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| 1 | + |
| 2 | +-- We use Premake5 to generate project files (Visual Studio solutions, XCode solutions, Makefiles, etc.) |
| 3 | +-- Download Premake5: at https://premake.github.io/download.html |
| 4 | +-- YOU NEED PREMAKE 5.0 ALPHA 10 (Oct 2016) or later |
| 5 | + |
| 6 | +--------- HELP |
| 7 | +-- To reduce friction for people who don't aren't used to Premake, we list some concrete usage examples. |
| 8 | + |
| 9 | +if _ACTION == nil then |
| 10 | + print "-----------------------------------------" |
| 11 | + print " DEAR IMGUI EXAMPLES - PROJECT GENERATOR" |
| 12 | + print "-----------------------------------------" |
| 13 | + print "Usage:" |
| 14 | + print " premake5 [generator] [options]" |
| 15 | + print "Examples:" |
| 16 | + print " premake5 vs2010" |
| 17 | + print " premake5 vs2019 --with-sdl --with-vulkan" |
| 18 | + print " premake5 xcode4 --with-glfw" |
| 19 | + print " premake5 gmake2 --with-glfw --cc=clang" |
| 20 | + print "Generators:" |
| 21 | + print " codelite gmake gmake2 vs2008 vs2010 vs2012 vs2013 vs2015 vs2017 xcode4 etc." |
| 22 | + print "Options:" |
| 23 | + print " --with-dx9 Enable dear imgui DirectX 9 example" |
| 24 | + print " --with-dx10 Enable dear imgui DirectX 10 example" |
| 25 | + print " --with-dx11 Enable dear imgui DirectX 11 example" |
| 26 | + print " --with-dx12 Enable dear imgui DirectX 12 example (vs2015+)" |
| 27 | + print " --with-glfw Enable dear imgui GLFW examples" |
| 28 | + print " --with-sdl Enable dear imgui SDL examples" |
| 29 | + print " --with-vulkan Enable dear imgui Vulkan example" |
| 30 | + print " --cc=clang Compile with Clang" |
| 31 | + print " --cc=gcc Compile with GCC" |
| 32 | + print "Project and object files will be created in the build/ folder. You can delete your build/ folder at any time." |
| 33 | + print "" |
| 34 | +end |
| 35 | + |
| 36 | +---------- OPTIONS |
| 37 | + |
| 38 | +newoption { trigger = "with-dx9", description="Enable dear imgui DirectX 9 example" } |
| 39 | +newoption { trigger = "with-dx10", description="Enable dear imgui DirectX 10 example" } |
| 40 | +newoption { trigger = "with-dx11", description="Enable dear imgui DirectX 11 example" } |
| 41 | +newoption { trigger = "with-dx12", description="Enable dear imgui DirectX 12 example" } |
| 42 | +newoption { trigger = "with-glfw", description="Enable dear imgui GLFW examples" } |
| 43 | +newoption { trigger = "with-sdl", description="Enable dear imgui SDL examples" } |
| 44 | +newoption { trigger = "with-vulkan", description="Enable dear imgui Vulkan example" } |
| 45 | + |
| 46 | +-- Enable/detect default options under Windows |
| 47 | +if _ACTION ~= nil and ((os.istarget ~= nil and os.istarget("windows")) or (os.is ~= nil and os.is("windows"))) then |
| 48 | + print("( enabling --with-dx9 )"); |
| 49 | + print("( enabling --with-dx10 )"); |
| 50 | + print("( enabling --with-dx11 )"); |
| 51 | + _OPTIONS["with-dx9"] = 1 |
