|
| 1 | +//----------------------------------------------------------------------- |
| 2 | +// <copyright> |
| 3 | +// Copyright (c) 2018 Zhang Yang. All rights reserved. |
| 4 | +// </copyright> |
| 5 | +// <describe> #音频管理器# </describe> |
| 6 | +// <email> [email protected] </email> |
| 7 | +// <time> #2018年7月22日 00点37分# </time> |
| 8 | +//----------------------------------------------------------------------- |
| 9 | + |
| 10 | +using System.Collections; |
| 11 | +using System.Collections.Generic; |
| 12 | +using UnityEngine; |
| 13 | + |
| 14 | +namespace GameFramework.Taurus |
| 15 | +{ |
| 16 | + public sealed class AudioManager:GameFrameworkModule |
| 17 | + { |
| 18 | + #region 属性 |
| 19 | + //资源管理器 |
| 20 | + private ResourceManager _resourceManager; |
| 21 | + //背景音乐 |
| 22 | + private AudioSource _backgroundMusic; |
| 23 | + //ui音效 |
| 24 | + private AudioSource _uiSound; |
| 25 | + //音效 |
| 26 | + private AudioSource _soundEffect; |
| 27 | + |
| 28 | + private readonly Dictionary<string, AudioClip> _backGroundMusicClips = new Dictionary<string, AudioClip>(); |
| 29 | + private readonly Dictionary<string, AudioClip> _uiSoundClips = new Dictionary<string, AudioClip>(); |
| 30 | + private readonly Dictionary<string, AudioClip> _soundEffectClips = new Dictionary<string, AudioClip>(); |
| 31 | + |
| 32 | + #endregion |
| 33 | + |
| 34 | + public AudioManager() |
| 35 | + { |
| 36 | + _resourceManager = GameFrameworkMode.GetModule<ResourceManager>(); |
| 37 | + } |
| 38 | + |
| 39 | + #region 外部接口 |
| 40 | + /// <summary> |
| 41 | + /// 设置默认声音播放器 |
| 42 | + /// </summary> |
| 43 | + /// <param name="backgroundMusic"></param> |
| 44 | + /// <param name="uiSound"></param> |
| 45 | + /// <param name="soundEffect"></param> |
| 46 | + public void SetDefaultAudioSource(AudioSource backgroundMusic = null, AudioSource uiSound=null, AudioSource soundEffect=null) |
| 47 | + { |
| 48 | + _backgroundMusic = backgroundMusic; |
| 49 | + _uiSound = uiSound; |
| 50 | + _soundEffect = soundEffect; |
| 51 | + } |
| 52 | + |
| 53 | + /// <summary> |
| 54 | + /// 添加背景音乐 |
| 55 | + /// </summary> |
| 56 | + /// <param name="audioClipPath"></param> |
| 57 | + public void AddBackroundMusic(string audioClipPath) |
| 58 | + { |
| 59 | + AddAuioClip(audioClipPath, _backGroundMusicClips); |
| 60 | + } |
| 61 | + /// <summary> |
| 62 | + /// 添加UI音效 |
| 63 | + /// </summary> |
| 64 | + /// <param name="audioClipPath"></param> |
| 65 | + public void AddUISound(string audioClipPath) |
| 66 | + { |
| 67 | + AddAuioClip(audioClipPath, _uiSoundClips); |
| 68 | + } |
| 69 | + /// <summary> |
| 70 | + /// 添加音效 |
| 71 | + /// </summary> |
| 72 | + /// <param name="audioClipPath"></param> |
| 73 | + public void AddSoundEffect(string audioClipPath) |
| 74 | + { |
| 75 | + AddAuioClip(audioClipPath, _soundEffectClips); |
| 76 | + } |
| 77 | + |
| 78 | + /// <summary> |
| 79 | + /// 播放在GameObject上的声音 |
| 80 | + /// </summary> |
| 81 | + /// <param name="audioClipPath"></param> |
| 82 | + public void PlayGameObjectSound(GameObject go,string audioClipPath) |
| 83 | + { |
| 84 | + AudioSource audioSource=go.GetComponent<AudioSource>(); |
| 85 | + if (audioSource==null) |
| 86 | + { |
| 87 | + audioSource = go.AddComponent<AudioSource>(); |
| 88 | + } |
| 89 | + |
| 90 | + audioSource.clip = _resourceManager?.LoadAsset<AudioClip>(audioClipPath); |
| 91 | + if (audioSource.clip != null) |
| 92 | + audioSource.Play(); |
| 93 | + } |
| 94 | + /// <summary> |
| 95 | + /// 移除音乐 |
| 96 | + /// </summary> |
| 97 | + /// <param name="audioClipPath"></param> |
| 98 | + public void RemoveGameObjectSound(GameObject go) |
| 99 | + { |
| 100 | + AudioSource audioSource= go.GetComponent<AudioSource>(); |
| 101 | + if (audioSource!=null) |
| 102 | + MonoBehaviour.Destroy(audioSource); |
| 103 | + } |
| 104 | + |
| 105 | + |
| 106 | + /// <summary> |
| 107 | + /// 播放背景音乐 |
| 108 | + /// </summary> |
| 109 | + /// <param name="audioClipPath">音频的资源路径</param> |
| 110 | + public void PlayBackgroundMusic(string audioClipPath,bool addAudioClip=false) |
| 111 | + { |
| 112 | + if (addAudioClip) |
| 113 | + AddBackroundMusic(audioClipPath); |
