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Merge pull request #3391 from corob-msft/docs/corob/january-links
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docs/build/configuring-programs-for-windows-xp.md

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- **Building HLSL**
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The Windows XP toolset doesn't compile HLSL source code files by default. To compile HLSL files, download and install the June 2010 DirectX SDK, and then set the project's VC directories to include it. For more information, see the "DirectX SDK Does Not Register Include/Library Paths with Visual Studio 2010" section of the [June 2010 DirectX SDK download page](https://download.cnet.com/DirectX-Software-Development-Kit-June-2010/3000-2069_4-75453831.html).
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The Windows XP toolset doesn't compile HLSL source code files by default. To compile HLSL files, download and install the June 2010 DirectX SDK, and then set the project's VC directories to include it. For more information, see the "DirectX SDK Does Not Register Include/Library Paths with Visual Studio 2010" section of the [June 2010 DirectX SDK download page](https://web.archive.org/web/20161026183606/https://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=6812) (Archived link).

docs/dotnet/hosting-a-windows-form-user-control-as-an-mfc-dialog-box.md

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The process that `CWinFormsDialog` uses to host the user control is the similar to that described in [Hosting a Windows Form User Control in an MFC Dialog Box](../dotnet/hosting-a-windows-form-user-control-in-an-mfc-dialog-box.md). However, `CWinFormsDialog` manages the initialization and hosting of the user control so that it does not have to be programmed manually.
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For a sample application that shows Windows Forms used with MFC, see [MFC and Windows Forms Integration](https://download.cnet.com/MFC-and-WinForms-Integration/3000-2383_4-75453644.html).
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### To create the MFC host application
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1. Create an MFC Application project.

docs/dotnet/hosting-a-windows-form-user-control-in-an-mfc-dialog-box.md

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MFC hosts a Windows Forms control as a special kind of ActiveX control and communicates with the control by using ActiveX interfaces, and properties and methods of the <xref:System.Windows.Forms.Control> class. We recommend that you use .NET Framework properties and methods to operate on the control.
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For a sample application that shows Windows Forms used with MFC, see [MFC and Windows Forms Integration](https://download.cnet.com/MFC-and-WinForms-Integration/3000-2383_4-75453644.html).
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> [!NOTE]
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> In the current release, a `CDialogBar` object cannot host Windows Forms controls.
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docs/dotnet/hosting-a-windows-forms-user-control-as-an-mfc-view.md

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Because MFC Windows Forms views are ActiveX controls, they do not have the same `hwnd` as MFC views. Also they cannot be passed as a pointer to a [CView](../mfc/reference/cview-class.md) view. In general, use .NET Framework methods to work with Windows Forms views and rely less on Win32.
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For a sample application that shows Windows Forms used with MFC, see [MFC and Windows Forms Integration](https://download.cnet.com/MFC-and-WinForms-Integration/3000-2383_4-75453644.html).
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## In This Section
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[How to: Create the User Control and Host MDI View](../dotnet/how-to-create-the-user-control-and-host-mdi-view.md)

docs/dotnet/windows-forms-mfc-programming-differences.md

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For more information about Windows Forms applications, see [Introduction to Windows Forms](/dotnet/framework/winforms/windows-forms-overview).
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For a sample application that shows Windows Forms used with MFC, see [MFC and Windows Forms Integration](https://download.cnet.com/MFC-and-WinForms-Integration/3000-2383_4-75453644.html).
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The following MFC view or document and command routing features have no equivalents in Windows Forms:
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- Shell integration

docs/overview/how-to-report-a-problem-with-the-visual-cpp-toolset.md

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- **Checked against other compilers** if relevant. Repros that involve portable C++ code should verify behavior against other compilers if possible. The C++ standard ultimately determines program correctness, and no compiler is perfect. However, when Clang and GCC accept your code without a diagnostic, and MSVC doesn't, you've probably found a bug in our compiler. (Other possibilities include differences in Unix and Windows behavior, or different levels of C++ standards implementation, and so on.) When all the compilers reject your code, then it's likely that your code is incorrect. Seeing different error messages may help you diagnose the issue yourself.
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You can find lists of online compilers to test your code against in [Online C++ compilers](https://isocpp.org/blog/2013/01/online-c-compilers) on the ISO C++ website, or this curated [List of Online C++ Compilers](https://arnemertz.github.io/online-compilers/) on GitHub. Some specific examples include [Wandbox](https://wandbox.org/), [Compiler Explorer](https://godbolt.org/), and [Coliru](http://coliru.stacked-crooked.com/).
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You can find lists of online compilers to test your code against in [Online C++ compilers](https://isocpp.org/blog/2013/01/online-c-compilers) on the ISO C++ website, or this curated [List of Online C++ Compilers](https://arnemertz.github.io/online-compilers/) on GitHub. Some specific examples include [Wandbox](https://wandbox.org/) and [Compiler Explorer](https://godbolt.org/).
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> [!NOTE]
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> The online compiler websites are not affiliated with Microsoft. Many online compiler websites are run as personal projects. Some of these sites may be unavailable when you read this, but a search should find others you can use.

docs/windows/resources-for-creating-a-game-using-directx.md

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For Windows 8.1 and later, the DirectX SDK is included in the Windows SDK. You don't have to download anything extra. For more information, see [Where is the DirectX SDK?](/windows/win32/directx-sdk--august-2009-).
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To create DirectX apps for Windows 7, Windows Vista, or Windows XP, you can download the stand-alone [DirectX SDK](https://download.cnet.com/DirectX-Software-Development-Kit-June-2010/3000-2069_4-75453831.html).
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To create DirectX apps for Windows 7, Windows Vista, or Windows XP, you can download the stand-alone [DirectX SDK](https://web.archive.org/web/20161026183606/https://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=6812) (Archive link).
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[DirectX Graphics and Gaming](/windows/win32/directx) has information and samples to help you get started with DirectX programming.
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