Skip to content

Commit 696fc14

Browse files
committed
Fixed link in readme
1 parent aef2538 commit 696fc14

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed

README.md

+1-1
Original file line numberDiff line numberDiff line change
@@ -186,7 +186,7 @@ When making a big game you should start thinking in components. A component is s
186186

187187
**Related patterns**
188188

189-
* [Type Object](#12-type-objects). The difference is that the Component is not always coupled with something else on the game object – it’s living its own life. In Unity you can add colliders, scripts, mesh renderers and they don’t need to know about each other to function. Type Object, however, is about adding a behavior to an existing class, so the type can't live on its own.
189+
* [Type Object](#12-type-object). The difference is that the Component is not always coupled with something else on the game object – it’s living its own life. In Unity you can add colliders, scripts, mesh renderers and they don’t need to know about each other to function. Type Object, however, is about adding a behavior to an existing class, so the type can't live on its own.
190190

191191

192192

0 commit comments

Comments
 (0)