|
54 | 54 | <Optimization>Disabled</Optimization>
|
55 | 55 | <SDLCheck>true</SDLCheck>
|
56 | 56 | <ConformanceMode>true</ConformanceMode>
|
57 |
| - <AdditionalIncludeDirectories>Core;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 57 | + <AdditionalIncludeDirectories>Core;Core\Graphics;Core\Graphics\Command;Core\Graphics\DescriptorHeap;Core\Graphics\Pipeline;Core\Graphics\Resource;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
58 | 58 | </ClCompile>
|
59 | 59 | <Link>
|
60 | 60 | <SubSystem>Windows</SubSystem>
|
|
78 | 78 | <IntrinsicFunctions>true</IntrinsicFunctions>
|
79 | 79 | <SDLCheck>true</SDLCheck>
|
80 | 80 | <ConformanceMode>true</ConformanceMode>
|
81 |
| - <AdditionalIncludeDirectories>Core;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
| 81 | + <AdditionalIncludeDirectories>Core;Core\Graphics;Core\Graphics\Command;Core\Graphics\DescriptorHeap;Core\Graphics\Pipeline;Core\Graphics\Resource;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
82 | 82 | </ClCompile>
|
83 | 83 | <Link>
|
84 | 84 | <SubSystem>Windows</SubSystem>
|
|
96 | 96 | </FxCompile>
|
97 | 97 | </ItemDefinitionGroup>
|
98 | 98 | <ItemGroup>
|
99 |
| - <ClCompile Include="Core\BufferManager.cpp" /> |
100 |
| - <ClCompile Include="Core\Camera.cpp" /> |
101 | 99 | <ClCompile Include="Core\CameraController.cpp" />
|
102 |
| - <ClCompile Include="Core\Color.cpp" /> |
103 |
| - <ClCompile Include="Core\ColorBuffer.cpp" /> |
104 |
| - <ClCompile Include="Core\CommandAllocatorPool.cpp" /> |
105 |
| - <ClCompile Include="Core\CommandContext.cpp" /> |
106 |
| - <ClCompile Include="Core\CommandListManager.cpp" /> |
107 |
| - <ClCompile Include="Core\DepthBuffer.cpp" /> |
108 |
| - <ClCompile Include="Core\DescriptorHeap.cpp" /> |
109 |
| - <ClCompile Include="Core\DynamicDescriptorHeap.cpp" /> |
110 |
| - <ClCompile Include="Core\DynamicUploadBuffer.cpp" /> |
111 | 100 | <ClCompile Include="Core\EngineTuning.cpp" />
|
112 | 101 | <ClCompile Include="Core\GameCore.cpp" />
|
113 | 102 | <ClCompile Include="Core\GameInput.cpp" />
|
114 |
| - <ClCompile Include="Core\GpuBuffer.cpp" /> |
115 |
| - <ClCompile Include="Core\GraphicsCommon.cpp" /> |
116 |
| - <ClCompile Include="Core\GraphicsCore.cpp" /> |
117 |
| - <ClCompile Include="Core\LinearAllocator.cpp" /> |
| 103 | + <ClCompile Include="Core\Graphics\Camera.cpp" /> |
| 104 | + <ClCompile Include="Core\Graphics\Color.cpp" /> |
| 105 | + <ClCompile Include="Core\Graphics\Command\CommandAllocatorPool.cpp" /> |
| 106 | + <ClCompile Include="Core\Graphics\Command\CommandContext.cpp" /> |
| 107 | + <ClCompile Include="Core\Graphics\Command\CommandListManager.cpp" /> |
| 108 | + <ClCompile Include="Core\Graphics\DescriptorHeap\DescriptorHeap.cpp" /> |
| 109 | + <ClCompile Include="Core\Graphics\DescriptorHeap\DynamicDescriptorHeap.cpp" /> |
| 110 | + <ClCompile Include="Core\Graphics\GraphicsCommon.cpp" /> |
| 111 | + <ClCompile Include="Core\Graphics\GraphicsCore.cpp" /> |
| 112 | + <ClCompile Include="Core\Graphics\Pipeline\PipelineState.cpp" /> |
| 113 | + <ClCompile Include="Core\Graphics\Pipeline\RootSignature.cpp" /> |
| 114 | + <ClCompile Include="Core\Graphics\Pipeline\SamplerManager.cpp" /> |
