !== 0); + + } else if (curlen !== 0) { + if (curlen !== prevlen) { + send_code(s, curlen, s.bl_tree); + count--; + } + //Assert(count >= 3 && count <= 6, " 3_6?"); + send_code(s, REP_3_6, s.bl_tree); + send_bits(s, count - 3, 2); + + } else if (count <= 10) { + send_code(s, REPZ_3_10, s.bl_tree); + send_bits(s, count - 3, 3); + + } else { + send_code(s, REPZ_11_138, s.bl_tree); + send_bits(s, count - 11, 7); + } + + count = 0; + prevlen = curlen; + if (nextlen === 0) { + max_count = 138; + min_count = 3; + + } else if (curlen === nextlen) { + max_count = 6; + min_count = 3; + + } else { + max_count = 7; + min_count = 4; + } + } +} + + +/* =========================================================================== + * Construct the Huffman tree for the bit lengths and return the index in + * bl_order of the last bit length code to send. + */ +function build_bl_tree(s) { + var max_blindex; /* index of last bit length code of non zero freq */ + + /* Determine the bit length frequencies for literal and distance trees */ + scan_tree(s, s.dyn_ltree, s.l_desc.max_code); + scan_tree(s, s.dyn_dtree, s.d_desc.max_code); + + /* Build the bit length tree: */ + build_tree(s, s.bl_desc); + /* opt_len now includes the length of the tree representations, except + * the lengths of the bit lengths codes and the 5+5+4 bits for the counts. + */ + + /* Determine the number of bit length codes to send. The pkzip format + * requires that at least 4 bit length codes be sent. (appnote.txt says + * 3 but the actual value used is 4.) + */ + for (max_blindex = BL_CODES - 1; max_blindex >= 3; max_blindex--) { + if (s.bl_tree[bl_order[max_blindex] * 2 + 1]/*.Len*/ !== 0) { + break; + } + } + /* Update opt_len to include the bit length tree and counts */ + s.opt_len += 3 * (max_blindex + 1) + 5 + 5 + 4; + //Tracev((stderr, "\ndyn trees: dyn %ld, stat %ld", + // s->opt_len, s->static_len)); + + return max_blindex; +} + + +/* =========================================================================== + * Send the header for a block using dynamic Huffman trees: the counts, the + * lengths of the bit length codes, the literal tree and the distance tree. + * IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4. + */ +function send_all_trees(s, lcodes, dcodes, blcodes) +// deflate_state *s; +// int lcodes, dcodes, blcodes; /* number of codes for each tree */ +{ + var rank; /* index in bl_order */ + + //Assert (lcodes >= 257 && dcodes >= 1 && blcodes >= 4, "not enough codes"); + //Assert (lcodes <= L_CODES && dcodes <= D_CODES && blcodes <= BL_CODES, + // "too many codes"); + //Tracev((stderr, "\nbl counts: ")); + send_bits(s, lcodes - 257, 5); /* not +255 as stated in appnote.txt */ + send_bits(s, dcodes - 1, 5); + send_bits(s, blcodes - 4, 4); /* not -3 as stated in appnote.txt */ + for (rank = 0; rank < blcodes; rank++) { + //Tracev((stderr, "\nbl code %2d ", bl_order[rank])); + send_bits(s, s.bl_tree[bl_order[rank] * 2 + 1]/*.Len*/, 3); + } + //Tracev((stderr, "\nbl tree: sent %ld", s->bits_sent)); + + send_tree(s, s.dyn_ltree, lcodes - 1); /* literal tree */ + //Tracev((stderr, "\nlit tree: sent %ld", s->bits_sent)); + + send_tree(s, s.dyn_dtree, dcodes - 1); /* distance tree */ + //Tracev((stderr, "\ndist tree: sent %ld", s->bits_sent)); +} + + +/* =========================================================================== + * Check if the data type is TEXT or BINARY, using the following algorithm: + * - TEXT if the two conditions below are satisfied: + * a) There are no non-portable control characters belonging to the + * "black list" (0..6, 14..25, 28..31). + * b) There is at least one printable character belonging to the + * "white list" (9 {TAB}, 10 {LF}, 13 {CR}, 32..255). + * - BINARY otherwise. + * - The following partially-portable control characters form a + * "gray list" that is ignored in this detection algorithm: + * (7 {BEL}, 8 {BS}, 11 {VT}, 12 {FF}, 26 {SUB}, 27 {ESC}). + * IN assertion: the fields Freq of dyn_ltree are set. + */ +function detect_data_type(s) { + /* black_mask is the bit mask of black-listed bytes + * set bits 0..6, 14..25, and 28..31 + * 0xf3ffc07f = binary 11110011111111111100000001111111 + */ + var black_mask = 0xf3ffc07f; + var n; + + /* Check for non-textual ("black-listed") bytes. */ + for (n = 0; n <= 31; n++, black_mask >>>= 1) { + if ((black_mask & 1) && (s.dyn_ltree[n * 2]/*.Freq*/ !== 0)) { + return Z_BINARY; + } + } + + /* Check for textual ("white-listed") bytes. */ + if (s.dyn_ltree[9 * 2]/*.Freq*/ !== 0 || s.dyn_ltree[10 * 2]/*.Freq*/ !== 0 || + s.dyn_ltree[13 * 2]/*.Freq*/ !== 0) { + return Z_TEXT; + } + for (n = 32; n < LITERALS; n++) { + if (s.dyn_ltree[n * 2]/*.Freq*/ !== 0) { + return Z_TEXT; + } + } + + /* There are no "black-listed" or "white-listed" bytes: + * this stream either is empty or has tolerated ("gray-listed") bytes only. + */ + return Z_BINARY; +} + + +var static_init_done = false; + +/* =========================================================================== + * Initialize the tree data structures for a new zlib stream. + */ +function _tr_init(s) +{ + + if (!static_init_done) { + tr_static_init(); + static_init_done = true; + } + + s.l_desc = new TreeDesc(s.dyn_ltree, static_l_desc); + s.d_desc = new TreeDesc(s.dyn_dtree, static_d_desc); + s.bl_desc = new TreeDesc(s.bl_tree, static_bl_desc); + + s.bi_buf = 0; + s.bi_valid = 0; + + /* Initialize the first block of the first file: */ + init_block(s); +} + + +/* =========================================================================== + * Send a stored block + */ +function _tr_stored_block(s, buf, stored_len, last) +//DeflateState *s; +//charf *buf; /* input block */ +//ulg stored_len; /* length of input block */ +//int last; /* one if this is the last block for a file */ +{ + send_bits(s, (STORED_BLOCK << 1) + (last ? 1 : 0), 3); /* send block type */ + copy_block(s, buf, stored_len, true); /* with header */ +} + + +/* =========================================================================== + * Send one empty static block to give enough lookahead for inflate. + * This takes 10 bits, of which 7 may remain in the bit buffer. + */ +function _tr_align(s) { + send_bits(s, STATIC_TREES << 1, 3); + send_code(s, END_BLOCK, static_ltree); + bi_flush(s); +} + + +/* =========================================================================== + * Determine the best encoding for the current block: dynamic trees, static + * trees or store, and output the encoded block to the zip file. + */ +function _tr_flush_block(s, buf, stored_len, last) +//DeflateState *s; +//charf *buf; /* input block, or NULL if too old */ +//ulg stored_len; /* length of input block */ +//int last; /* one if this is the last block for a file */ +{ + var opt_lenb, static_lenb; /* opt_len and static_len in bytes */ + var max_blindex = 0; /* index of last bit length code of non zero freq */ + + /* Build the Huffman trees unless a stored block is forced */ + if (s.level > 0) { + + /* Check if the file is binary or text */ + if (s.strm.data_type === Z_UNKNOWN) { + s.strm.data_type = detect_data_type(s); + } + + /* Construct the literal and distance trees */ + build_tree(s, s.l_desc); + // Tracev((stderr, "\nlit data: dyn %ld, stat %ld", s->opt_len, + // s->static_len)); + + build_tree(s, s.d_desc); + // Tracev((stderr, "\ndist data: dyn %ld, stat %ld", s->opt_len, + // s->static_len)); + /* At this point, opt_len and static_len are the total bit lengths of + * the compressed block data, excluding the tree representations. + */ + + /* Build the bit length tree for the above two trees, and get the index + * in bl_order of the last bit length code to send. + */ + max_blindex = build_bl_tree(s); + + /* Determine the best encoding. Compute the block lengths in bytes. */ + opt_lenb = (s.opt_len + 3 + 7) >>> 3; + static_lenb = (s.static_len + 3 + 7) >>> 3; + + // Tracev((stderr, "\nopt %lu(%lu) stat %lu(%lu) stored %lu lit %u ", + // opt_lenb, s->opt_len, static_lenb, s->static_len, stored_len, + // s->last_lit)); + + if (static_lenb <= opt_lenb) { opt_lenb = static_lenb; } + + } else { + // Assert(buf != (char*)0, "lost buf"); + opt_lenb = static_lenb = stored_len + 5; /* force a stored block */ + } + + if ((stored_len + 4 <= opt_lenb) && (buf !== -1)) { + /* 4: two words for the lengths */ + + /* The test buf != NULL is only necessary if LIT_BUFSIZE > WSIZE. + * Otherwise we can't have processed more than WSIZE input bytes since + * the last block flush, because compression would have been + * successful. If LIT_BUFSIZE <= WSIZE, it is never too late to + * transform a block into a stored block. + */ + _tr_stored_block(s, buf, stored_len, last); + + } else if (s.strategy === Z_FIXED || static_lenb === opt_lenb) { + + send_bits(s, (STATIC_TREES << 1) + (last ? 1 : 0), 3); + compress_block(s, static_ltree, static_dtree); + + } else { + send_bits(s, (DYN_TREES << 1) + (last ? 