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Transition.js
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'use strict'
var geo = require('geometry'),
util = require('util'),
actions = require('../actions')
var Scene = require('./Scene').Scene,
Director = require('../Director').Director,
EventDispatcher = require('../EventDispatcher').EventDispatcher,
Scheduler = require('../Scheduler').Scheduler
/** @ignore
* Orientation Type used by some transitions
*/
var tOrientation = {
kOrientationLeftOver: 0,
kOrientationRightOver: 1,
kOrientationUpOver: 0,
kOrientationDownOver: 1
}
/**
* @class
* Base class for Transition scenes
*
* @memberOf cocos.nodes
* @extends cocos.nodes.Scene
*
* @opt {Float} duration How long the transition should last
* @opt {cocos.nodes.Scene} scene Income scene
*/
function TransitionScene (opts) {
TransitionScene.superclass.constructor.call(this, opts)
this.duration = opts.duration
if (!opts.scene) {
throw "TransitionScene requires scene property"
}
this.inScene = opts.scene
this.outScene = Director.sharedDirector._runningScene
if (this.inScene == this.outScene) {
throw "Incoming scene must be different from the outgoing scene"
}
EventDispatcher.sharedDispatcher.dispatchEvents = false
this.sceneOrder()
}
TransitionScene.inherit(Scene, /** @lends cocos.nodes.TransitionScene# */ {
/**
* Incoming scene
* @type {cocos.nodes.Scene}
*/
inScene: null,
/**
* Outgoing (current) scene
* @type {cocos.nodes.Scene}
*/
outScene: null,
/**
* transition duration
* @type Float
*/
duration: null,
inSceneOnTop: null,
sendCleanupToScene: null,
/**
* Called after the transition finishes
*/
finish: function () {
var is = this.inScene,
os = this.outScene
/* clean up */
is.visible = true
is.position = geo.PointZero()
is.scale = 1.0
is.rotation = 0
os.visible = false
os.position = geo.PointZero()
os.scale = 1.0
os.rotation = 0
Scheduler.sharedScheduler.schedule({
target: this,
method: this.setNewScene,
interval: 0
})
},
/**
* Used by some transitions to hide the outer scene
*/
hideOutShowIn: function () {
this.inScene.visible = true
this.outScene.visible = false
},
setNewScene: function (dt) {
var dir = Director.sharedDirector
this.unscheduleSelector(this.setNewScene)
// Save 'send cleanup to scene'
// Not sure if it's cool to be accessing all these Director privates like this...
this.sendCleanupToScene = dir._sendCleanupToScene
dir.replaceScene(this.inScene)
// enable events while transitions
EventDispatcher.sharedDispatcher.dispatchEvents = true
// issue #267
this.outScene.visible = true
},
sceneOrder: function () {
this.inSceneOnTop = true
},
draw: function (context, rect) {
if (this.inSceneOnTop) {
this.outScene.visit(context, rect)
this.inScene.visit(context, rect)
} else {
this.inScene.visit(context, rect)
this.outScene.visit(context, rect)
}
},
onEnter: function () {
TransitionScene.superclass.onEnter.call(this)
this.inScene.onEnter()
// outScene_ should not receive the onEnter callback
},
onExit: function () {
TransitionScene.superclass.onExit.call(this)
this.outScene.onExit()
// inScene_ should not receive the onExit callback
// only the onEnterTransitionDidFinish
if (this.inScene.hasOwnProperty('onEnterTransitionDidFinish')) {
this.inScene.onEnterTransitionDidFinish()
}
},
cleanup: function () {
TransitionScene.superclass.cleanup.call(this)
if (this.sendCleanupToScene) {
this.outScene.cleanup()
}
}
})
/**
* @class
* Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming
*
* @memberOf cocos.nodes
* @extends cocos.nodes.TransitionScene
*/
function TransitionRotoZoom (opts) {
TransitionRotoZoom.superclass.constructor.call(this, opts)
}
TransitionRotoZoom.inherit(TransitionScene, /** @lends cocos.nodes.TransitionRotoZoom# */ {
onEnter: function() {
TransitionRotoZoom.superclass.onEnter.call(this)
var dur = this.duration
this.inScene.scale = 0.001
this.outScene.scale = 1.0
this.inScene.anchorPoint = geo.ccp(0.5, 0.5)
this.outScene.anchorPoint = geo.ccp(0.5, 0.5)
var outzoom = [
new actions.Spawn({actions: [
new actions.ScaleBy({scale: 0.001, duration: dur/2}),
new actions.RotateBy({angle: 360*2, duration: dur/2})
]}),
new actions.DelayTime({duration: dur/2})]
// Can't nest sequences or reverse them very easily, so incoming scene actions must be put
// together manually for now...
