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* [ UnityOctree] ( https://github.com/Nition/UnityOctree ) - octrees
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* [ In-Game Replay System] ( https://github.com/FeNo/InGameReplay ) - record and replay transforms
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* [ Unity Scene Query] ( https://github.com/Real-Serious-Games/Unity-Scene-Query ) - library to traverse and query the Unity scene to find particular objects
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+ * [ UnityTools] ( https://github.com/CaptainHillman/UnityTools ) - Runtime transformation gizmos
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+ * [ Unity3DRuntimeTransformGizmo] ( https://github.com/HiddenMonk/Unity3DRuntimeTransformGizmo ) - Another runtime transform gizmo
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## Movement & Animation
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* [ List View Framework] ( https://bitbucket.org/Unity-Technologies/list-view-framework ) - create dynamic, scrollable lists
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* [ Mario Galaxy Gravity for Unity] ( https://gist.github.com/phosphoer/a283cdbeca5d2160d5eed318d0362826 ) - mario galaxy gravity
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* [ Ocean Community Next Gen] ( https://github.com/eliasts/Ocean_Community_Next_Gen ) - water physics/shader
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* [ Voxel GPU Physics] ( https://github.com/jknightdoeswork/gpu-physics-unity ) - GPU accelerated voxel physics
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+ * [ Interactive Erosion] ( https://github.com/Scrawk/Interactive-Erosion ) - Runtime fluid erosion for terrain
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## Particles
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* [ KvantSpray] ( https://github.com/keijiro/KvantSpray ) - gpu accelerated particles
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## Networking
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* [ UNet Authoritative Networking] ( https://github.com/atrakeur/unity-unet-authoritative-networking ) - authoritative networking implementation
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* [ MLAPI] ( https://github.com/MidLevel/MLAPI ) An alternative to Unity's UNET high level API, allows for separate server/client projects and more
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+ * [ Barebones Master Server] ( https://github.com/alvyxaz/barebones-masterserver ) - Host your own custom master server setup, avoid CCU fees
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## VR
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* [ SteamVR] ( https://github.com/ValveSoftware/steamvr_unity_plugin ) - VR SDK
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* [ UnityCsReference] ( https://github.com/Unity-Technologies/UnityCsReference ) - Unity C# reference source code
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* [ Shader Calibration Charts] ( https://oc.unity3d.com/index.php/s/dfc9aa1491ff905f589408aa136eab23 ) - Unity StandardShader calibration charts
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* [ Save Game Free] ( https://github.com/BayatGames/SaveGameFree ) - cross platform, encrypted, online-stored saves
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+ * [ UCompile] ( https://github.com/SoapCode/UCompile ) - Runtime compilation and execution of CSharp code
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[ ![ Analytics] ( https://ga-beacon.appspot.com/UA-63472612-14/readme )] ( https://github.com/igrigorik/ga-beacon )
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