| 115 | + <ClCompile Include="Core\Graphics\Resource\BufferManager.cpp" /> |
| 116 | + <ClCompile Include="Core\Graphics\Resource\ColorBuffer.cpp" /> |
| 117 | + <ClCompile Include="Core\Graphics\Resource\DepthBuffer.cpp" /> |
| 118 | + <ClCompile Include="Core\Graphics\Resource\DynamicUploadBuffer.cpp" /> |
| 119 | + <ClCompile Include="Core\Graphics\Resource\GpuBuffer.cpp" /> |
| 120 | + <ClCompile Include="Core\Graphics\Resource\LinearAllocator.cpp" /> |
| 121 | + <ClCompile Include="Core\Graphics\Resource\PixelBuffer.cpp" /> |
| 122 | + <ClCompile Include="Core\Graphics\Resource\ReadbackBuffer.cpp" /> |
118 | 123 | <ClCompile Include="Core\Math\Frustum.cpp" />
|
119 | 124 | <ClCompile Include="Core\Math\Random.cpp" />
|
120 | 125 | <ClCompile Include="Core\pch.cpp" />
|
121 |
| - <ClCompile Include="Core\PipelineState.cpp" /> |
122 |
| - <ClCompile Include="Core\PixelBuffer.cpp" /> |
123 |
| - <ClCompile Include="Core\ReadbackBuffer.cpp" /> |
124 |
| - <ClCompile Include="Core\RootSignature.cpp" /> |
125 |
| - <ClCompile Include="Core\SamplerManager.cpp" /> |
126 | 126 | <ClCompile Include="Core\SystemTime.cpp" />
|
127 | 127 | <ClCompile Include="Core\Utility.cpp" />
|
128 | 128 | <ClCompile Include="GameApp.cpp" />
|
|
131 | 131 | <ClCompile Include="Waves.cpp" />
|
132 | 132 | </ItemGroup>
|
133 | 133 | <ItemGroup>
|
134 |
| - <ClInclude Include="Core\BufferManager.h" /> |
135 |
| - <ClInclude Include="Core\Camera.h" /> |
136 | 134 | <ClInclude Include="Core\CameraController.h" />
|
137 |
| - <ClInclude Include="Core\Color.h" /> |
138 |
| - <ClInclude Include="Core\ColorBuffer.h" /> |
139 |
| - <ClInclude Include="Core\CommandAllocatorPool.h" /> |
140 |
| - <ClInclude Include="Core\CommandContext.h" /> |
141 |
| - <ClInclude Include="Core\CommandListManager.h" /> |
142 |
| - <ClInclude Include="Core\d3dx12.h" /> |
143 |
| - <ClInclude Include="Core\DepthBuffer.h" /> |
144 |
| - <ClInclude Include="Core\DescriptorHeap.h" /> |
145 |
| - <ClInclude Include="Core\DynamicDescriptorHeap.h" /> |
146 |
| - <ClInclude Include="Core\DynamicUploadBuffer.h" /> |
147 | 135 | <ClInclude Include="Core\EngineTuning.h" />
|
148 |
| - <ClInclude Include="Core\EsramAllocator.h" /> |
149 | 136 | <ClInclude Include="Core\GameCore.h" />
|
150 | 137 | <ClInclude Include="Core\GameInput.h" />
|
151 |
| - <ClInclude Include="Core\GpuBuffer.h" /> |
152 |
| - <ClInclude Include="Core\GpuResource.h" /> |
153 |
| - <ClInclude Include="Core\GraphicsCommon.h" /> |
154 |
| - <ClInclude Include="Core\GraphicsCore.h" /> |
| 138 | + <ClInclude Include="Core\Graphics\Camera.h" /> |
| 139 | + <ClInclude Include="Core\Graphics\Color.h" /> |
| 140 | + <ClInclude Include="Core\Graphics\Command\CommandAllocatorPool.h" /> |
| 141 | + <ClInclude Include="Core\Graphics\Command\CommandContext.h" /> |
| 142 | + <ClInclude Include="Core\Graphics\Command\CommandListManager.h" /> |
| 143 | + <ClInclude Include="Core\Graphics\d3dx12.h" /> |
| 144 | + <ClInclude Include="Core\Graphics\DescriptorHeap\DescriptorHeap.h" /> |
| 145 | + <ClInclude Include="Core\Graphics\DescriptorHeap\DynamicDescriptorHeap.h" /> |
| 146 | + <ClInclude Include="Core\Graphics\GraphicsCommon.h" /> |
| 147 | + <ClInclude Include="Core\Graphics\GraphicsCore.h" /> |
