Skip to content

Commit fd3d4e2

Browse files
committed
添加资源加载的脚本
1 parent fb5d976 commit fd3d4e2

File tree

4 files changed

+18
-28
lines changed

4 files changed

+18
-28
lines changed

Assets/Game/HotFix/Main.lua.txt

Lines changed: 4 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -1,17 +1,12 @@
11
require('mobdebug').start()
2-
require('test002')
32
require('Resource')
43

5-
local Test=require("Test")
6-
local q=10
7-
84
function Start()
9-
q=1000
105
print("lua start")
11-
print(q)
12-
Res:LoadAsset("xx","sss");
13-
test002:hello()
14-
--CS.GameMode.Resource.Load("hotfix",)
6+
local tx=CS.UnityEngine.TextAsset()
7+
tx= Res:LoadAsset(tx,"hotfix","Assets/Game/HotFix/Test.lua.txt");
8+
print(tx.text)
9+
CS.UnityEngine.GameObject('lua test gameobject')
1510
end
1611

1712
function Update()

Assets/Game/HotFix/Resource.lua.txt

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -2,8 +2,8 @@ Res={}
22

33
local gameMode=CS.GameFramework.Taurus.GameMode
44

5-
function Res:LoadAsset(ab,path)
6-
local tx=CS.UnityEngine.TextAsset()
7-
tx=gameMode.Resource:LoadAsset(tx,"hotfix","Assets/Game/HotFix/Test.lua.txt")
8-
print(tx.text)
9-
end
5+
--@ 加载资源
6+
function Res:LoadAsset(target,ab,path)
7+
target=gameMode.Resource:LoadAsset(target,ab,path)
8+
return target
9+
end

Assets/Game/Scripts/Lua/Main.lua

Lines changed: 4 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -1,17 +1,12 @@
11
require('mobdebug').start()
2-
require('test002')
32
require('Resource')
43

5-
local Test=require("Test")
6-
local q=10
7-
84
function Start()
9-
q=1000
105
print("lua start")
11-
print(q)
12-
Res:LoadAsset("xx","sss");
13-
test002:hello()
14-
--CS.GameMode.Resource.Load("hotfix",)
6+
local tx=CS.UnityEngine.TextAsset()
7+
tx= Res:LoadAsset(tx,"hotfix","Assets/Game/HotFix/Test.lua.txt");
8+
print(tx.text)
9+
CS.UnityEngine.GameObject('lua test gameobject')
1510
end
1611

1712
function Update()

Assets/Game/Scripts/Lua/Resource.lua

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -2,8 +2,8 @@ Res={}
22

33
local gameMode=CS.GameFramework.Taurus.GameMode
44

5-
function Res:LoadAsset(ab,path)
6-
local tx=CS.UnityEngine.TextAsset()
7-
tx=gameMode.Resource:LoadAsset(tx,"hotfix","Assets/Game/HotFix/Test.lua.txt")
8-
print(tx.text)
9-
end
5+
--@ 加载资源
6+
function Res:LoadAsset(target,ab,path)
7+
target=gameMode.Resource:LoadAsset(target,ab,path)
8+
return target
9+
end

0 commit comments

Comments
 (0)