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events.js
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QUnit.module( "Events", { setup: require('./setup/setup').reset } );
QUnit.test( "`add:`, `remove:` and `change:` events", function() {
var zoo = new Zoo(),
animal = new Animal();
var addAnimalEventsTriggered = 0,
removeAnimalEventsTriggered = 0,
changeEventsTriggered = 0,
changeLiveInEventsTriggered = 0;
zoo.on( 'add:animals', function( model, coll ) {
//console.log( 'add:animals; args=%o', arguments );
addAnimalEventsTriggered++;
})
.on( 'remove:animals', function( model, coll ) {
//console.log( 'remove:animals; args=%o', arguments );
removeAnimalEventsTriggered++;
});
animal
.on( 'change', function( model, coll ) {
console.log( 'change; args=%o', arguments );
changeEventsTriggered++;
})
.on( 'change:livesIn', function( model, coll ) {
//console.log( 'change:livesIn; args=%o', arguments );
changeLiveInEventsTriggered++;
});
// Directly triggering an event on a model should always fire
addAnimalEventsTriggered = removeAnimalEventsTriggered = changeEventsTriggered = changeLiveInEventsTriggered = 0;
animal.trigger( 'change', this.model );
ok( changeEventsTriggered === 1 );
ok( changeLiveInEventsTriggered === 0 );
addAnimalEventsTriggered = removeAnimalEventsTriggered = changeEventsTriggered = changeLiveInEventsTriggered = 0;
// Should trigger `change:livesIn` and `add:animals`
animal.set( 'livesIn', zoo );
zoo.set( 'id', 'z1' );
animal.set( 'id', 'a1' );
ok( addAnimalEventsTriggered === 1 );
ok( removeAnimalEventsTriggered === 0 );
ok( changeEventsTriggered === 2 );
ok( changeLiveInEventsTriggered === 1 );
console.log( changeEventsTriggered );
// Doing this shouldn't trigger any `add`/`remove`/`update` events
zoo.set( 'animals', [ 'a1' ] );
ok( addAnimalEventsTriggered === 1 );
ok( removeAnimalEventsTriggered === 0 );
ok( changeEventsTriggered === 2 );
ok( changeLiveInEventsTriggered === 1 );
// Doesn't cause an actual state change
animal.set( 'livesIn', 'z1' );
ok( addAnimalEventsTriggered === 1 );
ok( removeAnimalEventsTriggered === 0 );
ok( changeEventsTriggered === 2 );
ok( changeLiveInEventsTriggered === 1 );
// Should trigger a `remove` on zoo and an `update` on animal
animal.set( 'livesIn', { id: 'z2' } );
ok( addAnimalEventsTriggered === 1 );
ok( removeAnimalEventsTriggered === 1 );
ok( changeEventsTriggered === 3 );
ok( changeLiveInEventsTriggered === 2 );
});
QUnit.test( "`reset` events", function() {
var initialize = AnimalCollection.prototype.initialize;
var resetEvents = 0,
addEvents = 0,
removeEvents = 0;
AnimalCollection.prototype.initialize = function() {
this
.on( 'add', function() {
addEvents++;
})
.on( 'reset', function() {
resetEvents++;
})
.on( 'remove', function() {
removeEvents++;
});
};
var zoo = new Zoo();
// No events triggered when initializing a HasMany
ok( zoo.get( 'animals' ) instanceof AnimalCollection );
ok( resetEvents === 0, "No `reset` event fired" );
ok( addEvents === 0 );
ok( removeEvents === 0 );
zoo.set( 'animals', { id: 1 } );
ok( addEvents === 1 );
ok( zoo.get( 'animals' ).length === 1, "animals.length === 1" );
zoo.get( 'animals' ).reset();
ok( resetEvents === 1, "`reset` event fired" );
ok( zoo.get( 'animals' ).length === 0, "animals.length === 0" );
AnimalCollection.prototype.initialize = initialize;
});
QUnit.test( "Firing of `change` and `change:<key>` events", function() {
var data = {
id: 1,
animals: []
};
var zoo = new Zoo( data );
var change = 0;
zoo.on( 'change', function() {
change++;
});
var changeAnimals = 0;
zoo.on( 'change:animals', function() {
changeAnimals++;
});
var animalChange = 0;
zoo.get( 'animals' ).on( 'change', function() {
animalChange++;
});
// Set the same data
zoo.set( data );
ok( change === 0, 'no change event should fire' );
ok( changeAnimals === 0, 'no change:animals event should fire' );
ok( animalChange === 0, 'no animals:change event should fire' );
// Add an `animal`
change = changeAnimals = animalChange = 0;
zoo.set( { animals: [ { id: 'a1' } ] } );
ok( change === 1, 'change event should fire' );
ok( changeAnimals === 1, 'change:animals event should fire' );
ok( animalChange === 1, 'animals:change event should fire' );
// Change an animal
change = changeAnimals = animalChange = 0;
zoo.set( { animals: [ { id: 'a1', name: 'a1' } ] } );
ok( change === 0, 'no change event should fire' );
ok( changeAnimals === 0, 'no change:animals event should fire' );
ok( animalChange === 1, 'animals:change event should fire' );
// Only change the `zoo` itself
change = changeAnimals = animalChange = 0;
zoo.set( { name: 'Artis' } );
ok( change === 1, 'change event should fire' );
ok( changeAnimals === 0, 'no change:animals event should fire' );
ok( animalChange === 0, 'no animals:change event should fire' );
