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-[UnityGetComponentAutoInjector](https://github.com/jinnin0105/UnityGetComponentAutoInjector) - Unity GetComponent Auto Injector
@@ -490,7 +479,6 @@ A categorized collection of awesome Unity open source on GitHub.
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-[EditorGUISplitView](https://github.com/miguel12345/EditorGUISplitView) - A split view to be used in Unity Editor Windows
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-[LayerManager](https://github.com/YondernautsGames/LayerManager) - A simple tool for reordering, merging and modifying unity layers
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-[UnityProjectBrowserHistory](https://github.com/creativitRy/UnityProjectBrowserHistory) - Back and forward buttons for the Unity project browser
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-[asset-store-support-window](https://github.com/AlexanderAmeye/asset-store-support-window) - A support window template for publishers of the Unity Asset Store
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-[scripts-manager-unity3d](https://github.com/prashant-singh/scripts-manager-unity3d) - Gives the list of scripts in the current scene with gameobject reference
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-[UnityScreenShooter](https://github.com/Team-on/UnityScreenShooter) - Screenshot utility for Unity runtime & editor
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-[UnityBuildManager](https://github.com/Team-on/UnityBuildManager) - Utility for running builds sequence & pushing them to markets & keeping changelog
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-[create-empty-at-zero-position](https://github.com/tomori-hikage/create-empty-at-zero-position) - Create empty at zero position
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-[Unity-Random-Duplicate](https://github.com/ibito/Unity-Random-Duplicate) - Useful when creating/designing levels by hand
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-[unity_duplicate_special](https://github.com/marcin-se/unity_duplicate_special) - Duplicates objects in a fashion similar to Blender's Array Modifier
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-[unity-mulligan-renamer](https://github.com/redbluegames/unity-mulligan-renamer) - Allows for quick and safe renaming of many assets and gameobjects at once
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-[Unity-GUIStyles-list.md](https://gist.github.com/MadLittleMods/ea3e7076f0f59a702ecb) - List of GUIStyle
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-[UnityTextureExporter](https://github.com/miguel12345/UnityTextureExporter) - Export procedural or hidden textures to .png files
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-[unity-editor-icons](https://github.com/halak/unity-editor-icons) - Icons what can load using EditorGUIUtility.IconContent
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-[SaveEditorDefaultResources.cs](https://gist.github.com/eppz/bf0e0316102169445007924ae572562e) - Snippet to export Unity Editor Assets for inspection
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## Prefab
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-[UnityMarkdeepViewer](https://github.com/Sirithang/UnityMarkdeepViewer) - Allowing to display Markdown, markdeep and HMTL directly inside the Unity Editor
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-[Unity Assembly Definition Debugger.cs](https://gist.github.com/karljj1/9c6cce803096b5cd4511cf0819ff517b) - Find out what assemblies are being built and how long each takes
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-[unity-compile-before-play](https://github.com/jfranmora/unity-compile-before-play) - Add this script to compile your scripts automatically before entering play mode
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-[VikingReSize](https://github.com/norseware/VikingReSize) - Analyzes your project and displays how much space files take up specified by custom categories
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-[Unity-EdgeCollider2D-to-PolygonCollider2D-](https://github.com/JuanGdelaCruz/Unity-EdgeCollider2D-to-PolygonCollider2D-) - Editor tool which converts EdgeCollider2D to PolygonCollider2D
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-[unity-compile-in-background](https://github.com/baba-s/unity-compile-in-background) - Start compiling without having to return focus to the Unity editor after changing the script
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-[unity-productivity-tools](https://github.com/martinhodler/unity-productivity-tools) - A unity package adding features like inspector buttons, GameObject grouping and property attributes
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-[RuntimeEditor](https://github.com/Kink3d/RuntimeEditor) - A reflection of Unity Editor UI that works within a built player.e editor
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-[UnityIngameDebugConsole](https://github.com/yasirkula/UnityIngameDebugConsole) - A uGUI based console to see debug messages and execute commands
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-[UnityRuntimeInspector](https://github.com/yasirkula/UnityRuntimeInspector) - Runtime Inspector and Hierarchy solution for debugging and runtime editing purposes
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-[SpriteRecolourUnity](https://github.com/sinbad/SpriteRecolourUnity) - Demo project for spriterecolour
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-[SimpleSquashAndStretchMovement2D](https://github.com/keenanwoodall/SimpleSquashAndStretchMovement2D) - Squash and stretch movement
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-[SpriteLightKit](https://github.com/prime31/SpriteLightKit) - Blended lighting system for Unity that works with standard Sprites
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-[Unity-2D-Destruction](https://github.com/mjholtzem/Unity-2D-Destruction) - Breaking 2D sprites into fragments for awesome destruction effects
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-[RetroSpriteAnimator](https://github.com/dithyrambs/RetroSpriteAnimator) - Unity component for easily defining and playing 2D sprite animations in script
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-[SpritedowAnimator](https://github.com/Elendow/SpritedowAnimator) - Simple sprite animations avoiding the big and tedious Unity's Mechanim system
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-[ecs-instanced-sprite-renderer](https://github.com/toinfiniityandbeyond/ecs-instanced-sprite-renderer) - An example of a simple performant sprite renderer using new ECS system
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-[CarSimulator](https://github.com/jongallant/CarSimulator) - A Top Down 2D Car Simulator
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