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ratSteer.js
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//
// ratSteer.js
//
// Created by James B. Pollack @imgntn on 12/7/2015
// Copyright 2015 High Fidelity, Inc.
//
// This is an example of steering behaviors that can be applied entities.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
function flee(thisEntity, target) {
var targetPosition = Entities.getEntityProperties(target, "position").position;
var properties = Entities.getEntityProperties(thisEntity, ["position", "velocity"]);
var location = properties.position;
var velocity = properties.velocity;
var MAX_SPEED = 1;
var MAX_FORCE = 1;
var FLEE_RANGE = 2;
var desired = Vec3.subtract(location, targetPosition);
var d = Vec3.length(desired);
desired = Vec3.normalize(desired);
desired = Vec3.multiply(MAX_SPEED, desired);
if (d < FLEE_RANGE) {
var steer = Vec3.subtract(desired, velocity);
var steerVector = new V3(desired.x, 0, desired.z);
steer = steerVector.limit(MAX_FORCE);
return steer;
} else {
//target too far away to flee
return
}
}
function fleeAllAvatars(thisEntity) {
//print('FLEE AVATARS');
var properties = Entities.getEntityProperties(thisEntity, ["position", "velocity"]);
var location = properties.position;
var velocity = properties.velocity;
var nearbyEntities = Entities.findEntities(location, 3);
var flightVectors = [];
for (var entityIndex = 0; entityIndex < nearbyEntities.length; entityIndex++) {
var entityID = nearbyEntities[entityIndex];
var entityProps = Entities.getEntityProperties(entityID);
if (entityProps.name === 'Hifi-Avatar-Detector') {
//found an avatar to flee
var MAX_SPEED = 8;
var MAX_FORCE = 8;
var FLEE_AVATAR_RANGE = 3;
var desired = Vec3.subtract(location, entityProps.position);
var d = Vec3.length(desired);
desired = Vec3.normalize(desired);
desired = Vec3.multiply(MAX_SPEED, desired);
if (d < FLEE_AVATAR_RANGE) {
var steer = Vec3.subtract(desired, velocity);
var steerVector = new V3(desired.x, 0, desired.z);
steer = steerVector.limit(MAX_FORCE);
flightVectors.push(steer);
} else {
// target too far away from this avatar to flee
}
}
}
return flightVectors;
}
function fleeAvoiderBlocks(thisEntity) {
// print('FLEE AVOIDER BLOCKS');
var properties = Entities.getEntityProperties(thisEntity, ["position", "velocity"]);
var location = properties.position;
var velocity = properties.velocity;
var nearbyEntities = Entities.findEntities(location, 2);
var flightVectors = [];
for (var entityIndex = 0; entityIndex < nearbyEntities.length; entityIndex++) {
var entityID = nearbyEntities[entityIndex];
var entityProps = Entities.getEntityProperties(entityID);
if (entityProps.name === 'Hifi-Rat-Avoider') {
//found an avoiderblock to flee
var MAX_SPEED = 11;
var MAX_FORCE = 6;
var FLEE_AVOIDER_RANGE = 5;
var desired = Vec3.subtract(location, entityProps.position);
var d = Vec3.length(desired);
desired = Vec3.normalize(desired);
desired = Vec3.multiply(MAX_SPEED, desired);
if (d < FLEE_AVOIDER_RANGE) {
var steer = Vec3.subtract(desired, velocity);
var steerVector = new V3(desired.x, 0, desired.z);
steer = steerVector.limit(MAX_FORCE);
flightVectors.push(steer);
} else {
//target too far away from this avoider to flee
}
}
}
return flightVectors;
}
function arrive(thisEntity, target) {
var targetPosition = Entities.getEntityProperties(target, "position").position;
var properties = Entities.getEntityProperties(thisEntity, ["position", "velocity"]);
var location = properties.position;
var velocity = properties.velocity;
var MAX_SPEED = 10;
var MAX_FORCE = 6;
var ARRIVAL_DISTANCE = 2;
var desired = Vec3.subtract(targetPosition, location);
var d = Vec3.length(desired);
desired = Vec3.normalize(desired);
if (d < ARRIVAL_DISTANCE) {
var m = scale(d, 0, ARRIVAL_DISTANCE, 0, MAX_SPEED);
} else {
desired = Vec3.multiply(MAX_SPEED, desired);
}
var steer = Vec3.subtract(desired, velocity);
var steerVector = new V3(desired.x, 0, desired.z);
steer = steerVector.limit(MAX_FORCE);
return steer;
}
function V3(x, y, z) {
this.x = x;
this.y = y;
this.z = z;
return
}
V3.prototype.length = function() {
return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
};
V3.prototype.limit = function(s) {
var len = this.length();
if (len > s && len > 0) {
this.scale(s / len);
}
return this;
};
V3.prototype.scale = function(f) {
this.x *= f;
this.y *= f;
this.z *= f;
return this;
};
var v3 = new V3();
var scale = function(value, min1, max1, min2, max2) {
return min2 + (max2 - min2) * ((value - min1) / (max1 - min1));
}
loadSteer = function() {
return {
flee: flee,
fleeAllAvatars: fleeAllAvatars,
fleeAvoiderBlocks: fleeAvoiderBlocks,
arrive: arrive
};
}