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Merge pull request RyanNielson#74 from mminer/master
Add Scene View Bookmarks to utilities
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README.md

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@@ -124,6 +124,7 @@ Thanks to all the [contributors](https://github.com/ryannielson/awesome-unity/gr
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* [Consolation](https://github.com/mminer/consolation) - In-game debug console that displays output from `Debug.Log`.
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* [CSharpatron (Paid)](https://www.assetstore.unity3d.com/en/#!/content/20232) - Automatically convert scripts from UnityScript to C# without breaking existing game objects.
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* [GitHub for Unity](https://unity.github.com/) - The new GitHub for Unity extension brings the GitHub workflow and more to Unity, providing support for large files with Git LFS and file locking.
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* [Scene View Bookmarks](https://github.com/mminer/scene-view-bookmarks) - Editor extension to bookmark and later recall scene views.
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* [SnazzyGrid (Paid)](https://www.assetstore.unity3d.com/en/#!/content/19245) - Makes it easy to manage positions of assets in the scene with easy to use snapping tools and many more features to improve the scene creation workflow.
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* [UniMerge (Paid)](https://www.assetstore.unity3d.com/en/#!/content/9733) - Editor extension for merging scenes and prefabs, also integrates with VCS.
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* [UniRx](https://github.com/neuecc/UniRx) - UniRx (Reactive Extensions for Unity) is a reimplementation of the .NET Reactive Extensions. Rx cures the "asynchronous blues" without async/await.

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