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useLagRadar.js
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import React from "react";
import { useWindowSize } from "@react-hook/window-size";
export default function useLagRadar() {
const [width, height] = useWindowSize();
React.useEffect(() => {
return lagRadar({
frames: 60, // number of frames to draw, more = worse performance
speed: 0.0017, // how fast the sweep moves (rads per ms)
size: Math.min(width, height) / 3, // outer frame px
inset: 3, // circle inset px
parent: document.body, // DOM node to attach to
});
}, [width, height]);
}
/**
* lagRadar
* Licence: ISC copyright: @mobz 2018
*/
function lagRadar(config = {}) {
const {
frames = 50, // number of frames to draw, more = worse performance
speed = 0.0017, // how fast the sweep moves (rads per ms)
size = 300, // outer frame px
inset = 3, // circle inset px
parent = document.body, // DOM node to attach to
} = config;
const svgns = "http://www.w3.org/2000/svg";
const styles = document.createTextNode(`
.lagRadar {
pointer-events: none;
}
.lagRadar-sweep > * {
shape-rendering: crispEdges;
}
.lagRadar-face {
fill: transparent;
}
.lagRadar-hand {
stroke-width: 4px;
stroke-linecap: round;
}
`);
function $svg(tag, props = {}, children = []) {
const el = document.createElementNS(svgns, tag);
Object.keys(props).forEach((prop) => el.setAttribute(prop, props[prop]));
children.forEach((child) => el.appendChild(child));
return el;
}
const PI2 = Math.PI * 2;
const middle = size / 2;
const radius = middle - inset;
const $hand = $svg("path", { class: "lagRadar-hand" });
const $arcs = new Array(frames).fill("path").map((t) => $svg(t));
const $root = $svg("svg", { class: "lagRadar", height: size, width: size }, [
$svg("style", { type: "text/css" }, [styles]),
$svg("g", { class: "lagRadar-sweep" }, $arcs),
$hand,
$svg("circle", {
class: "lagRadar-face",
cx: middle,
cy: middle,
r: radius,
}),
]);
parent.appendChild($root);
let frame;
let framePtr = 0;
let last = {
rotation: 0,
now: Date.now(),
tx: middle + radius,
ty: middle,
};
const calcHue = (() => {
const max_hue = 120;
const max_ms = 1000;
const log_f = 10;
const mult = max_hue / Math.log(max_ms / log_f);
return function (ms_delta) {
return (
max_hue -
Math.max(0, Math.min(mult * Math.log(ms_delta / log_f), max_hue))
);
};
})();
function animate() {
const now = Date.now();
const rdelta = Math.min(PI2 - speed, speed * (now - last.now));
const rotation = (last.rotation + rdelta) % PI2;
const tx = middle + radius * Math.cos(rotation);
const ty = middle + radius * Math.sin(rotation);
const bigArc = rdelta < Math.PI ? "0" : "1";
const path = `M${tx} ${ty}A${radius} ${radius} 0 ${bigArc} 0 ${last.tx} ${last.ty}L${middle} ${middle}`;
const hue = calcHue(rdelta / speed);
$arcs[framePtr % frames].setAttribute("d", path);
$arcs[framePtr % frames].setAttribute("fill", `hsl(${hue}, 80%, 40%)`);
$hand.setAttribute("d", `M${middle} ${middle}L${tx} ${ty}`);
$hand.setAttribute("stroke", `hsl(${hue}, 80%, 60%)`);
for (let i = 0; i < frames; i++) {
$arcs[(frames + framePtr - i) % frames].style.fillOpacity =
1 - i / frames;
}
framePtr++;
last = {
now,
rotation,
tx,
ty,
};
frame = window.requestAnimationFrame(animate);
}
animate();
return function destroy() {
if (frame) {
window.cancelAnimationFrame(frame);
}
$root.remove();
};
}