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Updated readme
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README.md

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@@ -11,25 +11,25 @@ Programming patterns can be divided into the following groups:
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Patterns from the book Game Programming Patterns:
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1. [Command](#1-command)
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1. ~~[Command](#1-command)~~
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2. [Flyweight](#2-flyweight)
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3. [Observer](#3-observer)
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4. [Prototype](#4-prototype)
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5. [Singleton](#5-singleton)
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5. ~~[Singleton](#5-singleton)~~
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6. [State](#6-state)
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7. [Double Buffer](#7-double-buffer)
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8. [Game Loop](#8-game-loop)
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9. [Update Method](#9-update-method)
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10. [Bytecode](#10-bytecode)
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11. [Subclass Sandbox](#11-subclass-sandbox)
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7. ~~[Double Buffer](#7-double-buffer)~~
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8. ~~[Game Loop](#8-game-loop)~~
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9. ~~[Update Method](#9-update-method)~~
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10. ~~[Bytecode](#10-bytecode)~~
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11. ~~[Subclass Sandbox](#11-subclass-sandbox)~~
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12. [Type Object](#12-type-object)
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13. [Component](#13-component)
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14. [Event Queue](#14-event-queue)
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14. ~~[Event Queue](#14-event-queue)~~
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15. [Service Locator](#15-service-locator)
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16. [Data Locality](#16-data-locality)
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16. ~~[Data Locality](#16-data-locality)~~
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17. [Dirty Flag](#17-dirty-flag)
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18. [Object Pool](#18-object-pool)
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19. [Spatial Partition](#19-spatial-partition)
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18. ~~[Object Pool](#18-object-pool)~~
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19. ~~[Spatial Partition](#19-spatial-partition)~~
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Other patterns:
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