@@ -9,7 +9,7 @@ var skinsBase = require('../skins');
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var CONFIGS = {
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- flappy : {
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+ minecraft : {
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}
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} ;
@@ -18,150 +18,28 @@ exports.load = function(assetUrl, id) {
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var skin = skinsBase . load ( assetUrl , id ) ;
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var config = CONFIGS [ skin . id ] ;
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- // todo: the way these are organized ends up being a little bit ugly as
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- // lot of our assets are individual items not necessarily attached to a
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- // specific theme
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-
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- skin . scifi = {
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- background : skin . assetUrl ( 'background_scifi.png' ) ,
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- avatar : skin . assetUrl ( 'avatar_scifi.png' ) ,
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- obstacle_bottom : skin . assetUrl ( 'obstacle_bottom_scifi.png' ) ,
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- obstacle_bottom_thumb : skin . assetUrl ( 'obstacle_bottom_scifi_thumb.png' ) ,
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- obstacle_top : skin . assetUrl ( 'obstacle_top_scifi.png' ) ,
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- ground : skin . assetUrl ( 'ground_scifi.png' ) ,
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- ground_thumb : skin . assetUrl ( 'ground_scifi_thumb.png' )
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- } ;
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-
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- skin . underwater = {
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- background : skin . assetUrl ( 'background_underwater.png' ) ,
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- avatar : skin . assetUrl ( 'avatar_underwater.png' ) ,
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- obstacle_bottom : skin . assetUrl ( 'obstacle_bottom_underwater.png' ) ,
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- obstacle_bottom_thumb : skin . assetUrl ( 'obstacle_bottom_underwater_thumb.png' ) ,
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- obstacle_top : skin . assetUrl ( 'obstacle_top_underwater.png' ) ,
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- ground : skin . assetUrl ( 'ground_underwater.png' ) ,
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- ground_thumb : skin . assetUrl ( 'ground_underwater_thumb.png' )
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- } ;
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-
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- skin . cave = {
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- background : skin . assetUrl ( 'background_cave.png' ) ,
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- avatar : skin . assetUrl ( 'avatar_cave.png' ) ,
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- obstacle_bottom : skin . assetUrl ( 'obstacle_bottom_cave.png' ) ,
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- obstacle_bottom_thumb : skin . assetUrl ( 'obstacle_bottom_cave_thumb.png' ) ,
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- obstacle_top : skin . assetUrl ( 'obstacle_top_cave.png' ) ,
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- ground : skin . assetUrl ( 'ground_cave.png' ) ,
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- ground_thumb : skin . assetUrl ( 'ground_cave_thumb.png' )
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- } ;
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-
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- skin . santa = {
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- background : skin . assetUrl ( 'background_santa.png' ) ,
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- avatar : skin . assetUrl ( 'santa.png' ) ,
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- obstacle_bottom : skin . assetUrl ( 'obstacle_bottom_santa.png' ) ,
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- obstacle_bottom_thumb : skin . assetUrl ( 'obstacle_bottom_santa_thumb.png' ) ,
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- obstacle_top : skin . assetUrl ( 'obstacle_top_santa.png' ) ,
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- ground : skin . assetUrl ( 'ground_santa.png' ) ,
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- ground_thumb : skin . assetUrl ( 'ground_santa_thumb.png' )
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- } ;
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-
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- skin . night = {
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- background : skin . assetUrl ( 'background_night.png' )
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- } ;
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-
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- skin . redbird = {
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- avatar : skin . assetUrl ( 'avatar_redbird.png' )
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- } ;
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-
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- skin . laser = {
