|
| 1 | +/* |
| 2 | + * Copyright (C) 2012 Intel Corporation. All rights reserved. |
| 3 | + * |
| 4 | + * Redistribution and use in source and binary forms, with or without |
| 5 | + * modification, are permitted provided that the following conditions |
| 6 | + * are met: |
| 7 | + * 1. Redistributions of source code must retain the above copyright |
| 8 | + * notice, this list of conditions and the following disclaimer. |
| 9 | + * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | + * notice, this list of conditions and the following disclaimer in the |
| 11 | + * documentation and/or other materials provided with the distribution. |
| 12 | + * |
| 13 | + * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| 14 | + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| 15 | + * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| 17 | + * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 18 | + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 19 | + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 20 | + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 21 | + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 22 | + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| 23 | + * THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | +*/ |
| 25 | + |
| 26 | +#include "config.h" |
| 27 | +#include "SnapshotImageGL.h" |
| 28 | + |
| 29 | +#if USE(ACCELERATED_COMPOSITING) |
| 30 | +#if USE(OPENGL_ES_2) |
| 31 | +#include <GLES2/gl2.h> |
| 32 | +#include <GLES2/gl2ext.h> |
| 33 | +#else |
| 34 | +#include "OpenGLShims.h" |
| 35 | +#endif |
| 36 | + |
| 37 | +unsigned char* getImageFromCurrentTexture(int width, int height, int textureId) |
| 38 | +{ |
| 39 | + glBindTexture(GL_TEXTURE_2D, textureId); |
| 40 | + unsigned char* buffer = new unsigned char[width * height * 4]; |
| 41 | + glReadPixels(0, 0, width, height, GL_BGRA, GL_UNSIGNED_BYTE, buffer); |
| 42 | + |
| 43 | + // Textures are flipped on the Y axis, so we need to flip the image back. |
| 44 | + unsigned tmp; |
| 45 | + unsigned* buf = reinterpret_cast<unsigned*>(buffer); |
| 46 | + |
| 47 | + for (int i = 0; i < height / 2; ++i) { |
| 48 | + for (int j = 0; j < width; ++j) { |
| 49 | + tmp = buf[i * width + j]; |
| 50 | + buf[i * width + j] = buf[(height - i - 1) * width + j]; |
| 51 | + buf[(height - i - 1) * width + j] = tmp; |
| 52 | + } |
| 53 | + } |
| 54 | + |
| 55 | + return buffer; |
| 56 | +} |
| 57 | + |
| 58 | +#endif |
0 commit comments