| 114 | + PlayAudioClip(audioClipPath, _backGroundMusicClips, _backgroundMusic); |
| 115 | + } |
| 116 | + |
| 117 | + /// <summary> |
| 118 | + /// 停止背景音乐 |
| 119 | + /// </summary> |
| 120 | + public void StopBakgroundMusic() |
| 121 | + { |
| 122 | + StopAudioClip(_backgroundMusic); |
| 123 | + } |
| 124 | + |
| 125 | + /// <summary> |
| 126 | + /// 移除背景音乐 |
| 127 | + /// </summary> |
| 128 | + /// <param name="audioClipPath"></param> |
| 129 | + public void RemoveBackgroundMusic(string audioClipPath) |
| 130 | + { |
| 131 | + RemoveAudioClip(audioClipPath, _backGroundMusicClips); |
| 132 | + } |
| 133 | + |
| 134 | + /// <summary> |
| 135 | + /// 播放ui音效 |
| 136 | + /// </summary> |
| 137 | + /// <param name="audioClipPath"></param> |
| 138 | + public void PlayUISound(string audioClipPath,bool addAudioClip=false) |
| 139 | + { |
| 140 | + if (addAudioClip) |
| 141 | + AddUISound(audioClipPath); |
| 142 | + PlayAudioClip(audioClipPath, _uiSoundClips, _uiSound); |
| 143 | + } |
| 144 | + |
| 145 | + /// <summary> |
| 146 | + /// 停止 |
| 147 | + /// </summary> |
| 148 | + public void StopUISoud() |
| 149 | + { |
| 150 | + StopAudioClip(_uiSound); |
| 151 | + } |
| 152 | + |
| 153 | + /// <summary> |
| 154 | + /// 移除ui音效 |
| 155 | + /// </summary> |
| 156 | + /// <param name="audioClipPath"></param> |
| 157 | + public void RemoveUISound(string audioClipPath) |
| 158 | + { |
| 159 | + RemoveAudioClip(audioClipPath, _uiSoundClips); |
| 160 | + } |
| 161 | + |
| 162 | + /// <summary> |
| 163 | + /// 播放音效 |
| 164 | + /// </summary> |
| 165 | + /// <param name="audioClipPath"></param> |
| 166 | + /// <param name="addAudioClip"></param> |
| 167 | + public void PlaySoundEffect(string audioClipPath,bool addAudioClip=false) |
| 168 | + { |
| 169 | + if (addAudioClip) |
| 170 | + AddSoundEffect(audioClipPath); |
| 171 | + PlayAudioClip(audioClipPath, _soundEffectClips, _soundEffect); |
| 172 | + } |
| 173 | + |
| 174 | + /// <summary> |
| 175 | + /// 停止 |
| 176 | + /// </summary> |
| 177 | + public void StopSoundEffect() |
| 178 | + { |
| 179 | + StopAudioClip(_soundEffect); |
| 180 | + } |
| 181 | + |
| 182 | + /// <summary> |
| 183 | + /// 移除音效 |
| 184 | + /// </summary> |
| 185 | + /// <param name="audioClipPath"></param> |
| 186 | + public void RemoveSoundEffect(string audioClipPath) |
| 187 | + { |
| 188 | + RemoveAudioClip(audioClipPath,_soundEffectClips); |
| 189 | + } |
| 190 | + |
| 191 | + #endregion |
| 192 | + |
| 193 | + #region 内部函数 |
| 194 | + |
| 195 | + //添加音频 |
| 196 | + private bool AddAuioClip(string audioClipPath, Dictionary<string, AudioClip> clips) |
| 197 | + { |
| 198 | + if (!clips.ContainsKey(audioClipPath)) |
| 199 | + { |
| 200 | + AudioClip audioClip = _resourceManager?.LoadAsset<AudioClip>(audioClipPath); |
| 201 | + if (audioClip != null) |
| 202 | + { |
| 203 | + clips.Add(audioClipPath, audioClip); |
| 204 | + return true; |
| 205 | + } |
| 206 | + } |
| 207 | + |
| 208 | + return false; |
| 209 | + } |
| 210 | + |
| 211 | + private void PlayAudioClip(string audioClipPath,Dictionary<string,AudioClip> audioClips,AudioSource audioSource) |
| 212 | + { |
| 213 | + AudioClip audioClip; |
| 214 | + if (audioClips.TryGetValue(audioClipPath, out audioClip)) |
| 215 | + { |
| 216 | + if (audioSource != null && (audioSource.clip != audioClip || !audioSource.isPlaying)) |
| 217 | + { |
| 218 | + audioSource.clip = audioClip; |
| 219 | + audioSource.Play(); |
| 220 | + } |
| 221 | + } |
| 222 | + } |
| 223 | + |
| 224 | + private void StopAudioClip(AudioSource audioSource) |
| 225 | + { |
| 226 | + audioSource?.Stop(); |
| 227 | + } |
| 228 | + |
| 229 | + private void RemoveAudioClip(string audioClipPath, Dictionary<string, AudioClip> audioClips) |
| 230 | + { |
| 231 | + AudioClip audioClip; |
| 232 | + if (audioClips.TryGetValue(audioClipPath,out audioClip)) |
| 233 | + { |
| 234 | + audioClips.Remove(audioClipPath); |
| 235 | + audioClip = null; |
| 236 | + } |
| 237 | + } |
| 238 | + |
| 239 | + #endregion |
| 240 | + |
| 241 | + public override void OnClose() |
| 242 | + { |
| 243 | + } |
| 244 | + } |
| 245 | +} |
0 commit comments