1 : 0), 3); + send_all_trees(s, s.l_desc.max_code + 1, s.d_desc.max_code + 1, max_blindex + 1); + compress_block(s, s.dyn_ltree, s.dyn_dtree); + } + // Assert (s->compressed_len == s->bits_sent, "bad compressed size"); + /* The above check is made mod 2^32, for files larger than 512 MB + * and uLong implemented on 32 bits. + */ + init_block(s); + + if (last) { + bi_windup(s); + } + // Tracev((stderr,"\ncomprlen %lu(%lu) ", s->compressed_len>>3, + // s->compressed_len-7*last)); +} + +/* =========================================================================== + * Save the match info and tally the frequency counts. Return true if + * the current block must be flushed. + */ +function _tr_tally(s, dist, lc) +// deflate_state *s; +// unsigned dist; /* distance of matched string */ +// unsigned lc; /* match length-MIN_MATCH or unmatched char (if dist==0) */ +{ + //var out_length, in_length, dcode; + + s.pending_buf[s.d_buf + s.last_lit * 2] = (dist >>> 8) & 0xff; + s.pending_buf[s.d_buf + s.last_lit * 2 + 1] = dist & 0xff; + + s.pending_buf[s.l_buf + s.last_lit] = lc & 0xff; + s.last_lit++; + + if (dist === 0) { + /* lc is the unmatched char */ + s.dyn_ltree[lc * 2]/*.Freq*/++; + } else { + s.matches++; + /* Here, lc is the match length - MIN_MATCH */ + dist--; /* dist = match distance - 1 */ + //Assert((ush)dist < (ush)MAX_DIST(s) && + // (ush)lc <= (ush)(MAX_MATCH-MIN_MATCH) && + // (ush)d_code(dist) < (ush)D_CODES, "_tr_tally: bad match"); + + s.dyn_ltree[(_length_code[lc] + LITERALS + 1) * 2]/*.Freq*/++; + s.dyn_dtree[d_code(dist) * 2]/*.Freq*/++; + } + +// (!) This block is disabled in zlib defailts, +// don't enable it for binary compatibility + +//#ifdef TRUNCATE_BLOCK +// /* Try to guess if it is profitable to stop the current block here */ +// if ((s.last_lit & 0x1fff) === 0 && s.level > 2) { +// /* Compute an upper bound for the compressed length */ +// out_length = s.last_lit*8; +// in_length = s.strstart - s.block_start; +// +// for (dcode = 0; dcode < D_CODES; dcode++) { +// out_length += s.dyn_dtree[dcode*2]/*.Freq*/ * (5 + extra_dbits[dcode]); +// } +// out_length >>>= 3; +// //Tracev((stderr,"\nlast_lit %u, in %ld, out ~%ld(%ld%%) ", +// // s->last_lit, in_length, out_length, +// // 100L - out_length*100L/in_length)); +// if (s.matches < (s.last_lit>>1)/*int /2*/ && out_length < (in_length>>1)/*int /2*/) { +// return true; +// } +// } +//#endif + + return (s.last_lit === s.lit_bufsize - 1); + /* We avoid equality with lit_bufsize because of wraparound at 64K + * on 16 bit machines and because stored blocks are restricted to + * 64K-1 bytes. + */ +} + +exports._tr_init = _tr_init; +exports._tr_stored_block = _tr_stored_block; +exports._tr_flush_block = _tr_flush_block; +exports._tr_tally = _tr_tally; +exports._tr_align = _tr_align; + +},{"../utils/common":41}],53:[function(require,module,exports){ +'use strict'; + + +function ZStream() { + /* next input byte */ + this.input = null; // JS specific, because we have no pointers + this.next_in = 0; + /* number of bytes available at input */ + this.avail_in = 0; + /* total number of input bytes read so far */ + this.total_in = 0; + /* next output byte should be put there */ + this.output = null; // JS specific, because we have no pointers + this.next_out = 0; + /* remaining free space at output */ + this.avail_out = 0; + /* total number of bytes output so far */ + this.total_out = 0; + /* last error message, NULL if no error */ + this.msg = ''/*Z_NULL*/; + /* not visible by applications */ + this.state = null; + /* best guess about the data type: binary or text */ 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b=e("../utils"),i=e("../stream/GenericWorker"),v=e("../utf8"),y=e("../crc32"),k=e("../signature");function a(e,t,r,n){i.call(this,"ZipFileWorker"),this.bytesWritten=0,this.zipComment=t,this.zipPlatform=r,this.encodeFileName=n,this.streamFiles=e,this.accumulate=!1,this.contentBuffer=[],this.dirRecords=[],this.currentSourceOffset=0,this.entriesCount=0,this.currentFile=null,this._sources=[]}b.inherits(a,i),a.prototype.push=function(e){var t=e.meta.percent||0,r=this.entriesCount,n=this._sources.length;this.accumulate?this.contentBuffer.push(e):(this.bytesWritten+=e.data.length,i.prototype.push.call(this,{data:e.data,meta:{currentFile:this.currentFile,percent:r?(t+100*(r-n-1))/r:100}}))},a.prototype.openedSource=function(e){this.currentSourceOffset=this.bytesWritten,this.currentFile=e.file.name,this.streamFiles&&!e.file.dir?(e=n(e,this.streamFiles,!1,this.currentSourceOffset,this.zipPlatform,this.encodeFileName),this.push({data:e.fileRecord,meta:{percent:0}})):this.accumulate=!0},a.prototype.closedSource=function(e){this.accumulate=!1;var t=n(e,this.streamFiles,!0,this.currentSourceOffset,this.zipPlatform,this.encodeFileName);if(this.dirRecords.push(t.dirRecord),this.streamFiles&&!e.file.dir)this.push({data:(e=e,k.DATA_DESCRIPTOR+w(e.crc32,4)+w(e.compressedSize,4)+w(e.uncompressedSize,4)),meta:{percent:100}});else for(this.push({data:t.fileRecord,meta:{percent:0}});this.contentBuffer.length;)this.push(this.contentBuffer.shift());this.currentFile=null},a.prototype.flush=function(){for(var e=this.bytesWritten,t=0;t(i=b.transformTo("string",i(n)),k.CENTRAL_DIRECTORY_END+"\0\0\0\0"+w(e,2)+w(e,2)+w(t,4)+w(r,4)+w(i.length,2)+i))(this.dirRecords.length,r,e,this.zipComment,this.encodeFileName);this.push({data:r,meta:{percent:100}})},a.prototype.prepareNextSource=function(){this.previous=this._sources.shift(),this.openedSource(this.previous.streamInfo),this.isPaused?this.previous.pause():this.previous.resume()},a.prototype.registerPrevious=function(e){this._sources.push(e);var t=this;return e.on("data",function(e){t.processChunk(e)}),e.on("end",function(){t.closedSource(t.previous.streamInfo),t._sources.length?t.prepareNextSource():t.end()}),e.on("error",function(e){t.error(e)}),this},a.prototype.resume=function(){return!!i.prototype.resume.call(this)&&(!this.previous&&this._sources.length?(this.prepareNextSource(),!0):this.previous||this._sources.length||this.generatedError?void 0:(this.end(),!0))},a.prototype.error=function(e){var t=this._sources;if(!i.prototype.error.call(this,e))return!1;for(var r=0;r{if(t=u[e=e||t])return t;throw new Error(e+" is not a valid compression method !")})(t.options.compression,s.compression),n=t.options.compressionOptions||s.compressionOptions||{},i=t.dir,a=t.date;t._compressWorker(r,n).withStreamInfo("file",{name:e,dir:i,date:a,comment:t.comment||"",unixPermissions:t.unixPermissions,dosPermissions:t.dosPermissions}).pipe(o)}),o.entriesCount=h}catch(e){o.error(e)}return o}},{"../compressions":3,"./ZipFileWorker":8}],10:[function(e,t,r){function n(){if(!(this instanceof n))return new n;if(arguments.length)throw new Error("The constructor with parameters has been removed in JSZip 3.0, please check the upgrade guide.");this.files={},this.comment=null,this.root="",this.clone=function(){var e,t=new n;for(e in this)"function"!=typeof this[e]&&(t[e]=this[e]);return t}}(n.prototype=e("./object")).loadAsync=e("./load"),n.support=e("./support"),n.defaults=e("./defaults"),n.loadAsync=function(e,t){return(new n).loadAsync(e,t)},n.external=e("./external"),t.exports=n},{"./defaults":5,"./external":6,"./load":11,"./object":13,"./support":27}],11:[function(e,t,r){var n=e("./utils"),s=e("./external"),o=e("./utf8"),n=e("./utils"),h=e("./zipEntries"),u=e("./stream/Crc32Probe"),l=e("./nodejsUtils");t.exports=function(e,i){var a=this;return i=n.extend(i||{},{base64:!1,checkCRC32:!1,optimizedBinaryString:!1,createFolders:!1,decodeFileName:o.utf8decode}),l.isNode&&l.isStream(e)?s.Promise.reject(new Error("JSZip can't accept a stream when loading a zip file.")):n.prepareContent("the loaded zip file",e,!0,i.optimizedBinaryString,i.base64).then(function(e){var t=new h(i);return t.load(e),t}).then(function(e){var t=[s.Promise.resolve(e)],r=e.files;if(i.checkCRC32)for(var n=0;nnew s.Promise(function(e,t){var r=n.decompressed.getContentWorker().pipe(new u);r.on("error",function(e){t(e)}).on("end",function(){r.streamInfo.crc32!==n.decompressed.crc32?t(new Error("Corrupted zip : CRC32 mismatch")):e()}).resume()}))(r[n]));return s.Promise.all(t)}).then(function(e){for(var e=e.shift(),t=e.files,r=0;r=this.index;t--)r=(r<<8)+this.byteAt(t);return this.index+=e,r},readString:function(e){return n.transformTo("string",this.readData(e))},readData:function(e){},lastIndexOfSignature:function(e){},readAndCheckSignature:function(e){},readDate:function(){var e=this.readInt(4);return new Date(Date.UTC(1980+(e>>25&127),(e>>21&15)-1,e>>16&31,e>>11&31,e>>5&63,(31&e)<<1))}},t.exports=i},{"../utils":29}],16:[function(e,t,r){var n=e("./Uint8ArrayReader");function i(e){n.call(this,e)}e("../utils").inherits(i,n),i.prototype.readData=function(e){this.checkOffset(e);var t=this.data.slice(this.zero+this.index,this.zero+this.index+e);return this.index+=e,t},t.exports=i},{"../utils":29,"./Uint8ArrayReader":18}],17:[function(e,t,r){var n=e("./DataReader");function i(e){n.call(this,e)}e("../utils").inherits(i,n),i.prototype.byteAt=function(e){return this.data.charCodeAt(this.zero+e)},i.prototype.lastIndexOfSignature=function(e){return this.data.lastIndexOf(e)-this.zero},i.prototype.readAndCheckSignature=function(e){return e===this.readData(4)},i.prototype.readData=function(e){this.checkOffset(e);var t=this.data.slice(this.zero+this.index,this.zero+this.index+e);return this.index+=e,t},t.exports=i},{"../utils":29,"./DataReader":15}],18:[function(e,t,r){var n=e("./ArrayReader");function i(e){n.call(this,e)}e("../utils").inherits(i,n),i.prototype.readData=function(e){var t;return this.checkOffset(e),0===e?new Uint8Array(0):(t=this.data.subarray(this.zero+this.index,this.zero+this.index+e),this.index+=e,t)},t.exports=i},{"../utils":29,"./ArrayReader":14}],19:[function(e,t,r){var n=e("../utils"),i=e("../support"),a=e("./ArrayReader"),s=e("./StringReader"),o=e("./NodeBufferReader"),h=e("./Uint8ArrayReader");t.exports=function(e){var t=n.getTypeOf(e);return n.checkSupport(t),"string"!