glTexParameterf(texture2d, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)maxAnisotropy);
maxAnisotropy的最小值是1.
"When the texture's value of TEXTURE_MAX_ANISOTROPY_EXT is equal to 1.0,
the GL uses an isotropic texture filtering approach as described in
this section and Section 3.8.6
1万+

被折叠的 条评论
为什么被折叠?