| 52 | + _OPTIONS["with-dx10"] = 1 |
| 53 | + _OPTIONS["with-dx11"] = 1 |
| 54 | + if _ACTION >= "vs2015" then |
| 55 | + print("( enabling --with-dx12 because compiler is " .. _ACTION .. " )"); |
| 56 | + _OPTIONS["with-dx12"] = 1 |
| 57 | + end |
| 58 | + print("( enabling --with-glfw because GLFW is included in the libs/ folder )"); |
| 59 | + _OPTIONS["with-glfw"] = 1 |
| 60 | + if os.getenv("SDL2_DIR") then |
| 61 | + print("( enabling --with-sdl because SDL2_DIR environment variable was found )"); |
| 62 | + _OPTIONS["with-sdl"] = 1 |
| 63 | + end |
| 64 | + if os.getenv("VULKAN_SDK") then |
| 65 | + print("( enabling --with-vulkan because VULKAN_SDK environment variable was found )"); |
| 66 | + _OPTIONS["with-vulkan"] = 1 |
| 67 | + end |
| 68 | +end |
| 69 | + |
| 70 | + |
| 71 | +--------- HELPER FUNCTIONS |
| 72 | + |
| 73 | +-- Helper function: add dear imgui source files into project |
| 74 | +function imgui_as_src(fs_path, project_path) |
| 75 | + if (project_path == nil) then project_path = fs_path; end; -- default to same virtual folder as the file system folder (in this project it would be ".." !) |
| 76 | + |
| 77 | + files { fs_path .. "/*.cpp", fs_path .. "/*.h" } |
| 78 | + includedirs { fs_path, fs_path .. "/backends" } |
| 79 | + vpaths { [project_path] = { fs_path .. "/*.*", fs_path .. "/misc/natvis/*.natvis" } } -- add in a specific folder of the Visual Studio project |
| 80 | + filter { "toolset:msc*" } |
| 81 | + files { fs_path .. "/misc/natvis/*.natvis" } |
| 82 | + filter {} |
| 83 | +end |
| 84 | + |
| 85 | +-- Helper function: add dear imgui as a library (uncomment the 'include "premake5-lib"' line) |
| 86 | +--include "premake5-lib" |
| 87 | +function imgui_as_lib(fs_path) |
| 88 | + includedirs { fs_path, fs_path .. "/backends" } |
| 89 | + links "imgui" |
| 90 | +end |
| 91 | + |
| 92 | +--------- SOLUTION, PROJECTS |
| 93 | + |
| 94 | +workspace "imgui_examples" |
| 95 | + configurations { "Debug", "Release" } |
| 96 | + platforms { "x86", "x86_64" } |
| 97 | + |
| 98 | + location "build/" |
| 99 | + symbols "On" |
| 100 | + warnings "Extra" |
| 101 | + --flags { "FatalCompileWarnings"} |
| 102 | + |
| 103 | + filter { "configurations:Debug" } |
| 104 | + optimize "Off" |
| 105 | + filter { "configurations:Release" } |
| 106 | + optimize "On" |
| 107 | + filter { "toolset:clang", "system:windows" } |
| 108 | + buildoptions { "-Xclang", "-flto-visibility-public-std" } -- Remove "warning LNK4049: locally defined symbol ___std_terminate imported" |
| 109 | + |
| 110 | +-- example_win32_directx11 (Win32 + DirectX 11) |
| 111 | +-- We have DX11 as the first project because this is what Visual Studio uses |
| 112 | +if (_OPTIONS["with-dx11"]) then |
| 113 | + project "example_win32_directx11" |
| 114 | + kind "ConsoleApp" |
| 115 | + imgui_as_src ("..", "imgui") |
| 116 | + --imgui_as_lib ("..") |
| 117 | + files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx11.*", "example_win32_directx11/*.cpp", "example_win32_directx11/*.h", "README.txt" } |