| 148 | + <ClInclude Include="Core\Graphics\Pipeline\PipelineState.h" /> |
| 149 | + <ClInclude Include="Core\Graphics\Pipeline\RootSignature.h" /> |
| 150 | + <ClInclude Include="Core\Graphics\Pipeline\SamplerManager.h" /> |
| 151 | + <ClInclude Include="Core\Graphics\Resource\BufferManager.h" /> |
| 152 | + <ClInclude Include="Core\Graphics\Resource\ColorBuffer.h" /> |
| 153 | + <ClInclude Include="Core\Graphics\Resource\DepthBuffer.h" /> |
| 154 | + <ClInclude Include="Core\Graphics\Resource\DynamicUploadBuffer.h" /> |
| 155 | + <ClInclude Include="Core\Graphics\Resource\EsramAllocator.h" /> |
| 156 | + <ClInclude Include="Core\Graphics\Resource\GpuBuffer.h" /> |
| 157 | + <ClInclude Include="Core\Graphics\Resource\GpuResource.h" /> |
| 158 | + <ClInclude Include="Core\Graphics\Resource\LinearAllocator.h" /> |
| 159 | + <ClInclude Include="Core\Graphics\Resource\PixelBuffer.h" /> |
| 160 | + <ClInclude Include="Core\Graphics\Resource\ReadbackBuffer.h" /> |
155 | 161 | <ClInclude Include="Core\Hash.h" />
|
156 |
| - <ClInclude Include="Core\LinearAllocator.h" /> |
157 | 162 | <ClInclude Include="Core\Math\BoundingPlane.h" />
|
158 | 163 | <ClInclude Include="Core\Math\BoundingSphere.h" />
|
159 | 164 | <ClInclude Include="Core\Math\Common.h" />
|
|
166 | 171 | <ClInclude Include="Core\Math\Transform.h" />
|
167 | 172 | <ClInclude Include="Core\Math\Vector.h" />
|
168 | 173 | <ClInclude Include="Core\pch.h" />
|
169 |
| - <ClInclude Include="Core\PipelineState.h" /> |
170 |
| - <ClInclude Include="Core\PixelBuffer.h" /> |
171 |
| - <ClInclude Include="Core\ReadbackBuffer.h" /> |
172 |
| - <ClInclude Include="Core\RootSignature.h" /> |
173 |
| - <ClInclude Include="Core\SamplerManager.h" /> |
174 | 174 | <ClInclude Include="Core\SystemTime.h" />
|
175 | 175 | <ClInclude Include="Core\Utility.h" />
|
176 | 176 | <ClInclude Include="Core\VectorMath.h" />
|
|
179 | 179 | <ClInclude Include="GeometryGenerator.h" />
|
180 | 180 | <ClInclude Include="Waves.h" />
|
181 | 181 | </ItemGroup>
|
182 |
| - <ItemGroup> |
183 |
| - <Text Include="Core\readme\readme_command.txt" /> |
184 |
| - <Text Include="Core\readme\readme_descriptorHeap.txt" /> |
185 |
| - <Text Include="Core\readme\readme_pipeline.txt" /> |
186 |
| - <Text Include="Core\readme\readme_resource.txt" /> |
187 |
| - </ItemGroup> |
188 | 182 | <ItemGroup>
|
189 | 183 | <None Include="Core\Math\Functions.inl" />
|
190 | 184 | <None Include="Core\Shaders\AoBlurAndUpsampleCS.hlsli" />
|
|
427 | 421 | <FxCompile Include="Core\Shaders\ToneMapHDRCS.hlsl" />
|
428 | 422 | <FxCompile Include="Core\Shaders\UpsampleAndBlurCS.hlsl" />
|
429 | 423 | </ItemGroup>
|
| 424 | + <ItemGroup> |
| 425 | + <Text Include="Core\Graphics\Command\readme_command.txt" /> |
| 426 | + <Text Include="Core\Graphics\DescriptorHeap\readme_descriptorHeap.txt" /> |
| 427 | + <Text Include="Core\Graphics\Pipeline\readme_pipeline.txt" /> |
| 428 | + <Text Include="Core\Graphics\Resource\readme_resource.txt" /> |
| 429 | + </ItemGroup> |
430 | 430 | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
431 | 431 | <ImportGroup Label="ExtensionTargets">
|
432 | 432 | </ImportGroup>
|
|
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