==t||i.uint8array?"nodebuffer"===t?new o(e):i.uint8array?new h(n.transformTo("uint8array",e)):new a(n.transformTo("array",e)):new s(e)}},{"../support":27,"../utils":29,"./ArrayReader":14,"./NodeBufferReader":16,"./StringReader":17,"./Uint8ArrayReader":18}],20:[function(e,t,r){r.LOCAL_FILE_HEADER="PK",r.CENTRAL_FILE_HEADER="PK",r.CENTRAL_DIRECTORY_END="PK",r.ZIP64_CENTRAL_DIRECTORY_LOCATOR="PK",r.ZIP64_CENTRAL_DIRECTORY_END="PK",r.DATA_DESCRIPTOR="PK\b"},{}],21:[function(e,t,r){var n=e("./GenericWorker"),i=e("../utils");function a(e){n.call(this,"ConvertWorker to "+e),this.destType=e}i.inherits(a,n),a.prototype.processChunk=function(e){this.push({data:i.transformTo(this.destType,e.data),meta:e.meta})},t.exports=a},{"../utils":29,"./GenericWorker":25}],22:[function(e,t,r){var n=e("./GenericWorker"),i=e("../crc32");function a(){n.call(this,"Crc32Probe")}e("../utils").inherits(a,n),a.prototype.processChunk=function(e){this.streamInfo.crc32=i(e.data,this.streamInfo.crc32||0),this.push(e)},t.exports=a},{"../crc32":4,"../utils":29,"./GenericWorker":25}],23:[function(e,t,r){var n=e("../utils"),i=e("./GenericWorker");function a(e){i.call(this,"DataLengthProbe for "+e),this.propName=e,this.withStreamInfo(e,0)}n.inherits(a,i),a.prototype.processChunk=function(e){var t;e&&(t=this.streamInfo[this.propName]||0,this.streamInfo[this.propName]=t+e.data.length),i.prototype.processChunk.call(this,e)},t.exports=a},{"../utils":29,"./GenericWorker":25}],24:[function(e,t,r){var n=e("../utils"),i=e("./GenericWorker");function a(e){i.call(this,"DataWorker");var t=this;this.dataIsReady=!1,this.index=0,this.max=0,this.data=null,this.type="",this._tickScheduled=!1,e.then(function(e){t.dataIsReady=!0,t.data=e,t.max=e&&e.length||0,t.type=n.getTypeOf(e),t.isPaused||t._tickAndRepeat()},function(e){t.error(e)})}n.inherits(a,i),a.prototype.cleanUp=function(){i.prototype.cleanUp.call(this),this.data=null},a.prototype.resume=function(){return!!i.prototype.resume.call(this)&&(!this._tickScheduled&&this.dataIsReady&&(this._tickScheduled=!0,n.delay(this._tickAndRepeat,[],this)),!0)},a.prototype._tickAndRepeat=function(){this._tickScheduled=!1,this.isPaused||this.isFinished||(this._tick(),this.isFinished)||(n.delay(this._tickAndRepeat,[],this),this._tickScheduled=!0)},a.prototype._tick=function(){if(this.isPaused||this.isFinished)return!1;var e=null,t=Math.min(this.max,this.index+16384);if(this.index>=this.max)return this.end();switch(this.type){case"string":e=this.data.substring(this.index,t);break;case"uint8array":e=this.data.subarray(this.index,t);break;case"array":case"nodebuffer":e=this.data.slice(this.index,t)}return this.index=t,this.push({data:e,meta:{percent:this.max?this.index/this.max*100:0}})},t.exports=a},{"../utils":29,"./GenericWorker":25}],25:[function(e,t,r){function n(e){this.name=e||"default",this.streamInfo={},this.generatedError=null,this.extraStreamInfo={},this.isPaused=!0,this.isFinished=!1,this.isLocked=!1,this._listeners={data:[],end:[],error:[]},this.previous=null}n.prototype={push:function(e){this.emit("data",e)},end:function(){if(this.isFinished)return!1;this.flush();try{this.emit("end"),this.cleanUp(),this.isFinished=!0}catch(e){this.emit("error",e)}return!0},error:function(e){return!this.isFinished&&(this.isPaused?this.generatedError=e:(this.isFinished=!0,this.emit("error",e),this.previous&&this.previous.error(e),this.cleanUp()),!0)},on:function(e,t){return this._listeners[e].push(t),this},cleanUp:function(){this.streamInfo=this.generatedError=this.extraStreamInfo=null,this._listeners=[]},emit:function(e,t){if(this._listeners[e])for(var r=0;r "+e:e}},t.exports=n},{}],26:[function(s,o,e){!function(h){var u=s("../utils"),i=s("./ConvertWorker"),a=s("./GenericWorker"),l=s("../base64"),t=s("../nodejs/NodejsStreamOutputAdapter"),r=s("../external");function n(e,o){return new r.Promise(function(t,r){var n=[],i=e._internalType,a=e._outputType,s=e._mimeType;e.on("data",function(e,t){n.push(e),o&&o(t)}).on("error",function(e){n=[],r(e)}).on("end",function(){try{var e=((e,t,r)=>{switch(e){case"blob":return u.newBlob(u.transformTo("arraybuffer",t),r);case"base64":return l.encode(t);default:return u.transformTo(e,t)}})(a,((e,t)=>{for(var r=0,n=null,i=0,a=0;a>>6:(r<65536?t[i++]=224|r>>>12:(t[i++]=240|r>>>18,t[i++]=128|r>>>12&63),t[i++]=128|r>>>6&63),t[i++]=128|63&r);return t},i.utf8decode=function(e){if(u.nodebuffer)return h.transformTo("nodebuffer",e).toString("utf-8");for(var t,r,n=e=h.transformTo(u.uint8array?"uint8array":"array",e),i=n.length,a=new Array(2*i),s=0,o=0;o>10&1023,a[s++]=56320|1023&t)}return a.length!==s&&(a.subarray?a=a.subarray(0,s):a.length=s),h.applyFromCharCode(a)},h.inherits(a,r),a.prototype.processChunk=function(e){var t=h.transformTo(u.uint8array?"uint8array":"array",e.data),r=(this.leftOver&&this.leftOver.length&&(u.uint8array?(r=t,(t=new Uint8Array(r.length+this.leftOver.length)).set(this.leftOver,0),t.set(r,this.leftOver.length)):t=this.leftOver.concat(t),this.leftOver=null),((e,t)=>{for(var r=(t=(t=t||e.length)>e.length?e.length:t)-1;0<=r&&128==(192&e[r]);)r--;return!(r<0)&&0!==r&&r+f[e[r]]>t?r:t})(t)),n=t;r!==t.length&&(u.uint8array?(n=t.subarray(0,r),this.leftOver=t.subarray(r,t.length)):(n=t.slice(0,r),this.leftOver=t.slice(r,t.length))),this.push({data:i.utf8decode(n),meta:e.meta})},a.prototype.flush=function(){this.leftOver&&this.leftOver.length&&(this.push({data:i.utf8decode(this.leftOver),meta:{}}),this.leftOver=null)},i.Utf8DecodeWorker=a,h.inherits(s,r),s.prototype.processChunk=function(e){this.push({data:i.utf8encode(e.data),meta:e.meta})},i.Utf8EncodeWorker=s},{"./nodejsUtils":12,"./stream/GenericWorker":25,"./support":27,"./utils":29}],29:[function(e,t,o){var h=e("./support"),u=e("./base64"),r=e("./nodejsUtils"),n=e("asap"),l=e("./external");function i(e){return e}function f(e,t){for(var r=0;r{try{return h.uint8array&&1===String.fromCharCode.apply(null,new Uint8Array(1)).length}catch(e){return!1}})(),nodebuffer:(()=>{try{return h.nodebuffer&&1===String.fromCharCode.apply(null,r.newBuffer(1)).length}catch(e){return!1}})()}};function s(e){var t=65536,r=o.getTypeOf(e),n=!0;if("uint8array"===r?n=a.applyCanBeUsed.uint8array:"nodebuffer"===r&&(n=a.applyCanBeUsed.nodebuffer),n)for(;1{for(var t in h)if(h.hasOwnProperty(t)&&h[t].magic===e)return h[t];return null})(this.compressionMethod)))throw new Error("Corrupted zip : compression "+i.pretty(this.compressionMethod)+" unknown (inner file : "+i.transformTo("string",this.fileName)+")");this.decompressed=new a(this.compressedSize,this.uncompressedSize,this.crc32,t,e.readData(this.compressedSize))},readCentralPart:function(e){this.versionMadeBy=e.readInt(2),e.skip(2),this.bitFlag=e.readInt(2),this.compressionMethod=e.readString(2),this.date=e.readDate(),this.crc32=e.readInt(4),this.compressedSize=e.readInt(4),this.uncompressedSize=e.readInt(4);var t=e.readInt(2);if(this.extraFieldsLength=e.readInt(2),this.fileCommentLength=e.readInt(2),this.diskNumberStart=e.readInt(2),this.internalFileAttributes=e.readInt(2),this.externalFileAttributes=e.readInt(4),this.localHeaderOffset=e.readInt(4),this.isEncrypted())throw new Error("Encrypted zip are not supported");e.skip(t),this.readExtraFields(e),this.parseZIP64ExtraField(e),this.fileComment=e.readData(this.fileCommentLength)},processAttributes:function(){this.unixPermissions=null,this.dosPermissions=null;var e=this.versionMadeBy>>8;this.dir=!!(16&this.externalFileAttributes),0==e&&(this.dosPermissions=63&this.externalFileAttributes),3==e&&(this.unixPermissions=this.externalFileAttributes>>16&65535),this.dir||"/"!==this.fileNameStr.slice(-1)||(this.dir=!0)},parseZIP64ExtraField:function(e){var t;this.extraFields[1]&&(t=n(this.extraFields[1].value),this.uncompressedSize===i.MAX_VALUE_32BITS&&(this.uncompressedSize=t.readInt(8)),this.compressedSize===i.MAX_VALUE_32BITS&&(this.compressedSize=t.readInt(8)),this.localHeaderOffset===i.MAX_VALUE_32BITS&&(this.localHeaderOffset=t.readInt(8)),this.diskNumberStart===i.MAX_VALUE_32BITS)&&(this.diskNumberStart=t.readInt(4))},readExtraFields:function(e){var t,r,n,i=e.index+this.extraFieldsLength;for(this.extraFields||(this.extraFields={});e.index{try{e.call(t,r,n)}catch(e){return e}})(i,n,function(e){r||(r=!0,(n!==e?z:A)(t,e))},function(e){r||(r=!0,E(t,e))},t._label);!r&&e&&(r=!0,E(t,e))},e)}function S(e,t){var r,n;t.constructor===e.constructor?(r=e,(n=t)._state===v?A(r,n._result):n._state===y?E(r,n._result):C(n,void 0,function(e){z(r,e)},function(e){E(r,e)})):(n=(e=>{try{return e.then}catch(e){return k.error=e,k}})(t))===k?E(e,k.error):void 0!==n&&u(n)?x(e,t,n):A(e,t)}function z(e,t){var r;e===t?E(e,new TypeError("You cannot resolve a 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2:r.mode=17;break;case 3:e.msg="invalid block type",r.mode=30}u>>>=2,l-=2}break;case 14:for(u>>>=7&l,l-=7&l;l<32;){if(0===o)break e;o--,u+=n[a++]<>>16^65535)){e.msg="invalid stored block lengths",r.mode=30;break}if(r.length=65535&u,l=u=0,r.mode=15,6===t)break e;case 15:r.mode=16;case 16:if(c=r.length){if(0===(c=h<(c=o>>=5,l-=5,r.ndist=1+(31&u),u>>>=5,l-=5,r.ncode=4+(15&u),u>>>=4,l-=4,286>>=3,l-=3}for(;r.have<19;)r.lens[C[r.have++]]=0;if(r.lencode=r.lendyn,r.lenbits=7,S={bits:r.lenbits},x=F(0,r.lens,0,19,r.lencode,0,r.work,S),r.lenbits=S.bits,x){e.msg="invalid code lengths set",r.mode=30;break}r.have=0,r.mode=19;case 19:for(;r.have>>16&255,w=65535&A,!((_=A>>>24)<=l);){if(0===o)break e;o--,u+=n[a++]<>>=_,l-=_,r.lens[r.have++]=w;else{if(16===w){for(z=_+2;l>>=_,l-=_,0===r.have){e.msg="invalid bit length repeat",r.mode=30;break}k=r.lens[r.have-1],c=3+(3&u),u>>>=2,l-=2}else 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t=0;t>1;1<=r;r--)U(e,a,r);for(i=h;r=e.heap[1],e.heap[1]=e.heap[e.heap_len--],U(e,a,1),n=e.heap[1],e.heap[--e.heap_max]=r,e.heap[--e.heap_max]=n,a[2*i]=a[2*r]+a[2*n],e.depth[i]=(e.depth[r]>=e.depth[n]?e.depth[r]:e.depth[n])+1,a[2*r+1]=a[2*n+1]=i,e.heap[1]=i++,U(e,a,1),2<=e.heap_len;);e.heap[--e.heap_max]=e.heap[1];for(var l,f,d,c,p,m=e,_=t.dyn_tree,g=t.max_code,w=t.stat_desc.static_tree,b=t.stat_desc.has_stree,v=t.stat_desc.extra_bits,y=t.stat_desc.extra_base,k=t.stat_desc.max_length,x=0,S=0;S<=A;S++)m.bl_count[S]=0;for(_[2*m.heap[m.heap_max]+1]=0,l=m.heap_max+1;l>=7;s{for(var t=4093624447,r=0;r<=31;r++,t>>>=1)if(1&t&&0!==e.dyn_ltree[2*r])return l;if(0!==e.dyn_ltree[18]||0!==e.dyn_ltree[20]||0!==e.dyn_ltree[26])return f;for(r=32;r{var t;for(Y(e,e.dyn_ltree,e.l_desc.max_code),Y(e,e.dyn_dtree,e.d_desc.max_code),L(e,e.bl_desc),t=_-1;3<=t&&0===e.bl_tree[2*x[t]+1];t--);return 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What is JavaScript? -**JavaScript** is a language that allows for interaction with the user, controlling the content of the browser, and altering the displayed document content. +JavaScript is a programming language that runs in all modern web +browsers. It is used to change what is displayed on a web page in +response to user activity. -Some common usages around the web is +This tutorial is intended to give you a very brief introduction to JavaScript. It +barely scratches the surface of all the things that you can do with it - it is enough for you to understand our next tutorials that do more interesting things. -#### [Lightboxes](http://lokeshdhakar.com/projects/lightbox2/#example) +Most words in programming have special meanings. We're going to take +some time during this tutorial to explain what some of the commonly used words mean. Words which mean a specific thing will be marked in **bold**. Try to remember them, as it's important for you to understand what other programmers mean when they use them, and what the documentation means when you read it. You can always look back at this tutorial later to remind yourself. -![](assets/images/lightbox.png) +## Getting started -#### [Data visualisations](http://www.nytimes.com/interactive/2013/04/08/business/global/asia-map.html?