NEW GAME

Solve peaceful puzzles in Art of Flora

Explore the world of plants, and learn a thing or two in the process.

Turn a tangled mess of colour into a beautiful image of the natural world in Art of Flora, a cosy puzzle game from developer Klemens Strasser.

Art of Flora, as its name suggests, is all about plants. Across the game’s opening levels, you’ll reassemble images of everything from the English oak and grapevine to the Fiji fan palm and Bird of Paradise, which Strasser tells the App Store is one of his all-time favourite plants (it’s no coincidence that it’s the game’s app icon).

Read on to learn more about the puzzle game, Strasser’s development process and what he’s working on next.

Beautiful pictures of beautiful plants

Strasser is no stranger to making gorgeous nature-inspired puzzlers. His previous game, Art of Fauna, was the recipient of a 2025 App Store Cultural Impact award.

Piece together beautiful illustrations – and learn along the way.

Like its sister title, Art of Flora draws its illustrations from classic natural-history artwork. The illustrations are the work of artists such as Pierre-Joseph Redouté and Marianne North, who originally produced them for scientific publications in the 18th and 19th centuries.

The game’s love of nature is more than skin-deep, with a portion of the proceeds of every purchase being donated to wildlife conservation efforts – you can see the most recent recipients in the Giving Back section of the game’s Settings menu. Every puzzle carries with it an IUCN (International Union for Conservation of Nature) conservation status, which highlights the plants that are endangered and how vulnerable our natural world can be.

Learn as you play

Did you know that the common sunflower (or should we say the helianthus annuus) was first cultivated more than 4,000 years ago in the Americas? Turn around each of the game’s puzzle cards and you’ll find a short description on the back, offering key details about each plant and its history, ranging from where you might find it in the wild to how it’s pollinated, its size and its origins.

Relax with easy-to-play puzzles.

These descriptions are puzzles in their own right, and you can solve them by putting words in the correct order in the same way as you assemble each illustration. Flipping between sides can be a great way to work through a puzzle if you’re stuck, Strasser says, giving you a fresh perspective on the current challenge.

Accessible to its core

Strasser has long emphasised the importance of accessibility in his games, and tells the App Store that it’s “in my mind with every single decision and every new feature I add”.

So not only does Art of Flora support Apple’s built-in screen reader, VoiceOver, to give audible descriptions of what’s onscreen, it also offers a range of colour options so you can adjust the shades the game uses for both text and backgrounds to aid visibility. Multiple text options including OpenDyslexic (a typeface designed to be more readable for people who are dyslexic) are available, too.

Explore the accessibility options to tailor your experience.

Art of Flora is also equipped with a range of difficulty options so you can set the level of challenge you’re after. Ramping up the difficulty splits each image into smaller puzzle pieces, while dropping it down simplifies the process with fewer, larger tiles.

Art of... mushrooms?

He may have two Art of... games under his belt, but Strasser is nowhere near done exploring the puzzle format.

The developer says he’s received multiple requests from fans for a potential Art of Fungi game, and recent trips to Seville, Singapore and Madrid have him curious about exploring the possibilities of an Art of the World game featuring images of classic architecture, statues and paintings.

Away from all-new games, Strasser is hard at work on expanding his current titles with more puzzles, including dinosaur illustrations for Art of Fauna.

“As historical depictions of them are not on-par with the current scientific research, I’m currently working with an artist from Mexico, Gustavo Monroy, to make the first original drawings for the app,” Strasser teases.