From 4eaf46861a6f9b5f1ca681c87c99bfc2e9bd4244 Mon Sep 17 00:00:00 2001 From: Shinnok Date: Wed, 30 Sep 2020 15:05:05 +0300 Subject: [PATCH 1/3] Spelling fixes in README.md --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 86953ba..fba50c1 100644 --- a/README.md +++ b/README.md @@ -185,13 +185,13 @@ # Considerations -There is always a posibility that this repository becomes outdated, mostly because new packages from the asset store and repositories appear in the future. This is because of the nature of technlogy and this can be avoided, so in order to keep this project as updated as possible with what other users know, please create a new issue to include or remove what you think is necessary. +There is always a posibility that this repository becomes outdated, mostly because new packages from the asset store and repositories appear in the future. This is because of the nature of technology and this can be avoided, so in order to keep this project as updated as possible with what other users know, please create a new issue to include or remove what you think is necessary. -Another point is the categorization of the resources provided here. Since some of them can be included in different categories at the same time a cross reference will be created in the form of a hastag to notify you (the visitor) that maybe you need to look in a different place of this repository or in other external site to find more info. +Another point is the categorization of the resources provided here. Since some of them can be included in different categories at the same time a cross reference will be created in the form of a hashtag to notify you (the visitor) that maybe you need to look in a different place of this repository or in another external site to find more info. -Finally, you need to know that this is not the only repository on Github that gathers Unity related repositories. This is just another try to get the best of all the existing content out there for Unity developers. So please, be grateful with all the other developers that put effort collection their respective lists of resources by visiting their repositories (they will be listed below). +Finally, you need to know that this is not the only repository on Github that gathers Unity related repositories. This is just another, trying to get the best of all the existing content out there for Unity developers. So please, be grateful with all the other developers that put effort collecting their respective lists of resources, by visiting their repositories (they will be listed below). -I hope all of you find this helpful. Let's go with the contents. +I hope all of you find this helpful. Let's get on with the contents. # Legend From 6a0ffaa456cec5e62e1795a6debce55d13e741ec Mon Sep 17 00:00:00 2001 From: Esteban Feldman Date: Wed, 13 Jan 2021 11:26:41 +0530 Subject: [PATCH 2/3] Update README.md Added the Free and awesome Lean Pool from the asset store. It's not published on Github but it comes with the full source code. --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index fba50c1..f68e9a0 100644 --- a/README.md +++ b/README.md @@ -926,6 +926,7 @@ An exceedingly easy-to-use pixel perfect orthographic camera script for 2D scene * [QuickPool](https://github.com/densylkin/QuickPool) - Simple pooling toolkit for Unity game engine. * [Unity Pooler](https://github.com/GalvanicGames/unity-pooler) - Object pooler for GameObjects and regular C# classes. * [Runtime-Extendible Object Pooler Unity](https://github.com/ertanturan/Unity-Object-Pooling) - Runtime-Extendible object pooler for gameobjects . +* [Lean Pool](https://assetstore.unity.com/packages/tools/utilities/lean-pool-35666) - Free lightweight asset manages prefab spawning, despawning, recycling, and much more! ### Serialization From 2adc51a885d877397809463a3aca54f3e923493d Mon Sep 17 00:00:00 2001 From: "Alexandre D. Roberge" <4276275+AldeRoberge@users.noreply.github.com> Date: Wed, 13 Oct 2021 17:12:21 -0400 Subject: [PATCH 3/3] Removed Tertle's NaughtyAttributes (duplicate) Tertle's NaughtyAttribute's branch is 280 commits behind dbrizov:master. Hasn't been updated in 3 years, I think it's safe to say it can be removed. --- README.md | 1 - 1 file changed, 1 deletion(-) diff --git a/README.md b/README.md index f68e9a0..9af14a2 100644 --- a/README.md +++ b/README.md @@ -817,7 +817,6 @@ An exceedingly easy-to-use pixel perfect orthographic camera script for 2D scene * [Unity3D-ExecutionOrderAttribute](https://github.com/Thundernerd/Unity3D-ExecutionOrderAttribute "") - An attribute that sets a script's execution order. * [Unity Built In Attributes](https://github.com/teebarjunk/Unity-Built-In-Attributes "") - A list of built in Unity Attributes. * [SerializedParameter_Unity](https://github.com/tsubaki/SerializedParameter_Unity) - Persist data between play mode sessions attribute. -* [com.bovinelabs.naughtyattributes](https://github.com/tertle/com.bovinelabs.naughtyattributes) - Attribute Extensions for Unity. * [UnityGetComponentAutoInjector](https://github.com/jinnin0105/UnityGetComponentAutoInjector) - Unity GetComponent Auto Injector. * [UnityNonNull](https://github.com/ulrikdamm/UnityNonNull) - [NonNull] attribute to fields and classes in Unity. * [UnityCompactFieldAttribute](https://github.com/AnomalousUnderdog/UnityCompactFieldAttribute) - Lets each property label have their own width, to prevent the labels from getting cut off.