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using System . Collections . Generic ;
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using UnityEngine ;
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using UnityEngine . Events ;
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+ using UnityEngine . Serialization ;
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namespace Observer . DifferentEvents
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{
@@ -15,19 +16,19 @@ public class DifferentEventAlternatives : MonoBehaviour
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//C# built-in EventHandler
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//Requires "using System;"
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- public event EventHandler MyCoolEvent ;
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+ public event EventHandler myCoolEvent ;
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//With parameters
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- public event EventHandler < MyName > MyCoolEventWithParameters ;
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+ public event EventHandler < MyName > myCoolEventWithParameters ;
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//C# built-in Action
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//If we have more parameters we can use Action. Compared with EventHandler, the parameters dont have to inherit from EventArgs
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- public event Action < MyName , MyAge > MyCoolEventAction ;
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+ public event Action < MyName , MyAge > myCoolEventAction ;
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//Unity built-in UnityEvent
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//Requires that we are "using UnityEngine.Events;"
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- public UnityEvent CoolUnityEvent = new UnityEvent ( ) ;
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+ [ FormerlySerializedAs ( "CoolUnityEvent" ) ] public UnityEvent coolUnityEvent = new UnityEvent ( ) ;
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//If you have parameters you have to create a new event class that inherits from UnityEvent<parameter1, parameter2, ...>
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public MyCustomUnityEvent coolCustomUnityEvent = new MyCustomUnityEvent ( ) ;
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//There's also something called UnityAction
@@ -55,23 +56,23 @@ public class DifferentEventAlternatives : MonoBehaviour
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public delegate void MyEventHandlerEmpty ( ) ;
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//The event belonging to the custom delegate
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- public event MyEventHandlerEmpty MyCoolCustomEvent ;
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+ public event MyEventHandlerEmpty myCoolCustomEvent ;
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void Start ( )
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{
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- MyCoolEvent += DisplayStuff ;
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+ myCoolEvent += DisplayStuff ;
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- MyCoolEventWithParameters += DisplayStuffCustomArgs ;
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+ myCoolEventWithParameters += DisplayStuffCustomArgs ;
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- MyCoolEventAction += DisplayStuffCustomParameters ;
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+ myCoolEventAction += DisplayStuffCustomParameters ;
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- CoolUnityEvent . AddListener ( DisplayStuffEmpty ) ;
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+ coolUnityEvent . AddListener ( DisplayStuffEmpty ) ;
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coolCustomUnityEvent . AddListener ( DisplayStuffCustomParameters ) ;
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- MyCoolCustomEvent += DisplayStuffEmpty ;
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+ myCoolCustomEvent += DisplayStuffEmpty ;
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myEventHandler += DisplayStuff ;
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}
@@ -83,20 +84,20 @@ void Update()
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if ( Input . GetKeyDown ( KeyCode . Space ) )
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{
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//Built-in
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- MyCoolEvent ? . Invoke ( this , null ) ;
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+ myCoolEvent ? . Invoke ( this , null ) ;
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- MyCoolEventWithParameters ? . Invoke ( this , new MyName ( "InsertFunnyName" ) ) ;
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+ myCoolEventWithParameters ? . Invoke ( this , new MyName ( "InsertFunnyName" ) ) ;
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- MyCoolEventAction ? . Invoke ( new MyName ( "InsertFunnyName" ) , new MyAge ( 5 ) ) ;
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+ myCoolEventAction ? . Invoke ( new MyName ( "InsertFunnyName" ) , new MyAge ( 5 ) ) ;
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- CoolUnityEvent ? . Invoke ( ) ;
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+ coolUnityEvent ? . Invoke ( ) ;
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coolCustomUnityEvent ? . Invoke ( new MyName ( "InsertFunnyName" ) , new MyAge ( 5 ) ) ;
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//Custom
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myEventHandler ? . Invoke ( this , null ) ;
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- MyCoolCustomEvent ? . Invoke ( ) ;
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+ myCoolCustomEvent ? . Invoke ( ) ;
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}
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}
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