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Explicitly mark system chunks as internal in their names
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renderdoc/core/core.cpp

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -236,12 +236,12 @@ rdcstr DoStringise(const SystemChunk &el)
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{
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BEGIN_ENUM_STRINGISE(SystemChunk);
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{
239-
STRINGISE_ENUM_CLASS_NAMED(DriverInit, "Driver Initialisation Parameters");
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STRINGISE_ENUM_CLASS_NAMED(InitialContentsList, "List of Initial Contents Resources");
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STRINGISE_ENUM_CLASS_NAMED(InitialContents, "Initial Contents");
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STRINGISE_ENUM_CLASS_NAMED(CaptureBegin, "Beginning of Capture");
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STRINGISE_ENUM_CLASS_NAMED(CaptureScope, "Frame Metadata");
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STRINGISE_ENUM_CLASS_NAMED(CaptureEnd, "End of Capture");
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STRINGISE_ENUM_CLASS_NAMED(DriverInit, "Internal: Driver Initialisation Parameters");
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STRINGISE_ENUM_CLASS_NAMED(InitialContentsList, "Internal: List of Initial Contents Resources");
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STRINGISE_ENUM_CLASS_NAMED(InitialContents, "Internal: Initial Contents");
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STRINGISE_ENUM_CLASS_NAMED(CaptureBegin, "Internal: Beginning of Capture");
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STRINGISE_ENUM_CLASS_NAMED(CaptureScope, "Internal: Frame Metadata");
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STRINGISE_ENUM_CLASS_NAMED(CaptureEnd, "Internal: End of Capture");
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}
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END_ENUM_STRINGISE();
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}

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