var inzoom = [
new actions.DelayTime({duration: dur/2}),
new actions.Spawn({actions: [
new actions.ScaleTo({scale: 1.0, duration: dur/2}),
new actions.RotateBy({angle: -360*2, duration: dur/2})
]}),
new actions.CallFunc({
target: this,
method: this.finish
})
]
// Sequence init() copies actions
this.outScene.runAction(new actions.Sequence({actions: outzoom}))
this.inScene.runAction(new actions.Sequence({actions: inzoom}))
}
})
/**
* @class
* Move in from to the left the incoming scene.
*
* @memberOf cocos.nodes
* @extends cocos.nodes.TransitionScene
*/
function TransitionMoveInL (opts) {
TransitionMoveInL.superclass.constructor.call(this, opts)
}
TransitionMoveInL.inherit(TransitionScene, /** @lends cocos.nodes.TransitionMoveInL# */ {
onEnter: function () {
TransitionMoveInL.superclass.onEnter.call(this)
this.initScenes()
this.inScene.runAction(new actions.Sequence({actions: [
this.action(),
new actions.CallFunc({
target: this,
method: this.finish
})]
}))
},
action: function () {
return new actions.MoveTo({
position: geo.ccp(0, 0),
duration: this.duration
})
},
initScenes: function () {
var s = Director.sharedDirector.winSize
this.inScene.position = geo.ccp(-s.width, 0)
}
})
/**
* @class
* Move in from to the right the incoming scene.
*
* @memberOf cocos.nodes
* @extends cocos.nodes.TransitionMoveInL
*/
function TransitionMoveInR (opts) {
TransitionMoveInR.superclass.constructor.call(this, opts)
}
TransitionMoveInR.inherit(TransitionMoveInL, /** @lends cocos.nodes.TransitionMoveInR# */ {
initScenes: function () {
var s = Director.sharedDirector.winSize
this.inScene.position = geo.ccp(s.width, 0)
}
})
/**
* @class
* Move the incoming scene in from the top.
*
* @memberOf cocos.nodes
* @extends cocos.nodes.TransitionMoveInL
*/
function TransitionMoveInT (opts) {
TransitionMoveInT.superclass.constructor.call(this, opts)
}
TransitionMoveInT.inherit(TransitionMoveInL, /** @lends cocos.nodes.TransitionMoveInT# */ {
initScenes: function () {
var s = Director.sharedDirector.winSize
this.inScene.position = geo.ccp(0, s.height)
}
})
/**
* @class
* Move the incoming scene in from the bottom.
*
* @memberOf cocos.nodes
* @extends cocos.nodes.TransitionMoveInL
*/
function TransitionMoveInB (opts) {
TransitionMoveInB.superclass.constructor.call(this, opts)
}
TransitionMoveInB.inherit(TransitionMoveInL, /** @lends cocos.nodes.TransitionMoveInB# */ {
initScenes: function () {
var s = Director.sharedDirector.winSize
this.inScene.position = geo.ccp(0, -s.height)
}
})
/**
* @class
* Slide in the incoming scene from the left.
