百度到的代码今天发现有个bug,代码链接为C# 根据窗口句柄获取窗口截图,代码如下
public class WindowCaptureHelper
{
[DllImport("user32.dll")]
private static extern IntPtr GetWindowRect(IntPtr hWnd, ref Rectangle rect);
[DllImport("gdi32.dll")]
private static extern IntPtr CreateCompatibleDC(IntPtr hdc);
[DllImport("gdi32.dll")]
private static extern IntPtr CreateCompatibleBitmap(IntPtr hdc, int nWidth, int nHeight);
[DllImport("gdi32.dll")]
private static extern IntPtr SelectObject(IntPtr hdc, IntPtr hgdiobj);
[DllImport("gdi32.dll")]
private static extern int DeleteDC(IntPtr hdc);
[DllImport("user32.dll")]
private static extern bool PrintWindow(IntPtr hwnd, IntPtr hdcBlt,

文章描述了一段C#代码在获取窗口截图时出现内存泄漏的bug,由于未正确释放DC和Bitmap对象的句柄导致内存持续增长。通过引入`ReleaseDC`和`DeleteObject`函数来释放资源,解决了内存泄漏的问题,测试后内存不再持续上升。
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