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Res={}
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- local gameMode =CS.GameFramework.Taurus.GameMode
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+ local res =CS.GameFramework.Taurus.GameMode.Resource
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--@ 加载资源
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- function Res:LoadAsset(target,ab,path )
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- target=gameMode.Resource :LoadAsset(target,ab,path )
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+ function Res:LoadAsset(target,abName,assetName )
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+ target=res :LoadAsset(target,abName,assetName )
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return target
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- end
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+ end
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+
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+ -- 卸载资源
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+ function Res:UnloadAsset(abName,unload)
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+ res.UnloadAsset(abName,unload)
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+ end
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+
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+ -- 加载场景
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+ function Res:LoadScene(abName,sceneName,mode)
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+ return res.LoadSceneAsync(abName,sceneName,mode)
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+ end
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+
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+ -- 卸载场景
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+ function Res:UnloadScene(sceneName)
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+ res.UnloadSceneAsync(sceneName)
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+ end
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+
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+
Original file line number Diff line number Diff line change 1
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Res = {}
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- local gameMode = CS .GameFramework .Taurus .GameMode
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+ local res = CS .GameFramework .Taurus .GameMode . Resource
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-- @ 加载资源
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- function Res :LoadAsset (target ,ab , path )
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- target = gameMode . Resource :LoadAsset (target ,ab , path )
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+ function Res :LoadAsset (target ,abName , assetName )
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+ target = res :LoadAsset (target ,abName , assetName )
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return target
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- end
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+ end
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+
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+ -- 卸载资源
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+ function Res :UnloadAsset (abName ,unload )
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+ res .UnloadAsset (abName ,unload )
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+ end
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+
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+ -- 加载场景
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+ function Res :LoadScene (abName ,sceneName ,mode )
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+ return res .LoadSceneAsync (abName ,sceneName ,mode )
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+ end
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+
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+ -- 卸载场景
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+ function Res :UnloadScene (sceneName )
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+ res .UnloadSceneAsync (sceneName )
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+ end
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+
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+
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