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blockWorld.js
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// blockWorld.js
// examples
//
// Created by Eric Levin on May 26, 2015
// Copyright 2015 High Fidelity, Inc.
//
// Creates a floor of tiles and then drops planky blocks at random points above the tile floor
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var TILE_SIZE = 7
var GENERATE_INTERVAL = 50;
var NUM_ROWS = 10;
var angVelRange = 4;
var floorTiles = [];
var blocks = [];
var blockSpawner;
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
var floorPos = Vec3.sum(MyAvatar.position, {
x: 0,
y: -2,
z: 0
});
var x = floorPos.x;
var currentRowIndex = 0;
var currentColumnIndex = 0;
var DROP_HEIGHT = floorPos.y + 5;
var BLOCK_GRAVITY = {
x: 0,
y: -9,
z: 0
};
var BLOCK_SIZE = {
x: 0.2,
y: 0.1,
z: 0.8
};
var bounds = {
xMin: floorPos.x,
xMax: floorPos.x + (TILE_SIZE * NUM_ROWS) - TILE_SIZE,
zMin: floorPos.z,
zMax: floorPos.z + (TILE_SIZE * NUM_ROWS) - TILE_SIZE
};
var screenSize = Controller.getViewportDimensions();
var BUTTON_SIZE = 32;
var PADDING = 3;
var offButton = Overlays.addOverlay("image", {
x: screenSize.x / 2 - BUTTON_SIZE * 2 + PADDING,
y: screenSize.y - (BUTTON_SIZE + PADDING),
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: HIFI_PUBLIC_BUCKET + "images/close.png",
color: {
red: 255,
green: 255,
blue: 255
},
alpha: 1
});
var deleteButton = Overlays.addOverlay("image", {
x: screenSize.x / 2 - BUTTON_SIZE,
y: screenSize.y - (BUTTON_SIZE + PADDING),
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: HIFI_PUBLIC_BUCKET + "images/delete.png",
color: {
red: 255,
green: 255,
blue: 255
},
alpha: 1
});
function generateFloor() {
for (var z = floorPos.z; currentColumnIndex < NUM_ROWS; z += TILE_SIZE, currentColumnIndex++) {
floorTiles.push(Entities.addEntity({
type: 'Box',
position: {
x: x,
y: floorPos.y,
z: z
},
dimensions: {
x: TILE_SIZE,
y: 2,
z: TILE_SIZE
},
color: {
red: randFloat(70, 120),
green: randFloat(70, 71),
blue: randFloat(70, 80)
},
// dynamic: true
}));
}
currentRowIndex++;
if (currentRowIndex < NUM_ROWS) {
currentColumnIndex = 0;
x += TILE_SIZE;
Script.setTimeout(generateFloor, GENERATE_INTERVAL);
} else {
//Once we're done generating floor, drop planky blocks at random points on floor
blockSpawner = Script.setInterval(function() {
dropBlock();
}, GENERATE_INTERVAL)
}
}
function dropBlock() {
var dropPos = floorPos;
dropPos.y = DROP_HEIGHT;
dropPos.x = randFloat(bounds.xMin, bounds.xMax);
dropPos.z = randFloat(bounds.zMin, bounds.zMax);
blocks.push(Entities.addEntity({
type: "Model",
modelURL: 'http://s3.amazonaws.com/hifi-public/marketplace/hificontent/Games/blocks/block.fbx',
shapeType: 'box',
position: dropPos,
dimensions: BLOCK_SIZE,
dynamic: true,
gravity: {
x: 0,
y: -9,
z: 0
},
velocity: {
x: 0,
y: .1,
z: 0
},
angularVelocity: {
x: randFloat(-angVelRange, angVelRange),
y: randFloat(-angVelRange, angVelRange),
z: randFloat(-angVelRange, angVelRange),
}
}));
}
function mousePressEvent(event) {
var clickedOverlay = Overlays.getOverlayAtPoint({
x: event.x,
y: event.y
});
if (clickedOverlay == offButton) {
Script.clearInterval(blockSpawner);
}
if(clickedOverlay == deleteButton){
destroyStuff();
}
}
generateFloor();
function cleanup() {
// for (var i = 0; i < floorTiles.length; i++) {
// Entities.deleteEntity(floorTiles[i]);
// }
// for (var i = 0; i < blocks.length; i++) {
// Entities.deleteEntity(blocks[i]);
// }
Overlays.deleteOverlay(offButton);
Overlays.deleteOverlay(deleteButton)
Script.clearInterval(blockSpawner);
}
function destroyStuff() {
for (var i = 0; i < floorTiles.length; i++) {
Entities.deleteEntity(floorTiles[i]);
}
for (var i = 0; i < blocks.length; i++) {
Entities.deleteEntity(blocks[i]);
}
Script.clearInterval(blockSpawner);
}
function randFloat(low, high) {
return Math.floor(low + Math.random() * (high - low));
}
function map(value, min1, max1, min2, max2) {
return min2 + (max2 - min2) * ((value - min1) / (max1 - min1));
}
Script.scriptEnding.connect(cleanup);
Controller.mousePressEvent.connect(mousePressEvent);