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Copy file name to clipboardExpand all lines: README.md
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*[meshcombinewizard](https://bitbucket.org/sirgru/meshcombinewizard) - combines all meshes on the chosen gameObject and its children that share the same material
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*[RoadArchitect](https://github.com/MicroGSD/RoadArchitect) - road system creator featuring dynamic intersections, bridges, etc.
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*[DrawLine](https://github.com/geniikw/drawLine) - procedural line mesh tool.
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*[Deform](https://github.com/keenanwoodall/Deform) - A framework for deforming meshes in the editor and at runtime in Unity.
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*[Deform](https://github.com/keenanwoodall/Deform) - a framework for deforming meshes in the editor and at runtime in Unity.
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*[2.5D Destruction](https://github.com/Nesh108/Unity-2.5D-Destruction) - breaks 2D sprites into 2.5D fragments
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*[MetaBalls Liquids](https://github.com/Nesh108/Unity_MetaBalls_Liquids) - liquid simulation using MetaBalls
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## Materials & Shading
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*[Projects by RM](https://www.assetstore.unity3d.com/en/#!/content/21648) - wet surface & skin shader
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