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| 1 | +#include "glthread.h" |
| 2 | +#include <stdlib.h> |
| 3 | +#include <stdio.h> |
| 4 | +#include <memory.h> |
| 5 | + |
| 6 | +typedef struct emp_ { |
| 7 | + |
| 8 | + char name[30]; |
| 9 | + unsigned int salary; |
| 10 | + char designation[30]; |
| 11 | + unsigned int emp_id; |
| 12 | + glthread_node_t glnode; |
| 13 | +} emp_t; |
| 14 | + |
| 15 | +void |
| 16 | +print_emp_details(emp_t *emp){ |
| 17 | + |
| 18 | + printf("Employee name = %s\n", emp->name); |
| 19 | + printf("salary = %u\n", emp->salary); |
| 20 | + printf("designation = %s\n", emp->designation); |
| 21 | + printf("emp_id = %u\n", emp->emp_id); |
| 22 | +} |
| 23 | + |
| 24 | + |
| 25 | +int |
| 26 | +main(int argc, char **argv){ |
| 27 | + |
| 28 | + emp_t *emp1 = calloc(1, sizeof(emp_t)); |
| 29 | + strncpy(emp1->name, "Neha", strlen("Neha")); |
| 30 | + emp1->salary = 50000; |
| 31 | + strncpy(emp1->designation, "HR", strlen("HR")); |
| 32 | + emp1->emp_id = 21; |
| 33 | + glthread_node_init((&emp1->glnode)); |
| 34 | + |
| 35 | + emp_t *emp2 = calloc(1, sizeof(emp_t)); |
| 36 | + strncpy(emp2->name, "Abhishek", strlen("Abhishek")); |
| 37 | + emp1->salary = 150000; |
| 38 | + strncpy(emp2->designation, "SE3", strlen("SE3")); |
| 39 | + emp2->emp_id = 32; |
| 40 | + glthread_node_init((&emp2->glnode)); |
| 41 | + |
| 42 | + emp_t *emp3 = calloc(1, sizeof(emp_t)); |
| 43 | + strncpy(emp3->name, "Arun", strlen("Arun")); |
| 44 | + emp3->salary = 60000; |
| 45 | + strncpy(emp3->designation, "SE4", strlen("SE4")); |
| 46 | + emp3->emp_id = 27; |
| 47 | + glthread_node_init((&emp3->glnode)); |
| 48 | + |
| 49 | + |
| 50 | + /*Now Create a glthread*/ |
| 51 | + glthread_t *emp_list = calloc(1, sizeof(glthread_t)); |
| 52 | + init_glthread(emp_list, offsetof(emp_t, glnode)); |
| 53 | + |
| 54 | + /*Now insert the records in glthread*/ |
| 55 | + glthread_add(emp_list, &emp1->glnode); |
| 56 | + glthread_add(emp_list, &emp2->glnode); |
| 57 | + glthread_add(emp_list, &emp3->glnode); |
| 58 | + |
| 59 | + |
| 60 | + /*Walk over glthread*/ |
| 61 | + emp_t *ptr = NULL; |
| 62 | + ITERATE_GL_THREADS_BEGIN(emp_list, emp_t, ptr){ |
| 63 | + |
| 64 | + print_emp_details(ptr); |
| 65 | + } ITERATE_GL_THREADS_ENDS; |
| 66 | + |
| 67 | + /*Let us remove one record at random*/ |
| 68 | + |
| 69 | + glthread_remove(emp_list, &emp2->glnode); |
| 70 | + printf("\nprinting again . . . \n"); |
| 71 | + |
| 72 | + ITERATE_GL_THREADS_BEGIN(emp_list, emp_t, ptr){ |
| 73 | + |
| 74 | + print_emp_details(ptr); |
| 75 | + } ITERATE_GL_THREADS_ENDS; |
| 76 | + |
| 77 | + |
| 78 | + /*Free all Dynamicall allocations*/ |
| 79 | + ITERATE_GL_THREADS_BEGIN(emp_list, emp_t, ptr){ |
| 80 | + |
| 81 | + glthread_remove(emp_list, &ptr->glnode); |
| 82 | + free(ptr); |
| 83 | + } ITERATE_GL_THREADS_ENDS; |
| 84 | + free(emp_list); |
| 85 | + |
| 86 | + return 0; |
| 87 | +} |
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