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Updated RM with version numbers
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README.md

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**Description**
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This project is a library of different custom shaders created using [Unity 2018.1's Shader Graph feature](https://forum.unity.com/threads/feedback-wanted-shader-graph.511960/). All of the shaders are compatible for the [Lightweight Scriptable Render Pipeline](https://forum.unity.com/threads/feedback-wanted-scriptable-render-pipelines.470095/).
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This project is a library of different custom shaders created using [Unity's Shader Graph feature](https://forum.unity.com/threads/feedback-wanted-shader-graph.511960/). All of the shaders are compatible for the [Lightweight Scriptable Render Pipeline](https://forum.unity.com/threads/feedback-wanted-scriptable-render-pipelines.470095/).
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These Shader Graphs are provided as-is; so your mileage may vary! You are more than welcome to modify/change/extract/use any of the examples.
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The current list of Shader Graphs included:
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Contains examples for:
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- Mesh Renderers/Skinned Mesh Renderers (located in ExampleScene-Player)
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- Simple Particles
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- Procedural Graphs and Animations (Using no Textures)
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- Sprites
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- Some 'Scenarios' such as Triplanar Grass and Vertex Offset Sine Wave
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Mesh Renderer:
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- Colored Rim
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- Scrolling Texture Overlay
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- Colored Gradient
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- Sliced (Inspired by
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[Sliced Shader in Surface Shader Documentation](https://docs.unity3d.com/Manual/SL-SurfaceShaderExamples.html))
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- Snow
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- Toon Ramp (No Lighting Data so I used a manual Vector 3 property for Light Direction)
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- Texture Dissolve (With Colored Edge)
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- Hologram (Using Screen Position)
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- Colored Ghost Noise
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- Phase In And Out (Split with a Colored Edge)
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Particles:
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- Basic Solid Circle
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- Basic Soft Circle
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- Spiral
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Sprites:
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- Basic Sprite (Simple)
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- Basic Sprite (Sub Graph)
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- Hologram Overlay
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- Glowing
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- Gradient
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- Normal Map
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Procedural:
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- Shape Ellipse
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- Shape Rectangle
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- Shape Rounded Rectangle
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- Shape Polygon
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- Shape Ring
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- Shape Multiple
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- Shape Multiple Different Colors
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- Shape Inverted
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- Shape Tiled
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- UV Offset Ping Pong
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- UV Auto Rotation
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- UV Auto Scroll
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- UV Auto Orbit
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- UV Warped
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- UV Warped Ping Pong
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- UV Spherized Ping Pong
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- UV Shape Scale Ping Pong
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- UV Auto Transforms Combined
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- Color Ping Pong
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- Color Random Flicker
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- Color Linear Gradient
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- Color Radial Gradient
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- Color Split
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- Color Split Ping Pong
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- Color Soft Split
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- Color Soft Split Ping Pong
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- Pattern Stripes
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- Pattern Checkerboard
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- Pattern Shatter
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- Pattern Shatter Auto Rotation
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- Pattern Rings
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- Pattern Rings Auto Scroll
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- Pattern Spiral
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- Pattern Spiral Auto Rotation
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- Pattern Fish Eye
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- Noise Color Blend
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- Noise Color Blend Auto Scroll
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- Noise Color Split
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- Noise Color Split Ping Pong
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- Noise Color Split Waves
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- Noise Circle
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- Noise Circle Auto Scroll
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- Noise Voronoi
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- Noise Voronoi Shuffle
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**Software Requirement**
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Required:
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<<<<<<< HEAD
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Unity 2018.1.5
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Package: com.unity.render-pipelines.lightweight: 1.1.10-preview
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=======
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Unity 2018.2b7
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Package: com.unity.render-pipelines.lightweight: 2.0.3-preview
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>>>>>>> 2018.2
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- Version: Unity 2018.3.0f2
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- Package: com.unity.render-pipelines.lightweight: 4.6.0-preview
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**Known Issues**

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