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Updated readme with links to how to optimize for memory usage (Data locality pattern)
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README.md

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@@ -384,7 +384,9 @@ Have you done all otpimizations you can possible do? Is the game still too slow?
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* This Unity article suggest that you should use struct instead of class because they are more cache friendly [How to Write Faster Code Than 90% of Programmers](https://jacksondunstan.com/articles/3860).
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* Unity has implemented this pattern in their [Data-Oriented Technology Stack (DOTS)](https://unity.com/dots).
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* Unity has implemented this pattern in their [Data-Oriented Technology Stack (DOTS)](https://unity.com/dots).
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* A good Unity tutorial on the topic is: [Unity Memory Profiler: Where Are You Wasting Your Game's Memory?](https://thegamedev.guru/unity-memory/profiler-part-1/) and [Part 2](https://thegamedev.guru/unity-memory/profiler-part-2/).
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**When is it useful?**
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