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Merge pull request michidk#21 from michidk/michidk-patch-3
Add mesh links, implements michidk#14
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README.md

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* [meshcombinewizard](https://bitbucket.org/sirgru/meshcombinewizard) - combines all meshes on the chosen gameObject and its children that share the same material
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* [RoadArchitect](https://github.com/MicroGSD/RoadArchitect) - road system creator featuring dynamic intersections, bridges, etc.
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* [DrawLine](https://github.com/geniikw/drawLine) - procedural line mesh tool.
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* [Deform](https://github.com/keenanwoodall/Deform) - A framework for deforming meshes in the editor and at runtime in Unity.
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* [Deform](https://github.com/keenanwoodall/Deform) - a framework for deforming meshes in the editor and at runtime in Unity.
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* [2.5D Destruction](https://github.com/Nesh108/Unity-2.5D-Destruction) - breaks 2D sprites into 2.5D fragments
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* [MetaBalls Liquids](https://github.com/Nesh108/Unity_MetaBalls_Liquids) - liquid simulation using MetaBalls
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## Materials & Shading
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* [Projects by RM](https://www.assetstore.unity3d.com/en/#!/content/21648) - wet surface & skin shader

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