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1 | 1 | (function (jet) { |
2 | 2 | "use strict"; |
3 | 3 |
|
4 | | - var evts = new Uint8Array(128); |
5 | | - // do initialization |
6 | | - for (var i = 0; i < evts.length; i++) { |
7 | | - evts[i] = i; |
8 | | - } |
9 | | - |
10 | 4 | // Event code Constants |
11 | | - jet.ANY = evts[0]; |
12 | | - jet.PROTOCOL_VERSION = evts[1]; |
| 5 | + jet.ANY = 0x00; |
| 6 | + jet.PROTOCOL_VERSION = 0x01; |
13 | 7 |
|
14 | | - jet.CONNECT = evts[2]; |
15 | | - jet.CONNECT_FAILED = evts[6]; |
16 | | - jet.LOG_IN = evts[8]; |
17 | | - jet.LOG_OUT = evts[10]; |
18 | | - jet.LOG_IN_SUCCESS = evts[11]; |
19 | | - jet.LOG_IN_FAILURE = evts[12]; |
20 | | - jet.LOG_OUT_SUCCESS = evts[14]; |
21 | | - jet.LOG_OUT_FAILURE = evts[15]; |
| 8 | + jet.CONNECT = 0x02; |
| 9 | + jet.CONNECT_FAILED = 0x06; |
| 10 | + jet.LOG_IN = 0x08; |
| 11 | + jet.LOG_OUT = 0x0a; |
| 12 | + jet.LOG_IN_SUCCESS = 0x0b; |
| 13 | + jet.LOG_IN_FAILURE = 0x0c; |
| 14 | + jet.LOG_OUT_SUCCESS = 0x0e; |
| 15 | + jet.LOG_OUT_FAILURE = 0x0f; |
22 | 16 |
|
23 | | - jet.GAME_LIST = evts[16]; |
24 | | - jet.ROOM_LIST = evts[18]; |
25 | | - jet.GAME_ROOM_JOIN = evts[20]; |
26 | | - jet.GAME_ROOM_LEAVE = evts[22]; |
27 | | - jet.GAME_ROOM_JOIN_SUCCESS = evts[24]; |
28 | | - jet.GAME_ROOM_JOIN_FAILURE = evts[25]; |
| 17 | + jet.GAME_LIST = 0x10; |
| 18 | + jet.ROOM_LIST = 0x12; |
| 19 | + jet.GAME_ROOM_JOIN = 0x14; |
| 20 | + jet.GAME_ROOM_LEAVE = 0x16; |
| 21 | + jet.GAME_ROOM_JOIN_SUCCESS = 0x18; |
| 22 | + jet.GAME_ROOM_JOIN_FAILURE = 0x19; |
29 | 23 |
|
30 | | - jet.START = evts[26]; |
31 | | - jet.STOP = evts[27]; |
32 | | - jet.SESSION_MESSAGE = evts[28]; |
33 | | - jet.NETWORK_MESSAGE = evts[29]; |
34 | | - jet.CHANGE_ATTRIBUTE = evts[32]; |
35 | | - jet.DISCONNECT = evts[34];// Use this one for handling close event of ws. |
36 | | - jet.EXCEPTION = evts[36]; |
| 24 | + //Event sent from server to client to start message sending from client to server. |
| 25 | + jet.START = 0x1a; |
| 26 | + // Event sent from server to client to stop messages from being sent to server. |
| 27 | + jet.STOP = 0x1b; |
| 28 | + // Incoming data from server or from another session. |
| 29 | + jet.SESSION_MESSAGE = 0x1c; |
| 30 | + // This event is used to send data from the current machine to remote server |
| 31 | + jet.NETWORK_MESSAGE = 0x1d; |
| 32 | + jet.CHANGE_ATTRIBUTE = 0x20; |
| 33 | + jet.DISCONNECT = 0x22;// Use this one for handling close event of ws. |
| 34 | + jet.EXCEPTION = 0x24; |
37 | 35 |
|
38 | 36 | // Functions |
39 | 37 | // Creates a new event object |
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