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gracefulControls.js
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//
// gracefulControls.js
// examples
//
// Created by Ryan Huffman on 9/11/14
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var DEFAULT_PARAMETERS = {
// Coefficient to use for linear drag. Higher numbers will cause motion to
// slow down more quickly.
DRAG_COEFFICIENT: 60.0,
MAX_SPEED: 10.0,
ACCELERATION: 10.0,
MOUSE_YAW_SCALE: -0.125,
MOUSE_PITCH_SCALE: -0.125,
MOUSE_SENSITIVITY: 0.5,
// Damping frequency, adjust to change mouse look behavior
W: 2.2,
}
var BRAKE_PARAMETERS = {
DRAG_COEFFICIENT: 4.9,
MAX_SPEED: DEFAULT_PARAMETERS.MAX_SPEED,
ACCELERATION: 0,
W: 1.0,
MOUSE_YAW_SCALE: -0.125,
MOUSE_PITCH_SCALE: -0.125,
MOUSE_SENSITIVITY: 0.5,
}
var DRIVE_AVATAR_ENABLED = true;
var UPDATE_RATE = 90;
var USE_INTERVAL = true;
var movementParameters = DEFAULT_PARAMETERS;
// Movement keys
var KEY_BRAKE = "Q";
var KEY_FORWARD = "W";
var KEY_BACKWARD = "S";
var KEY_LEFT = "A";
var KEY_RIGHT = "D";
var KEY_UP = "E";
var KEY_DOWN = "C";
var KEY_TOGGLE= "Space";
var KEYS;
if (DRIVE_AVATAR_ENABLED) {
KEYS = [KEY_BRAKE, KEY_FORWARD, KEY_BACKWARD, KEY_LEFT, KEY_RIGHT, KEY_UP, KEY_DOWN];
} else {
KEYS = [];
}
// Global Variables
var keys = {};
var velocity = { x: 0, y: 0, z: 0 };
var velocityVertical = 0;
var enabled = false;
var pos = Reticle.getPosition();
var lastX = pos.x;
var lastY = pos.y;
var yawFromMouse = 0;
var pitchFromMouse = 0;
var yawSpeed = 0;
var pitchSpeed = 0;
function update(dt) {
if (enabled && Window.hasFocus()) {
var pos = Reticle.getPosition();
var x = pos.x;
var y = pos.y;
var dx = x - lastX;
var dy = y - lastY;
yawFromMouse += (dx * movementParameters.MOUSE_YAW_SCALE * movementParameters.MOUSE_SENSITIVITY);
pitchFromMouse += (dy * movementParameters.MOUSE_PITCH_SCALE * movementParameters.MOUSE_SENSITIVITY);
pitchFromMouse = Math.max(-180, Math.min(180, pitchFromMouse));
resetCursorPosition();
}
// Here we use a linear damping model - http://en.wikipedia.org/wiki/Damping#Linear_damping
// Because we are using a critically damped model (no oscillation), ζ = 1 and
// so we derive the formula: acceleration = -(2 * w0 * v) - (w0^2 * x)
var W = movementParameters.W;
yawAccel = (W * W * yawFromMouse) - (2 * W * yawSpeed);
pitchAccel = (W * W * pitchFromMouse) - (2 * W * pitchSpeed);
yawSpeed += yawAccel * dt;
var yawMove = yawSpeed * dt;
var newOrientation = Quat.multiply(MyAvatar.orientation, Quat.fromVec3Degrees( { x: 0, y: yawMove, z: 0 } ));
MyAvatar.orientation = newOrientation;
yawFromMouse -= yawMove;
pitchSpeed += pitchAccel * dt;
var pitchMove = pitchSpeed * dt;
var newPitch = MyAvatar.headPitch + pitchMove;
MyAvatar.headPitch = newPitch;
pitchFromMouse -= pitchMove;
if (DRIVE_AVATAR_ENABLED) {
var targetVelocity = { x: 0, y: 0, z: 0 };
var targetVelocityVertical = 0;
var acceleration = movementParameters.ACCELERATION;
if (keys[KEY_FORWARD]) {
targetVelocity.z -= acceleration * dt;
}
if (keys[KEY_LEFT]) {
targetVelocity.x -= acceleration * dt;
}
if (keys[KEY_BACKWARD]) {
targetVelocity.z += acceleration * dt;
}
if (keys[KEY_RIGHT]) {
targetVelocity.x += acceleration * dt;
}
if (keys[KEY_UP]) {
targetVelocityVertical += acceleration * dt;
}
if (keys[KEY_DOWN]) {
targetVelocityVertical -= acceleration * dt;
}
// If force isn't being applied in a direction, add drag;
