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| 1 | +=== tests/cases/conformance/types/spread/objectSpreadScenarios.ts === |
| 2 | +interface A1 { a: boolean } |
| 3 | +>A1 : Symbol(A1, Decl(objectSpreadScenarios.ts, 0, 0)) |
| 4 | +>a : Symbol(A1.a, Decl(objectSpreadScenarios.ts, 0, 14)) |
| 5 | + |
| 6 | +interface B1 { b: number }; |
| 7 | +>B1 : Symbol(B1, Decl(objectSpreadScenarios.ts, 0, 27)) |
| 8 | +>b : Symbol(B1.b, Decl(objectSpreadScenarios.ts, 1, 14)) |
| 9 | + |
| 10 | +function override<U>(initial: U, override: U): U { |
| 11 | +>override : Symbol(override, Decl(objectSpreadScenarios.ts, 1, 27)) |
| 12 | +>U : Symbol(U, Decl(objectSpreadScenarios.ts, 2, 18)) |
| 13 | +>initial : Symbol(initial, Decl(objectSpreadScenarios.ts, 2, 21)) |
| 14 | +>U : Symbol(U, Decl(objectSpreadScenarios.ts, 2, 18)) |
| 15 | +>override : Symbol(override, Decl(objectSpreadScenarios.ts, 2, 32)) |
| 16 | +>U : Symbol(U, Decl(objectSpreadScenarios.ts, 2, 18)) |
| 17 | +>U : Symbol(U, Decl(objectSpreadScenarios.ts, 2, 18)) |
| 18 | + |
| 19 | + return { ...initial, ...override }; |
| 20 | +} |
| 21 | +function update<U>(this: { u: U }, override: U): void { |
| 22 | +>update : Symbol(update, Decl(objectSpreadScenarios.ts, 4, 1)) |
| 23 | +>U : Symbol(U, Decl(objectSpreadScenarios.ts, 5, 16)) |
| 24 | +>this : Symbol(this, Decl(objectSpreadScenarios.ts, 5, 19)) |
| 25 | +>u : Symbol(u, Decl(objectSpreadScenarios.ts, 5, 26)) |
| 26 | +>U : Symbol(U, Decl(objectSpreadScenarios.ts, 5, 16)) |
| 27 | +>override : Symbol(override, Decl(objectSpreadScenarios.ts, 5, 34)) |
| 28 | +>U : Symbol(U, Decl(objectSpreadScenarios.ts, 5, 16)) |
| 29 | + |
| 30 | + this.u = { ...this.u, ...override }; |
| 31 | +>this.u : Symbol(u, Decl(objectSpreadScenarios.ts, 5, 26)) |
| 32 | +>this : Symbol(this, Decl(objectSpreadScenarios.ts, 5, 19)) |
| 33 | +>u : Symbol(u, Decl(objectSpreadScenarios.ts, 5, 26)) |
| 34 | +>this.u : Symbol(u, Decl(objectSpreadScenarios.ts, 5, 26)) |
| 35 | +>this : Symbol(this, Decl(objectSpreadScenarios.ts, 5, 19)) |
| 36 | +>u : Symbol(u, Decl(objectSpreadScenarios.ts, 5, 26)) |
| 37 | +} |
| 38 | +function mixin<T, U>(one: T, two: U): { ...T, ...U } { |
| 39 | +>mixin : Symbol(mixin, Decl(objectSpreadScenarios.ts, 7, 1)) |
| 40 | +>T : Symbol(T, Decl(objectSpreadScenarios.ts, 8, 15)) |
| 41 | +>U : Symbol(U, Decl(objectSpreadScenarios.ts, 8, 17)) |
| 42 | +>one : Symbol(one, Decl(objectSpreadScenarios.ts, 8, 21)) |
| 43 | +>T : Symbol(T, Decl(objectSpreadScenarios.ts, 8, 15)) |
| 44 | +>two : Symbol(two, Decl(objectSpreadScenarios.ts, 8, 28)) |
| 45 | +>U : Symbol(U, Decl(objectSpreadScenarios.ts, 8, 17)) |
| 46 | +>T : Symbol(T, Decl(objectSpreadScenarios.ts, 8, 15)) |
| 47 | +>U : Symbol(U, Decl(objectSpreadScenarios.ts, 8, 17)) |
| 48 | + |
| 49 | + return { ...one, ...two }; |
| 50 | +} |
| 51 | +let a1: A1 = { a: true }; |
| 52 | +>a1 : Symbol(a1, Decl(objectSpreadScenarios.ts, 11, 3)) |
| 53 | +>A1 : Symbol(A1, Decl(objectSpreadScenarios.ts, 0, 0)) |
| 54 | +>a : Symbol(a, Decl(objectSpreadScenarios.ts, 11, 14)) |
| 55 | + |
| 56 | +let b1: B1 = { b: 101 }; |
| 57 | +>b1 : Symbol(b1, Decl(objectSpreadScenarios.ts, 12, 3)) |
| 58 | +>B1 : Symbol(B1, Decl(objectSpreadScenarios.ts, 0, 27)) |
| 59 | +>b : Symbol(b, Decl(objectSpreadScenarios.ts, 12, 14)) |
| 60 | + |
| 61 | +a1 = override(a1, { a: false }); |
| 62 | +>a1 : Symbol(a1, Decl(objectSpreadScenarios.ts, 11, 3)) |
| 63 | +>override : Symbol(override, Decl(objectSpreadScenarios.ts, 1, 27)) |
| 64 | +>a1 : Symbol(a1, Decl(objectSpreadScenarios.ts, 11, 3)) |
| 65 | +>a : Symbol(a, Decl(objectSpreadScenarios.ts, 13, 19)) |
| 66 | + |
| 67 | +let host = { u: a1, update }; |
| 68 | +>host : Symbol(host, Decl(objectSpreadScenarios.ts, 14, 3)) |
| 69 | +>u : Symbol(u, Decl(objectSpreadScenarios.ts, 14, 12)) |
| 70 | +>a1 : Symbol(a1, Decl(objectSpreadScenarios.ts, 11, 3)) |
| 71 | +>update : Symbol(update, Decl(objectSpreadScenarios.ts, 14, 19)) |
| 72 | + |
| 73 | +host.update({ a: false }); |
| 74 | +>host.update : Symbol(update, Decl(objectSpreadScenarios.ts, 14, 19)) |
| 75 | +>host : Symbol(host, Decl(objectSpreadScenarios.ts, 14, 3)) |
| 76 | +>update : Symbol(update, Decl(objectSpreadScenarios.ts, 14, 19)) |
| 77 | +>a : Symbol(a, Decl(objectSpreadScenarios.ts, 15, 13)) |
| 78 | + |
| 79 | +let mixed = mixin(a1, b1); |
| 80 | +>mixed : Symbol(mixed, Decl(objectSpreadScenarios.ts, 16, 3)) |
| 81 | +>mixin : Symbol(mixin, Decl(objectSpreadScenarios.ts, 7, 1)) |
| 82 | +>a1 : Symbol(a1, Decl(objectSpreadScenarios.ts, 11, 3)) |
| 83 | +>b1 : Symbol(b1, Decl(objectSpreadScenarios.ts, 12, 3)) |
| 84 | + |
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