_r=0) -![](assets/images/data_visualisations.png) +Download the files required to begin working through the tutorial from [here](https://gist.github.com/despo/0b674ec9d5ae9cb09704/download). -#### Many other cool things! +We recommend that you use Chrome for this tutorial, as the +instructions are written to match it closely, but you should be able +to do all the same things in any web browser. -[The interactive ear](http://www.amplifon.co.uk/interactive-ear/index.html) -![](assets/images/interactive_ear.png) +We've given you two files. One is `script.js`, which you should open +in your text editor. This is where you're going to write your +code. The other is `index.html`, which you should open in your web +browser. This is a very small file that tells your browser to run +the code in `script.js`. -[Stack of cards](http://designlovr.com/examples/dynamic_stack_of_index_cards/) -![](assets/images/effects_1.png) +For this tutorial, you will also need to open the console. In +Google Chrome, use `Ctrl + Shift + J` on Windows/Linux +or `Alt + Cmd + I` on Mac. You can also right click with your mouse and press "Inspect". The console should look something like this: -[Games](http://gorillas.heroku.com) -![](assets/images/game.png) +google chrome console example -It is also becoming common outside of the browser. You can write your own programmes and servers in JavaScript using [Node.js](http://nodejs.org/). +The console can appear in several different places. Below is the example of two of them, the first "docked to bottom", and the second "docked to right". You can change the location of the console by clicking on the three vertical dots located next to the cross (clicking on the cross will close the console). Their locations are indicated on the picture below. +console locations +## Writing your first line of JavaScript -### Today we will be focusing on understanding the basics +The console is a place where you can type a single line of JavaScript, +and it will immediately run. Try it out now, by typing the following +line into the console, then pressing enter: -## But before we start... +```js +console.log('Hello!'); +``` -### Required files +You should see something that looks something like this: -Download the files required to begin working through the tutorial from [here](https://gist.github.com/despo/0b674ec9d5ae9cb09704/download) +console hello example -## Let's try out some JavaScript! +Your screen might not look exactly the same as this, but it should +have the same three lines of text in the console. If you don't see +this, get your coach to help you. -We'll start by just outputting some content on our browser's inspector console. -To keep track of what we do, you should write the code in the `script.js` +A few important things have happened here, which we're going to go +over in more detail in the next section. For the moment, you should +see where it's printed `Hello!` in your console. That's what +console.log does: it takes the thing you give it, and prints it in the +console. -First open up your HTML page and the **inspector**. +You should also see two other lines: one with the code that you typed +in, and one that says `undefined`. There should be two little arrows +to the left of them. The arrows tell you that this line is about +something that was typed into the console directly. For now, just +remember what they look like. -> We will be doing a lot of refreshing to see our changes! **JavaScript** loads when the page opens, so it's essential to refresh! +Let's move on to writing code in a file. Type the same `console.log` +line into your `script.js` file. Save and reload the page in your browser so that it +can read the change you made. -Let's write out something in the console, to make sure that our file is in place and working! +This time, you should only see the line that says `Hello!` in the browser console, and not +the lines that said `console.log('Hello!');` or `undefined` with +arrows next to them. That's because you didn't type the JavaScript +into the console this time. -```js -console.log("Hello! This is my first line of JavaScript!"); -``` +### What you've learned so far -There are a few things going on here. For now, all you need to know is that `console.log` is a *function* that allows you to print something to the console. The stuff between the brackets is what gets printed. +* How to type JavaScript into the console +* How to type JavaScript into a file +* How to print things to the console with console.log +* How to recognise the things you see on the console -##Variables and Expressions +We've been going really slowly so far, because it's essential that you +are able to do all these things for the rest of the tutorial. If you +are unsure about any of them, stop and ask your coach about it +now. Otherwise, we're going to move onto more interesting things. -### What are Variables? +## Values and expressions -Variables are objects that hold content. They are declared using `var` and we can assign values to them. +Try typing a single `1` in the console. You should see that it +repeats the number back to you, with an arrow next to it. -### What are expressions? +Try typing `1 + 2` in the console. This time you should see it add the +numbers together and give you the result. -Expressions are a set of variables, operations and expressions that get evaluated together. +The `1 + 2` that you typed is an **expression**. What the console +printed with the arrow next to it is the **value** of that +expression. As you've just seen, the value of `1` is just `1`, and the +value of two numbers with a `+` sign between them is those two numbers +added together. -#### Let's try and understand variables by building some simple expressions +> Now that you've learnt how to do some simple maths, why not try out some more examples in your console? -There are different types of variables that we can declare: -Try them out one by one! +On websites however, we don't just see numbers so we want to do things with words too. A value containing letters is a **string**, and you write it in quotes. Try typing +`'Hello'` on the console. Like before, you'll see it repeated back to you. -- **strings** - group of characters, it must always be in quotes +Try `'Hello' + 'there'`. You should see it combine the two strings +into one. The value of two strings with a `+` sign between them is +those two strings **concatenated**. You'll also see that it's missing a +space - can you fix that? -```js -var name = "Codebar"; +> Now that you've learnt how to concatenate 2 strings, trying practising more so you become more comfortable with it -console.log(name + " is amazing!"); // this is an expression -``` +Try typing `Hello` without any quotes around it. See how you get +an error about `Hello` not being defined? Words that are not wrapped +in quotes are not strings. There's a couple of things that they could +be, which we'll discuss later, but the important thing to remember for +now is that you can put anything you like into a string, but an +unquoted word has to be defined before it means something. -> Can you see the output in your console? Try changing the value of `name` +There are many more kinds of expressions and values, but we'll come +back to that later. -The `+` operator adds things together. For strings, this means *concatenating* them. If anything other than a string is added to a string, JavaScript will try to turn it into a string first. +Remember: -- **numbers** +* A **value** can be a single number or a single string +* An **expression** can combine several numbers or strings together +* Every **expression** can be reduced to a single **value** -Let's output the value of pi: +## Variables -```js -var pi = 3.14; +Try typing this on the console: -console.log("The value of pi: " + pi); +```js +var a = 17; ``` -In the above case, a number is being added to a string. JavaScript turns the number into a string, and then puts the two strings together. +You'll see that it returns the value as `undefined`, undefined +means that the thing you typed doesn't really have a value. However, +this did something else: it created a **variable** named `a`. -Now let's output the current year, and auto-calculate the value of the next year using **addition** +Now try typing `a` on the console. You should see that you get back 17. Variables are a way of giving names to **values** so that you can use them later. -```js -var year = 2014; -var nextYear = year + 1; +Try typing these: -console.log("We are in " + year + ", but " + nextYear + " is just around the corner!"); +```js +var b = 12; +var c = a + b; ``` -That's great! We can combine strings together and add up numbers. +Now look at the values of b and c. See how it's storing the values of +these expressions? -> Sometimes you may forget to use `;` after a statement. Usually this is ok, but sometimes strange things can happen. Try not to forget to use `;`, +A line starting with `var` is a **variable definition**. You should +use this whenever you are creating a new variable. -- **booleans** - true/false +You can also change the value of a variable. That's why it's a +"variable": because its value can vary. Try this: ```js -var codebarIsAwesome = true; -var weatherIsAmazing = false; - -console.log("Is Codebar AWESOME? " + codebarIsAwesome); -console.log("Is the weather in London amazing? " + weatherIsAmazing); +b = 2; ``` -- **undefined variables** -If no value is set for a variable, then it won't have a type until you set it. +Notice