var drag = Math.max(movementParameters.DRAG_COEFFICIENT * dt, 1.0);
if (targetVelocity.x == 0) {
targetVelocity.x = -velocity.x * drag;
}
if (targetVelocity.z == 0) {
targetVelocity.z = -velocity.z * drag;
}
velocity = Vec3.sum(velocity, targetVelocity);
var maxSpeed = movementParameters.MAX_SPEED;
velocity.x = Math.max(-maxSpeed, Math.min(maxSpeed, velocity.x));
velocity.z = Math.max(-maxSpeed, Math.min(maxSpeed, velocity.z));
var v = Vec3.multiplyQbyV(MyAvatar.headOrientation, velocity);
if (targetVelocityVertical == 0) {
targetVelocityVertical -= (velocityVertical * movementParameters.DRAG_COEFFICIENT * dt);
}
velocityVertical += targetVelocityVertical;
velocityVertical = Math.max(-maxSpeed, Math.min(maxSpeed, velocityVertical));
v.y += velocityVertical;
MyAvatar.motorVelocity = v;
}
}
function vecToString(vec) {
return vec.x + ", " + vec.y + ", " + vec.z;
}
function resetCursorPosition() {
var newX = Math.floor(Window.innerWidth / 2);
var newY = Math.floor(Window.innerHeight / 2);
Reticle.setPosition({ x: newX, y: newY });
lastX = newX;
lastY = newY;
}
function toggleEnabled() {
if (enabled) {
disable();
} else {
enable();
}
}
var timerID = null;
function enable() {
if (!enabled && Window.hasFocus()) {
enabled = true;
resetCursorPosition();
// Reset movement variables
yawFromMouse = 0;
pitchFromMouse = 0;
yawSpeed = 0;
pitchSpeed = 0;
velocityVertical = 0;
velocity = { x: 0, y: 0, z: 0 };
MyAvatar.motorReferenceFrame = 'world';
MyAvatar.motorVelocity = { x: 0, y: 0, z: 0 };
MyAvatar.motorTimescale = 1;
Controller.enableMapping(MAPPING_KEYS_NAME);
Reticle.setVisible(false);
if (USE_INTERVAL) {
var lastTime = Date.now();
timerID = Script.setInterval(function() {
var now = Date.now();
var dt = now - lastTime;
lastTime = now;
update(dt / 1000);
}, (1.0 / UPDATE_RATE) * 1000);
} else {
Script.update.connect(update);
}
}
}
function disable() {
if (enabled) {
enabled = false;
Reticle.setVisible(true);
MyAvatar.motorVelocity = { x: 0, y: 0, z: 0 };
Controller.disableMapping(MAPPING_KEYS_NAME);
if (USE_INTERVAL) {
Script.clearInterval(timerID);
timerID = null;
} else {
Script.update.disconnect(update);
}
}
}
function scriptEnding() {
disable();
Controller.disableMapping(MAPPING_ENABLE_NAME);
Controller.disableMapping(MAPPING_KEYS_NAME);
}
var MAPPING_ENABLE_NAME = 'io.highfidelity.gracefulControls.toggle';
var MAPPING_KEYS_NAME = 'io.highfidelity.gracefulControls.keys';
var keyControllerMapping = Controller.newMapping(MAPPING_KEYS_NAME);
var enableControllerMapping = Controller.newMapping(MAPPING_ENABLE_NAME);
function onKeyPress(key, value) {
print(key, value);
keys[key] = value > 0;
if (value > 0) {
if (key == KEY_TOGGLE) {
toggleEnabled();
} else if (key == KEY_BRAKE) {
movementParameters = BRAKE_PARAMETERS;
}
} else {
if (key == KEY_BRAKE) {
movementParameters = DEFAULT_PARAMETERS;
}
}
}
for (var i = 0; i < KEYS.length; ++i) {
var key = KEYS[i];
var hw = Controller.Hardware.Keyboard[key];
if (hw) {
keyControllerMapping.from(hw).to(function(key) {
return function(value) {
onKeyPress(key, value);
};
}(key));
} else {
print("Unknown key: ", key);
}
}
enableControllerMapping.from(Controller.Hardware.Keyboard[KEY_TOGGLE]).to(function(value) {
onKeyPress(KEY_TOGGLE, value);
});
Controller.enableMapping(MAPPING_ENABLE_NAME);
Script.scriptEnding.connect(scriptEnding);