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IMGUI_API voidEndTable(); // only call EndTable() if BeginTable() returns true!
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IMGUI_API voidTableNextRow(ImGuiTableRowFlags row_flags = 0, float min_row_height = 0.0f); // append into the first cell of a new row.
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IMGUI_API boolTableNextColumn(); // append into the next column (or first column of next row if currently in last column). Return true if column is visible.
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IMGUI_API boolTableSetColumnIndex(int column_n); // append into the specified column. Return true if column is visible.
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IMGUI_API boolTableNextColumn(); // append into the next column (or first column of next row if currently in last column). Return false when column is not visible.
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IMGUI_API boolTableSetColumnIndex(int column_n); // append into the specified column. Return false when column is not visible.
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IMGUI_API intTableGetColumnIndex(); // return current column index.
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// Tables: Headers & Columns declaration
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// - Use TableSetupColumn() to specify label, resizing policy, default width/weight, id, various other flags etc.
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