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Fixed potential invalid memory access in OpenGL engine glyph cache.
We need to clamp glyph_height to prevent from overflowing the texture
cache. A slightly similar issue was fixed for glyph_width in change
9520674. Also, we should only increment the y_offset in
the place where we check for an overflow.
Task-number: QTBUG-26649
Change-Id: I297191b2ffd68a636bfced7f5284fd3b9383e988
Reviewed-by: Eskil Abrahamsen Blomfeldt <[email protected]>
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