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*[In-Game Replay System](https://github.com/FeNo/InGameReplay) - record and replay transforms
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*[Unity Scene Query](https://github.com/Real-Serious-Games/Unity-Scene-Query) - library to traverse and query the Unity scene to find particular objects
*[TextMesh Pro](https://www.assetstore.unity3d.com/en/#!/content/17662) - generate text with custom styling
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*[meshcombinewizard](https://bitbucket.org/sirgru/meshcombinewizard) - combines all meshes on the chosen gameObject and its children that share the same material
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## Materials & Shading
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*[Projects by RM](https://www.assetstore.unity3d.com/en/#!/content/21648) - wet surface & skin shader
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*[Outline Shader](https://gist.github.com/michidk/3b49362e21563a1d66d52f4cf4bdc7ce) - outline shader which accomodates screen width and camera distance
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*[Unity Sprite Uber Shader](https://github.com/traggett/UnitySpriteShaders) - 3D shading for sprites (e.g. normal mapping)
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*[Low Poly Shaders](https://github.com/BrokenVector/LowPolyShaders) - material shaders optimized for Low Poly stylized meshes
*[DefaultMicrophone](https://github.com/GabeBigBoxVR/UnityDefaultMicrophone) - gets the default microphone (windows only)
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*[Lasp](https://github.com/keijiro/Lasp) - Low-latency Audio Signal Processing plugin for Unity
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## UI
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*[Unity UI Extensions](https://bitbucket.org/ddreaper/unity-ui-extensions) - collection of ui extensions
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*[uDesktopDuplication](https://github.com/hecomi/uDesktopDuplication) - realtime screen capture as Texture2D
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*[Heat Distortion Effect](https://twitter.com/minionsart/status/833967666780110849) - a shader which distorts the image behind, using a normal map
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*[Clear Flags Effect](https://github.com/falconmick/ClearFlagsMobile) - Image Effect to reproduce the Clear Flags camera effect
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*[DeLightingTool](https://github.com/Unity-Technologies/DeLightingTool) - tool to remove lighting information from textures in a photogrammetry asset pipeline
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*[unity-lut-generator](https://github.com/mattatz/unity-lut-generator) - LookUpTable generator for Unity
*[Render Settings Duplicator](https://www.assetstore.unity3d.com/en/#!/content/58831) - clones the render settings from one scene to another
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*[Piviot Transform Helper](https://twitter.com/talecrafter/status/780812894502084609) - adds piviot creation shortcuts to the context menu
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*[ScriptExecutionOrder Attribute](https://gist.github.com/Skybladev2/d0d029716b1651cc1947) - attribute to specify execution order
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*[Simple Editor Shortcuts Tools Collection](https://bitbucket.org/sirgru/simple-editor-shortcuts-tools-collection) - small collection of simple tools to help in scene editing workflows
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### Editors
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*[Brainiac](https://github.com/daemon3000/Brainiac) - behaviour tree & (behaviour-)node-based visual editor
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*[SabreCSG](https://github.com/sabresaurus/SabreCSG) - a set of level design tools for building complex levels
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*[Constants Generator Kit](https://github.com/LostPolygon/ConstantsGeneratorKit) - generates static classes for layers, scenes, tags and resources
*[TeaTime](https://github.com/alvivar/TeaTime) - timer queue for coroutines
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*[Smart Tags and Layers](https://github.com/nicoplv/smart-tags-and-layers) - generates static values for your tags and layers
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*[UnityRefChecker](https://github.com/haydenjameslee/UnityRefChecker) - A plugin for checking unassigned references in MonoBehaviours at compile time, across scenes.
*[Ring_Buffer](https://bitbucket.org/sirgru/ring_buffer) - simple implementation of a RingBuffer<T>
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## Other
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*[Unity Right Click](https://gist.github.com/adamtuliper/48a6e2ce3d9b5e72be36) - windows context menu extension: 'open with unity'
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*[Remove Boo.Lang and UnityScript Hints](https://gist.github.com/jbevain/a982cc580fb796c93e4e) - Project Generation Hook to remove references to Boo.Lang and UnityScript assemblies
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*[Asset Store Batch Mode](https://github.com/thinksquirrel/asset-store-batch-mode) - API for uploading Unity Asset Store packages
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*[Unity Size Explorer](https://github.com/aschearer/unitysizeexplorer) - analyzes the disk space usage of your build
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