Open
Description
Instead of loading Dart from source during game launch, it might be faster to compile our Dart code into a Kernel and load that if it's available.
To do this, we would modify GodotDartEditorPlugin
to override _build
, and call into the Dart executable to compile the kernel.
Alternately, Dart_CompileToKernel
may work as well, and wouldn't require we ask the shell to perform the work.
This should really only be done if it is faster to do this when a game over waiting for the script compile when the game launches.
Metadata
Metadata
Assignees
Labels
No labels