diff --git a/game-programmer-zh-cn.dot b/game-programmer-zh-cn.dot index d4c623e..b895df5 100644 --- a/game-programmer-zh-cn.dot +++ b/game-programmer-zh-cn.dot @@ -25,7 +25,7 @@ digraph { toctop [fixedsize=true,width=8, height=3, shape=plaintext,label=<
| 游戏程序员的 |
| 学习之路 |
| Milo Yip 2016/12/20 |
| 游戏程序员的 |
| 学习之路 |
| Milo Yip 2017/8/7 |
| https://github.com/miloyip/game-programmer |
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| The Official ScratchJr Book (2015) |
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| 动手玩转ScratchJr编程 (2016) |
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| Coding Games in Scratch (2015) |
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| Super Scratch Programming Adventure! (2013) |
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| Learn to Program with Scratch (2014) |
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| Scratch超人漫游记 (2017) |
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| 动手玩转Scratch2.0编程 (2015) |
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| Help Your Kids with Computer Coding (2015) |
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| Invent Your Own Computer Games with Python 3rd Ed (2015) |
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| Invent Your Own Computer Games with Python 4th Ed (2016) |
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| Making Games with Python & Pygame (2012) |
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| Learn to Program with Minecraft (2015) |
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| 零基础学Minecraft编程 (2015) |
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| 零基础学Minecraft编程 (2015) |
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| 3D Game Programming for Kids (2013) |
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| Cocos2d-X by Example (2015) |
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| Game Programming Algorithms and Techniques (2013) |
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| 游戏编程算法与技巧 (2016) |
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| 游戏编程模式 (2016) |
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| Game Programming Golden Rules (2004) |
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| Cross-Platform Game Programming (2005) |
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| 实时阴影技术 (2013) |
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| Real-Time Volume Graphics (2006) |
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| Graphics Programming Methods (2003) |
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| ShaderX (1996) |
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| ShaderX2 (2003) |
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| ShaderX3 (2004) |
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| ShaderX4 (2006) |
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| ShaderX5 (2006) |
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| ShaderX6 (2008) |
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| ShaderX7 (2009) |
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| GPU精粹 (2006) |
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| GPU精粹2 (2007) |
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| GPU精粹3 (2010) |
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| GPU Pro (2010) |
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| GPU Pro 2 (2011) |
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| GPU Pro 3 (2012) |
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| GPU Pro 5 (2014) |
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| GPU Pro 6 (2015) |
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| GPU Pro 7 (2016) |
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| GPU Zen (2017) |
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| Physically Based Rendering (PBRT) 3rd Ed (2016) |
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| 光线跟踪算法技术 (2011) |
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| 游戏开发物理学 第2版 (2015) |
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| Physics Modeling for Game Programmers (2004) |
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| Foundations of Physically Based Modeling and Animation (2017) |
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| 游戏物理引擎开发 (2013) |
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| Game Physics 2nd Ed (2010) |
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| Collision Detection in Interactive 3D Environments (2003) |
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| 实时碰撞检测算法技术 (2010) |
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| Game Physics Pearls (2010) |
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| Fluid Engine Development (2016) |
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| The Art of Fluid Animation (2015) |
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| Fluid Simulation for Computer Graphics 2nd Ed (2015) |
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| Game AI Pro (2013) |
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| 游戏人工智能(2017) |
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| Game AI Pro 2 (2015) |
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| Game AI Pro 3 (2017) |
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| Multiplayer Game Programming (2015) |
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| 网络多人游戏架构与编程 (2017) |
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| 大型多人在线游戏开发 (2006) |
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| Massively Multiplayer Game Development 2 (2005) |