| 118 | + vpaths { ["sources"] = "./**" } |
| 119 | + filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100" } |
| 120 | + includedirs { "$(DXSDK_DIR)/Include" } |
| 121 | + filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86" } |
| 122 | + libdirs { "$(DXSDK_DIR)/Lib/x86" } |
| 123 | + filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86_64" } |
| 124 | + libdirs { "$(DXSDK_DIR)/Lib/x64" } |
| 125 | + filter { "system:windows" } |
| 126 | + links { "d3d11", "d3dcompiler", "dxgi" } |
| 127 | +end |
| 128 | + |
| 129 | +-- example_win32_directx9 (Win32 + DirectX 9) |
| 130 | +if (_OPTIONS["with-dx9"]) then |
| 131 | + project "example_win32_directx9" |
| 132 | + kind "ConsoleApp" |
| 133 | + imgui_as_src ("..", "imgui") |
| 134 | + --imgui_as_lib ("..") |
| 135 | + files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx9.*", "example_win32_directx9/*.cpp", "example_win32_directx9/*.h", "README.txt" } |
| 136 | + vpaths { ["sources"] = "./**" } |
| 137 | + filter { "system:windows" } |
| 138 | + links { "d3d9" } |
| 139 | +end |
| 140 | + |
| 141 | +-- example_win32_directx10 (Win32 + DirectX 10) |
| 142 | +if (_OPTIONS["with-dx10"]) then |
| 143 | + project "example_win32_directx10" |
| 144 | + kind "ConsoleApp" |
| 145 | + imgui_as_src ("..", "imgui") |
| 146 | + --imgui_as_lib ("..") |
| 147 | + files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx10.*", "example_win32_directx10/*.cpp", "example_win32_directx10/*.h", "README.txt" } |
| 148 | + vpaths { ["sources"] = "./**" } |
| 149 | + filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100" } |
| 150 | + includedirs { "$(DXSDK_DIR)/Include" } |
| 151 | + filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86" } |
| 152 | + libdirs { "$(DXSDK_DIR)/Lib/x86" } |
| 153 | + filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86_64" } |
| 154 | + libdirs { "$(DXSDK_DIR)/Lib/x64" } |
| 155 | + filter { "system:windows" } |
| 156 | + links { "d3d10", "d3dcompiler", "dxgi" } |
| 157 | +end |
| 158 | + |
| 159 | +-- example_win32_directx12 (Win32 + DirectX 12) |
| 160 | +if (_OPTIONS["with-dx12"]) then |
| 161 | + project "example_win32_directx12" |
| 162 | + kind "ConsoleApp" |
| 163 | + systemversion "10.0.16299.0" |
| 164 | + imgui_as_src ("..", "imgui") |
| 165 | + --imgui_as_lib ("..") |
| 166 | + files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx12.*", "example_win32_directx12/*.cpp", "example_win32_directx12/*.h", "README.txt" } |
| 167 | + vpaths { ["sources"] = "./**" } |
| 168 | + filter { "system:windows" } |
| 169 | + links { "d3d12", "d3dcompiler", "dxgi" } |
| 170 | +end |
| 171 | + |
| 172 | +-- example_glfw_opengl2 (GLFW + OpenGL2) |
| 173 | +if (_OPTIONS["with-glfw"]) then |
| 174 | + project "example_glfw_opengl2" |
| 175 | + kind "ConsoleApp" |
| 176 | + imgui_as_src ("..", "imgui") |
| 177 | + --imgui_as_lib ("..") |
