@@ -36,105 +36,105 @@ Navigation:
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## GameObjects & Transforms
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- * [ RecyclerKit] ( https://github.com/prime31/RecyclerKit ) - pooling system
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- * [ UnityOctree] ( https://github.com/Nition/UnityOctree ) - octrees
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- * [ In-Game Replay System] ( https://github.com/FeNo/InGameReplay ) - record and replay transforms
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- * [ Unity Scene Query] ( https://github.com/Real-Serious-Games/Unity-Scene-Query ) - library to traverse and query the Unity scene to find particular objects
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- * [ UnityTools] ( https://github.com/CaptainHillman/UnityTools ) - Runtime transformation gizmos
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- * [ Unity3DRuntimeTransformGizmo] ( https://github.com/HiddenMonk/Unity3DRuntimeTransformGizmo ) - Another runtime transform gizmo
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+ * [ RecyclerKit] ( https://github.com/prime31/RecyclerKit ) - pooling system.
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+ * [ UnityOctree] ( https://github.com/Nition/UnityOctree ) - octrees.
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+ * [ In-Game Replay System] ( https://github.com/FeNo/InGameReplay ) - record and replay transforms.
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+ * [ Unity Scene Query] ( https://github.com/Real-Serious-Games/Unity-Scene-Query ) - library to traverse and query the Unity scene to find particular objects.
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+ * [ UnityTools] ( https://github.com/CaptainHillman/UnityTools ) - Runtime transformation gizmos.
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+ * [ Unity3DRuntimeTransformGizmo] ( https://github.com/HiddenMonk/Unity3DRuntimeTransformGizmo ) - Another runtime transform gizmo.
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## Movement & Animation
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- * [ List View Framework] ( https://bitbucket.org/Unity-Technologies/list-view-framework ) - create dynamic, scrollable lists
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- * [ Reaktion] ( https://github.com/keijiro/Reaktion ) - audio reaction toolkit
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- * [ DOTween] ( https://github.com/Demigiant/dotween ) - tween engine
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- * [ Camera Path Creator] ( https://www.assetstore.unity3d.com/en/#!/content/84074 ) - create complex camera paths
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- * [ Cinemachine BaseRig] ( https://www.assetstore.unity3d.com/en/#!/content/79898 ) - procedural camera system
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- * [ UnitySpritesAndBones] ( https://github.com/Banbury/UnitySpritesAndBones ) - skeletal sprite animations
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- * [ spine-unity] ( https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-unity ) - import spine animations
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- * [ ikccd] ( https://github.com/sunilnayak133/ikccd ) - IK Solver using Cyclic Coordinate Descent
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- * [ Aim-IK] ( https://github.com/ehsan-mohammadi/Aim-IK ) - Procedural orientate character head (and chest) in a direction without using any animation data
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- * [ RecordAndRepeat] ( https://github.com/fx-lange/unity-record-and-repeat ) - Record and playback of custom data via the timeline
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+ * [ List View Framework] ( https://bitbucket.org/Unity-Technologies/list-view-framework ) - create dynamic, scrollable lists.
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+ * [ Reaktion] ( https://github.com/keijiro/Reaktion ) - audio reaction toolkit.
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+ * [ DOTween] ( https://github.com/Demigiant/dotween ) - tween engine.
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+ * [ Camera Path Creator] ( https://www.assetstore.unity3d.com/en/#!/content/84074 ) - create complex camera paths.
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+ * [ Cinemachine BaseRig] ( https://www.assetstore.unity3d.com/en/#!/content/79898 ) - procedural camera system.
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+ * [ UnitySpritesAndBones] ( https://github.com/Banbury/UnitySpritesAndBones ) - skeletal sprite animations.
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+ * [ spine-unity] ( https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-unity ) - import spine animations.
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+ * [ ikccd] ( https://github.com/sunilnayak133/ikccd ) - IK Solver using Cyclic Coordinate Descent.
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+ * [ Aim-IK] ( https://github.com/ehsan-mohammadi/Aim-IK ) - Procedural orientate character head (and chest) in a direction without using any animation data.
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+ * [ RecordAndRepeat] ( https://github.com/fx-lange/unity-record-and-repeat ) - Record and playback of custom data via the timeline.
