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*[UnitySteer](https://github.com/ricardojmendez/UnitySteer) - steering, obstacle avoidance and path following behaviors
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*[SimpleTraffic](https://github.com/Kink3d/SimpleTraffic) - A simple traffic simulation using Nav Mesh.
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## Physics
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*[Mario Galaxy Gravity for Unity](https://gist.github.com/phosphoer/a283cdbeca5d2160d5eed318d0362826) - mario galaxy gravity
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*[meshcombinewizard](https://bitbucket.org/sirgru/meshcombinewizard) - combines all meshes on the chosen gameObject and its children that share the same material
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*[RoadArchitect](https://github.com/MicroGSD/RoadArchitect) - road system creator featuring dynamic intersections, bridges, etc.
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*[DrawLine](https://github.com/geniikw/drawLine) - procedural line mesh tool.
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*[Deform](https://github.com/keenanwoodall/Deform) - A framework for deforming meshes in the editor and at runtime in Unity.
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## Materials & Shading
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*[Projects by RM](https://www.assetstore.unity3d.com/en/#!/content/21648) - wet surface & skin shader
*[Vector Graphics Samples](https://github.com/Unity-Technologies/vector-graphics-samples) - samples of the Vector Graphics features to be used with Unity 2018.1 and newe
*[DeLightingTool](https://github.com/Unity-Technologies/DeLightingTool) - tool to remove lighting information from textures in a photogrammetry asset pipeline
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*[unity-lut-generator](https://github.com/mattatz/unity-lut-generator) - LookUpTable generator for Unity
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*[SEGI](https://github.com/sonicether/SEGI) - Sonic Ether's voxel-based global illumination system
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*[Aura](https://github.com/raphael-ernaelsten/Aura) - a local simulation of the light scattering into the surrounding medium
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