unity自动添加头部注释脚本,放在Assets目录自动生效
public class ScriptCreateInit : UnityEditor.AssetModificationProcessor
{
private static void OnWillCreateAsset(string path)
{
path = path.
public class ScriptCreateInit : UnityEditor.AssetModificationProcessor
{
private static void OnWillCreateAsset(string path)
{
path = path.
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