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- obstacle_bottom : skin . assetUrl ( 'obstacle_bottom_laser.png' ) ,
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- obstacle_bottom_thumb : skin . assetUrl ( 'obstacle_bottom_laser_thumb.png' ) ,
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- obstacle_top : skin . assetUrl ( 'obstacle_top_laser.png' )
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- } ;
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-
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- skin . lava = {
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- ground : skin . assetUrl ( 'ground_lava.png' ) ,
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- ground_thumb : skin . assetUrl ( 'ground_lava_thumb.png' )
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- } ;
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-
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- skin . shark = {
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- avatar : skin . assetUrl ( 'shark.png' )
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- } ;
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-
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- skin . easter = {
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- avatar : skin . assetUrl ( 'easterbunny.png' )
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- } ;
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-
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- skin . batman = {
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- avatar : skin . assetUrl ( 'batman.png' )
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- } ;
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-
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- skin . submarine = {
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- avatar : skin . assetUrl ( 'submarine.png' )
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- } ;
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-
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- skin . unicorn = {
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- avatar : skin . assetUrl ( 'unicorn.png' )
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- } ;
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-
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- skin . fairy = {
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- avatar : skin . assetUrl ( 'fairy.png' )
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- } ;
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-
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- skin . superman = {
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- avatar : skin . assetUrl ( 'superman.png' )
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- } ;
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-
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- skin . turkey = {
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- avatar : skin . assetUrl ( 'turkey.png' )
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- } ;
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-
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- // Images
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- skin . ground = skin . assetUrl ( 'ground.png' ) ;
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- skin . ground_thumb = skin . assetUrl ( 'ground_thumb.png' ) ;
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- skin . obstacle_top = skin . assetUrl ( 'obstacle_top.png' ) ;
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- skin . obstacle_bottom = skin . assetUrl ( 'obstacle_bottom.png' ) ;
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- skin . obstacle_bottom_thumb = skin . assetUrl ( 'obstacle_bottom_thumb.png' ) ;
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- skin . instructions = skin . assetUrl ( 'instructions.png' ) ;
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- skin . clickrun = skin . assetUrl ( 'clickrun.png' ) ;
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- skin . getready = skin . assetUrl ( 'getready.png' ) ;
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- skin . gameover = skin . assetUrl ( 'gameover.png' ) ;
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- skin . flapIcon = skin . assetUrl ( 'flap-bird.png' ) ;
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- skin . crashIcon = skin . assetUrl ( 'when-crash.png' ) ;
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- skin . collideObstacleIcon = skin . assetUrl ( 'when-obstacle.png' ) ;
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- skin . collideGroundIcon = skin . assetUrl ( 'when-crash.png' ) ;
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- skin . enterObstacleIcon = skin . assetUrl ( 'when-pass.png' ) ;
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- skin . tiles = skin . assetUrl ( 'tiles.png' ) ;
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- skin . goal = skin . assetUrl ( 'goal.png' ) ;
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- skin . goalSuccess = skin . assetUrl ( 'goal_success.png' ) ;
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- skin . obstacle = skin . assetUrl ( 'obstacle.png' ) ;
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- skin . obstacleScale = config . obstacleScale || 1.0 ;
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- skin . largerObstacleAnimationTiles =
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- skin . assetUrl ( config . largerObstacleAnimationTiles ) ;
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- skin . hittingWallAnimation =
