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README.md

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* [UnityOctree](https://github.com/Nition/UnityOctree) - octrees
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* [In-Game Replay System](https://github.com/FeNo/InGameReplay) - record and replay transforms
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* [Unity Scene Query](https://github.com/Real-Serious-Games/Unity-Scene-Query) - library to traverse and query the Unity scene to find particular objects
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* [UnityTools](https://github.com/CaptainHillman/UnityTools) - Runtime transformation gizmos
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* [Unity3DRuntimeTransformGizmo](https://github.com/HiddenMonk/Unity3DRuntimeTransformGizmo) - Another runtime transform gizmo
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## Movement & Animation
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* [List View Framework](https://bitbucket.org/Unity-Technologies/list-view-framework) - create dynamic, scrollable lists
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* [Mario Galaxy Gravity for Unity](https://gist.github.com/phosphoer/a283cdbeca5d2160d5eed318d0362826) - mario galaxy gravity
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* [Ocean Community Next Gen](https://github.com/eliasts/Ocean_Community_Next_Gen) - water physics/shader
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* [Voxel GPU Physics](https://github.com/jknightdoeswork/gpu-physics-unity) - GPU accelerated voxel physics
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* [Interactive Erosion](https://github.com/Scrawk/Interactive-Erosion) - Runtime fluid erosion for terrain
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## Particles
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* [KvantSpray](https://github.com/keijiro/KvantSpray) - gpu accelerated particles
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## Networking
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* [UNet Authoritative Networking](https://github.com/atrakeur/unity-unet-authoritative-networking) - authoritative networking implementation
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* [MLAPI](https://github.com/MidLevel/MLAPI) An alternative to Unity's UNET high level API, allows for separate server/client projects and more
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* [Barebones Master Server](https://github.com/alvyxaz/barebones-masterserver) - Host your own custom master server setup, avoid CCU fees
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## VR
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* [SteamVR](https://github.com/ValveSoftware/steamvr_unity_plugin) - VR SDK
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* [UnityCsReference](https://github.com/Unity-Technologies/UnityCsReference) - Unity C# reference source code
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* [Shader Calibration Charts](https://oc.unity3d.com/index.php/s/dfc9aa1491ff905f589408aa136eab23) - Unity StandardShader calibration charts
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* [Save Game Free](https://github.com/BayatGames/SaveGameFree) - cross platform, encrypted, online-stored saves
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* [UCompile](https://github.com/SoapCode/UCompile) - Runtime compilation and execution of CSharp code
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[![Analytics](https://ga-beacon.appspot.com/UA-63472612-14/readme)](https://github.com/igrigorik/ga-beacon)

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