that you don't have `var` this time. If you have a +variable name, an equals sign, and an expression, then this is a +**variable assignment**, which changes the value of a variable that +you defined earlier. -```js -var iDontHaveAValue; +You've just changed the value of `b`. Remember that you defined `c` to +be `a + b`? Look at `c` again and see if it has changed. -console.log("What kind of variable am I? " + iDontHaveAValue); -``` - -### Operations -The are are a number of operations you can apply, just like when using math. - -Let's section the output by outputting a title +You should see that `c` has stayed the same. Now try assigning it again: ```js -console.log("Operations"); +c = a + b; ``` -#### addition `+` +See that it's changed this time? This is because the **expression** +`a + b` is converted into its **value** immediately when it is used. -```js -var x = 6; -var y = 3; -var addition = x + y; +### Keywords, identifiers, and strings -console.log("Addition: x + y = " + addition); -``` +The word `var` is a **keyword**: a word that means something special +to the language. `var` means "create a new variable". -#### subtraction `-` +Earlier in this tutorial, we had you try typing `Hello` on the console +without quotes, and you got an error about it not being defined. You +can put anything you like into a string, but things that aren't in a +string need to be defined to mean something before you can use +them. The `var` keyword defines a new word to be a variable. In this +section you created the variables `a`, `b`, and `c`, so you could use +those. -```js -var subtraction = x - y; +Unlike with strings, you can't use any word you like to be a variable +name. The kind of words that can be variable names are called +**identifiers**. Identifiers can contain letters, `$` signs, or +underscores `_`. They can also have numbers in them, but may not start +with a number. The rest of the punctuation on your keyboard cannot be +used in identifiers. + +The other important rule is that you can't write an identifier that is +the same as a keyword, so you cannot create a variable called +`var`. If you try writing this then you will get a fairly obscure +error message: -console.log("Subtraction: x - y = " + subtraction); +```js +var var = 1; ``` -#### Multiplication `*` +## Functions -```js -var multiplication = x * y; +Start by typing this on the console: -console.log("Multiplication: x * y = " + multiplication); +```js +function sayHello() { console.log('Hello!'); } ``` -#### Division `/` +It won't do anything just yet. This thing is a **function +definition**. You can recognise it because it starts with the word +`function`. It creates a new function named `sayHello`. -```js -var division = x / y; +Now try typing this: -console.log("Division: x / y = " + division); +```js +sayHello(); ``` -### The if statement -In JavaScript we can write conditions to control what we output +This thing is a **function call**. You can recognise it because +it's a name with `()` immediately afterwards. Try calling `sayHello` +again. -Let's try this out. +Let's move some of this into `script.js`. We wrote the function +definition all on one line because that's all the space you have in +the console, but the typical way to write a function is like this: -``` -if (codebarIsAwesome) { - console.log("Codebar is AWESOME!"); +```js +function sayHello() { + console.log('Hello!'); } ``` -Isn't that cool! :) +Put that into `script.js` and reload the page. Now try calling +the `sayHello` function on the console, without doing anything else. +You should see that it still works, using the definition that you put +into `script.js`. -We can also write a condition that checks for the opposite, so, not true +Let's make a larger function. Put this one into `script.js`: ```js -if (!codebarIsAwesome) { - console.log("Codebar is not so awesome :(!"); +function conversation() { + sayHello(); + console.log('How are you?'); + console.log('Goodbye'); } ``` -> This should not output anything. Try setting `codebarIsAwesome` to false before running this expression. +Try calling the `conversation()` function on the console. See how it +did all three things in order? Functions are lists of things to +do. When you call the function, it will do all the things in its +definition. -> Did you use `var`? Since we have already declared our variable, you shouldn't need to do that. +Let's get a few words for these things before we move on: +* `sayHello` and `conversation` are the **name** of the functions +* The lines inside the braces `{}` are the **body** of the function +* Remember from earlier that a function name followed by parentheses, + like `sayHello()`, is a **call** -The `if` statement will try to turn anything in the round brackets into a `true` or a `false`. It is very common to let it do this, so when you see some JavaScript in the wild, be prepared! The following things become `false` when used in an `if` statement: +Function names are **identifiers**, the same as variables. That means +they have exactly the same rules about what names you may give to your +functions. The word `function` itself is a **keyword**. - - `false` - - `0` - - `"" // (an empty string)` - - `null` - - `undefined` - - `NaN` +### What you've learned so far -Don't worry about what all of these are yet. It'll become more clear as you go on. +* What **strings**, **expressions**, **values**, **variables**, and + **functions** are +* What sort of names you can use for your variables and functions +* How to read and write number and string expressions +* How to use the `+` operator on numbers and strings +* How to store values in variables +* How to **define** and **call** functions -Conditions work with a number of evaluated statements. Some of the comparisons we can use are: +## Function parameters -#### Strict equality `===` +Change your `sayHello` function definition to look like this: ```js -var apples = "apples"; -var oranges = "oranges"; - -if (apples === oranges) { - console.log("Apples and Oranges are the same thing!"); +function sayHello(person) { + console.log('Hello ' + person + '!'); } ``` -There is also a relaxed equality called simply 'equality' that looks like `==`. JavaScript developers try to avoid it, because it behaves strangely. Ask your instructor for more information, but also remember to avoid `==`. +Now try calling it using `sayHello('Archibald')`. -This should not output anything, **apples** and **oranges** are not the same thing! +> Try calling the function again using your own name? -#### Strict inequality `!==` +What you've done here is added a **parameter** to the function. When +you call the function, you put a string between the parentheses. In +the definition, you put the word `person` between the +parentheses. While the function runs, `person` is defined to be a new +**variable** with the **value** of whatever you used in the call. -```js -if (apples !== oranges) { - console.log("Apples are not Oranges!"); -} -``` +Now add a `person` parameter to the `conversation` function as well, +and try it out. + +> Some people use the word **argument** instead of + **parameter**. While there are subtle differences in their meaning + in computer science, the two words are interchangeable in practice. -As with `===`, there's a version of strict inequality called simply 'inequality'. It also behaves strangely and should be avoided. +## Function return values -#### Greater than `>` +Make a new function named `greeting`. Give it a `person` parameter +like the others. + +In the body of this new function, write this line: ```js -var coaches = 20; -var students = 24; -var pizzas = 25; +return 'Hello ' + person + '!'; +``` -var people = coaches + students; +Try calling this function from the console. Look carefully at the +output: you should see that unlike all the functions you've called so +far, this one has a value. -if (people > pizzas) { - console.log("We have more people than pizzas!"); -}; +`return` is another **keyword**: it means "return the value of this +expression from this function". The value of a **function call** is +the value that was given to `return`. If the function got to the end +without ever seeing `return` then the value of the call will be +`undefined`. -if (students > pizzas) { - console.log("But we have more students than pizzas! Let's not give the coaches any food."); -}; -``` +Now change your `sayHello` function to use this new `greeting` +function, instead of having the message in it. Check that +`conversation` still works afterwards. -#### Less than `<` +## Multiple function parameters + +Functions can have as many parameters as you want, you separate them +with commas. Change the first line of your `conversation` function to be: ```js -if (coaches < students) { - console.log("We have less coaches than students."); -} +function conversation(person, topic) { ``` -### if-else statements +Now add another line to the function that prints `"Do you like " + +topic + "?"