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## Controls & Input
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- * [ InputManager] ( https://github.com/daemon3000/InputManager ) - a powerful input manager
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- * [ TouchScript] ( https://github.com/TouchScript/TouchScript ) - multitouch library
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+ * [ InputManager] ( https://github.com/daemon3000/InputManager ) - a powerful input manager.
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+ * [ TouchScript] ( https://github.com/TouchScript/TouchScript ) - multitouch library.
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## Character Controller
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- * [ Unity 2D Platformer Controller] ( https://github.com/cjddmut/Unity-2D-Platformer-Controller ) - 2d platformer character controller
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- * [ CharacterController2D] ( https://github.com/prime31/CharacterController2D ) - 2d character controller
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- * [ SuperCharacterController] ( https://github.com/IronWarrior/SuperCharacterController ) - 3d character controller
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+ * [ Unity 2D Platformer Controller] ( https://github.com/cjddmut/Unity-2D-Platformer-Controller ) - 2d platformer character controller.
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+ * [ CharacterController2D] ( https://github.com/prime31/CharacterController2D ) - 2d character controller.
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+ * [ SuperCharacterController] ( https://github.com/IronWarrior/SuperCharacterController ) - 3d character controller.
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## AI & Pathfinding
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- * [ A Star Pathfinding for Platformers] ( https://github.com/tutsplus/A-Star-Pathfinding-for-Platformers ) - A* for platformers
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- * [ Astar for Unity] ( https://github.com/sharpaccent/Astar-for-Unity ) - A* pathfinding
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- * [ A* Pathfinding Project] ( http://arongranberg.com/astar/ ) - A* pathfinding
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- * [ UnitySteer] ( https://github.com/ricardojmendez/UnitySteer ) - steering, obstacle avoidance and path following behaviors
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- * [ SimpleTraffic] ( https://github.com/Kink3d/SimpleTraffic ) - a simple traffic simulation using Nav Mesh
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- * [ Self-driving-vehicle] ( https://github.com/Habrador/Self-driving-vehicle ) - Car pathfinding using Hybrid A* search algorithm
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+ * [ A Star Pathfinding for Platformers] ( https://github.com/tutsplus/A-Star-Pathfinding-for-Platformers ) - A* for platformers.
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+ * [ Astar for Unity] ( https://github.com/sharpaccent/Astar-for-Unity ) - A* pathfinding.
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+ * [ A* Pathfinding Project] ( http://arongranberg.com/astar/ ) - A* pathfinding.
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+ * [ UnitySteer] ( https://github.com/ricardojmendez/UnitySteer ) - steering, obstacle avoidance and path following behaviors.
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+ * [ SimpleTraffic] ( https://github.com/Kink3d/SimpleTraffic ) - a simple traffic simulation using Nav Mesh.
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+ * [ Self-driving-vehicle] ( https://github.com/Habrador/Self-driving-vehicle ) - Car pathfinding using Hybrid A* search algorithm.
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## Physics
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- * [ Mario Galaxy Gravity for Unity] ( https://gist.github.com/phosphoer/a283cdbeca5d2160d5eed318d0362826 ) - mario galaxy gravity
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- * [ Ocean Community Next Gen] ( https://github.com/eliasts/Ocean_Community_Next_Gen ) - water physics/shader
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- * [ Voxel GPU Physics] ( https://github.com/jknightdoeswork/gpu-physics-unity ) - GPU accelerated voxel physics
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- * [ Interactive Erosion] ( https://github.com/Scrawk/Interactive-Erosion ) - Runtime fluid erosion for terrain
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+ * [ Mario Galaxy Gravity for Unity] ( https://gist.github.com/phosphoer/a283cdbeca5d2160d5eed318d0362826 ) - mario galaxy gravity.
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+ * [ Ocean Community Next Gen] ( https://github.com/eliasts/Ocean_Community_Next_Gen ) - water physics/shader.
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+ * [ Voxel GPU Physics] ( https://github.com/jknightdoeswork/gpu-physics-unity ) - GPU accelerated voxel physics.
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+ * [ Interactive Erosion] ( https://github.com/Scrawk/Interactive-Erosion ) - Runtime fluid erosion for terrain.