*
* @memberOf cocos.nodes
* @extends cocos.nodes.TransitionScene
*/
function TransitionSlideInL (opts) {
TransitionSlideInL.superclass.constructor.call(this, opts)
}
TransitionSlideInL.inherit(TransitionScene, /** @lends cocos.nodes.TransitionSlideInL# */ {
onEnter: function () {
TransitionSlideInL.superclass.onEnter.call(this)
this.initScenes()
var movein = this.action()
var moveout = this.action()
var outAction = new actions.Sequence({
actions: [
moveout,
new actions.CallFunc({
target: this,
method: this.finish
})]
})
this.inScene.runAction(movein)
this.outScene.runAction(outAction)
},
sceneOrder: function () {
this.inSceneOnTop = false
},
initScenes: function () {
var s = Director.sharedDirector.winSize
this.inScene.position = geo.ccp(-s.width, 0)
},
action: function () {
var s = Director.sharedDirector.winSize
return new actions.MoveBy({
position: geo.ccp(s.width, 0),
duration: this.duration
})
}
})
/**
* @class
* Slide in the incoming scene from the right.
*
* @memberOf cocos.nodes
* @extends cocos.nodes.TransitionSlideInL
*/
function TransitionSlideInR (opts) {
TransitionSlideInR.superclass.constructor.call(this, opts)
}
TransitionSlideInR.inherit(TransitionSlideInL, /** @lends cocos.nodes.TransitionSlideInR# */ {
sceneOrder: function () {
this.inSceneOnTop = true
},
initScenes: function () {
var s = Director.sharedDirector.winSize
this.inScene.position = geo.ccp(s.width, 0)
},
action: function () {
var s = Director.sharedDirector.winSize
return new actions.MoveBy({
position: geo.ccp(-s.width, 0),
duration: this.duration
})
}
})
/**
* @class
* Slide in the incoming scene from the top.
*
* @memberOf cocos.nodes
* @extends cocos.nodes.TransitionSlideInL
*/
function TransitionSlideInT (opts) {
TransitionSlideInT.superclass.constructor.call(this, opts)
}
TransitionSlideInT.inherit(TransitionSlideInL, /** @lends cocos.nodes.TransitionSlideInT# */ {
sceneOrder: function () {
this.inSceneOnTop = false
},
initScenes: function () {
var s = Director.sharedDirector.winSize
this.inScene.position = geo.ccp(0, s.height)
},
action: function () {
var s = Director.sharedDirector.winSize
return new actions.MoveBy({
position: geo.ccp(0, -s.height),
duration: this.duration
})
}
})
/**
* @class
* Slide in the incoming scene from the bottom.
*
* @memberOf cocos.nodes
* @extends cocos.nodes.TransitionSlideInL
*/
function TransitionSlideInB (opts) {
TransitionSlideInB.superclass.constructor.call(this, opts)
}
TransitionSlideInB.inherit(TransitionSlideInL, /** @lends cocos.nodes.TransitionSlideInB# */ {
sceneOrder: function () {
this.inSceneOnTop = true
},
initScenes: function () {
var s = Director.sharedDirector.winSize
this.inScene.position = geo.ccp(0, -s.height)
},
action: function () {
var s = Director.sharedDirector.winSize
return new actions.MoveBy({
position: geo.ccp(0, s.height),
duration: this.duration
})
}
})
exports.TransitionScene = TransitionScene
exports.TransitionRotoZoom = TransitionRotoZoom
exports.TransitionMoveInL = TransitionMoveInL
exports.TransitionMoveInR = TransitionMoveInR
exports.TransitionMoveInT = TransitionMoveInT
exports.TransitionMoveInB = TransitionMoveInB
exports.TransitionSlideInL = TransitionSlideInL
exports.TransitionSlideInR = TransitionSlideInR
exports.TransitionSlideInT = TransitionSlideInT
exports.TransitionSlideInB = TransitionSlideInB
// vim:et:st=4:fdm=marker:fdl=0:fdc=1