` on the console. -An **if-else** statement enables us to run alternative actions when our condition is not true +Similarly, you call the function like this: ```js -if (people > pizzas) { - console.log("We have more people than pizzas. That's not very good :/"); -} else { - console.log("We have waaay too much pizza. That can never be bad! :)"); -} +conversation('Archibald', 'owls'); ``` -> Try changing the numbers. What happen when you set students to `2`. Do you see the else part of the statement being evaluated? +> Try it out for yourself. -## Functions +### What you've learned so far -Functions are a major part of every programming language. They enable us to create meaningful snippets of code that we can rerun without having to define the same things again. +* How to pass **parameters** to functions, and how to **return** + values from functions -Let's write a small function that prompts someone accessing our page with a message. +## Statements -Let's do this in steps. First create a function: +We've been putting semicolons `;` in various places. A semicolon marks +the end of a **statement**. So far we have been writing one line for +each statement, but this is not required. With a few exceptions, you +can add extra spaces and newlines anywhere you like. The following +statements all mean exactly the same thing: ```js -function hello() { - console.log("Hello!"); -} +console.log('How are you?'); ``` -If you refresh the browser, you will notice that nothing is printed. This is because we must *call* our function in order for it to be evaluated and give us a result. - ```js -hello(); +console.log( + 'How are you?'); ``` -Now let's extend out function to take in **arguments**. We want it to say hello to different people. - ```js -function hello(name) { - console.log("Hello " + name + "!"); -} +console.log( + 'How are you?' +); ``` -Arguments are a list of variables that will be given when the function is called. Think of them as placeholders. +Use spaces and newlines to make your code easier to read. When you're +starting out, it won't be immediately clear to you what makes +things easier to read, so try to follow the patterns that we use +in the tutorials. As you write more code this will start +to make sense to you. -If you now run `hello();` you will notice that it says "Hello undefined". +### Semicolons -> Why is that? Do you know? Have a look at **undefined variables** if you don't remember +Semicolons are needed after any statement that does not end in a +`}`. While it is sometimes possible to leave out semicolons and have +the program still work, we suggest doing this when learning to make it more readable. -Ok, so let's call the function with our name. +One important exception to these rules is the `return` statement. You +may not add a newline immediately after the word `return`, because if +you write this: ```js -hello("Codebar"); +return + a + b; ``` -> Call the function with your name and your coach's name. Do you see the output? - -Let's write an improved version of this that shows a small dialog with the message. - -> We'll only give you a part of the function, try to make this work. +Then it is interpreted as meaning this: ```js -function popupHello(name) { - alert("Hello " + name); -} +return; +a + b; ``` -Now that you fixed the problem, call the function from you browser's console! - -> Don't add the call to the function in your `script.js`(It will get annoying to see it ever time you refresh!) - -### Multiple arguments - -So far we've tried out functions with zero arguments and one argument. But we can use more! Let's try writing a function with multiple arguments. +If you want to break up a return into multiple lines, you can write it +like this and it will work: ```js -function whatIAmDoingToday(coach, place) { - console.log("Today, I am at " + place + " and I am learning a bit of JavaScript with the help of " + coach); -} +return ( + a + b); ``` +We apologise for this quirk of the language. -### Returning values +## Objects -Besides printing, which is nice when learning as it makes it easier to see the result, we can also `return` values. - -Create a function that adds two numbers together +Another type of **value** in JavaScript is an **object**. An object looks like this: ```js -function addNumbers(x, y) { - x + y; -} +var person = { + first_name: "Archibald", + likes: "owls" +}; ``` -> Try to run this. Not what you expected is it? -To fix this, we must explicitly use `return` when we want the function to give us back the result +The **object** referred to by the variable named `person` will now +have two **properties**, named `first_name` and `likes`. You can +access them by writing `person.first_name` or `person.likes`. -Change the function to +The `.` means "access an object's property". The value of +`person.first_name` is whatever value is stored in the `first_name` +property of the `person` object. + +A **property** is a lot like a **variable**. You can change the value +stored in it by using `=`: ```js -return x+y; +person.first_name = "Aberforth"; ``` -> Anything after the return will be ignored. What happens when you add some content before the end of your function but after defining `return`? - -You can fill an argument of a function with a call from another function. It's common to see this, but better to assign the value to a variable first. What do you expect to get when running `addNumbers(addNumbers(1,2), 4);`? Try it out. +### References -### Scope - -When we declare variable within a function, they are not visible outside it. +Objects are **values**. We tend to say "the `person` object", but what +we really mean is "the object referred to by the `person` +variable". This is important because you can, and often will, have +several variables that refer to the same object. Try this: ```js -function subtractNumbers(x,y) { - var result = x - y; -} - -subtractNumbers(10,3); -console.log(result); -``` - -But, when we declare them outside the function, they are +var person_a = { + first_name: "Archibald", + likes: "owls" +}; +var person_b = person_a; -```js -var result; +console.log("Before"); +console.log(person_a.first_name); +console.log(person_b.first_name); -function subtractNumbers(x,y) { - result = x - y; -} +person_a.first_name = "Aberforth"; -subtractNumbers(10,3); -console.log(result); +console.log("After"); +console.log(person_a.first_name); +console.log(person_b.first_name); ``` -In the second example, `result` does not belong to `subtractNumbers`, but it can see and change it. In the first example, `result` is only defined inside the `subtractNumbers` function. The error that the first example above makes will tell you more information. +Look carefully at the output. Would you expect person_a.first_name to +be the same as person_b.first_name? -There is another possibility: +Writing `person_b = person_a` copies the **reference** to the object, +so that you have both variables referring to one object. You can then +change the object through `person_a`, and see the changes that you +made to the object through `person_b`. -```js -var result; +### Methods -function subtractNumbers(x,y) { - var result = x - y; -} +It is also possible to store a function in a property. When we do +this, we use the word **method** instead of **property**. You call a +method by combining the way you write properties with the way you +write function calls: -subtractNumbers(10,3); -console.log(result); +```js +console.log('Hello!'); ``` -Notice that the variable `result` has a `var` both outside and inside the function. This means that they are actually *two different variables*. This is called *shadowing*. It can be confusing, so try not to do this. +You may recall this line from the start of the tutorial. You now know +enough to understand that `console` is an object, and `log` is a +method on the console object. + +There are many more things that can be said about objects, and we will +return to them in a later tutorial. -## Bonus -Now you know enough to write your own little **JavaScript** program! +## Summary -With help from your coach try and write a program to do the following -- Store your name in a variable +You should now be familiar with these words and what they mean: -- Store information about yourself in a variable +* strings +* expressions +* values +* variables +* functions (definitions and calls) +* parameters +* statements +* objects +* properties +* methods -- Store how many codebar sessions you have attended +You also know how to do all these things: -- Make the program output - ``` - Hi! My name is _name_. - A couple of things about me _about you_. - I have attended _number of sessions_ Codebar sessions so far! - ``` +* Use the javascript console +* Store values in variables +* Add numbers and combine strings with `+` +* Define and call functions +* Access object properties +* Call object methods +* Understand what everything in `console.log('Hello!');` means -- if the number of sessions attended is 0 - ``` - This is the first time I'm attending Codebar! - ``` -- If the number of sessions attended is more than 0 - ``` - This is not my first time here. I <3 Codebar! - ``` +If you're uncertain about any of these, ask your coach! You'll be +needing to know all of them for our next tutorial. --- This ends our **Introduction to JavaScript** tutorial. Is there something you don't understand? Try and go through the provided resources with your coach. If you have any feedback, or can think of ways to improve this tutorial [send us an email](mailto:feedback@codebar.io) and let us know. diff --git a/js/lesson2/tutorial.md b/js/lesson2/tutorial.md index 9e6e5619..7d11a65f 100644 --- a/js/lesson2/tutorial.md +++ b/js/lesson2/tutorial.md @@ -1,17 +1,229 @@ --- layout: page -title: Beginning JavaScript +title: Expressions, Loops and Arrays --- -In our previous lesson we briefly introduced JavaScript, variables. This time we will be explaining Loops, Arrays, Objects and the DOM. +In our previous lesson we learnt all about JavaScript variables, functions and objects. In this tutorial we will be diving a little deeper, exploring expressions, loops, arrays and the DOM. ## Before we start... -### Required files +Download the files required to begin working through the tutorial from [here](https://gist.github.com/AniaMakes/d6b0edd5c7ca6ddbe9831616c766df84/download). -Download the files required to begin working through the tutorial from [here](https://gist.github.com/despo/d46495ce986d1624af45/download) -You should use **lesson2.html** and **script.js** to write the exercises in for the first part of the tutorial, and **london.html** and **london-script.js** for doing the DOM exercises. +In the first half of this tutorial we will be using the files **lesson2.html** and **script.js**, then files **london.html** and **london-script.js** for the second part. + +## Values + +In the first tutorial, we learnt all about **values**. + +**Strings**: + +```js +var name = 'codebar'; + +console.log(name + ' is amazing!'); // this is an expression +``` + +**Numbers**: + +```js +var pi = 3.14; + +console.log('The