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## Particles
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- * [ KvantSpray] ( https://github.com/keijiro/KvantSpray ) - gpu accelerated particles
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- * [ NVIDIA Hair Works Integration] ( https://github.com/unity3d-jp/NVIDIAHairWorksIntegration ) - Nvidia hair works
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- * [ Ember Particles] ( https://twitter.com/Der_Kevin/status/832545397109309440 ) - turbulent ember particles
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- * [ SPHFluid] ( https://github.com/MangoSister/SPHFluid ) - Interactive 3D Fluid Simulation based on SPH
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+ * [ KvantSpray] ( https://github.com/keijiro/KvantSpray ) - gpu accelerated particles.
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+ * [ NVIDIA Hair Works Integration] ( https://github.com/unity3d-jp/NVIDIAHairWorksIntegration ) - Nvidia hair works.
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+ * [ Ember Particles] ( https://twitter.com/Der_Kevin/status/832545397109309440 ) - turbulent ember particles.
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+ * [ SPHFluid] ( https://github.com/MangoSister/SPHFluid ) - Interactive 3D Fluid Simulation based on SPH.
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## Meshes & Construction
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- * [ ProceduralToolkit] ( https://github.com/Syomus/ProceduralToolkit ) - procedural mesh toolkit/generator
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- * [ Draw] ( https://gist.github.com/nothke/82dccc121457541fcce32aea7744618a ) - draws primitives with lines
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- * [ VolumetricLinesUnity] ( https://github.com/johannesugb/VolumetricLinesUnity ) - volumetric lines
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- * [ giles] ( https://github.com/procore3d/giles ) - 3d runtime level editor
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- * [ Voxelmetric] ( https://github.com/Voxelmetric/Voxelmetric ) - voxel framework
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- * [ Procedural Shapes for Unity] ( https://bitbucket.org/alexzzzz/procedural-shapes-for-unity ) - procedural shapes
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- * [ ICO Sphere Mesh Creator] ( https://github.com/kaiware007/IcoSphreCreator ) - procedural ico spheres
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- * [ Vertex Painter] ( https://github.com/slipster216/VertexPaint ) - paint information onto vertices
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- * [ FacePaint] ( https://github.com/SixWays/FacePaint ) - paint triangles of meshes
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- * [ Simplygon] ( https://www.assetstore.unity3d.com/en/?&_ga=1.224491866.1155275539.1473983191#!/content/10144 ) - mesh optimization & lod generation
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- * [ TextMesh Pro] ( https://www.assetstore.unity3d.com/en/#!/content/17662 ) - generate text with custom styling
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- * [ meshcombinewizard] ( https://bitbucket.org/sirgru/meshcombinewizard ) - combines all meshes on the chosen gameObject and its children that share the same material
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+ * [ ProceduralToolkit] ( https://github.com/Syomus/ProceduralToolkit ) - procedural mesh toolkit/generator.
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+ * [ Draw] ( https://gist.github.com/nothke/82dccc121457541fcce32aea7744618a ) - draws primitives with lines.
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+ * [ VolumetricLinesUnity] ( https://github.com/johannesugb/VolumetricLinesUnity ) - volumetric lines.
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+ * [ giles] ( https://github.com/procore3d/giles ) - 3d runtime level editor.
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+ * [ Voxelmetric] ( https://github.com/Voxelmetric/Voxelmetric ) - voxel framework.
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+ * [ Procedural Shapes for Unity] ( https://bitbucket.org/alexzzzz/procedural-shapes-for-unity ) - procedural shapes.
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+ * [ ICO Sphere Mesh Creator] ( https://github.com/kaiware007/IcoSphreCreator ) - procedural ico spheres.
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+ * [ Vertex Painter] ( https://github.com/slipster216/VertexPaint ) - paint information onto vertices.
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+ * [ FacePaint] ( https://github.com/SixWays/FacePaint ) - paint triangles of meshes.
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+ * [ Simplygon] ( https://www.assetstore.unity3d.com/en/?&_ga=1.224491866.1155275539.1473983191#!/content/10144 ) - mesh optimization & lod generation.
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+ * [ TextMesh Pro] ( https://www.assetstore.unity3d.com/en/#!/content/17662 ) - generate text with custom styling.
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+ * [ meshcombinewizard] ( https://bitbucket.org/sirgru/meshcombinewizard ) - combines all meshes on the chosen gameObject and its children that share the same material.
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* [ RoadArchitect] ( https://github.com/MicroGSD/RoadArchitect ) - road system creator featuring dynamic intersections, bridges, etc.
