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Have @GodotSignal support SignalCallable over Signal #29

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@fuzzybinary

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@fuzzybinary

Currently, exporting Signals to Godot uses the GodotSignal attribute, and is paired with a Signal object. It would be better if this was replaced with SignalCallable and its variants, and allowed the types to come directly from the SignalCallable type (names would still need to come from the GodotSignal attribute.

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