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some cleaning
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12 files changed

+71
-69
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Assets/CurvesGenerator.cs

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using UnityEngine;
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using UnityEditor;
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using UnityEngine.UI;
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namespace Zalgo
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{
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public class ZCurvesGenerator : MonoBehaviour
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{
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[Range(0.00001f, 1f)]
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public float deltaSlopeRight = 0.00001f;
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[Range(0.00001f, 1f)]
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public float deltaSlopeLeft = 0.00001f;
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[Range(0f, 1f)]
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public float leftSide = 0f;
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[Range(0f, 1f)]
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public float rightSide = 0.5f;
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[HideInInspector]
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public AnimationCurve Curve;
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public bool AutoUpdate = true;
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public void Generate()
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{
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Curve = new AnimationCurve();
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Curve.preWrapMode = WrapMode.ClampForever;
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Curve.postWrapMode = WrapMode.ClampForever;
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Curve.AddKey(new Keyframe(0f, 0f));
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Curve.AddKey(new Keyframe(leftSide - deltaSlopeLeft, 0f));
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Curve.AddKey(new Keyframe(leftSide + deltaSlopeLeft, 1f));
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Curve.AddKey(new Keyframe(rightSide - deltaSlopeRight, 1f));
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Curve.AddKey(new Keyframe(rightSide + deltaSlopeRight, 0f));
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Curve.AddKey(new Keyframe(1f, 0f));
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}
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public void Reset()
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{
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deltaSlopeRight = 0.00001f;
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deltaSlopeLeft = 0.00001f;
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leftSide = 0f;
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rightSide = 0.5f;
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Generate();
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}
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}
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[CustomEditor(typeof(ZCurvesGenerator))]
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public class ZCurvesEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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ZCurvesGenerator CurvesGenerator = (ZCurvesGenerator)target;
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if (DrawDefaultInspector())
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{
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if (CurvesGenerator.AutoUpdate)
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{
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CurvesGenerator.Generate();
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}
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}
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GUILayout.BeginHorizontal();
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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if (GUILayout.Button("Generate", GUILayout.Width(135f)))
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{
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CurvesGenerator.Generate();
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}
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if (GUILayout.Button("Revert", GUILayout.Width(135f)))
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{
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CurvesGenerator.Reset();
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}
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GUILayout.EndHorizontal();
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CurvesGenerator.Curve =
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EditorGUILayout.CurveField("Height Curve", CurvesGenerator.Curve);
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//EditorGUILayout.CurveField(CurvesGenerator.Curve, new Rect(0f, 0f, 2f, 2f), GUILayout.Height(30f));
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}
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}
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}

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