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* [ DrawLine] ( https://github.com/geniikw/drawLine ) - procedural line mesh tool.
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* [ Deform] ( https://github.com/keenanwoodall/Deform ) - a framework for deforming meshes in the editor and at runtime in Unity.
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- * [ 2.5D Destruction] ( https://github.com/Nesh108/Unity-2.5D-Destruction ) - breaks 2D sprites into 2.5D fragments
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- * [ MetaBalls Liquids] ( https://github.com/Nesh108/Unity_MetaBalls_Liquids ) - liquid simulation using MetaBalls
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+ * [ 2.5D Destruction] ( https://github.com/Nesh108/Unity-2.5D-Destruction ) - breaks 2D sprites into 2.5D fragments.
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+ * [ MetaBalls Liquids] ( https://github.com/Nesh108/Unity_MetaBalls_Liquids ) - liquid simulation using MetaBalls.
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## Materials & Shading
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- * [ Projects by RM] ( https://www.assetstore.unity3d.com/en/#!/content/21648 ) - wet surface & skin shader
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- * [ Ocean Community Next Gen] ( https://github.com/eliasts/Ocean_Community_Next_Gen ) - water physics/shader
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- * [ Flow Map Shader] ( https://gist.github.com/TarasOsiris/e0e6e6c3b8fdb0d8074b ) - flow map shader working with sprites
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- * [ VertexPaint] ( https://github.com/slipster216/VertexPaint ) - additional vertex streams
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- * [ ShaderProject] ( https://github.com/ellioman/ShaderProject ) - shader collection
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- * [ Skybox Plus] ( https://github.com/keijiro/SkyboxPlus ) - a collection of skybox shaders
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- * [ Outline Shader] ( https://gist.github.com/michidk/3b49362e21563a1d66d52f4cf4bdc7ce ) - outline shader which accomodates screen width and camera distance
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- * [ Unity Sprite Uber Shader] ( https://github.com/traggett/UnitySpriteShaders ) - 3D shading for sprites (e.g. normal mapping)
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- * [ Low Poly Shaders] ( https://github.com/BrokenVector/LowPolyShaders ) - material shaders optimized for Low Poly stylized meshes
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- * [ Lux Shader Framework] ( https://github.com/larsbertram69/Lux-2.02-Personal ) - Lux 2.02 pbr Shader Framework
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- * [ Unity Wireframe Shaders] ( https://github.com/Chaser324/unity-wireframe ) - general purpose wireframe shaders
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- * [ Hologram Shader] ( https://github.com/andydbc/HologramShader ) - simple hologram shader
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- * [ Kamakura Shaders] ( https://github.com/kayac/kamakura-shaders/ ) - a collection of shaders and components focusing on Non-Photorealistic Rendering
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- * [ Facepunch.Highlight] ( https://github.com/Facepunch/Facepunch.Highlight ) - Mesh outline effect
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+ * [ Projects by RM] ( https://www.assetstore.unity3d.com/en/#!/content/21648 ) - wet surface & skin shader.
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+ * [ Ocean Community Next Gen] ( https://github.com/eliasts/Ocean_Community_Next_Gen ) - water physics/shader.
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+ * [ Flow Map Shader] ( https://gist.github.com/TarasOsiris/e0e6e6c3b8fdb0d8074b ) - flow map shader working with sprites.
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+ * [ VertexPaint] ( https://github.com/slipster216/VertexPaint ) - additional vertex streams.
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+ * [ ShaderProject] ( https://github.com/ellioman/ShaderProject ) - shader collection.
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+ * [ Skybox Plus] ( https://github.com/keijiro/SkyboxPlus ) - a collection of skybox shaders.
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+ * [ Outline Shader] ( https://gist.github.com/michidk/3b49362e21563a1d66d52f4cf4bdc7ce ) - outline shader which accomodates screen width and camera distance.
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+ * [ Unity Sprite Uber Shader] ( https://github.com/traggett/UnitySpriteShaders ) - 3D shading for sprites (e.g. normal mapping).
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+ * [ Low Poly Shaders] ( https://github.com/BrokenVector/LowPolyShaders ) - material shaders optimized for Low Poly stylized meshes.
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+ * [ Lux Shader Framework] ( https://github.com/larsbertram69/Lux-2.02-Personal ) - Lux 2.02 pbr Shader Framework.