// Replace an `animal`
change = changeAnimals = animalChange = 0;
zoo.set( { animals: [ { id: 'a2' } ] } );
ok( change === 1, 'change event should fire' );
ok( changeAnimals === 1, 'change:animals event should fire' );
ok( animalChange === 1, 'animals:change event should fire' );
// Remove an `animal`
change = changeAnimals = animalChange = 0;
zoo.set( { animals: [] } );
ok( change === 1, 'change event should fire' );
ok( changeAnimals === 1, 'change:animals event should fire' );
ok( animalChange === 0, 'no animals:change event should fire' );
// Operate directly on the HasMany collection
var animals = zoo.get( 'animals' ),
a1 = Animal.findOrCreate( 'a1', { create: false } ),
a2 = Animal.findOrCreate( 'a2', { create: false } );
ok( a1 instanceof Animal );
ok( a2 instanceof Animal );
// Add an animal
change = changeAnimals = animalChange = 0;
animals.add( 'a2' );
ok( change === 0, 'change event not should fire' );
ok( changeAnimals === 0, 'no change:animals event should fire' );
ok( animalChange === 0, 'no animals:change event should fire' );
// Update an animal directly
change = changeAnimals = animalChange = 0;
a2.set( 'name', 'a2' );
ok( change === 0, 'no change event should fire' );
ok( changeAnimals === 0, 'no change:animals event should fire' );
ok( animalChange === 1, 'animals:change event should fire' );
// Remove an animal directly
change = changeAnimals = animalChange = 0;
animals.remove( 'a2' );
ok( change === 0, 'no change event should fire' );
ok( changeAnimals === 0, 'no change:animals event should fire' );
ok( animalChange === 0, 'no animals:change event should fire' );
});
QUnit.test( "Does not trigger add / remove events for existing models on bulk assignment", function() {
var house = new House({
id: 'house-100',
location: 'in the middle of the street',
occupants: [ { id : 'person-5', jobs: [ { id : 'job-22' } ] }, { id : 'person-6' } ]
});
var eventsTriggered = 0;
house
.on( 'add:occupants', function(model) {
ok( false, model.id + " should not be added" );
eventsTriggered++;
})
.on( 'remove:occupants', function(model) {
ok( false, model.id + " should not be removed" );
eventsTriggered++;
});
house.get( 'occupants' ).at( 0 ).on( 'add:jobs', function( model ) {
ok( false, model.id + " should not be added" );
eventsTriggered++;
});
house.set( house.toJSON() );
ok( eventsTriggered === 0, "No add / remove events were triggered" );
});
QUnit.test( "triggers appropriate add / remove / change events on bulk assignment", function() {
var house = new House({
id: 'house-100',
location: 'in the middle of the street',
occupants: [ { id : 'person-5', nickname : 'Jane' }, { id : 'person-6' }, { id : 'person-8', nickname : 'Jon' } ]
});
var addEventsTriggered = 0,
removeEventsTriggered = 0,
changeEventsTriggered = 0;
house.on( 'add:occupants', function( model ) {
ok( model.id === 'person-7', "Only person-7 should be added: " + model.id + " being added" );
addEventsTriggered++;
})
.on( 'remove:occupants', function( model ) {
ok( model.id === 'person-6', "Only person-6 should be removed: " + model.id + " being removed" );
removeEventsTriggered++;
});
house.get( 'occupants' ).on( 'change:nickname', function( model ) {
ok( model.id === 'person-8', "Only person-8 should have it's nickname updated: " + model.id + " nickname updated" );
changeEventsTriggered++;
});
house.set( { occupants : [ { id : 'person-5', nickname : 'Jane'}, { id : 'person-7' }, { id : 'person-8', nickname : 'Phil' } ] } );
ok( addEventsTriggered === 1, "Exactly one add event was triggered (triggered " + addEventsTriggered + " events)" );
ok( removeEventsTriggered === 1, "Exactly one remove event was triggered (triggered " + removeEventsTriggered + " events)" );
ok( changeEventsTriggered === 1, "Exactly one change event was triggered (triggered " + changeEventsTriggered + " events)" );
});
QUnit.test( "triggers appropriate change events even when callbacks have triggered set with an unchanging value", function() {
var house = new House({
id: 'house-100',
location: 'in the middle of the street'
});
var changeEventsTriggered = 0;
house
.on('change:location', function() {
house.set({location: 'somewhere else'});
})
.on( 'change', function () {
changeEventsTriggered++;
});
house.set( { location: 'somewhere else' } );
ok( changeEventsTriggered === 1, 'one change triggered for `house`' );
var person = new Person({
id: 1
});
changeEventsTriggered = 0;
person
.on('change:livesIn', function() {
//console.log( arguments );
house.set({livesIn: house});
})
.on( 'change', function () {
//console.log( arguments );
changeEventsTriggered++;
});
person.set({livesIn: house});
ok( changeEventsTriggered === 2, 'one change each triggered for `house` and `person`' );
});