Skip to content

Commit 3c6e7c4

Browse files
committed
Fixed Markdown error
1 parent 4f289c4 commit 3c6e7c4

File tree

1 file changed

+2
-2
lines changed

1 file changed

+2
-2
lines changed

README.md

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
11
![MotionMachine logo](Guides/mmlogo.png)
22

33
![swift](https://img.shields.io/badge/Swift-5.0%20%7C%206.0-005AA5.svg)
4-
![platforms](https://img.shields.io/badge/platforms-iOS%20%7C%20tvOS-005AA5.svg "![license](https://img.shields.io/badge/license-MIT-005AA5.svg "license")-005AA5.svg)
4+
![platforms](https://img.shields.io/badge/platforms-iOS%20%7C%20tvOS-005AA5.svg) ![license](https://img.shields.io/badge/license-MIT-005AA5.svg)
55

66
MotionMachine provides a modular, powerful, and generic platform for manipulating values, whether that be animating UI elements or interpolating property values in your own classes. It offers sensible default functionality that abstracts most of the hard work away, allowing you to focus on your work. While it is type-agnostic, MotionMachine does support most major UIKit types out of the box and provides syntactic sugar to easily manipulate them. But it's also easy to dive in and modify for your own needs, whether that be custom motion classes, supporting custom value types, or new easing equations.
77

@@ -171,7 +171,7 @@ Or add the Sources directory to your project.
171171
## Compatibility
172172

173173
MotionMachine currently requires:
174-
* Swift 5.0
174+
* Swift 5.0 or later
175175
* Xcode 10.0 or later
176176
* iOS 8.0 or later, tvOS 9.0 or later
177177

0 commit comments

Comments
 (0)