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+ * [ Unity Wireframe Shaders] ( https://github.com/Chaser324/unity-wireframe ) - general purpose wireframe shaders.
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+ * [ Hologram Shader] ( https://github.com/andydbc/HologramShader ) - simple hologram shader.
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+ * [ Kamakura Shaders] ( https://github.com/kayac/kamakura-shaders/ ) - a collection of shaders and components focusing on Non-Photorealistic Rendering.
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+ * [ Facepunch.Highlight] ( https://github.com/Facepunch/Facepunch.Highlight ) - Mesh outline effect.
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## 2D
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- * [ UnitySVG] ( https://github.com/MrJoy/UnitySVG ) - svg renderer
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- * [ UnityStbEasyFont] ( https://github.com/aras-p/UnityStbEasyFont ) - text mesh generator
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- * [ SpriteLightKit] ( https://github.com/prime31/SpriteLightKit ) - 2d sprite lights
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- * [ 2D Light of Sight Unity] ( https://github.com/f15gdsy/2D-Light-of-Sight-Unity ) - 2d flat geometric lightning
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- * [ Unity Sprite Uber Shader] ( https://github.com/traggett/UnitySpriteShaders ) - 3D shading for sprites (e.g. normal mapping)
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- * [ Fungus] ( https://github.com/snozbot/fungus ) - 2d interactive storytelling game framework
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- * [ PolyMesh] ( https://github.com/UnityPatterns/PolyMesh ) - 2d shape editor
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- * [ Unity Tilemap] ( https://github.com/toinfiniityandbeyond/unity-tilemap ) - 2D tilemap editor
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- * [ 2D Extras] ( https://github.com/Unity-Technologies/2d-extras ) - reusable 2d scripts (tilemaps, etc.)
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- * [ Vector Graphics Samples] ( https://github.com/Unity-Technologies/vector-graphics-samples ) - samples of the Vector Graphics features to be used with Unity 2018.1 and newe
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+ * [ UnitySVG] ( https://github.com/MrJoy/UnitySVG ) - svg renderer.
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+ * [ UnityStbEasyFont] ( https://github.com/aras-p/UnityStbEasyFont ) - text mesh generator.
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+ * [ SpriteLightKit] ( https://github.com/prime31/SpriteLightKit ) - 2d sprite lights.
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+ * [ 2D Light of Sight Unity] ( https://github.com/f15gdsy/2D-Light-of-Sight-Unity ) - 2d flat geometric lightning.
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+ * [ Unity Sprite Uber Shader] ( https://github.com/traggett/UnitySpriteShaders ) - 3D shading for sprites (e.g. normal mapping).
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+ * [ Fungus] ( https://github.com/snozbot/fungus ) - 2d interactive storytelling game framework.
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+ * [ PolyMesh] ( https://github.com/UnityPatterns/PolyMesh ) - 2d shape editor.
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+ * [ Unity Tilemap] ( https://github.com/toinfiniityandbeyond/unity-tilemap ) - 2D tilemap editor.
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+ * [ 2D Extras] ( https://github.com/Unity-Technologies/2d-extras ) - reusable 2d scripts (tilemaps, etc.).
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+ * [ Vector Graphics Samples] ( https://github.com/Unity-Technologies/vector-graphics-samples ) - samples of the Vector Graphics features to be used with Unity 2018.1 and newe.
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## Networking
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- * [ UNet Authoritative Networking] ( https://github.com/atrakeur/unity-unet-authoritative-networking ) - authoritative networking implementation
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- * [ MLAPI] ( https://github.com/MidLevel/MLAPI ) An alternative to Unity's UNET high level API, allows for separate server/client projects and more
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- * [ Barebones Master Server] ( https://github.com/alvyxaz/barebones-masterserver ) - Host your own custom master server setup, avoid CCU fees
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+ * [ UNet Authoritative Networking] ( https://github.com/atrakeur/unity-unet-authoritative-networking ) - authoritative networking implementation.
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+ * [ MLAPI] ( https://github.com/MidLevel/MLAPI ) An alternative to Unity's UNET high level API, allows for separate server/client projects and more.
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+ * [ Barebones Master Server] ( https://github.com/alvyxaz/barebones-masterserver ) - Host your own custom master server setup, avoid CCU fees.
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## VR
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* [ SteamVR] ( https://github.com/ValveSoftware/steamvr_unity_plugin ) - VR SDK
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