| 178 | + files { "../backends/imgui_impl_glfw.*", "../backends/imgui_impl_opengl2.*", "example_glfw_opengl2/*.h", "example_glfw_opengl2/*.cpp", "README.txt"} |
| 179 | + vpaths { ["sources"] = "./**" } |
| 180 | + includedirs { "libs/glfw/include" } |
| 181 | + filter { "system:windows", "platforms:x86" } |
| 182 | + libdirs { "libs/glfw/lib-vc2010-32" } |
| 183 | + filter { "system:windows", "platforms:x86_64" } |
| 184 | + libdirs { "libs/glfw/lib-vc2010-64" } |
| 185 | + filter { "system:windows" } |
| 186 | + ignoredefaultlibraries { "msvcrt" } |
| 187 | + links { "opengl32", "glfw3" } |
| 188 | + filter { "system:macosx" } |
| 189 | + libdirs { "/usr/local/lib" } |
| 190 | + links { "glfw" } |
| 191 | + linkoptions { "-framework OpenGL" } |
| 192 | +end |
| 193 | + |
| 194 | +-- example_glfw_opengl3 (GLFW + OpenGL3) |
| 195 | +if (_OPTIONS["with-glfw"]) then |
| 196 | + project "example_glfw_opengl3" |
| 197 | + kind "ConsoleApp" |
| 198 | + imgui_as_src ("..", "imgui") |
| 199 | + --imgui_as_lib ("..") |
| 200 | + vpaths { ["sources"] = "./**" } |
| 201 | + files { "../backends/imgui_impl_glfw.*", "../backends/imgui_impl_opengl3.*", "example_glfw_opengl3/*.h", "example_glfw_opengl3/*.cpp", "./README.txt", "libs/gl3w/GL/gl3w.c" } |
| 202 | + includedirs { "libs/glfw/include", "libs/gl3w" } |
| 203 | + filter { "system:windows", "platforms:x86" } |
| 204 | + libdirs { "libs/glfw/lib-vc2010-32" } |
| 205 | + filter { "system:windows", "platforms:x86_64" } |
| 206 | + libdirs { "libs/glfw/lib-vc2010-64" } |
| 207 | + filter { "system:windows" } |
| 208 | + ignoredefaultlibraries { "msvcrt" } |
| 209 | + links { "opengl32", "glfw3" } |
| 210 | + filter { "system:macosx" } |
| 211 | + libdirs { "/usr/local/lib" } |
| 212 | + links { "glfw" } |
| 213 | + linkoptions { "-framework OpenGL" } |
| 214 | +end |
| 215 | + |
| 216 | +-- example_glfw_vulkan (GLFW + Vulkan) |
| 217 | +if (_OPTIONS["with-vulkan"]) then |
| 218 | + project "example_glfw_vulkan" |
| 219 | + kind "ConsoleApp" |
| 220 | + imgui_as_src ("..", "imgui") |
| 221 | + --imgui_as_lib ("..") |
| 222 | + vpaths { ["sources"] = "./**" } |
| 223 | + files { "../backends/imgui_impl_glfw*", "../backends/imgui_impl_vulkan.*", "example_glfw_vulkan/*.h", "example_glfw_vulkan/*.cpp", "./README.txt" } |
| 224 | + includedirs { "libs/glfw/include", "%VULKAN_SDK%/include" } |
| 225 | + filter { "system:windows", "platforms:x86" } |
| 226 | + libdirs { "libs/glfw/lib-vc2010-32", "%VULKAN_SDK%/lib32" } |
| 227 | + filter { "system:windows", "platforms:x86_64" } |
| 228 | + libdirs { "libs/glfw/lib-vc2010-64", "%VULKAN_SDK%/lib" } |
| 229 | + filter { "system:windows" } |
| 230 | + ignoredefaultlibraries { "msvcrt" } |
| 231 | + links { "vulkan-1", "glfw3" } |
| 232 | +end |
| 233 | + |
| 234 | +-- example_null (no rendering) |
| 235 | +if (true) then |
| 236 | + project "example_null" |
| 237 | + kind "ConsoleApp" |
| 238 | + imgui_as_src ("..", "imgui") |
| 239 | + --imgui_as_lib ("..") |