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- skin . assetUrl ( config . hittingWallAnimation ) ;
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- skin . approachingGoalAnimation =
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- skin . assetUrl ( config . approachingGoalAnimation ) ;
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- // Sounds
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- skin . obstacleSound =
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- [ skin . assetUrl ( 'obstacle.mp3' ) , skin . assetUrl ( 'obstacle.ogg' ) ] ;
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- skin . wallSound = [ skin . assetUrl ( 'wall.mp3' ) , skin . assetUrl ( 'wall.ogg' ) ] ;
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- skin . winGoalSound = [ skin . assetUrl ( 'win_goal.mp3' ) ,
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- skin . assetUrl ( 'win_goal.ogg' ) ] ;
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- skin . wall0Sound = [ skin . assetUrl ( 'wall0.mp3' ) , skin . assetUrl ( 'wall0.ogg' ) ] ;
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-
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- skin . dieSound = [ skin . assetUrl ( 'sfx_die.mp3' ) , skin . assetUrl ( 'sfx_die.ogg' ) ] ;
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- skin . hitSound = [ skin . assetUrl ( 'sfx_hit.mp3' ) , skin . assetUrl ( 'sfx_hit.ogg' ) ] ;
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- skin . pointSound = [ skin . assetUrl ( 'sfx_point.mp3' ) , skin . assetUrl ( 'sfx_point.ogg' ) ] ;
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- skin . swooshingSound = [ skin . assetUrl ( 'sfx_swooshing.mp3' ) , skin . assetUrl ( 'sfx_swooshing.ogg' ) ] ;
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- skin . wingSound = [ skin . assetUrl ( 'sfx_wing.mp3' ) , skin . assetUrl ( 'sfx_wing.ogg' ) ] ;
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-
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- skin . jetSound = [ skin . assetUrl ( 'jet.mp3' ) , skin . assetUrl ( 'jet.ogg' ) ] ;
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- skin . crashSound = [ skin . assetUrl ( 'crash.mp3' ) , skin . assetUrl ( 'crash.ogg' ) ] ;
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- skin . jingleSound = [ skin . assetUrl ( 'jingle.mp3' ) , skin . assetUrl ( 'jingle.ogg' ) ] ;
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- skin . laserSound = [ skin . assetUrl ( 'laser.mp3' ) , skin . assetUrl ( 'laser.ogg' ) ] ;
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- skin . splashSound = [ skin . assetUrl ( 'splash.mp3' ) , skin . assetUrl ( 'splash.ogg' ) ] ;
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-
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- // Settings
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- skin . graph = config . graph ;
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- skin . background = skin . assetUrl ( 'background.png' ) ;
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+ skin . rubberSound = [ skin . assetUrl ( 'wall.mp3' ) , skin . assetUrl ( 'wall.ogg' ) ] ;
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+ skin . flagSound = [ skin . assetUrl ( 'win_goal.mp3' ) ,
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+ skin . assetUrl ( 'win_goal.ogg' ) ] ;
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+ skin . crunchSound = [ skin . assetUrl ( 'wall0.mp3' ) , skin . assetUrl ( 'wall0.ogg' ) ] ;
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+ skin . winPointSound = [ skin . assetUrl ( '1_we_win.mp3' ) ,
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+ skin . assetUrl ( '1_we_win.ogg' ) ] ;
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+ skin . winPoint2Sound = [ skin . assetUrl ( '2_we_win.mp3' ) ,
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+ skin . assetUrl ( '2_we_win.ogg' ) ] ;
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+ skin . losePointSound = [ skin . assetUrl ( '1_we_lose.mp3' ) ,
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+ skin . assetUrl ( '1_we_lose.ogg' ) ] ;
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+ skin . losePoint2Sound = [ skin . assetUrl ( '2_we_lose.mp3' ) ,
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+ skin . assetUrl ( '2_we_lose.ogg' ) ] ;
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+ skin . goal1Sound = [ skin . assetUrl ( '1_goal.mp3' ) , skin . assetUrl ( '1_goal.ogg' ) ] ;
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+ skin . goal2Sound = [ skin . assetUrl ( '2_goal.mp3' ) , skin . assetUrl ( '2_goal.ogg' ) ] ;
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+ skin . woodSound = [ skin . assetUrl ( '1_paddle_bounce.mp3' ) ,
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+ skin . assetUrl ( '1_paddle_bounce.ogg' ) ] ;
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+ skin . retroSound = [ skin . assetUrl ( '2_paddle_bounce.mp3' ) ,
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+ skin . assetUrl ( '2_paddle_bounce.ogg' ) ] ;
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+ skin . slapSound = [ skin . assetUrl ( '1_wall_bounce.mp3' ) ,
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+ skin . assetUrl ( '1_wall_bounce.ogg' ) ] ;
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+ skin . hitSound = [ skin . assetUrl ( '2_wall_bounce.mp3' ) ,
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+ skin . assetUrl ( '2_wall_bounce.ogg' ) ] ;
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return skin ;
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} ;
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