value of pi: ' + pi); +``` + +and **Objects**: + +```js +var person = { + first_name: 'Archibald' +}; + +console.log('Hello ' + person.first_name + '!'); +``` + +We are now going to introduce one more important type: **booleans**. A +boolean can only be `true` or `false`, for example: + +```js +var codebarIsAwesome = true; +var weatherIsAmazing = false; + +console.log('Is codebar AWESOME? ' + codebarIsAwesome); +console.log('Is the weather in London amazing? ' + weatherIsAmazing); +``` + +## Expressions + +#### Maths + +In the first tutorial, we learnt about expressions using the `+` operator. The +other basic math operators are `-`, `*`, and `/`: + +```js +var x = 6; +var y = 3; +var addition = x + y; + +console.log('Addition: x + y = ' + addition); // Addition: x + y = 9 + +var subtraction = x - y; + +console.log('Subtraction: x - y = ' + subtraction); // Subtraction: x - y = 3 + +var multiplication = x * y; + +console.log('Multiplication: x * y = ' + multiplication); // Multiplication: x * y = 18 + +var division = x / y; + +console.log('Division: x / y = ' + division); // Division: x / y = 2 +``` + +> Why not try some other maths problem using the `x` and `y` variables? + +#### More maths + +Other useful math operators are `%`, `**`, `++` and `--`: + +> The modulus `%` operator returns the remainder when dividing one operand by another. + +> The exponentiation `**` operator returns the result of raising the first operand to the power of the second. + +> The increment `++` and decrement `--` operators return the result of adding one and subtracting one from an operand respectively. + +```js +var x = 5; +var y = 3; +var modulus = x % y; + +console.log('Remainder: x % y = ' + modulus); + +var exponentiation = x ** y; + +console.log('Exponentiation: x ** y = ' + exponentiation); + +var increment = x++; + +console.log('Increment: x++ = ' + increment); + +var decrement = y--; + +console.log('Decrement: y-- = ' + decrement); +``` + +#### Comparisons + +The `===` operator compares two values, it returns the boolean `true` if they are equal and `false` if they are not. + +```js +var apples = 'apples'; +var oranges = 'oranges'; + +var equal = apples === oranges; + +console.log('Apples and oranges are the exactly same: ' + equal); +``` + +The opposite of `===` is `!==`. It returns `true` if they are not equal, and `false` if they are. + +```js +var apples = 'apples'; +var oranges = 'oranges'; + +var notEqual = apples !== oranges; + +console.log('Apples and oranges are different: ' + notEqual); +``` + +> You may also see `==` and `!=`, these are similar but have some quirks so it's generally recommended to avoid them. +> It is safer to use `===` and `!==` as they will always do what you expect. + +The `>` and `<` operators are "greater than" and "less than". You can +use them to tell which of two numbers is bigger. + +```js +var coaches = 20; +var students = 24; +var pizzas = 25; + +var moreStudents = students > coaches; +console.log('Are there more students than coaches?' + moreStudents); + +var lessStudents = students < pizzas; +console.log('Are there fewer students than pizzas?' + lessStudents); + +``` +> Play around with changing the `coaches`, `students` and `pizzas` variable numbers to familiarise yourself with operators. + +You can also combine operators. + +```js +var enoughPizzas = (coaches + students) < pizzas; +console.log('Do we have enough pizzas for everybody? ' + enoughPizzas); +``` +> Now sit with your coach and create 2 variables, one is your age and one is the +> minimum driving age. Then console log whether you are old enough to drive. + +## If statements + +An if statement lets you run a piece of code if an expression is `true`. + +```js +var codebarIsAwesome = true; + +if (codebarIsAwesome) { + console.log('codebar is AWESOME!'); +} +``` + +> Change the `codebarIsAwesome` variable to false, what happens now? + +You can use an expression inside an if statement. + +```js +var coaches = 20; +var students = 24; +var pizzas = 25; + +var totalPeople = coaches + students; + +if (totalPeople > pizzas) { + console.log('We have more people than pizzas!'); +} + +if (students > pizzas) { + console.log('We have more students than pizzas!'); +} +``` + +You can add an `else` block to run some code if the expression is `false`. + +```js +if (totalPeople > pizzas) { + console.log('We have more people than pizzas.'); +} else { + console.log('We have waaay too much pizza. That can never be bad! :)'); +} +``` + +#### Ternaries - Additional learning + +You may also see if/else statements written slightly differently. + +The condition followed by a question mark (?), then an expression to execute if the condition is truthy followed by a colon (:) and finally the expression to execute if the condition is falsy. + +```js +condition ? expression1 : expression2 +``` + +Using the people and pizza example we wrote above and using the Ternary Operator instead of if/else it would look like this: + +```js +totalPeople > pizzas + ? console.log('We have more people than pizzas.') + : console.log('We have waaay too much pizza. That can never be bad! :)') +``` ## Loops @@ -27,9 +239,11 @@ while (test) { } ``` -When the while loop starts, the test is checked. If it is false, then the while loop is skipped. If the test is true, then just like an `if` block the statements in the curly braces are executed. +When the while loop starts, the test is checked. If it is false, then the while loop is skipped. If the test is true, then like an `if` block the statements in the curly braces are executed. + +The difference is what happens after the statements in the block. With an `if`, everything is finished and the statements below the if block are executed. With a `while`, we go back up to the test. If the test is still true, the statements in the block are executed again, and so on until the test is false. This is why we call it a loop. -The difference is in what happens after the statements in the block. With an `if`, everything is finished and the statements below the if block are executed. With a `while`, we go back up to the test. If the test is still true, the statements in the block are executed again, and so on until the test is false. This is why we call it a loop. +For example, if we wanted to set a timer on an online ticket outlet, we could count the timer down and while it hasn't reached zero, the option to buy the ticket could still be available. We can use this to sum all numbers from 1 to 10: @@ -42,10 +256,10 @@ while (i <= 10) { i = i + 1; } -console.log("Total: " + total); +console.log('Total: ' + total); ``` -> `<=` stands for **smaller or equal**. We can also express `<=10` using `< 11` +> We can also express `<= 10` using `< 11` You can read this as: @@ -69,10 +283,12 @@ for (/* before loop starts */; /* test before each iteration */; /* after each i The stuff in the round brackets is split into three parts by `;`. The first part is used once, before the loop begins. It's a good place to set an initial value for a counter (like `x = 1` in the `while` loop example). -The second part is a test, and just like in the `while` loop it is checked before each iteration. +The second part is a test, and like in the `while` loop it is checked before each iteration. The third part is executed after each loop iteration. It's useful for incrementing the loop counter. +For example, if we had an online shopping basket, we could loop over the items in the basket and add up the cost to a total using a `for` loop. The initial value can be zero, the second part can test that there are still items left to be added up and the third part can increment to the next item. The code that is run on each iteration can add the cost to a shopping basket total. + The `while` loop above can be rewritten as a `for` loop: ```js @@ -83,21 +299,22 @@ for (i = 1; i <= 10; i = i + 1) { total = total + i; } -console.log("Total: " + total); +console.log('Total: ' + total); ``` +> Another way to write the for loop is `for (var i = 1; i <= 10; i++)`. The `i++` is a short way of writing "increase i by one". -Even though `while` loops are more simple than `for` loops, it is more common to see `for` loops. This is because loops are often used to do something with arrays, which are introduced in the next section. +Even though `while` loops are simpler than `for` loops, it is more common to see `for` loops. This is because loops are often used to do something with arrays, which are introduced in the next section. ## Arrays An array is a simple *data structure*. It can hold a list of elements of the same or different types (e.g. strings, numbers, booleans). In an array each element can be accessed using the **index**. -It may be a bit confusing, but the first index of an array is 0, and not 1. +Confusingly, the first index of an array in JavaScript is 0, not 1. -To understand this better, let's try and represent the array below. +To understand this better, let's create an array of strings. ```js -var animals = [ "dog", "cat", "rabbit", "horse", "elephant", "monkey" ]; +var animals = ['dog', 'cat', 'rabbit', 'horse', 'elephant', 'monkey']; ``` ![](assets/images/animals_array.png) @@ -107,9 +324,11 @@ To retrieve an item from the array, we use **square bracket notation** To get the first item `animals[0]`, the second `animals[1]` etc. +> Create an array that includes 5 names and then access the 3rd item in the array. (don't forget to access the third item in the array you won't be doing [3]) + ### Properties - `length` -The `length` property returns the size of the Array +The `length` property returns the size of the array ```js animals.length @@ -117,12 +336,11 @@ animals.length The length property is extremely useful when you want to do something with every element in an array. For example, to log each entry of the `animals` array, you can use `animals.length` with a `for` loop: -```javascript +```js var i; for (i = 0; i < animals.length; i = i + 1) { var animal = animals[i]; - console.log(animal); } ``` @@ -136,12 +354,18 @@ The word `method` is usually used to mean a function that belongs to an object. #### Adding objects to an array `array.push(object)` adds an element to the end of the array + `array.unshift(object)` adds an element to the beginning of the array ```js -animals.push("zebra") +var animals = ['dog', 'cat', 'rabbit', 'horse', 'elephant', 'monkey']; + +animals.unshift('cow'); +animals.push('zebra'); + +console.log(animals); -animals.unshift("cow") +// Expected output: ['cow', 'dog', 'cat', 'rabbit', 'horse', 'elephant', 'monkey', 'zebra'] ``` #### Removing objects @@ -157,153 +381,80 @@ Analogously, `array.shift()` removes and returns the *first* element of the arra To order the elements of an array we can use `sort()`. ```js -animals.sort() +animals.sort(); ``` Try this out on an array of strings. ```js -var names = [ "Jane", "Barry", "Helen", "David", "Sam" ]; +var names = ['Jane', 'Barry', 'Helen', 'David', 'Sam']; names.sort(); console.log(names); ``` -`sort` takes an array and sorts items in a kind of alphabetic order (but be careful of capital letters and special characters). `sort` can be (and usually is) customized to sort things in any way you like. It can take a function as an argument to tell it what to do. For example: +> What happens when you add the operator `reverse()` like so `animals.sort().reverse();` + +`sort` takes the array and sorts the items in a kind of alphabetic order (but be careful of capital letters and special characters). `sort` can be (and usually is) customised to sort things in any way you like. It can take a function as an argument to tell it what to do. For example: ```js function sortNumbersAscending(a, b) { return a - b; } -var nums = [ 1, 5, 3, 19, 2, 10 ]; +var nums = [1, 5, 3, 19, 2, 10]; nums.sort(sortNumbersAscending); console.log(nums); ``` -Sort passes pairs of entries from the array to `sortNumbersAscending`. If `sortNumberAscending` returns a number less than zero, then sort knows that `a` should come before `b`. If the number is greater than zero, then `b` should come before `a`. - -Another cool operation you can apply is `reverse()`. - -```js -animals.sort().reverse(); -``` +Sort passes pairs of entries from the array to `sortNumbersAscending`. If `sortNumbersAscending` returns a number less than zero, then sort knows that `a` should come before `b`. If the number is greater than zero, then `b` should come before `a`. ```js // Sort numbers descending. -nums.sort(ascending).reverse(); +nums.sort(sortNumbersAscending).reverse(); ``` -> Can you write a function called `sortNumbersDescending` that can be used in place of `.sort(ascending).reverse()`? +> Can you write a function called `sortNumbersDescending` that can be used in place of `.sort(sortNumbersAscending).reverse()`? ### Loops again! Now that we know what arrays are, we can use that to understand loops better. Let's try out another example: ```js -var fruitAndVeg = [ "apple", "orange", "banana", "kiwi", "avocado", "celery", "aubergine" ]; +var fruitAndVeg = ['apple', 'orange', 'banana', 'kiwi', 'avocado', 'celery', 'aubergine']; var noAvocados = []; var i = 0; while (i < fruitAndVeg.length) { - if (fruitAndVeg[i] !== "avocado") { + if (fruitAndVeg[i] !== 'avocado') { noAvocados.push(fruitAndVeg[i]); } - i = i + 1; } ``` > Can you understand what this loop is doing? Try to explain it to your coach. - There is a counter here though, so a better way to write this would be: ```js -var fruitAndVeg = [ "apple", "orange", "banana", "kiwi", "avocado", "celery", "aubergine" ]; +var fruitAndVeg = ['apple', 'orange', 'banana', 'kiwi', 'avocado', 'celery', 'aubergine']; var noAvocados = []; for (var i = 0; i < fruitAndVeg.length; i = i + 1) { - if (fruitAndVeg[i] !== "avocado") { + if (fruitAndVeg[i] !== 'avocado') { noAvocados.push(fruitAndVeg[i]); } } ``` - - -## Objects - -### So what are objects? -Objects are very important in JavaScript. In fact, you've already used a special kind of object (arrays). Objects are containers for anything you like, including objects and functions. JavaScript makes creating objects very easy. - -They are special kinds of data, with **properties** and **methods** - -```js -var message = "It's cold today"; -console.log(message.length); // using length property -console.log(message.toUpperCase()); // using toUpperCase() method -``` - -### Creating our own objects - -Here is the basic template for creating an object with some properties - -```js -var object = { - propertyName: propertyValue, - propertyName: propertyValue, - ... -}; -``` - -Let's apply that to store some information about London. - -```js -var london = { - name: "London", - population: 8308369, - tallestBuilding: { - name: "Shard", - height: "310m" - }, - numberOfUniversities: 43, - averageRent: 1106, - dailyTubePassengerJourney: 3500000, - olympics: [ 1908, 1948, 2012] -}; -``` - -To access the properties, we can either use the **bracket notation** like in Arrays, or the **dot notation** - -```js -console.log("Population of London: " + london.population); -``` - -As you can see, we can also define **nested objects**, like _tallestBuilding_. We can access their properties in a similar way. - -```js -console.log("The tallest building in London is the " + london.tallestBuilding.name + " with a height of " + london.tallestBuilding.height); -``` - -And we can also use arrays within them! - -```js -var i; - -console.log("The olympics took place in London in:\n"); - -for (i = 0; i < london.olympics.length; i = i + 1) { - console.log(london.olympics[i]); -} -``` - ## The DOM -###What is the DOM? +### What is the DOM? + **DOM** stands for **D**ocument **O**bject **M**odel. When the HTML is loaded on our page, the browser generates its DOM. This enables us to access and interact with HTML elements using JavaScript. @@ -320,7 +471,7 @@ When the HTML is loaded on our page, the browser generates its DOM. This enables

        London is awesome

        - + ``` @@ -365,7 +516,7 @@ and add a link that triggers the function An easier way of interacting with the DOM is by retrieving elements using their tag. ```js -document.getElementsByTagName("h1"); +document.getElementsByTagName('h1'); ``` That's not very easy though, as it's likely that you will have multiple paragraphs, divs, links or other elements. @@ -375,7 +526,7 @@ The most common way, is by retrieving elements by id. Add an id `description`to the paragraph element. ```js -var description = document.getElementById("description"); +var description = document.getElementById('description'); console.log(description.innerHTML); ``` @@ -387,31 +538,34 @@ There are three main steps we need to follow to achieve this. 1. creating an element ```js -document.createElement(); +document.createElement(''); ``` 2. creating text nodes ```js -document.createTextNode(); +document.createTextNode(''); ``` 3. adding children to elements ```js -document.appendChild(); +document.appendChild(''); ``` Try this out using the london object we declared previously ```js var london = { - name: "London", + name: 'London', population: 8308369, tallestBuilding: { - name: "Shard", - height: "310m" + name: 'Shard', + height: '310m' }, numberOfUniversities: 43, averageRent: 1106, dailyTubePassengerJourney: 3500000, - olympics: [ 1908, 1948, 2012] + olympics: [ 1908, 1948, 2012], + updatePopulation: function(newPopulation) { + this.population = newPopulation; + } }; ``` @@ -420,16 +574,16 @@ var london = { ```js function displayPopulation() { // Make a new

        for population. This is not attached to the DOM yet. - var population = document.createElement("p"); + var paragraph = document.createElement('p'); // Make some text content to put into your

        - var content = document.createTextNode("Population: " + london.population); + var content = document.createTextNode('Population: ' + london.population); // Put the text content into the

        . - population.appendChild(content); + paragraph.appendChild(content); // Finally the population can be appended to the body, and will become visible in the browser. - document.body.appendChild(population); + document.body.appendChild(paragraph); } ``` @@ -448,3 +602,7 @@ Modify the JavaScript file we used in the first part of the lesson, and its HTML --- This ends our **Beginning JavaScript**. Is there something you don't understand? Try and go through the provided resources with your coach. If you have any feedback, or can think of ways to improve this tutorial [send us an email](mailto:feedback@codebar.io) and let us know. + +### Further Learning + +If you want to learn how to Build a Random Phrase Generator in JavaScript, then watch this video on our [YouTube](https://youtu.be/PIEALPH8CE0). diff --git a/js/lesson3/files/index.html b/js/lesson3/files/index.html new file mode 100644 index 00000000..a8a2664f --- /dev/null +++ b/js/lesson3/files/index.html @@ -0,0 +1,27 @@ + + + codebar.io - Exercise 1: Wish List + + + + + + +
        + +
        +
        +

        Wish List

        +
          + +
        + +
        + + +
        + + + diff --git a/js/lesson3/files/jquery.js b/js/lesson3/files/jquery.js new file mode 100644 index 00000000..2a40d4c0 --- /dev/null +++ b/js/lesson3/files/jquery.js @@ -0,0 +1,6 @@ +/*! jQuery v2.0.3 | (c) 2005, 2013 jQuery Foundation, Inc. | jquery.org/license +//@ sourceMappingURL=jquery-2.0.3.min.map +*/ +(function(e,undefined){var t,n,r=typeof undefined,i=e.location,o=e.document,s=o.documentElement,a=e.jQuery,u=e.$,l={},c=[],p="2.0.3",f=c.concat,h=c.push,d=c.slice,g=c.indexOf,m=l.toString,y=l.hasOwnProperty,v=p.trim,x=function(e,n){return new x.fn.init(e,n,t)},b=/[+-]?(?:\d*\.|)\d+(?:[eE][+-]?\d+|)/.source,w=/\S+/g,T=/^(?:\s*(<[\w\W]+>)[^>]*|#([\w-]*))$/,C=/^<(\w+)\s*\/?>(?:<\/\1>|)$/,k=/^-ms-/,N=/-([\da-z])/gi,E=function(e,t){return t.toUpperCase()},S=function(){o.removeEventListener("DOMContentLoaded",S,!1),e.removeEventListener("load",S,!1),x.ready()};x.fn=x.prototype={jquery:p,constructor:x,init:function(e,t,n){var r,i;if(!e)return this;if("string"==typeof 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