| 240 | + vpaths { ["sources"] = "./**" } |
| 241 | + files { "example_null/*.h", "example_null/*.cpp", "./README.txt" } |
| 242 | + filter { "system:windows" } |
| 243 | + ignoredefaultlibraries { "msvcrt" } |
| 244 | +end |
| 245 | + |
| 246 | +-- example_sdl_opengl2 (SDL + OpenGL2) |
| 247 | +if (_OPTIONS["with-sdl"]) then |
| 248 | + project "example_sdl_opengl2" |
| 249 | + kind "ConsoleApp" |
| 250 | + imgui_as_src ("..", "imgui") |
| 251 | + --imgui_as_lib ("..") |
| 252 | + vpaths { ["sources"] = "./**" } |
| 253 | + files { "../backends/imgui_impl_sdl*", "../backends/imgui_impl_opengl2.*", "example_sdl_opengl2/*.h", "example_sdl_opengl2/*.cpp", "./README.txt" } |
| 254 | + includedirs { "%SDL2_DIR%/include" } |
| 255 | + filter { "system:windows", "platforms:x86" } |
| 256 | + libdirs { "%SDL2_DIR%/lib/x86" } |
| 257 | + filter { "system:windows", "platforms:x86_64" } |
| 258 | + libdirs { "%SDL2_DIR%/lib/x64" } |
| 259 | + filter { "system:windows" } |
| 260 | + ignoredefaultlibraries { "msvcrt" } |
| 261 | + links { "SDL2", "SDL2main", "opengl32" } |
| 262 | +end |
| 263 | + |
| 264 | +-- example_sdl_opengl3 (SDL + OpenGL3) |
| 265 | +if (_OPTIONS["with-sdl"]) then |
| 266 | + project "example_sdl_opengl3" |
| 267 | + kind "ConsoleApp" |
| 268 | + imgui_as_src ("..", "imgui") |
| 269 | + --imgui_as_lib ("..") |
| 270 | + vpaths { ["sources"] = "./**" } |
| 271 | + files { "../backends/imgui_impl_sdl*", "../backends/imgui_impl_opengl3.*", "example_sdl_opengl3/*.h", "example_sdl_opengl3/*.cpp", "./README.txt", "libs/gl3w/GL/gl3w.c" } |
| 272 | + includedirs { "%SDL2_DIR%/include", "libs/gl3w" } |
| 273 | + filter { "system:windows", "platforms:x86" } |
| 274 | + libdirs { "%SDL2_DIR%/lib/x86" } |
| 275 | + filter { "system:windows", "platforms:x86_64" } |
| 276 | + libdirs { "%SDL2_DIR%/lib/x64" } |
| 277 | + filter { "system:windows" } |
| 278 | + ignoredefaultlibraries { "msvcrt" } |
| 279 | + links { "SDL2", "SDL2main", "opengl32" } |
| 280 | +end |
| 281 | + |
| 282 | +-- example_sdl_vulkan (SDL + Vulkan) |
| 283 | +if (_OPTIONS["with-vulkan"]) then |
| 284 | + project "example_sdl_vulkan" |
| 285 | + kind "ConsoleApp" |
| 286 | + imgui_as_src ("..", "imgui") |
| 287 | + --imgui_as_lib ("..") |
| 288 | + vpaths { ["sources"] = "./**" } |
| 289 | + files { "../backends/imgui_impl_sdl*", "../backends/imgui_impl_vulkan.*", "example_sdl_vulkan/*.h", "example_sdl_vulkan/*.cpp", "./README.txt" } |
| 290 | + includedirs { "%SDL2_DIR%/include", "%VULKAN_SDK%/include" } |
| 291 | + filter { "system:windows", "platforms:x86" } |
| 292 | + libdirs { "%SDL2_DIR%/lib/x86", "%VULKAN_SDK%/lib32" } |
| 293 | + filter { "system:windows", "platforms:x86_64" } |
| 294 | + libdirs { "%SDL2_DIR%/lib/x64", "%VULKAN_SDK%/lib" } |
| 295 | + filter { "system:windows" } |
| 296 | + ignoredefaultlibraries { "msvcrt" } |
| 297 | + links { "SDL2", "SDL2main", "vulkan-1" } |
| 298 | +end |
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