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The hack, to convert two consecutive calls to glFramebufferRenderbuffer
with parameters GL_STENCIL_ATTACHMENT and GL_DEPTH_ATTACHMENT, was not
working properly. Now the call using GL_DEPTH_ATTACHMENT is ignored and
the call using GL_STENCIL_ATTACHMENT is converted into a
GL_DEPTH_STENCIL_ATTACHMENT.
This fixes the QuickItem ShaderEffect using a ShaderEffectSource as
source item.
Change-Id: Ic77bedf1837e8fa3a11818e6e5aaf8d990d6b8ea
Reviewed-by: Edward Welbourne <[email protected]>
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